Work In Progress / Sweatbox
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A:M Stills (86,993 visits to this link)
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Works In Progress (WIP) (59,617 visits to this link)
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5,158 topics in this forum
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Hi everyone, I'm on the job hunt, and I've put together a demo reel. I update it as I make more, but I feel it's just about ready. Comments welcome! http://www.dinocarl.com/carlalbrechtbuehler.mov Carl
Last reply by dinocarl, -
- 16 replies
- 1.3k views
Thought I would give my brain a work out, still needs some small tweaks and textures but coming together.
Last reply by robcat2075, -
- 12 replies
- 1.3k views
Had some time over Christmas break so I thought I'd give shot at creating something. This is my second scene that I've tried to make in AM. Feel free to comment if you like. Nathan
Last reply by Zaryin, -
- 7 replies
- 1.3k views
Passing the Ball But missing it... Just trying to make some fun... with a ball but missing it having too few CPs in the nose! passtheball.mov
Last reply by seven, -
- 18 replies
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I've been busy with this. Roughly 24 hours modeling, 8 UV Mapping & Texturing, 12 rigging. Here's the result so far: No matter what I've tried, I haven't been able to get the front legs to look right. I think I'm going to have to make them a separate group with their own hair system, so that I can control the density separately. I've been trying to hold off on that, because I don't want to re-groom, but I guess I I'll have to. I built the rig myself, which wound up being easier than I thought. I couldn't use TSM because bears don't have the back legs of a quadruped, they have back legs like a biped. So, with some trial and error, I managed to co…
Last reply by Kamikaze, -
- 1 follower
- 13 replies
- 1.3k views
So I got inspired by another thread and dinked for about an hour to put this together. [attachmentid=21884] It brings up something we've discussed in other threads for Tin Woodman, reflection and how to make it better in darkly lit situations. Yves is working on solutions (I think) but I wanted to get input on things that might improve reflection in AM and get input on this guy as well ;-) The thing I find I miss most is a reflective color. Is there a way to do this and I'm just missing it? One thing that kills metals is when they reflect to much color from the environment if they have color themselves, like gold or brass or copper. The other thi…
Last reply by trajcedrv, -
- 13 replies
- 1.3k views
i wanted to try a new kind of things to make so i thought it would be cool to try us military gear first i tried with the helmet still a lot needs to be done with it i need to finish the chin strap with the clip. the strap holder need to be fixed and a bunch of other things. tell me what you guys think so far
Last reply by thejobe, -
- 10 replies
- 1.3k views
This is what i mentiond in the metaball pyramid topic. Quite simple setup, shiny, reflective, translucent, refractive ball. cube, with reflectivity set to 100% 10 levels of relfection Ben PS. I forgot to delete the ground in the chor, rendered with radiosity . . . 14 hrs i think.
Last reply by bentothemax, -
- 2 replies
- 1.3k views
Just finished another episode a few days ago and sadly, this part had to be removed because of a rewrite. Also, do any of you post your work on Twitter? I was mentioning to Robcat that maybe we should have a Hash Twitter account. 2099087562_DearSMF.mp4
Last reply by Wildsided, -
- 11 replies
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I made an entry for the 10 Second Club at the end of February. Actually, part of the work was for the club, and part was for another project I'm working on. Anyway, the version that was submitted for the club contest was pretty good, but after getting a little feedback I made some improvements before posting it on my site. Here's the direct link: http://www.jb-av.com/anims/friendfordinner.mpg 1.24 MB, MPEG-1 Enjoy!
Last reply by Alien_Films, -
- 9 replies
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This is the opening short scene of a project I am working on, lasting 00:09:15 and I wondered if anyone could advise me on: Composition Lighting Framing I am trying for a more professional feel to my projects and would like to get some input from the "pros" but all are welcome to comment. Oh yeah....the wolf model is not finished yet, I know it needs work. More images can be seen here:- http://home.btconnect.com/FatclownFilms/videopage_2.htm
Last reply by c-wheeler, -
- 20 replies
- 1.3k views
Here's a picture of my Republic Gunship that I just finished for my Star Wars Fanfilm, Clone Commander. republicgunship.bmp
Last reply by starwarsguy, -
- 11 replies
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OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
Last reply by Zaryin, -
- 10 replies
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Could not help resist seeing what my latest model would look like if he were to join the incredibles!!! Just for fun people, so don't get legal on my arse! http://www.vrcops.com/Vids/WGIncrA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 11 replies
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A martian tripod from "The War Of The Worlds". I was intending just to put together something like a proxy version, as I wanted to get the gait sorted out first, but I got a bit carried away.
