Work In Progress / Sweatbox
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Works In Progress (WIP) (59,147 visits to this link)
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The other day i decided to model a simple character to practice animation on. Heres where im at so far. Next on to the body.
Last reply by Jeetman, -
Started a new WIP post with a more appropriate heading. Picked this old model up and started tweaking again. Here are some quick renders with some color experiments - none of which I like. Also worked some more on the interior - dash, gauges, seats, door panels, center console and stick. The body is undergoing tweaking every time I touch the project. The metal is getting smoother every time. I also reworked the rims of the car, loosing over 500 cps without changing the look of the rims. This was done just by getting more experience in modeling and eliminating what was not necessary. I've started working on the engine compartment and will post a r…
Last reply by case, -
- 0 replies
- 405 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
- 3 followers
- 33 replies
- 2.7k views
Hello All, I wasn't going to post anything for quite some time on our developments or productions (and so on) but I couldn't wait to show you the beginnings of our developments on our short film. Mind you this is still a work in progress and there are a few things to tweak, add or modify. This is just a simple test of how the main character is coming along. The designs are mine but since I am not able to model due to lack of time and of course it would take me a hell of a lot longer then someone who actually eats, poops and sleeps modeling, I had to use the services of others. Special thanks goes to Stian Ervik Wahlvåg for offering up his skills on modeling…
Last reply by dimos, -
- 1 follower
- 15 replies
- 1.8k views
Hi all First off I want to thank you for the votes that was given to my image on the contest. Im very proud of winning the contest. This image started of as an personal project/challenge with no goal. After I had done the head If figured; why not try to make this an entry (I don't regret that now..lol). I've also posted this image on CGTalk I do consider donating this project to the Extra DVD Any comments or crits is highly appreciated Best regards Stian [attachmentid=18186] and here is a shaded wireframe:) [attachmentid=18187]
Last reply by agep, -
- 1 follower
- 44 replies
- 3.1k views
i got really bored so i got in aniamtion master and creted this what do all of you think
Last reply by jon, -
- 2 followers
- 11 replies
- 805 views
Here is a shot of our talking toolbox from our childrens video coming out later this year. I have been working on the rig with the folks over in the rigging section. I have finally got some of the lip poses completed. Steve
Last reply by Shelton, -
- 1 follower
- 14 replies
- 1.2k views
Finally finished up my guitar from the contest for the full shot. Let me know what you think (sorry no stereo, this thing took forever to render at poster resolution). This a smaller version of the poster shot. Kevin
Last reply by cosmonaut, -
new charcter
by case- 1 reply
- 277 views
ok ive got a model going i want finish one thing before i post it so it may be tommorow before i can post so well get ready to help me as i go lol
Last reply by case, -
- 5 replies
- 426 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 1 follower
- 6 replies
- 549 views
Every year, I have to update a commercial for a golf tournament. I couldn't find my project from last year so I started from scratch. I spent most of my time on the grass/hair. Crits are welcome.
Last reply by martin, -
- 7 replies
- 776 views
My Skimmed Plasma Rifle. Tell me what you think of it. Thanks.
Last reply by Fuchur, -
- 1 follower
- 3 replies
- 350 views
[attachmentid=19007]Did this to go with the sun model
Last reply by trajcedrv, -
- 2 replies
- 335 views
Hi! I made a tradeshow-stall-camera-fly-through for a project at my UAS. Please let me know what you think about it... http://www.patchwork3d.de/ -> work -> animation -> LightWorlds Additional images and infos at http://www.patchwork3d.de -> work -> 3d -> LightWorlds *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 15 replies
- 989 views
I haven't done any modelling for a long time, so when I saw a model, very similar to this, done in Blender on DeviantArt, I thought I would brush up on my skills and recreate it (especially as it's a very simple model).
Last reply by case, -
- 26 replies
- 2.1k views
Here's my first paying work with AM. It's a melbourne tram I made for an Australian company called Steamfish.
Last reply by Gerry, -
- 1 follower
- 6 replies
- 1k views
"Stolen Smells" is a children's book that was commissioned to be adapted into an A:M-animated short by the Anzovins. Using the same style of flat lighting as The Duel, it looks like they've managed to match the 2D look of the original book very closely, though the characters are fully animated models. Anyway, I've been looking forward to seeing this since I first read about it--it's always nice to see the different styles that A:M can be used for.
Last reply by Gerry, -
- 0 replies
- 214 views
Saw these tube kites on the beach in Oregon So here's the quick test of 13E trying to imitate the kite [attachmentid=19036] kite01.mov
Last reply by johnl3d, -
- 1 follower
- 16 replies
- 879 views
The goal is to make a vidio named: "IRONMAN vs. THE HULK" Iknow, I know... Ironman is no match for the Hulk, but theres a intresting twist at the end, I hope every Ironman fan will like it. Total Patches so far: 4172 any suggestions or comments will be appreciated [attachmentid=18968] [attachmentid=18970] [attachmentid=18971] [attachmentid=18972] [attachmentid=18973] [attachmentid=18975] [attachmentid=18976] [attachmentid=18977]
Last reply by LIGHTBEING, -
- 1 follower
- 5 replies
- 318 views
Hi all Just thought Id show you the amplifier I made for my virtual band.. any comments will be appreciated? I am struggling to get the knobs to show up, played around with the surfaces diffuse falloff and specular size but nothing seems to work they just look like black dots,,,, acually they are modeled knobs like on a real amp,, the power light seemed to come out nicely though,, Leo [attachmentid=18852][attachmentid=18854]
Last reply by case, -
Centaur WIP
by dude- 1 follower
- 27 replies
- 1.2k views
Ok yesterday i started a project...I decided to model a centaur, now remember these pictures are after only 2 days of work. I still need to re-shape the horse section of him, it looks kinda boxy. But anyway just wanted to see what people think so far. -dude
Last reply by case, -
[attachmentid=18924][attachmentid=18926]Thought I would practice by modeling a teracota thingy in my garden ,plenty of crits and ideas please
Last reply by case, -
- 6 replies
- 438 views
Allrighty--here goes-- After doing tutorial after tutorial after tutorial, I decided that nothing original will ever get done unless I, well, start doing something original. So, based on many modeling tuts, I decided to try my hand at modeling a face. The face itself was done "freehand"--without rotoscopes, just pushing the mesh as I went. It's basically a 3d version of one of my standard margin doodles. Probably nothing further will ever come of this face--I just thought the exaggerated features would give me a chance to play and learn as I went--hopefully preempting future mistakes. The main thing I would like is criticisms/advice(/praise? hahaha) on s…
Last reply by Viper GTX2.0, -
- 31 replies
- 1.8k views
Since I am extremely bored, I have decided to create my own character. I don't know if I will be able to finish it, but I decided it is worth a try. Here's a quick sketch of what I am going to make. I will post a render soon. [attachmentid=18148]
Last reply by always_a_kid, -
I finished this character up last night. He's not rigged yet but for those interested he's using the new hair particle system. There are no decals here, only material combinations. He weighs in at around 1200 patches. He rendered in about 2 and a half minutes, resolution 640x400, multi-pass x 16. Okay Martin...there you go...like I promised. Comments are welcomed and encouraged. I appreciate any feed-back I can get. (Especially around the shoulder area.)
Last reply by Ilidrake, -
- 2 replies
- 594 views
Ok, I made some quick stuff in A:M the Hello Moto part is of a bigger project! Hope you like! Also how long will it take to render a 15second clip? Thanks! Oh! Sorry I put the wrong clip! Here you go! The CanCan!(2nd file) Movie_0002.wmv Movie_0004.wmv
Last reply by PF_Mark, -
- 11 replies
- 405 views
It's not got the waighting finished as yet ,but just trying legs and stuff out,.Looks like she's on strings to me whatyou think link
Last reply by case, -
- 11 replies
- 937 views
I'm on the home stretch with the cast. Just 3 more robots to go. All female, so I'll take more care making them. Then I go to storyboarding, recording voices and building sets. Once that's done I'll finally start animating some episodes. Click here or on the picture
Last reply by prometheus999, -
- 7 replies
- 421 views
Hi. I have noticed some strangeness in hair from time to time and the attached file is an example of a current problem. Dynamics and collision detection are turned off yet I am getting this distortion occuring, as if collision detection were activated. Any ideas? This model still requires alot of work on the geometry and rig but I have a problem that someone may be able to shed some light on. For some reason the head bone refuses to work in an action or choreography. I have tried creating a pose slider to get around this but that refuses to work too. Any ideas what could be preventing me from rotating the head bone? Thanks for any ideas! [attachmentid…
Last reply by John Bigboote, -
- 11 replies
- 831 views
In the first clip called water.mov, you'll notice black speckles on the trees. I've narrowed this down to doing a final render with at least 4 passes and with "soften" on and of course having hair with targa files and a alpha channel. Most likely I could render this with A-buffer rendering without black speckles, but then the precedural bump on the water doesn't show. That would mean no water flow. The second clip has two segments. On the first segment, you'll see rippling in the water. That was done with an animated decal and setting the first and last frame in the choreography. Unfortunately, after saving the project and opening it back up again, the key fram…
Last reply by markeh, -
- 1 follower
- 11 replies
- 582 views
Recently i have gotten the oppurtunity to do some more work for NASA ( no pay but it will look good on my resume). At the NASA Glenn research center several groups are working on designs for the modules to go back to the moon, one of the groups needs some modeling and animation done, and asked if i was up for it. Of course i accepted. Below is what i have done so far. I am going to have to make a few bump maps and diffuse maps for the lander, but it is pretty much done. Comments welcome, Ben. PS the legs are fully articulate, so are the radiator panels (the random black panels).
