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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 14 replies
- 964 views
i'm still working on that same head from another topic, but i've deleted most of so i could start over. I added two rings around the eyes and one around the mouth ( i was told to do that in another forum). but know i'm not sure how to go about connecting the eyes nose and mouth. i managed to connect them earlier but the face wasn't smooth and the lips didn't come out quite right. First- how do i connect the parts? Second- how do i make the lips protrude naturally? thanks if you can help ~Hisako
Last reply by Jeetman, -
- 3 replies
- 963 views
OK, AM crashed, and the file got corrupted. Luckaly, I had an export of my model. So I imported him. He was perfect when I imported him, but when I did a Render of him, all I got was a colored wire frame! (all of it was white, but the wireframe only was colored.) How do I restore my model to his former glory?
Last reply by Tacku, -
- 9 replies
- 963 views
In short, I need to apply a texture onto an object, but within the shapes defined in an action. I think this may be possible using poses, but couldn't find the answer. (For a few more details, I'm trying to apply one image to the end of a morphing shape's action, then render that out; apply the other to the beginning; once those two are moved in the same way, a simple fade between the clips will create a smooth, 3D morphing transition between them.) Thanks.
Last reply by robcat2075, -
- 12 replies
- 963 views
I am planning on buying this Animation Master and all the extras very soon. I have watched all the tutorials and the films made by users as well and am very impressed! So I am already sold on it, But my question is Spline modeling. I was a professional Cartoonist for 30 years and have some (little) experience in 3d modeling. I am generally very good at anything I put my hands on and am wondering how high the learning curve is with modeling in this program. I am recently disabled and and this program is what I will be spending most of my time on. LOL Just wondering how fast or slow getting good at modeling was for everyone. Thanks! The Spleen
Last reply by Gerry, -
- 1 follower
- 8 replies
- 962 views
were do you get newton physics i have v12
Last reply by Vong, -
- 6 replies
- 961 views
i was going to render something in the dark with a model of mine, having glowing eyes. but for some odd reason, the glowing color of the eyes seem to "leak" out some cracks.... is there a solution? you must zoom to actually see the problem...
Last reply by Ravager, -
- 13 replies
- 960 views
Hi - I have a client that wants a steel looking ball smashing through glass - landing on the ground violently shaking and turning different colors while smoking and then blowing up into his logo. I figured I could do the changing colors with a pose slider, but doesn't seem to be working - anyone have any ideas? Thanks - E
Last reply by flashawd, -
- 7 replies
- 960 views
The title and description pretty much sum up the problem. It seems that after using Voodoo and Icam, only so much tracking is captured for A:M. After a second of decent tracking, the camera starts to skip around and/or get stuck on some random angle. Is it the lighting? Is it too much camera movement? Did I make the video too long? I hope I can find out.
Last reply by Luuk Steitner, -
- 1 follower
- 4 replies
- 960 views
I purchased the web version 15.0j and recently noticed there is a version 16. Can I update my software to version 16 without having to pay another web "fee"? Is it a free update? thanks. Just getting confused by this web fee and CD version updating...
Last reply by Steven547, -
- 1 reply
- 960 views
How does one find out how many patches in a model?
Last reply by largento, -
- 2 followers
- 10 replies
- 958 views
Hello All, I made a simple character consisting of pieces of chalk and a chalkboard eraser. I'm a teacher and I'm using this as a "Bug" intro to a video my class will be doing later this year. Anyway... I created a simple walk cycle 24 frames. I made a path and constrained the eraser to it Assigned the action. Extended the Cycle length to 15 seconds The character walks ok, but it will glide for about two frames at the end of the cycle, and return to his walk cycle and glide at the end again. I did set the stride length, but I must be missing something. It's bugging me because when the character walks, you can see there is just something not rig…
Last reply by itsjustme, -
- 11 replies
- 958 views
Hey Everyone, I have my render settings with Multipass at 25 passes and I also have Motion Blur ON at 20%... Should I avoid having motion blur on at all since I'm using Multipass??? William
Last reply by robcat2075, -
- 7 replies
- 955 views
I'm modeling a shotgun shell, and I would like to put some decals on the side. I have one decal that I've created that says "Remington" and it has an alpha map. I import it and change the application method to cylindrical, but when I apply it there are about 20 different "Remington"s stamped around the entire model. Spherical and Planar produce different, but undesired results. Any suggestions?
Last reply by KenH, -
- 14 replies
- 955 views
One day I noticed that the top menu bar was missing. How do I turn it back on? I can not find the menu item for that.
Last reply by Rodney, -
- 1 follower
- 12 replies
- 955 views
When I save a file it gives me a saving error saying exception #005, and it may not have saved right...anyone have this happen or know what to do... thanks.