Last reply by cuboos, -
- 6 replies
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working on some art for an iphone game i'm building and here's my 2nd attempt at armor. v3 will probably be my keeper. this armor set is what all my units will wear primarily with different textures for each race and the few unique armors that actually change the graphic of a unit on the battle screen, will be additional shoulder pads and helmets to this basic armor model. for instance 6 different armors all have this model for their base armor set but differ from each other by shoulder/head graphic. did it in about 5 hours and the video took about 2 hours to render haha. i'm considering trying a v2.5 with a more cartoony, Mii style character model with bubblie…
Last reply by falibu, -
- 12 replies
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Hey, im getting animation master in a few days, and just thought id show off some of my previous work ive done. I thought this was pretty cool, and made it in about an hour. Starwarsguy and I are working on a halo one. Starwars is helping me when he isnt working on his incredible models of star wars. Hope ya like it: Oh and by the way, ignore the bike, its a test on the web site and I dont know how to get it off: Austins Spot
Last reply by Alli, -
- 12 replies
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Every year I create a new set of images of one of my nekosei girls to host my website. An image for the spash page, an image where just the girl is used as the background for the menu, and a special naughty image that is hidden somewhere in the site along with the complete menu image. This year I worked on getting these images made in Animation Master, and I feel they are finally finished. I am extremely pleased how these have turned out. Note: The taller images (which are the hidden ones) are shrunken in size by 50%. Gotta give you a reason to search the site how don't I? I also create a signature to use on the various forums I go to advertising…
Last reply by Kamikaze, -
- 6 replies
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Hey y'all, i haven't been on in a while cause of school and all. but now that its over I'm back to work! the lest time i was on A:M i started working on a where rig for a project(yes a new one ). so any way i wasn't then and still I'm not very experienced with making rigs. but i have gotten this far, i made a beveled sphere, made the bone, cp weights, and one node to make it bend in the middle. I'm just wondering if theres anything else i should do or something i should change? also the file is v12(yeah i still haven't gotten my mom to update) EDIT:oh i just realized this was in the wrong place...could someone move it please XD Sphere_rig2.prj
Last reply by the_black_mage, -
- 12 replies
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I'm working on a music video for my band. The instrumental tune is called Escape from the Mines of Titan, and that pretty much spells out the plot. I just started work, and quickly put together a scene. I just created a surface, added some hills and valleys, and put on some color and roughness that gives it a sandy look. (Saturn behind it is an actual NASA photo.) The real Titan has a landscape more like that of the moon, but I would be OK with keeping it sandy. I'd love to hear any tips or suggestions you guys have about improving the look of Titan (maybe a material or image texture?) It's not bad for the small amount of time I've spent on it so far, but it can be…
Last reply by thejobe, -
- 12 replies
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I'm trying to make headlights on a truck using two Rim lights. However, to work, they need to be Volumetric lights so I can see the projected light cones. From the moment I turned on 'Volumetric', they were out of sync. I cannot get the light on the left [our left] to throw a beam as far as the right. Last night the left looked more like a yellow plastic cone and the right had dark banding in it. Both are more well-behaved this morning. I'm looking for something like the light on the wall [streetlight] which, in itself, is was an adventure of chasing numbers. Seems even the size and shape of the Rim light has a huge difference on how the light projects. Is Volumetric…
Last reply by Kelley, -
- 2 followers
- 14 replies
- 1.3k views
After alot of work rigging a six legged character here is what I have. Crits welcome. http://www.youtube.com/watch?v=YiHxNyjZKNc
Last reply by pixelplucker, -
- 2 followers
- 15 replies
- 1.3k views
Every now and then I get a call out of the blue from someone who wants me to be part of their project. These usually don't go anywhere and this is one of them. Anyway, this guy wants to make a movie, for money, using A:M! I read the screenplay, it's got problems but the core concept is a cute one. The main characters are water drops. What will that even look like? I made a quick test for him of what that might be and since there was never an NDA involved... here it is:
Last reply by robcat2075, -
- 1 follower
- 8 replies
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Hi, I've added a few of my latest mechanical drawings at David R. Britton Jr.'s Stills Gallery. Dave
Last reply by Dhar, -
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This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
- 7 replies
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I'm working on ananime inspired head, and looking for some input. I have in mind that it will be a young girl, but I want to use the same head, with changes, to make other characters. I'm fairly happy with the face, but I'm not sure about the hair. I want it to render quickly and be easy to animate blowing in the wind. Any suggestions would be great.
