Work In Progress / Sweatbox
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A:M Stills (86,815 visits to this link)
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Works In Progress (WIP) (59,441 visits to this link)
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5,156 topics in this forum
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Hey everyone. I'm posting this thingie for the heck of it. This has been my diversion on and off for a bit. Very much a WIP and i pretty much know where I'm going with it but as always I'd love to hear what anyone thinks. Cheers. Doug
Last reply by modernhorse, -
- 12 replies
- 1.2k views
Every year I create a new set of images of one of my nekosei girls to host my website. An image for the spash page, an image where just the girl is used as the background for the menu, and a special naughty image that is hidden somewhere in the site along with the complete menu image. This year I worked on getting these images made in Animation Master, and I feel they are finally finished. I am extremely pleased how these have turned out. Note: The taller images (which are the hidden ones) are shrunken in size by 50%. Gotta give you a reason to search the site how don't I? I also create a signature to use on the various forums I go to advertising…
Last reply by Kamikaze, -
- 10 replies
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Could not help resist seeing what my latest model would look like if he were to join the incredibles!!! Just for fun people, so don't get legal on my arse! http://www.vrcops.com/Vids/WGIncrA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 15 replies
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Hi there, This is a funny rabbit character i am working on right now. Modeling was done in two sessions, first session about 2hrs second session about 3hrs, but almost a year later. Cheers, Heiner
Last reply by trajcedrv, -
- 15 replies
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This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
- 11 replies
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I made an entry for the 10 Second Club at the end of February. Actually, part of the work was for the club, and part was for another project I'm working on. Anyway, the version that was submitted for the club contest was pretty good, but after getting a little feedback I made some improvements before posting it on my site. Here's the direct link: http://www.jb-av.com/anims/friendfordinner.mpg 1.24 MB, MPEG-1 Enjoy!
Last reply by Alien_Films, -
- 6 replies
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Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one ). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle. I'm just wondering if theres anything else i should do or something i should change? also the file is v12(yeah i still haven't gotten my mom to update) EDIT:oh i just realized this was in the wrong place...could someone move it please XD Sphere_rig2.prj
Last reply by the_black_mage, -
- 6 replies
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working on some art for an iphone game i'm building and here's my 2nd attempt at armor. v3 will probably be my keeper. this armor set is what all my units will wear primarily with different textures for each race and the few unique armors that actually change the graphic of a unit on the battle screen, will be additional shoulder pads and helmets to this basic armor model. for instance 6 different armors all have this model for their base armor set but differ from each other by shoulder/head graphic. did it in about 5 hours and the video took about 2 hours to render haha. i'm considering trying a v2.5 with a more cartoony, Mii style character model with bubblie…
Last reply by falibu, -
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I was trying to show as speed increased there was faster tire rotation so I made the rotation in an action and gave it stride length then constrained the tire to a path. the first second I set the ease at 15% so the tire would rotate slow as it moved then at the end of the 3rd second I had ease 100% so it would race to the end.I added some streaks to help show the movement as well as a marking on the tire. Now I ask does this look right? rate.mov rate.zip I was doing this because of a question I received about expressions and I thought this would be easier Its a little rough but I am half asleep Johnl3d tink
Last reply by johnl3d, -
- 12 replies
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I'm working on a music video for my band. The instrumental tune is called Escape from the Mines of Titan, and that pretty much spells out the plot. I just started work, and quickly put together a scene. I just created a surface, added some hills and valleys, and put on some color and roughness that gives it a sandy look. (Saturn behind it is an actual NASA photo.) The real Titan has a landscape more like that of the moon, but I would be OK with keeping it sandy. I'd love to hear any tips or suggestions you guys have about improving the look of Titan (maybe a material or image texture?) It's not bad for the small amount of time I've spent on it so far, but it can be…
Last reply by thejobe, -
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I'm trying some new techniques with this. My eventual goal is just to finish modeling, rigging, and texturing him. I just want to complete a character, for once. I didn't do any rotoscopes, I'm modeling everything on the fly. I started off with a rough proxy so that I had the proportions I want nailed down before I started: With the head, I did things a little different too. I made the eye and the mouth by lathing splines, and re-shaping them. The nose I started by lathing a nostril, duplicating it, attaching the two, and then modeling the bulb and bridge. I did the eye first, then the nose, and attached them, then the mouth. I'm sorry I didn't take …
Last reply by brainmuffin, -
- 1 follower
- 8 replies
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Hi, I've added a few of my latest mechanical drawings at David R. Britton Jr.'s Stills Gallery. Dave
Last reply by Dhar, -
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I'm working on ananime inspired head, and looking for some input. I have in mind that it will be a young girl, but I want to use the same head, with changes, to make other characters. I'm fairly happy with the face, but I'm not sure about the hair. I want it to render quickly and be easy to animate blowing in the wind. Any suggestions would be great.