Last reply by Stronghorn, -
- 1 follower
- 5 replies
- 954 views
You will have to excuse my very green question but this is what I need the most right now. I can see by the demo videos online that AM is very intuitive and seems fairly easy to learn...just what I need. I am so close to buying AM but need to know how easy it will be to import Illustrator files of say a company logo with paths, extrude them, fly a camera around/thru it and then settle into the scene where I want it. I've played around with other product demos online but they lack a good set of tutorials on just doing something this basic. Do you have any examples of logo/text animation done in AM and a step by step guide. Thanks in advance for your help and understandi…
Last reply by Slipin Lizard, -
- 1 follower
- 8 replies
- 954 views
Can characters and settings/backdrops be drawn/designed/created in A:M from scratch or is it necessary to create them in another package and then import them into A:M? I ask this because on the Hash, Inc website, mention is made of Photoshop and I wondered if characters, etc, have to be created in this first and then imported into A:M. Thanks
Last reply by Drusen, -
- 2 followers
- 13 replies
- 954 views
Hello to all, I'm new, just bought the program from the demonstrators at Comic-con San Diego. This looks like fun and not too hard to get started. Don't know if I'll end up doing something great but I'll have fun trying. I hope to meet new friends along the way.
Last reply by Blue, -
- 1 follower
- 12 replies
- 953 views
Sorry to bother you guys again, but.... do you know if there is a way to move a group of keyframes in the choreography (possibly by using the timeline) to a different time in the choreography? kind of like Flash? And... if that isn't possible... could you make that possible in a future upgrade of A:M?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 952 views
I have read about somthing called Bootcamp and was wondering what it is and if I can check it out? does it have somthing to do with the certificate? Bob Koonce
Last reply by Rodney, -
- 1 follower
- 10 replies
- 952 views
Hi all i'm a new A:M user and i have a lot of bvh files (animation capture) and i would like to know if i can import a model and apply this bvh animation file to it ? In case A:M does not not support this sort of file , does exist a plug in or another method to do this ? Untitled_8.mov
Last reply by Dhar, -
- 1 follower
- 6 replies
- 952 views
I'm looking to create the heat distortion you get from jet blasts. I have some ideas about doing it in post production in After Efects or frame by frame in photoshop. Has any one done this yet? And how was it done? Thank you, Camillo
Last reply by Camillo, -
- 8 replies
- 952 views
I've done plenty of cubes or other 90 degree shaped corners and beveled them, but when dealing with shapes that don't have those corners, I'm lost. The plugin called zevel has it's use, but it's far from perfect and has it's limitations. I'm currently trying to do some trial n error bevel tests on a pentagon, but am struggling with my patch work, even tho I can get the corners better looking the surface that should be flat has a curve and there are other patch/curve problems. Did a quick search, but ik keep running in to cube bevel tutorials. These I can do, but a pentagon or octagon I'm unable to get looking good. Are there any guides that explain how t…
Last reply by Gerry, -
- 3 replies
- 952 views
Hi, Im doing the face tutorial. I have a problem som of my "polygons" sometimes get a strange from, sometimes only on one of the points. Ive tried to fix it with the bezier handles but it dont work. Is there some relax tool i can use? And while modeling, ive seen that i canuse 5 pointed polys but should i stay away from 3 sided? It seam like them give me alot of trouble. What do i do wrong when this happens?