Last reply by Rodney, -
- 11 replies
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Hey guys, I've spent the last day or two tinkering around with the idea of a low-res BB batman for fun. Anyway, I couldn't find many great reference images, so the majority of the work has been guessing. Meh, I'm not losing much sleep over it either. I know there are a couple hard angles and other kinks to work out, but I don't intend to render this guy at 800 x 600 at all. ...Tommorrow, the utility belt.
Last reply by KingSalami, -
Alien head
by macb- 11 replies
- 1.3k views
Hello, Been a long time since posting anything. was playing around with A:M the other day and came up with this guy. m
Last reply by arkaos, -
- 7 replies
- 1.3k views
This started out as a project to use to talk about extrusion and five-pointers and holes but got too complicated for that purpose. SpaceRay!
Last reply by Rodney, -
- 8 replies
- 1.3k views
Hi All, I did this at last few month in my spare time, nothing special, just want to share here. This car is for my baby learn walking Thanks Antonyw My Webpage
Last reply by Zaryin, -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
- 19 replies
- 1.3k views
Hey Gang, I almost hesitate to post this in the "showcase" forum because it is very much a project that was kept under the covers while I learned to use Animation Master, and that was it's purpose. But it's gotta be done, i've been putting it off for two years! It wasn't designed to wow everyone with artistic talent, explosions, and fast paced gunplay. I learned EVERYTHING there is to know about how NOT to make an animation while creating this piece. The reason I am posting it in it's entirety is as a small thank you to the whole Animation Master Community, and every single one of you who has put up with my questions and stupidities over the years. To Hash as …
Last reply by frosteternal, -
- 12 replies
- 1.3k views
I was trying to show as speed increased there was faster tire rotation so I made the rotation in an action and gave it stride length then constrained the tire to a path. the first second I set the ease at 15% so the tire would rotate slow as it moved then at the end of the 3rd second I had ease 100% so it would race to the end.I added some streaks to help show the movement as well as a marking on the tire. Now I ask does this look right? rate.mov rate.zip I was doing this because of a question I received about expressions and I thought this would be easier Its a little rough but I am half asleep Johnl3d tink
Last reply by johnl3d, -
- 11 replies
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I'm trying some new techniques with this. My eventual goal is just to finish modeling, rigging, and texturing him. I just want to complete a character, for once. I didn't do any rotoscopes, I'm modeling everything on the fly. I started off with a rough proxy so that I had the proportions I want nailed down before I started: With the head, I did things a little different too. I made the eye and the mouth by lathing splines, and re-shaping them. The nose I started by lathing a nostril, duplicating it, attaching the two, and then modeling the bulb and bridge. I did the eye first, then the nose, and attached them, then the mouth. I'm sorry I didn't take …
Last reply by brainmuffin, -
- 14 replies
- 1.3k views
Just over a year (!) since posting an animatic here, I'm finally close to finished with this short featuring a lonely cricket. I'm hoping to have a final hi-res version ready to submit to Hash for SIGGRAPH, which means it needs to be done Real Soon. Comments and crits of all types would be most appreciated! http://www.digins.com/jack/cricket.mpg (7MB MPEG-1) (fixed link, thanks David!)
Last reply by Iham Wrong, -
- 2 replies
- 1.3k views
[attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
Last reply by Gene, -
Been messing around modeling Beavis & Butthead. Just wondering which do you fellow AMers think looks better. Below is a render of helmet hair and particle hair. Which is better looking?
Last reply by Ilidrake, -
- 6 replies
- 1.3k views
I have been working on getting the lighting correct for compositing Hash characters into photo backgrounds. This can be tricky sometimes because you have to take the entire scene into account in selecting the lighting. Please look at the attached image and see if the characters appear to be be part of the background image.
Last reply by pixelplucker, -
- 1 follower
- 17 replies
- 1.3k views
finally after about oh say 3 months i finally got jumpsuit dave done to begin his super short movie i was able to get one shot rendered at the moment and more will come soon just not this weekend. tell me what you guys think of the setting
Last reply by thejobe, -
- 7 replies
- 1.3k views
My short film <ESC> just got invited to Italy! Specifically, the SEDICICORTO International Film Festival Forlì. I know nothing whatsoever about it, but they have a nice web site. It's in October of 2006. Anyone want to pay for a plane ticket?
