Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,018 visits to this link)
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5,145 topics in this forum
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Built this in about an hour.
Last reply by Gene, -
- 1 follower
- 9 replies
- 871 views
Hi Spliners, here you can find a short video - sequence ... in this sequence I'd tested the Hair - Forces. becurse of this, the gras is moving a bit to strange but it shows clearly my problem ... The whole mass of gras is moving in the same rhythm ... Is there a way to put a turbulence to the force or control the Mass with an Image like black has a mass of 1 and white a mass of 0.1? Or are there some other ideas of creating some turbulence in the grass? CU Maszie
Last reply by Paul Forwood, -
- 1 follower
- 7 replies
- 871 views
I just posted a trailer for my recently completed short "Skeeters". You'll find it at my site http://fleebagstudios.com. The cool thing is the film itself is showing Labor Day weekend at the North American Science Fiction and Fantasy Film Festival in Seattle(http://www.cascadiacon.org/Film%20Festival.htm). Show times are Friday, September 1, 11 AM; Saturday, September 2, 4 PM; and Monday, September 5, 10 AM. I will present my film at the Saturday showing. And of course Skeeters was made using A:M! Enjoy.
Last reply by nyahkitty, -
- 9 replies
- 871 views
Hi guys, I donate this vehicle to this great comunity here for free use. I created many poses for every handling possible. Special thanks to David and Carlos for the Expression Wheel Rotate Tutorial. Please testdrive and examine this baby as hard as you can. Comments welcome. Maybe we could make a new comunity short animation project with it? Just an idea. By the way, I tried to write some notes and description in the fileinfo, no succsess. Is there some special trick to do so? ChromeTrecker040303.MAT Farmertrecker_Jake150411.mdl TreckerShake150411.act GreenTreckerT002.mov
Last reply by jakerupert, -
- 6 replies
- 871 views
I have tried deleting splines & re-adding them. This has solved a couple of the problem spots where I cannot make a 5 point patch. The others are stubborn...could I have some duplicate control points or something - if so how would I find them? Also, on four 5 point patches there are squiggly line artifacts even with porcelain. again - none of my attempts to fix have worked. Any suggestions? Problem_Shell.zip
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 871 views
With everybody making head models, I felt the urge to play with making one today, going for more realistic than I normally do. I borrowed the ear from my v3 Krok model. Not liking the mouth right now, but still, fun to mess with... I should point out that I model the whole head rather than doing that face mask thing.
Last reply by RU2D4, -
- 9 replies
- 870 views
Here's Arsenal's Logo created by me. What do u think?
Last reply by D.Joseph Design, -
- 9 replies
- 868 views
Pole Climber was the topic in wednesday's four hour Animation Showdown. An' it were a tough one! This is my entry re-rendered for better lighting and with a few animation tweaks suggested by other contestants, including ZachBG. Download it from my Showdown page
Last reply by robcat2075, -
- 12 replies
- 868 views
oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
Splat
by jfirestine- 11 replies
- 868 views
I know this one is not perfect. I was bored. Input is always appreciated. Thanks, goober_splat2.mov
Last reply by Zaryin, -
- 10 replies
- 867 views
Hi I just had a new idea for an animation, so I thougt I will show you my progress. The wip name of the animation ist Vangata, I don't now if it also will be the final if I ever finish this projekt, after 30to45min of work my first wip pic.
Last reply by modernhorse, -
- 6 replies
- 866 views
Three animations I have been playing with over the last couple of years in the gallery at http://members.optusnet.com.au/~s_bruce/index.html Its the first time I have thrown a web page up so hopefully it all works. They are all exercises I have used to learn AM for another project. Although I am tempted to do some shorts with the frog. The Aloevera flower spike is 2 models. The stem and a bud which is attached to it 80 times. Took a while to render but not as bad as the frog which averaged 2.5 hrs per frame. I did have the frog down to 30 minutes per frame using a multipass light rig but had some problems with artifacts on displacement maps so dropped b…
Last reply by steveb, -
- 10 replies
- 866 views
Hey all!! Just wanted to have fun with a little character last night and put him into a scene. Now the scene is really something I slapped together and I'm not the greatest artist, but just wanted to put the character in a scene. Actually the background took like 30 minutes top but will be used for storyboard purposes. Satyajit modelled this cute little guy I created. I hope you like. He is for an upcoming 20 minute animation I'm working on. Not the main character but one of the many characters that will populate this little world. Let me know what you think. A little about the character: Bubba the Tengo Height: 3'4" Weight: 95 …
Last reply by MATrickz, -
- 14 replies
- 866 views
Hi pals, here is my character for the image contest about heroes. His name is "Toribio", but may be I change the name to "Torito" or "SuperT" or another. He is a defensor of the animals's rights and goes to the ruedo (arena) to fight with the toreros and save the condemned bull. Obviously, it's a joke, I do respect all the cultures but I love the animals and I do not like that the animals are mistreated. Now, I'm modeling the body, let me know what you think, any comments about the character and name are appreciated.