Last reply by bentothemax, -
- 5 replies
- 486 views
hey guys i think i finally finished my microphone ive been working on for the past couple of weeks tell me what you think ill try to render a bigger picture later
Last reply by thejobe, -
- 1 follower
- 20 replies
- 988 views
Salve Spliners : I modeled a Plymouth Breeze for a client and I resolved to play whit it.... dust and some colors here ... decals there.... dust ...materials .... actions... dust .... render settings ... lights ...and ..... do i mentioned dust ???? comments please...
Last reply by Stuart Rogers, -
Step 1 make an oval path (oval)-stretched circle-name it Step 2 make outline of link (circle) name it adjust sizes Step 3 Choose path and then right click-plugins-sweeper choose extrude the link outline ok we now have a link-default name sweptobject Step3a depending how you made path you might have to adjust the link model to get it to orient right on path when you duplicate...remember use front view for drawing outline or positioning dup model ..position to center is reflected in position from path Step 4 Make chain path straight line (my link was ~100 chain path ~900 I chose 12 duplicates) roll each step 90 make sure you picked sweptobject ok - now chain.. …
Last reply by johnl3d, -
- 2 replies
- 348 views
Swept a wall outline and mini tower around circular path [attachmentid=18579] [attachmentid=18580] [attachmentid=18581] Ran out of time to render did a still sweeptest.zip sweeptest.mov
Last reply by johnl3d, -
- 0 replies
- 384 views
made this animation cause i was board though you guys might like it comments are appreciated
Last reply by cuboos, -
Magic Cube
by Xtaz- 22 replies
- 2.1k views
Hi Spliners : I was playing whit AM last night and i remember my old magic cube, then i resolved model and animate one, here is my attempt .... http://xtaz.com.br/projetos/xtazcube.mov (1.1 Mb Sorenson ) comments ?? sugestions ???
Last reply by Dark_Jedi, -
- 1 follower
- 8 replies
- 734 views
Heya all, Long story short: my powerbook (G4 1.33GHz, 1.25 gig of ram, GeForce 5200 64 meg of video ram) died last month and I cobbled together a PC out of parts while waiting for Apple to figure out how to fix it. The PC: - GeForce 2 GTS (32 meg of video ram, AGP 1 or 2, I'm not sure) - 512 Meg of ram - 1.1 GHz athalon A friend of mine urged me to dust off my 2005 disc and try AM again on the PC, just to see, and wow! Despite being a shadow of my Mac laptop, AM *screamed* on this PC. (The funny part is that it sat caseless on my desk for a while as well, cables snaking out from the motherboard.) It's two months later and after two small modeling proje…
Last reply by robcat2075, -
- 7 replies
- 602 views
Ok.... Those of you that were following the other thread, I thought I would post the results of all my spline tweaking. after I had fixed the arm, I had noticed that the leg was jacked up too, so I fixed that. There's still a *tiny* glitch at the back of the leg, but the clay shader mostly hides it. I have attached a couple screenshots, I think you will agree that it looks much much better. Roger [attachmentid=18517][attachmentid=18518][attachmentid=18523]
Last reply by Ilidrake, -
- 11 replies
- 612 views
I thought I would post this in both the showcase and the compositing forum. I've been working on some effects shots for a short film (56 minutes) Using animation master to animate smoke and shell casings. Though certainly my implementation could probably be improved on it doesn't look bad compared to the relatively dead and inactive look of the shots without any compositing. The vietnam sequence consists of a about a 60 second firefight. -Ethan [attachmentid=18455]
Last reply by oakchas, -
- 13 replies
- 504 views
Sweeper and some "quick" modeling here is the "needing much tweaking" results..also model from extra cd [attachmentid=18437] in case some one wants to play with this [attachmentid=18436] track.zip rcoaster.mov
Last reply by Ilidrake, -
- 1 follower
- 2 replies
- 378 views
wanted to practice w/ rotos and making mouths so I just whipped up this character:
Last reply by dborruso, -
- 1 follower
- 0 replies
- 383 views