Last reply by the_black_mage, -
Twister CP2
by agep- 13 replies
- 1.3k views
Hi all I figured I should post my contest contribution on the forum. I bought this helicopter just a few months ago, and of course I had to model it:) I've always been an r/c guy but haven't used helicopters before (no I don't count those 30 bucks styrofoam toys we was playing with at the hash bash, lol). Helicopters are really hard to fly, but even more fun when you manage to control it a little Comments and crits are always welcome
Last reply by the_black_mage, -
- 1 follower
- 10 replies
- 1.3k views
I set aside the Fish Project for a week or so and worked on other stuff. I had the Pose Sliders all built and ready for a sound file. When I opened the .prj today, none of the sliders worked. These three were the worst. The teeth, and tongue, which were to show briefly on TH and FV were the worst, moving out through the mesh. In all of them, the lower jaw worked very little-to-none-at-all. This is major discouragement. Has anyone else experienced this?
Last reply by yardie, -
- 12 replies
- 1.3k views
I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
Hi all! I'm currently working on this landscape illustration for a book cover. There are a couple of problems I'm encountering. First of all, I'm using a hair material for the leaves on the trees, but when I render it out, A:M simply crashes. I think the problem is that I don't have enough system resources. I'm running v11c on a 2.4 Pentium 4 with 512mb of RAM. Anyway, there's still a lot of texture work to be done, and details to be added. The biggest challenge for me thus far, is the leaves for the trees. I must say, I'm struggling with this. The water texture is also another challenge that I must tackle pretty soon. Please let me know what you guys think…
Last reply by josema, -
- 12 replies
- 1.3k views
Test animation. I used Anders Avero's excellent 'Rain effects' plug-in for the rain hitting the puddles. Some post effects were done in DogWaffle (I over did it a bit I think) and there are obviously other things to correct but I thought I'd post to show we are actually doing some work on this pilot film Haunted House movie
Last reply by Mr. Jaqe, -
- 1 follower
- 10 replies
- 1.3k views
I finally got my 15-year old reel back from the guy who transformed it to a DVD-ROM AVI for me. Let me just say that upon further review - this isn't as good as I remember! Anyway, I promised I would post it so here it is. I did this in 1990 in my senior year at Columbia. I do remember it being a lot of work, the total time of actual animation is about 17 seconds, BUT much of it is reused/flipping cels and so forth to avoid doing too much work so the piece suffers from that. The actual animating of the duck is not too good either! But it was fun - and a lot of work - to do. In 15 years the film really suffered pretty bad. The color is all washed out and the…
Last reply by pixelmech, -
- 9 replies
- 1.3k views
Sorry to revive this post after a few years... but sadly i lost my only copy of this toon i made when my last computer melted... which is why i'm hoping someone may have downloaded a copy of it and still has it hiding some where. if you do, can you please let me know how/where i can get a copy... thank you much Sorry, but Facebook is giving me problems.... had no choice, posted on You Tube.... (which I didn't want to do until it was really finished, it also seems really dark.... http://www.youtube.com/watch?v=Gq3pgX0MoPA
Last reply by Walter Baker, -
- 1 follower
- 5 replies
- 1.3k views
Hi all, I am in the process of starting a new project, which will involve some rebranding. I was just after your opinion of the new animated logo: Triple Pill Interactive
Last reply by John Bigboote, -
- 9 replies
- 1.3k views
This is a low rez render of something I'm working on. I've got a long way to go yet. I realize that. It's basically pre-vis of a quick banking shot of a chase sequence in a sci-fi action adventure project that I've written and am pitching to direct. As of this render, the spider hadn't been fully textured (it is now, but I'm probably gonna have to re do it. ) Also, obviously the lightings not done, etc, etc, but I just wanted to "come out" so to speak and share a little of what I'm working on. I realize it's "just pre-vis", but I want to make it as best as is reasonable considering I'm not Peter Jackson.... yet. Its in the "CG Test Renders" folder of my Yah…
Last reply by Srmjr, -
- 10 replies
- 1.3k views
Okay! The guys at Hash Inc. saved my model... but I was in the process of rebuilding anyway. So, here's the progress so far. [attachmentid=15509][attachmentid=15510] 1. The lighting's not right... But I've got to relearn a bit with the switch to v 12 from 11... apparently the lights are brighter now (the render doesn't indicate that until the render is complete and you click in the screen, then it gets washed out. 2. Decaling is accurate and maybe a bit much (higher res than needed). 3. I haven't aged it yet... this is what it looked like new. I've got a roto (but not from this angle) included here as a reference to compare against... (He…
Last reply by oakchas,