Animation:Master
News and Information
Subforums
-
- 143
- posts
-
- African grey?
- By Fuchur,
934 topics in this forum
-
- 1 follower
- 13 replies
- 2.7k views
I suppose all of you have had to fix bad spline flows like the ones in the attached image to avoid those ugly creases. (I mean actual modelling, not porcelain.) How would you correct each of these cases? How would you like to be able to do so with a single click? Is there a recipe that would suit everyone?
Last reply by Malo, -
- 1 follower
- 13 replies
- 1.8k views
So, After Windows 10 ate my last pc with all my stuff on it, I was pretty upset. I just didn't want t deal with it for awhile. I now have a new laptop and I was actually able to get my stuff off my old pc finally. So I can't really afford the subscription version of A:M, so I was thinking of getting the 300 dollar version. I actually have the money for that right now and it's been years since I upgraded. My question is; is it a digital download? My new laptop doesn't have a disc drive so I would need a digital version. Otherwise, I could always buy a usb disk drive, but I would rather not. Thanks for reading.
Last reply by Zaryin, -
- 1 follower
- 13 replies
- 2.3k views
I have had AM on the edge of my radar for a while, but could someone please tell me how the licenses used to originally work back in the day before activation ? Occasionally original AM versions pop up on Ebay and I was wondering how many versions since AM has required online activation ? I may sign up and subscribe now, but would still like a legacy version fully offline and internet independent which could just be swapped around as I change my machines. Could anyone please tell me which version was the last of the old school versions that worked in this way please ? Also, I read somewhere that AM is something of a closed ecosystem because of the specific way…
Last reply by robcat2075, -
- 13 replies
- 2k views
Hi! I know or think it’s possible to do a particle rocket flame in AM. Are there any tutorials or guides you can point me to? Thanks! Rusty
Last reply by Jason Simonds, -
- 12 replies
- 2k views
Is this posible for anyone to get yet,or is it still not public cheers Steve
Last reply by Fuchur, -
- 1 follower
- 12 replies
- 1.7k views
It's time to renew my A:M subscription and how do I must proceed with render nodes ? Are render nodes a year subscription too ?
Last reply by Fuchur, -
- 12 replies
- 1.3k views
I had let my version 16 expire back in november and had to use my version 12 cd version these past few months . So I had forgotten how nice 16 was. Today I finally got version 17 and have to say --wow its so much nicer than 12 --by light years. ANd renders seem faster than 16 . The render speed seems very fast indeed. My only thoughts for anyone with 12 or older for sure ....just toss that aside and upgrade asap ----you will be very happy indeed . Its AM yummyiness. Nice job developer(s). Smiles . Now on to having some fun.
Last reply by strato, -
- 1 follower
- 12 replies
- 1.4k views
Greetings, How would one go about updating the the thumbnail found in the library for each model. I've used a base model and have changed it quite a bit but the original thumbnail remains in the library. Thanks very much in advance
Last reply by AZ3, -
- 1 follower
- 12 replies
- 2k views
A little background: A long time ago I bought version 11. I used it for quite awhile until my machine died. I tried using it on my Vista laptop and it didn't work. I got an upgrade patch from here to version 12 which did work. I used that for a long time. Then my laptop's disc drive started developing problems. At first I thought it was the disc as it was all scratched up. After much time, frustration aggravation and troubleshooting, I have since discovered that the drive itself was going bad and is now plain done in. I bought an external to run the cd. Here's my problem: I know the drive is good, I know it will read the disc. I was able to uninstall the program and then …
Last reply by robcat2075, -
Hair
by JohnArtbox- 12 replies
- 2.4k views
I've played with Hair a few times and then put it back in the box because i could never get it to work. So I tried again today and it worked perfectly, until I turned motionblur on. The first subframe renders perfectly but then the geometry moves while the hair stays static on individual frames, causing it to intersect the geometry. I ran some tests by rendering without motion blur, with motion blur, with motion blur added in post(the best option), and lastly by rendering at 120fps without motion blur and then combining frames to create motion blur manually. The last option works but seems to add extraneous jitter to the hair, although this may just be my settings. …
Last reply by mtpeak2, -
- 12 replies
- 1.7k views
I was wondering if there was a plug-in that would create a halfway point spline ring between two spline rings. In other words, if I were to have two spline rings that are too far apart. Is there a way that I could select both and then have a new spline ring that would appear halfway between them and also tween the shape (like Flash does)? I tend to start on the low end as far as splines when I'm modeling and add more as I need to. I sometimes realize I need that extra spline ring, but manually adding CPs between them doesn't always give the result I want. Especially since I avoid using the bias handles.
Last reply by robcat2075, -
- 12 replies
- 1.7k views
Wondering if it is possible to implement touch support for AM for those with touch screens and for tablet connect via remote desktops. Need a lazy mouse select? Use common gestures for navigation, maybe modify for view manipulation? For kicks I tossed on Remote Access on my iPad to my pc and AM displayed perfectly, navigation wasn't half bad but was almost impossible to do anything with since I would need a 2nd mouse button and modifier keys.
Last reply by pixelplucker, -
- 1 follower
- 12 replies
- 7k views
Hello, So I got some of the stuff worked out for for user sub domains to host Animation Master Tutorials on our server. How this will work. Email support@hash.com with the info below.The Sub Domain you want. For me I would pick http://jdsimonds.hash.com. Your sub domain choice will also be your ftp user name for ftp log in I will email you back the info below: Your ftp.hash.com username and password (I will not keep that info, so save the email or I will have to reset it if lost) Your Domain link Time Till Live (There is a bit of server side work for this right now but if people really start using it I will add code to make it faster) What you can and can not hos…
Last reply by Jason Simonds, -
- 12 replies
- 2.5k views
I find that some obj models simply refuse to import/ convert into A:M even if their file size/ complexity is radicaLLY reduced in the exporting APP. I would expect long conversions for high meg files, but these are as low as 3-9 megabyte obj models. I'm sure that there are many factors that I'm unaware of in this process, but at the same time much more complexed models transfer easily at times. I wonder how to improve this if possible. I'm happy to have the obj import option for sure, but it just won't import certain models. It seems to hate any triangles whatsoever. Would love to hear how you other guys are importing obj's, 3ds's, etc.
Last reply by Rodney, -
- 12 replies
- 1.7k views
I don't know about you guys, but I'm really struggling to repair normals when they appear like this on the screen. V 18 is what I'm in. ALSO....A great feature request would be to have an option to color the patches "red" or "blue" depending on what direction. Then have an option to "flip all red" or "Flip all blue" THAT WOULD BE GOLDEN
Last reply by detbear, -
- 12 replies
- 1.8k views
Hi! 0) Show Particles ON (Shift+8) 1) Turn OFF Animate Mode 2) Switch ON slider "_RUN" 3) Press play ("END KEY") 4) Move sliders for setup PRJ + Point.png Enjoy! Youtube https://youtu.be/vax_cCpTvgY capture-3.zip ROTOGRAPH_005.prj
Last reply by serg2, -
- 1 follower
- 12 replies
- 2.6k views
So lately in V18p, I've been crashing over and over when moving bones to different locations in the PWS bone tree. I click on a bone and drag it to the new location and A:M crashes. It doesn't happen everytime, so I haven't been able to solidly replicate it. But when I'm moving bones in the PWS it crashes. I have noticed that if I'm moving with the CTRL button to duplicate a bone it sometimes happens as well. Anyone else dealing with such an issue.
Last reply by NancyGormezano, -
How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed
by serg2- 12 replies
- 2.6k views
Hi, Hashers! How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed Example in the picture. UPD1: (update after the explanation of Robert) UPD2 http://gph.is/2zbg8sl RANDOM9B_SWARM.prj RANDOM6.prj
Last reply by Elm, -
- 12 replies
- 2.1k views
I've been away from Animation:Master for a while. I know I can get a decent bevel with extruding (or replicating spline rings), scaling and positioning, but is there a nice tool or plugin to do that these days? The following is the simple frame I'd like to add a nice small bevel onto the upper face edges. (Attached JPEG image.)
Last reply by jirard, -
- 12 replies
- 1.6k views
This test model has several groups, each with a different color, and one "all" group, containing a gradient material, that overrides the color groups to make a gradient from black to white. GradTest01.prj Is there a way to key off the influence of the "all" group on a certain frame to let the native colors of the other groups show through?