Last reply by Far Star Productions, -
- 1 follower
- 20 replies
- 866 views
Salve Spliners : I modeled a Plymouth Breeze for a client and I resolved to play whit it.... dust and some colors here ... decals there.... dust ...materials .... actions... dust .... render settings ... lights ...and ..... do i mentioned dust ???? comments please...
Last reply by Stuart Rogers, -
- 12 replies
- 866 views
A friend of mine has to give a presentation on an amusement park ride that he designed. I offered to make a short video showing the ride in action. Here it is! ~7mB Its been fun spending some time messing around with AM again. --Ross
Last reply by case, -
I have created a great back for a seat to be used inside a vehicle I'm creating. My problem is this...What's the best way to create the bottom? (see screenshot below)
Last reply by ddustin, -
- 19 replies
- 865 views
hi all i started working on my car modeling tutorial....but before i go on, there're some questions which i want to ask: 1- beveling...car body parts are rounded beveled..i've tried to use the bevel plugin but it doesn't work at all...and if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel for the front hood for example. 2- each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? 3- what's the best way to write a tutorial...as a PDF file, as a w…
Last reply by Jin-Kazama, -
- 18 replies
- 865 views
Hello! As always it has been a while since I've posted anything here but I have been lurking! I have a new project now that I figured I should post a WIP of. First a little background: As my forum handle suggests, I am a photographer. I shoot a lot of digital but have in the past year gotten into analog photography. I now shoot my own B/W film and develop myself. The very popular and famous film, Kodachrome, was discontinued last year by Kodak. This film which is truly unique will never be made again. Also the one lab in the world that can still process it will stop processing at the end of this year. I managed to get a hold of a single roll of K…
Last reply by fae_alba, -
- 5 replies
- 864 views
I am attempting to model the head of Gollum. I used a couple images from the web as rotoscopes and modeled from that. I think the head looks ok as a model (better than other stuff I've done) but the only problem is it does not really look like Gollum. Can anyone tell me what they think the problem is? Maybe his head is too boxy/square? Also, is it too spline heavy? Any ideas for where to lighten it up would be helpful as well. Thanks! Thanks for any input. Gollum Side Gollum Wireframe Front Gollum Wireframe Side Gollum Wireframe Perspective
Last reply by modernhorse, -
- 15 replies
- 864 views
just playing with the tree trunk plug in or what trees do at night cloth_tree.mov
Last reply by williamgaylord, -
- 7 replies
- 863 views
I'm working on ananime inspired head, and looking for some input. I have in mind that it will be a young girl, but I want to use the same head, with changes, to make other characters. I'm fairly happy with the face, but I'm not sure about the hair. I want it to render quickly and be easy to animate blowing in the wind. Any suggestions would be great.
Last reply by Rodney, -
- 1 follower
- 15 replies
- 863 views
Made a proxy rig... all of the bones have dynamic constraints. In the chor I constrained (orient-like limbs/torso-- and the pelvis is translate-like) the rig(main bones/limbs) of the hero character to the dynamic bones of the proxy. This is the result: DynamicHitHardLg.mov
Last reply by entity, -
- 9 replies
- 863 views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 8 replies
- 862 views
Here are some pics of the Batmobile model I've been working on... It's a little rough, but I've been doing my best. I think the metal the car is made of doesn't look right. Any tips on how I can make the metal look right & that makes it look to much CG?