A couple of weeks ago, during the June-deal offer, I managed to upgrade my version of A:M from 10.5 to 13.0. And what a leap that was! While I still had the earlier version, I tried to make do with what I could - but one major setback was the uselessness of the hair feature. Now, somewhere in the advancement, I have since gained those new hair and grooming features that allow me so much more control over my hair and fur, to say nothing of the brilliant render quality! The attached image shows the progression of my personal alter-ego character, Danbuster Cameronean Leadboot - shown in the last rendered frame of my avatar animation, striking his silly pose. …
Last reply by DCLeadboot, -
- 1 follower
- 6 replies
- 1.2k views
The file attached here shows the start and ending frames of a two-second clip of my alter-ego, Danbuster Cameronean Leadboot. He is posing for the camera in his own fun-loving crazy little way. It was intended for my avatar, though only a few frames now exist because of the limit. The wild blond hair is a hair emitter. I had to do it like that, because it was too difficult to accomplish fuzzy hair that sticks straight up using a mesh (as I have with my other models). The fur on the body was accomplished by using a fairly rough and low-scale bump map. The hair is the problem. In preview mode, it renders fully shaded. Here, in the rendered file, the first fr…
Last reply by DCLeadboot, -
- 14 replies
- 1.1k views
I haven't been splining for a while so last night I decided to get some practice in. My motherboard on my modelling PC went south but I was able to salvage my model files by slaving the harddrive to my internet PC. I have been wanting to make a virtual reef aquarium. I made this lionfish in a few hour's but still have some tweaking to do as well as decaling. I thought it looked pretty good so far so I decided to start this thread and get some feedback. The color pics are mostly for reference and are what I could find on the web. And an anemone using an image file with hair. Can't seem to figure out how to get the tentacles (hair) to taper towards the tip like they sh…
Last reply by Scottj3d, -
I was playing around with feathers and sprite emitters for something I am working on and thought this was pretty sweet. So I am posting it. I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there. Oh well Feathers.mov
Last reply by Sacman, -
- 1 follower
- 0 replies
- 226 views
I have been asked to post a request for a dog model. We are in the final editing stage of our children's video, and how it happened I don't know, but we have overlooked the animated dog. Anyway the director asked me about modeling the dog and I can but I am animated the last sequence and they want the dog ready asap. Soooo, is there any one that has model a dog, preferably a lab, but any dog can be used. (and they are willing to pay) Steve
Last reply by Shelton, -
- 2 replies
- 294 views
i made some modals for the extra CD Vol II ill be having more coming out this is the GNK power droid from star wars [attachmentid=18428] and the modal [attachmentid=18429] and here are some paintings that you can use for furniture to decorate your scene [attachmentid=18430] modals [attachmentid=18431] [attachmentid=18432] and heres a project with paintings and wall [attachmentid=18433] gonkpowerdroid.zip painting1.zip painting2.zip artgalery.zip
Last reply by Rodney, -
- 12 replies
- 1.7k views
Please visit this link to follow up my earlier posts. http://www.hash.com/forums/index.php?showtopic=11946&st=0 Hi all, It's been a while. And finally I got some time to return to this project. I'm kinda stuck with visualising. I've changed the character to a more realistic way. But I doubt if its going with the painted BGs. I'm posting the character and BGs with a composite too. Any suggestions are most welcome. Satyajit
Last reply by satyajit2000, -
- 1 follower
- 14 replies
- 1k views
Here is the face of a new model I'm working on. I still have to add hair, that is why there are no ears. [attachmentid=18263] I used Virtual Media Studios tutorial on skinning- http://www.virtualmediastudios.com/tuts/mapping/ Any feedback appreciated Dan ( The eyes are closed)
Last reply by kashyyyk,