Work In Progress / Sweatbox
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Showcase (57,365 visits to this link)
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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- 3 replies
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I`m aware, that my mascot entry doesn`t stand a chance in that fabolous competition, nevertheless I tried to make a little pr over at cg-talk: http://forums.cgsociety.org/showthread.php...791#post6884791
Last reply by nino banano, -
Here are my latest, used A:M v. 12
Last reply by Gerry, -
- 3 replies
- 669 views
An unexpected, not-quite-what-I-wanted, but interesting result from particle experimenting: turb.mov that's a force with turbulence blowing the sprites around
Last reply by Walter Baker, -
- 1 follower
- 3 replies
- 715 views
Hi, I assembled all the footage (you know what I mean) done for the Spiral Slayer Book Trailer--mostly screen or concept tests--and put all three musical scores behind it. Also added credits--the 5 or 6 Hash artists who helped with the designs, modeling, texturing, etc. In truth it's long and boring, LOL, but perhaps not so much to other Hash animators. Its here! Remember, play it full screen and have your sound on. Also, very few scenes are finished product and no story is really told. Cheers, Rusty
Last reply by Vertexspline, -
- 3 replies
- 944 views
I am working on my every years christmas card. this year Santa is really in verry big trouble.Because of the crisis , financial recources have dried up.So he can not buy presents for the moment.Yet he has found a solution.Starting his own busines ! I do not know if the rendeers are going to like this ! What do you think ? Is he going to succeed ? Work still under construction , here is a glimp.Do not worry , it will be finished at time. Kind regards , Marc. Glad to be here again.
Last reply by itsjustme, -
- 3 replies
- 1.3k views
Hey guys taking a break from modeling that car i got into a job of doing music karaoke videos. using blue screens and AM to model the backgrounds is new and kind of a trial and error thing but its working out ok so far. all scenes were rendered in full 1080p HD which roughly took an hour with AO 16 passes i then brought images into photoshop and cut out the windows for color green screen for additional footage. then proceeded to add decorations to the room in order to liven it up a bit in my video program i added in backdrops and other goodies the TV with video in it was particularly hard for it needed its own rendering. i stilled need to add c…
Last reply by thejobe, -
- 3 replies
- 575 views
only for the pleasure, with some textures and some lamps
Last reply by robcat2075, -
- 3 replies
- 788 views
Just wondering what basic settings other users on this forum like to use when texturing gums and teeth. My goal is to have this character's mouth appear natural without being too overly realistic.
Last reply by gwinkelman, -
- 3 replies
- 989 views
I thought Id try a bit of ballet ,not as easy as I first thought ballet.mov
Last reply by steve392, -
- 3 replies
- 732 views
is ther a way to give this lamp a glow without lossing Plasma effect
Last reply by Fuchur, -
- 3 replies
- 1.2k views
Here is an image from a lighting study. I am trying to get better at matching shadows and lighting properties with background images. This one shows me with an old friend I met while hiking (I'm the one on the left in the picture). People who have been around long enough will probably remember the other guy as Ted from the Hash character set in the 2004-2006 time frame.
Last reply by robcat2075, -
- 3 replies
- 967 views
I'm trying to get a car model in shape. Have been working around with the airplain example, and switched them into a Citroèn. Think I made some failure in the perspective, because it got some scratches. Made myself a bit difuse for keeping all part-names for decaling. Fun to do!
Last reply by Simon Edmondson, -
- 3 replies
- 1.2k views
I separated the audio into bass, mid, high and top versions with the EQ filters in Audacity. After applying the plugin to the audio i deleted all the "bottom half" keyframes of the waveform and rescaled what was left to fit from 0% to 200%. WILh400.mov It has promise. I think it would benefit from some sort of smoothing or peak averaging to make the amplitude result more resemble the perceived volume of the sound rather than track the instantaneous level of the waveform itself.
Last reply by Fuchur, -
- 3 replies
- 1.1k views
got this so far ,this is an older model that I triede to put the squoch rig in and got so far then gave up ,I changed the head recantly and it now has part 2008 rig ,I think waight.mov waight_2.mov
Last reply by steve392, -
- 3 replies
- 1k views
I found a new hobby using a:m I seen this video on jewelry making thought I give it try think god I went to dental lab school for a year...lol I started working on the 3d model of the skull ring trying figure out where to put the ring part that goes around your finger I wont something different hmmmm thought about adding led lights in the eyes or something like that. here a few pics of skull ring so far.
Last reply by tbenefi33, -
- 1 follower
- 3 replies
- 4k views
Somewhere on this forum some one showed a project they were working on describing a solid object turning into a cloud. What I am working is an arrow from Cupid hitting its target and the arrow turns into a cloud of hearts and floats into the air. I was looking through John's prj and did not see one. I was thinking it was Gerry and his Christmas animation but did not see it there either. Does anyone remember or could point me in the correct direction? Steve
Last reply by Xtaz, -
- 3 replies
- 2.3k views
I'm thinking of making stool out of plywood that I can sit on when i practice on my porch. Regular chairs are too short and typically have a rear-ward slant that is uncomfortable. It needs to be something cheap I can leave out there and not worry that it might disappear. I also want it to be adjustable. I'm testing out ideas in A:M with simple shapes. I gave each piece a bone so i can rearrange them in Action 1 to see if I might be able to cut them all from one 2' x 4' piece of plywood. Action 2 is a test of the geometry of a ratchet mechanism for the adjustable seat. RatchetA000.mov Much revision remains to be done, however
Last reply by pixelplucker, -
- 3 replies
- 3.7k views
A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well.
