Hello,
After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software!
But I still have a lot of questions
1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices?
2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture ) and of the FractalSum. Since I activated the "cheveux" material bump, I have no more color on my model ??
3 - Is it possible to animate an FFD in the choreography?
4 - is it possible that the FFD is static and the vertices of the object are assigned to a bone?
Handling AM correctly remains complicated because I lack a lot of technical references but it is starting to become a real pleasure!
Thanks