Last reply by nyahkitty, -
- 15 replies
- 862 views
Hey guys, I wanted to try out a night lighting scene, as most heroes tend to do thier best work at night, no? Just a turnaround test. However there is something lost in the compression from the orginial... http://www.vrcops.com/vids/NightSetA.mov Mike Fitz www.3dartz.com
Last reply by mediaho, -
- 1 follower
- 17 replies
- 862 views
finally after about oh say 3 months i finally got jumpsuit dave done to begin his super short movie i was able to get one shot rendered at the moment and more will come soon just not this weekend. tell me what you guys think of the setting
Last reply by thejobe, -
- 13 replies
- 862 views
A few nights ago i thought of how viper was modleing a car, and so i though well maybe i should try to model a car at first i thought i should model my favorite car a mustang, or i could draw my own car. but then i discoverd i suck at drawing cars. so i started drawing and adding stuff as i go. eventualy i had a futuristic motorcycle!! [attachmentid=19287] And i added some more stuff to, i even know how the whole thing works!! ok so the back of the cycle hovers, and the front wheel keeps it under control(hover technology isn't perfect yet). the wheels are not connected to the cycle,the berrings on the bike are metal and are repelling the metal on the inner tir…
Last reply by always_a_kid, -
- 12 replies
- 861 views
I've begun building the sets for my short film project, and I thought people may be interested in having a look at how they were working out. I've posted an image to my website with an example. I'd be interested in peoples thoughts. http://www.shaunfreeman.com/cuckoo_images.htm Cheers Shaun
Last reply by Sharky, -
- 18 replies
- 860 views
I need to build a model of K2 for a 9th grade science project. My teacher has authorized me to build it A:M rather than papier maché. I've attached a rough image I made from a topo map. It's not the final image for the displacement map, just a stand in while I finish it. I was wondering how I can apply the displacement to the model's geometry. I need to model some stuff to top of the mountain to make it look like a national park. How can I do this? I have the latest 10.5 release under OS 9 and Beta 7 under OS X. I know I should post this in the newbies forum, but I see this as a work in progress. Thanks to anyone who can help! PS. This project is due Monday!!!
Last reply by iGeek, -
- 10 replies
- 860 views
This is som'thin i've been working on for the past few days (11 hours in fact) from scratch to final render. The lighting came together pretty quick too. The main thought behind it is that the more technology progresses the more popple become trapped in an in-escapable cage. This picture was meant to depict the vast empty feeling one should get when faced with the slavery of technology. But other than that it was done for fun. See in it what you want. And if Far Star sees this, I would like to enter this into a portfolio to show my lighting and camera skills. If you need someone else on the team that is. There's still more to come on this theme too.
Last reply by NickHutson, -
- 9 replies
- 860 views
Hey, I saw a show (thats the only hint im giving) with this guy in it. I thought he looked fairly simple, so i decided to make him in AM. The modeling took about 2 hrs at most, then the rigging was about an hr, and render setup was bout 15 min. Rendered with radiosity it took about 50 minutes here he is
Last reply by D.Joseph Design, -
- 12 replies
- 860 views
I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
- 10 replies
- 860 views
was playing around with the control room in the Alcatraz model and the window came out looking like this the choreographic I have the diffuse color blue and transparency 95% for glass effect I tried the glass material and same thing ?
Last reply by TheSpleen, -
- 1 follower
- 5 replies
- 858 views
I've been working on figuring out how to create a furry character for a few weeks, and have had very little success with Animation Master's hair material. What I've been able to get so far: http://members.shaw.ca/nekosei/others/naote0.jpg http://members.shaw.ca/nekosei/others/naote1.jpg http://members.shaw.ca/nekosei/others/naote2.jpg All slightly different variations of the density settings. But you can see why I'm having problems. The fur looks too uniform in placement, even with the position variation set to 100%. Recently I installed the DarkTree plugins, and got the spotted fur texture applied to her after working on materials to get the fade …
Last reply by NEKOSEI, -
- 10 replies
- 857 views
Hello all, I've decided to embark on my first short short short film. If you follow the link below you can see "Donny" the main character. I would like any comments, impressions you might have. Is this someone you'd like to look at for a minute or so? Wires and other renders to follow. Thanks for thoughts. Doug click here for Character : Donny
Last reply by zacktaich, -
- 11 replies
- 857 views