Last reply by Rodney, -
- 14 replies
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DaVinci's ideally proportional man (Vitruvian) was used as a roto to modify Thom into a more current "generic man" (note the beer belly). I have yet to rig him, but will probably be using 2001 skeleton, as I don't need the complexity or options of the squetch rig. He will have no mouth, eyes, ears, hands, or feet, other than what you see here... I used a "pencil sketch" trial with bitmap plus to get his basic texture... My character needs no more... though I'd like to figure out how to disguise the seam down the middle of his torso. What I'd like to get is some feed back as to his general appearance, whether you can "relate" to him or not and general "…
Last reply by oakchas, -
- 1 follower
- 14 replies
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Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
Last reply by jason1025, -
- 1 follower
- 5 replies
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Hi all, I am in the process of starting a new project, which will involve some rebranding. I was just after your opinion of the new animated logo: Triple Pill Interactive
Last reply by John Bigboote, -
- 12 replies
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Hey, im getting animation master in a few days, and just thought id show off some of my previous work ive done. I thought this was pretty cool, and made it in about an hour. Starwarsguy and I are working on a halo one. Starwars is helping me when he isnt working on his incredible models of star wars. Hope ya like it: Oh and by the way, ignore the bike, its a test on the web site and I dont know how to get it off: Austins Spot
Last reply by Alli, -
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Hi All, I did this at last few month in my spare time, nothing special, just want to share here. This car is for my baby learn walking Thanks Antonyw My Webpage
Last reply by Zaryin, -
- 1 follower
- 19 replies
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Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob
Last reply by Jentham2000, -
- 12 replies
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I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
- 13 replies
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i wanted to try a new kind of things to make so i thought it would be cool to try us military gear first i tried with the helmet still a lot needs to be done with it i need to finish the chin strap with the clip. the strap holder need to be fixed and a bunch of other things. tell me what you guys think so far
Last reply by thejobe, -
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This is a low rez render of something I'm working on. I've got a long way to go yet. I realize that. It's basically pre-vis of a quick banking shot of a chase sequence in a sci-fi action adventure project that I've written and am pitching to direct. As of this render, the spider hadn't been fully textured (it is now, but I'm probably gonna have to re do it. ) Also, obviously the lightings not done, etc, etc, but I just wanted to "come out" so to speak and share a little of what I'm working on. I realize it's "just pre-vis", but I want to make it as best as is reasonable considering I'm not Peter Jackson.... yet. Its in the "CG Test Renders" folder of my Yah…
Last reply by Srmjr, -
- 7 replies
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This is worth a look people.... Just another small addition by the talented Jow Williamson HunterDMC_MD.mov 18Mb (Amfilms) HunterDMC_TNY.mov 11Mb Its kind of mesmerising
Last reply by Dearmad, -
- 10 replies
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Okay! The guys at Hash Inc. saved my model... but I was in the process of rebuilding anyway. So, here's the progress so far. [attachmentid=15509][attachmentid=15510] 1. The lighting's not right... But I've got to relearn a bit with the switch to v 12 from 11... apparently the lights are brighter now (the render doesn't indicate that until the render is complete and you click in the screen, then it gets washed out. 2. Decaling is accurate and maybe a bit much (higher res than needed). 3. I haven't aged it yet... this is what it looked like new. I've got a roto (but not from this angle) included here as a reference to compare against... (He…
Last reply by oakchas, -
- 1 follower
- 15 replies
- 1.2k views
I haven't done any modelling for a long time, so when I saw a model, very similar to this, done in Blender on DeviantArt, I thought I would brush up on my skills and recreate it (especially as it's a very simple model).
Last reply by case, -
- 2 followers
- 15 replies
- 1.2k views
Every now and then I get a call out of the blue from someone who wants me to be part of their project. These usually don't go anywhere and this is one of them. Anyway, this guy wants to make a movie, for money, using A:M! I read the screenplay, it's got problems but the core concept is a cute one. The main characters are water drops. What will that even look like? I made a quick test for him of what that might be and since there was never an NDA involved... here it is:
Last reply by robcat2075, -
- 6 replies
- 1.2k views
More from my 'mindless trash' department... stuff I whittle away at while doing mundane corporate stuff to keep me from going over the edge... This is a WIP... still fiddling with SSS and you can see I get the black 'glitchies' now and then- don't know what that is. Several renders pop-on and off on this as I whittle away and weeks turn into months. OH- and here's a fun GIF with the same 'party girl' character, made with the same BVH action as I have on the girl in my avatar... a drunk walk: global.mov
Last reply by serg2, -
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OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
Twister CP2
by agep- 13 replies
- 1.2k views
Hi all I figured I should post my contest contribution on the forum. I bought this helicopter just a few months ago, and of course I had to model it:) I've always been an r/c guy but haven't used helicopters before (no I don't count those 30 bucks styrofoam toys we was playing with at the hash bash, lol). Helicopters are really hard to fly, but even more fun when you manage to control it a little Comments and crits are always welcome
Last reply by the_black_mage, -
- 10 replies
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Here is a sample clip I am working on of the SS Cedric sailing past. I have a PS filtered version with grain and more contrast to simulate a newsreel look, but am having difficulty compressing the final version without the compressor having trouble with the grain effect, any one got any ideas for a work around? The unfiltered version is here for any who want to have a look, it is .wmv format, 519kb. http://www.dsntc.com/SS_Cedric/Cedric.html Ian
Last reply by sculptorpro, -
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Hello, I just finally finished my first animated short film. It took me 18 months to complete but finally got it done. I want to thank everyone who answered my posts when I ran into problems your help was much appreciated. Anyway, if you want to take a look at it, I would love any comments - good or bad - here is the website I created for it. "Samurai Gumstick - The Evil Fly" http://www.samuraigumstick.com (click on "LOAD: THE EVIL FLY MOVIE" button") Thanks again, Eric LoCascio
Last reply by Zaryin, -
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- 1.2k views
i made this little GIF. just for the fun of it and decided to post it here [attachmentid=16220] what do you think?
Last reply by cuboos, -
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I used the dynamic constraint on one of my model characters. It's been working really well. When they walk, certain body parts move almost realistclly. However, the biggest issue has been when I render the walking animation to video file, the dynamic effect stops moveing or does'nt move on the video as much as they moved on the basic action screen mode. I'm wondering is there a certain configuration you have to set in the rendering properties to see the dynamic constraint movements in the renderd video files or is it something else that I'm doing wrong? Any one please help!!!
Last reply by tchamberlain2, -
- 8 replies
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Hi everyone, Well, the school holidays end and so does my productivity. Before I get back into the nitty grity of teaching students, I thought people might be interested in the latest 'character' to use the term loosely. There is a little test animation on the below link http://www.shaunfreeman.com/ant.htm I rigged this guy by hand using Billy Egginton's setup, as it seemed easier given he has SIX legs? It took a while, but I am happy with the result In any case, peoples thoughts or comments would be greatly appreciated!
Last reply by OzTiff, -
- 20 replies
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I was thinking of modeling a calculator for awhile, but then I started. It has an insane 1492 patches. Originally, before spline reduction, it had well over 2000 patches. I sort of did a small preparation before hand for this by modeling my masterlator. I don't know what it should do, I just made it as preparation. I'm the creator, how should I know what it does? Anyway here's a pic of that: Note that the M is not a bump map. I actually took time to engrave that.
Last reply by Vash, -
- 1 follower
- 10 replies
- 1.2k views
I finally got my 15-year old reel back from the guy who transformed it to a DVD-ROM AVI for me. Let me just say that upon further review - this isn't as good as I remember! Anyway, I promised I would post it so here it is. I did this in 1990 in my senior year at Columbia. I do remember it being a lot of work, the total time of actual animation is about 17 seconds, BUT much of it is reused/flipping cels and so forth to avoid doing too much work so the piece suffers from that. The actual animating of the duck is not too good either! But it was fun - and a lot of work - to do. In 15 years the film really suffered pretty bad. The color is all washed out and the…
Last reply by pixelmech, -
- 1 follower
- 10 replies
- 1.2k views
I set aside the Fish Project for a week or so and worked on other stuff. I had the Pose Sliders all built and ready for a sound file. When I opened the .prj today, none of the sliders worked. These three were the worst. The teeth, and tongue, which were to show briefly on TH and FV were the worst, moving out through the mesh. In all of them, the lower jaw worked very little-to-none-at-all. This is major discouragement. Has anyone else experienced this?