Last reply by Fuchur, -
- 20 replies
- 951 views
As I was smartskinning my model the other night, everything was looking good with the shoulders and I decided to move on to the legs. In an action, I then discovered something very odd and very frustrating. If I move the left leg up a lot, the geometry on the character’s chest and right arm gets distorted. Basically, several select CPs move slightly as though they were connected to the leg bones. However, this is not at all the case! I see no logical reason why some CPs in the arm would move around when I lift up a leg, since no CPs in the arm are assigned to anything but arm bones! Tonight I am going back through my 250 saved files to see how far back in my project …
Last reply by edlundart, -
- 10 replies
- 951 views
Okay... I've been futzin with this off and on for days... I've looked in the Tech Ref, I've looked in the TAO A:M. I've searched all over the forums and I get different answers. I think it would be beneficial to all newbies to "get" this... so I'm posting it here, hoping that an old tar like me will get an answer... I'll even do a tute on it once I get it figured out. Just as a test animation, I took Thom into the default choreography. I placed him on a figure-eight path to see him from all angles as he completes the walk along the path. I applied the resolute walk action to Thom. I want the finished render to be 3:00 long (that's 90 or 91 frames (another min…
Last reply by T-Dogg, -
- 10 replies
- 951 views
well, i put a skelliton in my model, and i was all done rigging it up, i opend the action window and the pose slider window and made sure i clicked on the action window first so i can see some thing in the pose slider window and lo and behold theres still nothing in the pose slider window, u know, it supose to say, hands rig,setup, ect. whats wrong with this picture? and please dont say do it all over again its my 3ed one, it takes a long time! ths paul
Last reply by LIGHTBEING, -
- 1 follower
- 8 replies
- 951 views
lesseee... 1. is there a way to simultaneously (=identically) change light cone values on a group of lights? it could be just me (this pc), but shift-choosing is problematic due to the refresh freezing. any tips/workarounds appreciated! 2. how to grapple with the oddsy roll handle - it changes when rotating the.. hmm the yellow balk? indicating light direction and gets in the way. if i delete the entire param in pws this changes xyz rotations. this is not serious but a bit of nuisance at larger quantities of lamps/lights. 3. the fill light is a bit of a performer isn't it? one fill just needs to be present and on and the entire chor is awash with its influe…
Last reply by robcat2075, -
- 4 replies
- 951 views
OK this is a newb question hehe when i try to make a path for a toon to walk on it only want to make it vertical at the start then it will bend after i make a second CP i know i pushed somthing to change this can you please let know what to do to undo it Thanks
Last reply by Tarantula, -
- 6 replies
- 950 views
Can anyone point me toward a good plug-in [or tutorial] for trees and other vegetation?
Last reply by ddustin, -
game modding
by Akai- 12 replies
- 950 views
Hi, I'm new here and just picked up A:M about a week ago; as such still going through the tutorial guide. When I was in school a couple of years back, I had a small team working on a total conversion mod (demo) for UT2004. Back then we were using 3DS MAX... It was on all the lab PCs. I'm looking to start working on it again, soon. Any pointers on workflow, stuff that A:M does well for UT modding or not, cautions and pitfalls are appreciated. Thanks guys!
Last reply by Akai, -
- 8 replies
- 950 views
quick question , i have been working on trying to build decent looking landscapes and im making some that look ok , but there's one part that i cant seam to make work , and that's the edge of the terrain , is there any way to make it look like a horizon or the such , im generally working with a square at the moment if looking down upon the ground
Last reply by Luuk Steitner, -
- 6 replies
- 949 views
Hello All! I have created my first model mesh and I'm happy with it. I created the model in centimeter measures, and now I'm ready to add my decals. I plan to create the decals in Photoshop. Here are my questions: 1) If my model is 1000 cm tall according to the rulers in A:M, should I also start with a 1000 cm file in Photoshop, so that when I'm decalling, the proportions are correct? (Ignore the fact that I might only decal some parts. I just want to know if the measurements in Photoshop should be the same as in A:M). 2) If the answer above is yes, what should the pixel density/resolution of the file in Photoshop be? (300 dpi? 72 dpi?) 3) Finally, is …
Last reply by Laconic, -
- 1 follower
- 5 replies
- 949 views
Hello, I have a character face that should be flat, but the surface is actually has "ripples" and little intentations. I'd like to align the control vertices to one plane, to help flatten this out. In Maya, I can simply select the points, turn on the grid and then move the points, which aligns them on my chosen axis. Is there a way to do similar in A:M? Thanks, Tim
Last reply by Stuart Rogers, -
- 8 replies
- 949 views
i'm just curious; how do you add eyebrows and eyelashes to a character? i've tried using the hair systems but they are to thick or just don't show up in the group (i guess the area is too small; when i apply it to the whole face it shows up then.) or would i use decals? if you use decals, how would you position them correctly on the face? also where would i find eyebrow/eyelash looking images/materials? is there a website that supplies that kind of stuff for A:M? thanx - hisako ps - also looking for skin & hair textures too.
Last reply by phatso, -
- 1 follower
- 7 replies
- 948 views
I was trying to import a rotoscope of some 2d blocking for a shot (using v13.0t) and noticed that all of the sudden, my lipsync didn't seem to match up. I then added frame numbers on my imported image sequence and noticed that animation master would skip frames, seemingly at random. Any idea why hash just won't bring the sequence in like it should and would skip frames? What am I doing wrong? thanks for any help
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 948 views
Hi, anyone can help me here? i just started my AM program....but when i creat splines or patches, i cant see my control points...y just reviewed in tools, costumize, and appearance, and it tells me that my control points are 2 in size and red in color....but i cant see them when modeling....why??? regards!!! DANIEL
Last reply by C-grid, -
- 9 replies
- 948 views
I made it, but feel free to rip it, I think there are plenty of problems. http://homepage.mac.com/somniac/.Pictures/s08what2.mov Here are a few problems I notice, and I wonder what the solution might be: -the depth of field antialiasing is falling along a LINE!!! That's no depth of field to me. -Weird butt-shadows! What's up with that? I should note: -I have a "fill light" since in the video I've already established the sun is to this character's back. What I'd ideally have is a sort of ambient dome-lighting, like what the blue sky actually does. Is there such a method? -Slightly jerky step? I think my character's motion is mostly tim…
Last reply by Gerry, -
- 1 follower
- 9 replies
- 946 views
http://www.digitalproducer.com/pages/jack_...tion_master.htm I tried this tutorial about 7 times now, I follow it word for word and I keep hitting the same snag over and over, I sail smoothly through it then I hit the part where I'm supposed to see the inside of my pumpkin through the eyes; nose and mouth. I keep reading over and over and try different things but it just doesn't want to work. One thing I don't get, is the face supposed to be the color of the inside of the pumpkin? Or is it some "window" effect through the facial features I need to create? Knowing that would help a great deal. I really wanna do this thing properly, I've been at it for so lon…
Last reply by Telvak, -
- 7 replies
- 945 views
Hi fellow Animation Master I would like to know something about purchasing Animation Master but let me first introduce myself. I am Pieter, I live in Holland, 18-years-old,student, hope to study industrial designing after I've passed mu final exams this year and I love to be creative. I am completely new to Animation Master although I've got some 3d model experience. I used to model in 3d milkshape(low poly models) and anim8tor, some of you might know these programs. Nevertheless, I've got some programming experience and I made a few games myself.. Here's my question: I got a question regarding the purchasing of Animation Master. First off all, is there a…
Last reply by Pietervdb, -
- 11 replies
- 945 views
i can animate, but i dunno how to make models. i can't find a totorial that just teaches you how to make a model. How would i start making a model like this: Once i get the hang of that i can go onto starting cunstruction on my Warioman movie stuff.
Last reply by Paul Forwood, -
- 7 replies
- 945 views
does anyone have or know where i could get a siren that rotates with lights? the kind that sits on top of police cars, ambulances, fire trucks etc? something that looks like this.
Last reply by new guy, -
- 1 follower
- 7 replies
- 944 views
so far I've had no problem getting 3 or 4 point meshes to render, but I can't seem to get a 5 point one to render... Am I missing something that I have to do? Also I've seen alot on hooks but don't know what they are nor how to create one. this might be useful for me as well. Thanx guys.
Last reply by phatso, -
- 8 replies
- 943 views
I'm trying to use A:M on a laptop that does not have an optical drive built in, is there anyway that I can make an image of the cd and store it on the drive so that I can start A:M? Or am I just out of luck? Thanks Brian
Last reply by arkaos, -
- 5 replies
- 943 views
Hi, I'm trying to get my work to buy A:M, we are a training centre for children and i knew about Animation master years a go from the media place i used to work in. I loved it!, think it is fantastic for kids as well. We have PCs and Macs available, I downloaded the trial version for the PC windows 7 but have had a few crashes with it and the display seems to go off sometimes. I would like to trial it on the Mac but i don't think thats possible, i have 8 days left of trial on the PC. My question is, is it better running on the Mac rather than on the PC? If i can convince my work to buy it do i have to choose which platform to buy or can it be used on …
Last reply by markw, -
- 2 followers
- 5 replies
- 942 views
Does anyone know of a good set and background tutorial? Some help would be great. Keith
Last reply by BUDDHABUCK, -
- 1 follower
- 14 replies
- 942 views
Does this feature work? I am using a Jpeg image sequence on a few monitors in a chor. Sometime some frames render the first frame of the image sequence regardless of of what frame in the time should be rendered.
Last reply by jason1025, -
- 8 replies
- 941 views
im working on this character model, and i was just wondering how could i improove it, or make better ones in the future. does anyone have any suggestions???? http://emar0.angeltowns.com/misc/female_rotationdivx.avi
Last reply by jon, -
- 5 replies
- 941 views
Hey! I'm new here, and trying to make the leap from 2D animator to 3D with A:M. So I looked around but i couldn't find a tutorial where I saw somebody build a character from scratch. I think watching someone do it with a little commentary is the best way to learn. I must have overlooked it so I hope someone can help me with this .
Last reply by Tralfaz, -
- 9 replies
- 941 views
When exactly do you want to use an action? I have a bit of confusion as to when you would want to use them. I am guessing something like walk or run cycles would best be handled by an action, while blinks, winks or hand clenches could be driven by pose sliders. Am I correct in assuming that most animation you are (in general) going to want to do pose-to-pose in the choreography?
Last reply by Fuchur,