Hi Hashers I have to post this cos it is basically driving me nuts, so I thought one of you lovely lot could help me try and figure it out. I have attached an image which is a comp of two separate leaf textures I am working on. Both where created in exactly the same way and applied in the same way. Yet the one on the left has the obvious halos around it's edges the one on the right doesn't. Why am I getting this? I have tried using alpha channels incorporating anti-aliased edges and non-antialiased edges - both produce the same results. I have used defringe in Photoshop to ensure there are no white pixels on the borders of both set of leaves yet these orrible 'a…
Last reply by steve392, -
- 9 replies
- 857 views
i made another animation of my tripod shooting thom with its heatray i made it shaky cause it like a panicky person holding a camera so its a bit hard to see thom i think thom would rather take on the bug
Last reply by Dark_Jedi, -
- 1 follower
- 16 replies
- 857 views
Hi all. I'm busy making a hoverboard for a project I'm doing. I applied a decal onto the top section of the board and gave it a quick render to see what it would look like. its far from finished but I wanted to see what the wood would look like. these strange markings have come up on the render is there someone that knows what could cause this. no matter what render settings or lighting, it appears everytime. [attachmentid=20916] Leo
Last reply by Duke, -
- 9 replies
- 856 views
Ok, here's the thing, a couple of buddies and I are working on a short animation. Right now I'm developing the characters for the short. The main character is a bird, a caribbean grackle to be exact. At the same time, we're also working on the look of the film. I'm pretty sure I've got it nailed down, but of course, I wanna let ya'll in on it, so you can post your comments (if any). What do you think of the colors? What would be the best way of doing these characters in AM. Specially the bird, I'm debating over wether I should use the hair systems in AM 11. I don't want my computer to become too sluguish in the process of animating the sucker.
Last reply by josema, -
- 15 replies
- 856 views
Well I have been beavering away again on my next Bella Bear story, and I have knocked out these two models for all to see and comment on (I said comment not rip to shreds ) Obviously they are not finished yet but they are firing up my enthusiams for this project and it feeeeeeels GOOD!
Last reply by gazzamataz, -
- 10 replies
- 856 views
Started out trying to build a mouth that I could stich to an existing head. After hours of pulling CP's around, I had something that could be the front of a fish. So I went with it. [The fact that I just re-watched "Finding Nemo" a few days back could have something to do with it][attachmentid=14832][attachmentid=14833]
Last reply by Zaryin, -
- 6 replies
- 855 views
Chess Sorry if it's bad. First time at making an image.
Last reply by Fuchur, -
Been messing around modeling Beavis & Butthead. Just wondering which do you fellow AMers think looks better. Below is a render of helmet hair and particle hair. Which is better looking?
Last reply by Ilidrake, -
- 1 follower
- 21 replies
- 855 views
Just testing the face movement and a walk allso some breathing going on What you think so far test_000.mov
Last reply by TheSpleen, -
- 8 replies
- 853 views
I've put a bit of time into this and I'm fairly satisfied with the modeling but I'd like some suggestions on how to make the dino look more realistic. I guess I need to do some kind of bump map to make the hide of the beast look more real. I'd appreciate community imput on this. The models of the plants and the dino are all my original work, the plants with the help of a little program called "PlantStudio" available at [url="http://www.kurtz-fernhout.com/order.htm"]http://www.kurtz-fernhout.com/order.htm[/url] It's a very nice program with lots of technical options. Thank you, Jonathan
Last reply by gazzamataz, -
- 6 replies
- 853 views
One for all those political cynics out there, forced to endure another year of Presidential Politics. www.bdelporte.com/wagthedawg.mov 20mb, rated R for rude and crude, just like American Presidential Politics (it's those 3 day weekends, sorry) constructive comments are appreciated and heckling is mandatory enjoy Bruce Del Porte
Last reply by KingSalami, -
- 10 replies
- 853 views
Hi, this is a pic from my project. Please let me know what you think, critics are very welcome. Thanks in advance.
Last reply by Sharky, -
- 14 replies
- 853 views
The sun probably needs more rays cast to further diffuse the shadows from window muntons and I think there should more light coming from the street through the upper entrance but it's getting there.
Last reply by Zaryin, -
- 1 follower
- 9 replies
- 853 views
Tests on using hair with dynamics and forces. The grass looks good but the leaves on the tree seem to be moving a lot more than they should. They have the same dynamics settings as the grass. grassB000.mov One aspect I'm not sure about is the number of leaves which don't seem to be reacting to the forces at all. There is only one hair system on the ground and another on the tree, so I would have thought the forces would have produced equal motion across the board. Initially I also had dynamic constraints on the tree trunk but I pulled them out so that I could isolate the motion of the leaves.
Last reply by phatso,