Last reply by sculptorpro, -
- 3 replies
- 1.3k views
An old mouth pose test from 2009... SmileTest.mp4
Last reply by aen916, -
- 3 replies
- 1.4k views
variations of cloth setting on a simple pant leg PantLegMP41500.mov
Last reply by robcat2075, -
- 3 replies
- 2.8k views
Hey guys, it has been a long long time since I've done anything with A:M or even had it installed on my computer. Maybe 2012? To be honest I was missing using it and installed the last version I had, 14x, and started something I've been interested in modelling and 3dprinting. Not sure why but I've been itching to model the IronMan helmet. So last week reinstalled it and grabbed some rotoscopes, spent a day getting my feel for the modeling window again. I was so familiar with the software years ago that my minds muscle memory was almost totally intact. so, loaded up a few rotoscopes and got started. Im just out to do the helmet and this is where I've gotten to. Ho…
Last reply by itsjustme, -
Fire!
by robcat2075- 3 replies
- 11.3k views
Fire made with turbulence on a gradient material, no particles. fire09_B.mp4
Last reply by serg2, -
- 3 replies
- 1k views
I made this up for back drop picture for High end Transformer Figures display case. I have to send out to be printed very large Display Case. Then i got A brain fart. Hey this emblem look Better 3D printed to put on back wall.one big problem for me is I do not have a clue about 3D printing.do I save as file and send it out to someone.is it that simple to get done
Last reply by Tom, -
- 1 follower
- 3 replies
- 784 views
Most images I post here are of a model in broad daylight. But since I'm building a railroad observation car I wanted to see if the internal lighting rig would be believable from the outside. The only way to check it would be to put the model in subdued light, so here it is just after sundown. obsv_car_walk_around_01.mp4
Last reply by robcat2075, -
Shoe
by threedslider- 3 replies
- 386 views
Hi, I need to make more to practice so I make a little bit more complex as a model for shoe 😁 Not perfect but I try it ! 😉 Hope you like it.
Last reply by threedslider, -
- 3 replies
- 327 views
Figured I'd post some of the modeling I'm doing with @Pizza Time (who doesn't like pizza???) I'll be glad to post the models here but I'm giving them to PT first. In the meantime I'll share some turn arounds and perhaps add some detail about what I did... why I did it and... maybe even why you shouldn't do it that way! (Disclaimer: I don't know any of these characters names so the names I supply very likely will be random) First up:
Last reply by Pizza Time, -
- 3 replies
- 175 views
I decided to practice by making an animation of a Lego man, but already at the modeling stage there was a problem. I don't know how to make a hole on an uneven surface.
Last reply by robcat2075, -
- 2 replies
- 896 views
I've had AM for sometime and decided to model a human as a way to improve my skills. I'm not completely happy with the proportions of the face and would appreciate comments from any real artists on the forum. I think she looks too masculine. There are no decals on the skin, just procedurals. I planned on using the bump and diffuse procedurals as a base for the decals. I was curious if anyone had used this technique with success. Rudimentary attempts to animate using pose sliders seemed to work really well, but I wasn't completely happy with the model and had to delete the poses. (that was a learning experience right there) I modeled the body separately and …
Last reply by KingSalami, -
- 2 replies
- 689 views
If you're curious, read along in the thread under "Animation Master: General Discussion" (I guess) ************************* hi gang. for someone who hadn't touched A:M in a bit, I don't think I'm doing too bad. Here's some of what I've tried my hand at so far. The helmet was first, in keeping with the request for it and for hats (first of many I hope) Then there's the night goggles to go with it. I started them but have to detail it all and get the head straps just right (can you tell I've had to wear them in the desert before?) Then there's the toaster. I started making the classic Sears model, all curved and pretty and all... ...but then I realize…
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- 2 replies
- 596 views
Can anyone tell me why the heck this is happening? I've tried doing everything I can think of. I swear, I may never get the hang of textures...
Last reply by SHADOWMASTER, -
- 2 replies
- 566 views
box car textures WIP I've been getting more satisfaction from building textures now that I've adjusted my attitude by repeatedly chanting the acronym THWRT (pronounced "thwurt", it stands for "to heck with render times") to overcome my fear of multi-multi-branch materials. I took a chance and mixed modeled rivets (the darker ones) with bump mapped (all the sheet metal rivets) and was pleasantly surprised with the result. I've rationalized their different textures by assuming sheet metal rivets would be made from a different alloy than structural rivets. However the close-up image shows one, not unexpected, hazard to bump maps; the ladder rung's shadow does…
Last reply by Rodney, -
- 2 replies
- 456 views
I'm making a homepage and doing some titles for it. But I'm getting some artifacts on the right side of the images. Anyone know why this it?