Last reply by yardie, -
- 9 replies
- 1.2k views
Way back in July, barely 2 months after getting animation master, I decided I would make the opening video for Animethon 12 in full 3D. By that time I had played around with the program enough to get a good start on one of my characters, Phin-Phin, whom you saw with her car in a previous thread here. And by that time I had created a Fuchicoma from the Ghost in the Shell manga and PSX game. Quite literally I was cutting my teeth on the program and using this excuse to create something really cool to help me learn how to animate with AM. I managed to create 2 pieces specifically for Animethon 12 that was to be shown August 5th, with one week to spare. T…
Last reply by Slipin Lizard, -
- 12 replies
- 1.2k views
I'm trying to make headlights on a truck using two Rim lights. However, to work, they need to be Volumetric lights so I can see the projected light cones. From the moment I turned on 'Volumetric', they were out of sync. I cannot get the light on the left [our left] to throw a beam as far as the right. Last night the left looked more like a yellow plastic cone and the right had dark banding in it. Both are more well-behaved this morning. I'm looking for something like the light on the wall [streetlight] which, in itself, is was an adventure of chasing numbers. Seems even the size and shape of the Rim light has a huge difference on how the light projects. Is Volumetric…
Last reply by Kelley, -
- 14 replies
- 1.2k views
Just over a year (!) since posting an animatic here, I'm finally close to finished with this short featuring a lonely cricket. I'm hoping to have a final hi-res version ready to submit to Hash for SIGGRAPH, which means it needs to be done Real Soon. Comments and crits of all types would be most appreciated! http://www.digins.com/jack/cricket.mpg (7MB MPEG-1) (fixed link, thanks David!)
Last reply by Iham Wrong, -
- 1 follower
- 8 replies
- 1.2k views
This topic will serve as my main topic. I upload my animations to http://rl01.revver.com/account/show/UberAnimator. I will post a new reply with a link to the video in question when I have a new one up. Right now feel free to comment on all my videos I have there. This should make it a lot easier to keep track of my animations. The reason I am using revver over YouTube is because it is fast, and does both flash and our all time favorite, QUICKTIME . Looking forward to comments. New Additions: WIP#1 - Quinton Kleer On Santa | Time: 0:00 - 0:07 Quinton Kleer #1 My Animations - FIXED
Last reply by Heath_Naylor, -
- 12 replies
- 1.2k views
Test animation. I used Anders Avero's excellent 'Rain effects' plug-in for the rain hitting the puddles. Some post effects were done in DogWaffle (I over did it a bit I think) and there are obviously other things to correct but I thought I'd post to show we are actually doing some work on this pilot film Haunted House movie
Last reply by Mr. Jaqe, -
- 6 replies
- 1.2k views
Last reply by johnl3d, -
- 10 replies
- 1.2k views
Hello all, I've decided to embark on my first short short short film. If you follow the link below you can see "Donny" the main character. I would like any comments, impressions you might have. Is this someone you'd like to look at for a minute or so? Wires and other renders to follow. Thanks for thoughts. Doug click here for Character : Donny
Last reply by zacktaich, -
- 10 replies
- 1.2k views
This is som'thin i've been working on for the past few days (11 hours in fact) from scratch to final render. The lighting came together pretty quick too. The main thought behind it is that the more technology progresses the more popple become trapped in an in-escapable cage. This picture was meant to depict the vast empty feeling one should get when faced with the slavery of technology. But other than that it was done for fun. See in it what you want. And if Far Star sees this, I would like to enter this into a portfolio to show my lighting and camera skills. If you need someone else on the team that is. There's still more to come on this theme too.
Last reply by NickHutson, -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 7 replies
- 1.2k views
Just a little something I was busy on this weekend, thought I could get some comments. I modeled a Starship Enterprise and it was my goal to get it as detailed as possible. It's still in the works. (I have to add an animated door, some decals and some lights.) Without further adeu, the Big-E! I also decided to do a drastic re-design of the Galileo. It' was inspired by an Enterprise-E shuttle. Please give me some feedback!
Last reply by Tacku, -
- 20 replies
- 1.2k views
Here's a picture of my Republic Gunship that I just finished for my Star Wars Fanfilm, Clone Commander. republicgunship.bmp
Last reply by starwarsguy, -
Alien head
by macb- 11 replies
- 1.2k views
Hello, Been a long time since posting anything. was playing around with A:M the other day and came up with this guy. m
Last reply by arkaos, -
- 9 replies
- 1.2k views
Sorry to revive this post after a few years... but sadly i lost my only copy of this toon i made when my last computer melted... which is why i'm hoping someone may have downloaded a copy of it and still has it hiding some where. if you do, can you please let me know how/where i can get a copy... thank you much Sorry, but Facebook is giving me problems.... had no choice, posted on You Tube.... (which I didn't want to do until it was really finished, it also seems really dark.... http://www.youtube.com/watch?v=Gq3pgX0MoPA
Last reply by Walter Baker,