Last reply by robcat2075, -
- 1 follower
- 12 replies
- 2.5k views
Hey- anyone noticed the 'depth images' that are all the rage on Facebook right now? Here is a instructional sheet (not mine) I found regarding how to do it, and of course my first thought is... we can do this in A:M really easily with the depth map render! I am out the door for the weekend or I would whip one up... anyone else that wants to be the 1st- HAVE AT!!! The Facebook depth effect is an image that as you scroll over it... on your phone or desktop, appears to have a multi-plane that is driven by your scroll. The image is built by Facebook as you load-up 2 images... your RGB color image and a depth greyscale image.
Last reply by robcat2075, -
- 12 replies
- 2k views
Here is a turn-around of flat grids with displacement maps on them. I modeled some hemispheres and pyramid shapes, put a gray gradient on them and shot them from overhead with an orthogonal camera. The render that produced is on the top card. The bottom card has the image blurred and re-saved in Photoshop. The shading results are fairly consistent in the first half revolution when the patch normals are facing us, but get odd when they are facing away. BumpTurnH1500.mov
Last reply by robcat2075, -
- 1 follower
- 12 replies
- 1.5k views
Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings
Last reply by robcat2075, -
- 12 replies
- 1.1k views
Hello, After a year of resumption of AM I start to resume modeling and rigging reflexes. How nice to use this software! But I still have a lot of questions 1 - I am rigging a humanoid and I use a lot of smartskins which allow to assign positions to the vertices according to the angle of rotation of a bone. This allows me to have stages of intermediate object shapes. But if I don't like a step anymore or if this position is an error and I want to modify or "free" the vertices, how can I find the angle of the bone to which I assigned these vertices? 2 - What is the difference between the properties of bump in the attributes of materials (cheveux in picture …
Last reply by createo, -
- 12 replies
- 814 views
Hello Hashers- This should be a simple task (but apparently not for me)😄 I am trying to simply fade out a sprite cloud over 20 frames using the Sprite opacity setting in the choreography window. Attached is the simplest of projects. The sprites are dormant for 10 frames and then on frame 11 (only) 1000 sprites are shot out the emitter. Those 1000 sprites have their opacity set at 100% and then by frame 50 the sprite opacity is set to 0%. Unfortunately there is no opacity changes going on (as you can see from the video). Any suggestions are appreciated... (SpriteFadeOut .attached is the Project, the small blank white graphic for …
Last reply by Tom, -
- 2 followers
- 12 replies
- 1.1k views
Hi everybody! Just wanted to post this on the off chance anyone wishing to use A:M on a Mac wonders if you can use Parallels to run the Windows version of A:M on a Mac. I'm working on the third (and last!) of my Stalled Trek films and wanted to see if I could make use of some of my old files for extras on the boxed set I'm making, so I purchased a subscription to A:M and tried to use it in Parallels. I'm using a Mac Studio with an M1 Max chip on Monterey. This is version 19.0P of A:M. The chief issue is presumably graphic card related: It's possible to see a model and tumble the view in wireframe, but shaded view doesn't work. (see screenshot.) …
Last reply by a.quaihoi, -
- 2 followers
- 12 replies
- 900 views
So I got a new Shining 3D EinScan scanner and the models are much more complex, in the range of a million polys. Very smooth and detailed and orders of magnitude larger than my old scans with the Xbox Kinect. So I'm trying to load the 3D files (mostly scans of automotive parts I replicate) and it will initially load, say it's around 1.4 million polys and then go to 30% and never load. I've left it for over 3 hours and it never loads, but doesn't crash. What is the limitation of importing OBJ or STL files to AM from the plugins utility? Thanks!
Last reply by R Reynolds, -
- 12 replies
- 983 views
This PRJ in this ZIP is contrived to require you to find a missing asset, "vase.mdl" When you open this PRJ in v19.5, do you get a dialog asking you to find it or do you get a freeze? Also tell me what version of A:M you are using. Thanks! TestAssets.zip
Last reply by robcat2075, -
- 11 replies
- 1.5k views
Hi Everyone, I felt that if I was going to continue posting on here that I should set up an account of my own as it didn't feel right using my dads. I will make one more post from my fathers account (Below my comment from this account on the following thread: http://www.hash.com/forums/index.php?showtopic=41737) just to verify that I am who I say I am on this account. Thank you all, Regards Josh
Last reply by robcat2075, -
- 11 replies
- 1.4k views
Ok , I'm not sure what it is I am doing wrong or going on! ...but in V 17b and now 17c (64bit Win7) .....when I click on simulate simcloth I crash AM.....it sims fine in 17a 64 bit Win7.....also project works in 17c 32bit.... Below is the project that crashes...Any Simcloth sim crashes.... Mike ClothTestSimple.prj
Last reply by robcat2075, -
- 11 replies
- 1.1k views
http://www.hash.com/forums/index.php?showtopic=15282 I was trying to read up about using Compositer within AM and found some mention and links to a tutorial by Homeslice. He mentioned a tutorial by Davis Rodgers which I followed up with the link above, only to find that there were a number of missing images. Has the info been moved elsewhere ? regards simon
Last reply by robcat2075, -
- 11 replies
- 1.2k views
I am about to upgrade to V17 and presently run an Imac. My understanding is that 64bit is not available for the Mac as yet (?) but wondered what the advantages of 64bit over 32 bit are ? The reason for the question is that, if the benefits are worth while I was thinking of getting a PC laptop with W7 64bit and either getting my brother ( techy to the extreme ) to make it dual boot with OSX or use it to render work made and animated on the Imac. I hope this is not an inappropriate Question. regards simon
Last reply by markw, -
- 1 follower
- 11 replies
- 1.3k views
While researching a solution to another problem I wanted to see if a cloth loop would properly react to the mechanical input of a roller... RollerTowel.mov
Last reply by robcat2075, -
- 11 replies
- 850 views
In the startup screen for V17 there is a link for a tutorial on editing curves. When clicked on it says that it is not yet available but will be presently. Is there any news on when it may be available? Its an area that I need to become more familiar with. regards simon
Last reply by Rodney, -
- 11 replies
- 2k views
I was wondering if anyone has been able to export a Hash model to 3d pdf? I was thinking I could use an obj format to keep textures but not sure what converters are there out there that might be free? Basically I want to be able to show mock ups of items to my customers with their imprints on them so they can easily show their customers. I have been rendering stills but that can be tedious when they want different views and only tell me after the images are rendered. I did stumble across Meshlabs, when I first tried it the program was a clunker. Seems they have really fixed it. Perfect for those who want to close openings and fix meshes for 3d printing. Free …
Last reply by pixelplucker, -
- 11 replies
- 1.6k views
Had a model I tried to unify normals on (in front view right click mouse and choose wizards, correct normals) and Hash dies on me. Anyone else have this?
Last reply by Rodney, -
- 11 replies
- 1.4k views
Working in V17G under OSX 10.65 A problem not previously encountered. Going through a chor in the PWS and trying to set the keys using the pose sliders in the properties box. Working fine until, a short while ago, the mouse disappeared after every click. Went to the desktop and it was there and available, just not in AM ? Reverted to using the pose sliders window rather than properties and it seems OK. Soes anyone have any ideas as to what might be causing the problem ? regards simon
Last reply by Simon Edmondson, -
- 11 replies
- 1.5k views
It seems like the spline architecture has radically shifted. I've been noticing strange weirdnesses over the last few updates and it seems that they don't behave as they once did. I tried to simply combine two splines on my most recent model and the bias handles remain separated for some reason on each side resulting in a "peak." This is not ideal if you want a flowing line. Attached shows the splines/ bias....before and after joining. This is very weird.
Last reply by yoda64, -
- 11 replies
- 1.2k views
I must be remembering incorrectly but... I thought when we hid Control Points in a Model or Project and saved the files they remained hidden when the file was opened again. Apparently I just imagined that because a test in an earlier version behaves the same as current version. I must be thinking of Locking CPs. Any thoughts or redirections? I've been using hidden CPs in some experimenatal ways but if they return to visible state when a file is reopened (after saving) that defeats a key part of the experiment.
Last reply by Rodney, -
- 11 replies
- 1.3k views
I am realizing that this simple concept (Bone Falloff) is eluding me in ways I can't quite express. Is there a reference or example of ideal use for Bone Falloff? Alternatively, perhaps someone can walk me through a basic usage scenario? This is opposed to CP weighting except that I assume CP weighting is actually a means to define/refine Bone Falloff. Sorry if this is too vague a question. It seems to me that Bone Falloff should be a very simple concept and yet that simplicity eludes me. As such I'm looking for a very basic use case/example that demonstrates the basics.
Last reply by Rodney, -
- 1 follower
- 11 replies
- 3.2k views
Howdy all! I'm looking for a good way to create an animatable hangman's noose for an upcoming project, but am stumping myself with how to texture the rope, ideally with some displacement to indicate the twisting structure. Either a procedural or image map solution would be fine, I think. Any tips or pointers to existing work that I can pick apart would be greatly appreciated! Chris
Last reply by SplineSoup, -
- 11 replies
- 1.7k views
I'm over my head in a rushed animation project, so I don't have time to file reports, but wanted to put these down as I encounter them so that I don't forget... and some may not be issues or are already known. When I'm done and have recovered, I'll file them. 1) JPEGs don't seem to work. Can't get a JPEG file to import into the PWS. I was noticing that an old material I used wasn't doing anything and I realized that it used a jpeg support file and A:M was importing it as a blank image. Changing it to a PNG file allowed it to load normally. I usually prefer not to use JPEGs, but weird that it's not letting me import them. 2) Shaded Renders getting stuck on "CPU SSA…
Last reply by largento, -
- 1 follower
- 11 replies
- 3.1k views
anyone else ??
Last reply by John Bigboote, -
- 11 replies
- 2.2k views
Hey everyone. I need a bone to spin more than 360 degrees in an animation. I need it to be able to spin around and around many times. I recall having to switch the bone to Euler for this, but I can't seem to remember how or where to go in order to get that done. Do any of you know where to do this and how????
Last reply by robcat2075, -
- 11 replies
- 2.5k views
I'm not sure if I can make it to the Q&A tomorrow, but I need to create Sea floor caustics. In other apps, this is done by what is known as a "Gobo" light. Basically you use a spotlight{"Kleig") and place an animated image map in front of it. The image is set to only let light pass through the light areas....much like A:M's Transparency Map type. The animated image is pre-created with turbulent combiners to get a Caustic look. When the light shines through the image, it makes caustics on the surfaces below. Has anyone done this in A:M? Can it be done like this in A:M?
Last reply by robcat2075, -
- 11 replies
- 2.2k views
Since I no longer have any 3.5 in. disk drive readers, it made sense to throw out the more than 100 diskettes that I found in a box today. Among the obsolete sound card drivers and Windows XP recovery disks I found my first A.M. installation, circa 1993. It's frightening to think that someone born the day I received these could be out of university by now. I'll add them to my stack of installation CDs just for completeness.
Last reply by John Bigboote, -
- 11 replies
- 859 views
Hi all - I've purchased a pc for A:M. Initially I installed A:M on a Mac (no good). Now I wish to switch my installation to my pc and have contacted support. How long can I expect to wait, want to scale my expectations and not be too impatient? - but I am anxious to get going. I've even thought of purchasing it again and then asking for a refund for the initial purchase if it is going to take too long. Thank you.
Last reply by Jason Simonds, -
- 11 replies
- 881 views
"When I mirror my constraints from left to right, the right constraints behave similarly to the left ones, resulting in a mirrored effect on both sides of the body, making my character appear as a double lefty." How can I correct this?
Last reply by robcat2075, -
- 10 replies
- 1.1k views
AM automatically assigns a model bone when you make a model. Is there a way to scale it in proportion to the model itself rather than accept the default size ? I have tried to change the size under properties but, although the new figures are accepted in the dialogue box, the apparent scale does not change in the view window. ? I ask because, when in an action or chor window and I zoom to fit the model using ctrl,shift, Z it zooms to include the model bone rather than just the model itself ? regards simon Imac/OSX 10.68/ AM16
Last reply by Simon Edmondson, -
- 10 replies
- 3.3k views
Hi, Im new to A:M. Infact i havent started yet. I have some experience with other programs, Autodesk and 3D coat. I want to make a Unity game and wounder it that is possible with A:M? All the post ive searched seams to look like its no way to export from A:M to fbx? Is this so, and is this going to be implemented in the future? This is really importent for me to know before i go any futher with A:M. Sins Dyrwoolf
Last reply by JohnArtbox,