Last reply by KenH, -
- 2 replies
- 1k views
Ok when I try to smartsking this leg or any other part of the body for instance and I go to animate that part of the body I end up with the model doing this (picture)! Some whats going on and how can I fix it?!
Last reply by Noel, -
- 2 replies
- 713 views
Sorry guys, but I can´t resist to make this little walk test Thanks Pesto, for the model!!!!!! Please, select with right button and then select Save Target As... Walk Cycle Cheers!
Last reply by Ross Smith, -
- 2 replies
- 756 views
I'm struggling with how to actually contstruct some basic models and where to put the bones to best effect. As an example, see the attached caterpillar...a VERY basic character, yet, when I take the bone ending right in the middle of his back, pull straight up to create a tall hump in the middle as he's crawling, the skin deforms horrible and creates very nastly flaps of skin overlapping and going inside of one another. I've applied smart skin and tried to clean up the kinks, but based on the amount of time it's taking to try and deal with this, I'm wondering if inherently I've approached construction and adding bones from a very inneficient angle. The character's pr…
Last reply by brockgs, -
- 2 replies
- 699 views
Hi folks: Been trying to model this cartoon sea turtle, but I don't have a clue as to what I'm doing. I bought the "Model a face" video from Anzovin, and I have to say it is very good. However, I'm having a hard time adapting it to a cartoon character such as this one. Especially since this one doesn't have a nose. I'll appreciate any feedback. Thanks. front.jpg.zip
Last reply by josema, -
- 2 replies
- 600 views
I'm modelling the New Horizons Pluto Spacecraft for an areospace client. Here is my progress so far. Hope to complete it in the next couple of days. The client is asking for as much detail as possible. There are a ton of small appendages I still have to model. Thankfully they are all basic shapes, cubes, cylinders, etc.
Last reply by jfirestine, -
- 2 replies
- 661 views
Hi Everybody! Can anybody help me in the eye tutorial? How can I do a good eyeball witt pupil,iris,etc ? For example: as Tak from Tak and the power of juju. I'm waiting your answer! Thanks before, Sharky!
Last reply by Pengy, -
- 2 replies
- 673 views
I am still a beginner in AM, here is a room I modeled. Let me know what you think.
Last reply by e0820, -
- 2 replies
- 626 views
A frame from the project I am currently revising. Can anyone suggest what might be causing the shadow to show through the wall and what might be causing the lines on the ceiling? The wall is double skinned, with a gap between the skins ( walls) V105R Win XP Toon Render x32pass cheers simon (there is a larger image but its 159k and didn't wish to impose )
Last reply by Simon Edmondson, -
- 2 replies
- 914 views
post your comments please! -Mike
Last reply by dborruso, -
- 2 replies
- 464 views
Hi all, like to show a new town pic, this time as a wip. I have some problems getting the right fog view. Has someone has foggy expierence? greetings Frank
Last reply by Gerry, -
- 2 replies
- 639 views
No im using 10.5 so this isnt fur! i dont know what happened but i cant get it off! help. what button do i press! sorry but i coulndtd post anywhere else becasue it wont let me post pictures!
Last reply by mtpeak2, -
- 2 replies
- 769 views
Here're some renders from my final project last year in the modeling class that Bill Y. and Nat S. taught: http://img32.photobucket.com/albums/v97/Ji...scene6_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene5_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene4_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene3_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene2_copy.jpg http://img32.photobucket.com/albums/v97/Ji...scene1_copy.jpg Let me know what you think!
Last reply by Achithyn, -
- 2 replies
- 759 views
I put some clothes on, barely clad and almost done but needs some more work! I cant wait to get my upgrade and play with weight cp and hair! going for the post apocolypse look in toon style, much like "heavy metal 2000" and a bit of retro art deco mix in it as well.
Last reply by ruscular, -
- 2 replies
- 589 views
I have posted 30 times so far, giving my $.02 about other peoples issues, that I neglected to provide some fodder of my own (how rude!). Here is one of 3 mdl's I am working on, it is rotoscoped off the head of a (personal favorite) model and mostly the splines follow the "cooper head" tut. at the ARM. Let the abuse begin-
Last reply by zacktaich, -
- 2 replies
- 403 views
another attempt to play with hair using an animation this time with 2 qts hcreature.mov
Last reply by KenH, -
- 2 replies
- 658 views
Just playing around with an idea which I have in my head - WIP
Last reply by scrawntor, -
- 2 replies
- 680 views
Hi. I'm quite new to these boards, although I have been meddling with A:M since I first got it back in 1998. Having never been able to draw or otherwise articulate my visual sense of artistry (or lack of same) it was manna from heaven. This female head is the latest of my attempts and is mainly designed to experiment with animation of facial expressions. Ken Baer encourages us to post our work, and I gladly listen to any critique and suggestions this generous and kind forum has to offer. Peter
Last reply by Egopoe, -
- 2 replies
- 520 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley,