Work In Progress / Sweatbox
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For the scifi contest most people re released their contest entry in stereo. I thought that was really cool so, now that the voting is over I feel it is ok for me to repost my entry in Stereo. I would love for other folks to do the same. oh and I would love comments and criticism.
Last reply by ruscular, -
- 3 replies
- 377 views
I've had a problem with the attached model for quite some time. I've "copy/flip/attached" one side of the model several times with the same result. After making sure the middle spline is zeroed on the x-axis and cleaning up the mirrored side (completing 5-point patches, etc.) I've brought the model into an action window to flatten and paint the face. After flattening, I've manipulated the cp's on one side to get the desired results, but when I "copy/paste mirrored" to the other side, only a few of the other side's cp's are affected. I've actually completed decaling the model and rigged the face only to get the same type of "copy/paste mirrored" problems in poses. The…
Last reply by cribbidaj, -
- 1 reply
- 255 views
After helping my son move yesterday along with snow shoveling my body is in pain. Tonight I played a little with photoshop and the polar coordinate filter the decided to test a simple eye ball for a character I'm working on. Here is the strange combo..also added a little hair.. eye2.mov Pose slider to move open eye and null to control eye..might convert that to a sett of pose sliders
Last reply by Gerry, -
- 1 follower
- 12 replies
- 777 views
I've seen a few Lego models made with A:M earlier, and since I played with Lego all the time as a kid I wanted to model a Lego model myself. Yet again I went to a toy store and bought a toy. I must say that I don't like all the new special bricks they make now, I miss the good old Lego. Anyway, I went for a truck (with a push_forward_engine), and after a few days here is the result: I've made every single brick (with bevels everywhere), even the bricks not visible, no cheating, cause I wanted to test the Newton plug-in on this one. Unfortunately I have had no luck with the plug-in yet, need to experiment some more. I've attached two renders, one standard AO with a li…
Last reply by agep, -
- 0 replies
- 289 views
IrishDocker.bmp IrishDocker.zip Heres something for nothing. Its an arbitrary model for anyone that wants it. [Needs boned] I was just doodling around and this is what I came up with? Not finished completely (hands, hip area).
Last reply by Muff, -
- 21 replies
- 1.2k views
Here is the first camera test of my new puppeting system. Sorry for the lame delivery but this was just a proof of concept. I know there are a heap of problems with the performance, but please let me know what you think. talk6_.mov
Last reply by dre4mer, -
- 3 replies
- 449 views
Is there no forum for finished works anymore? Does everything just go to A:M Stills and A:M Films now? If so, where would be the best place to post that something is finished so that folks will check it out? Here? Or are people just posting finished works in the WIP forum now? Richard
Last reply by Rodney, -
- 5 replies
- 507 views
sprite14.mov sprite14.zip V14 project tga on cd in sprite folder in material
Last reply by johnl3d, -
- 1 follower
- 41 replies
- 2.9k views
Here's a first render of the main character for my new short. I did this several weeks ago and now I feel guilty that I haven't done more! Just posting this to motivate myself to get back to it.
Last reply by Gerry, -
- 44 replies
- 3k views
Hi This is a preview render of something i'm working on. This was modelled and rendered in AM 10.5R I wanted to put the footage on top of a terragen generated animated background but there is no way of tranferring cemara data anymore. So it's on hold for now. Any ideas on how to do this would be much appreciated. Animation preview render Also here's a still I've created using a photographic background, I want this level of realism in animation as well. Any feedback and tip (especially regarding combining terragen footage) are welcome Cheers, Geoff
Last reply by the_black_mage, -
- 1 follower
- 3 replies
- 571 views
I've finally got some time to get back to my AV8 project. I want to texture the model but haven't textured anything so i dont know where to start. I have 3D painter to use. I would like to dirty it up some. any pointers or tutorial would be great
Last reply by racreel, -
- 1 follower
- 8 replies
- 830 views
Here is an attempt at low poly modeling. I'm not looking for photorealism, but instead, gesture and feel. Please let me know what you think folks. Thanks in advance, Gustavo
Last reply by gugesbri, -
- 4 replies
- 569 views
Hey guys, this is my Robotic Character running, what do you guys think? I had to get used to animating him again, his rig is a little different. Comment and critique please. Robot Character Run Cycle
Last reply by Heath_Naylor, -
- 7 replies
- 385 views
clothtesting2.mov Just another test with cloth trying to get a splash effect. Still a little rough.
Last reply by johnl3d, -
- 1 follower
- 72 replies
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Ok, I seem to have munged up the cp's by the base of the arm/ armpit a bit, but other than that things look ok. I'm pretty happy with the way that I managed to get the hand attached. I think it turned out best. All I have left to attach is the foot and the head, and now that I think I have the hang of things I may change the head slightly. [attachmentid=18354]
Last reply by Roger, -
- 1 follower
- 18 replies
- 743 views
I am working with the plasma for the next sensation of the creatine? any words on my civil notice?
Last reply by cfree68f, -
- 17 replies
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Heres the model zipped - instead of posting vague pics of splines. [And I owe you an appology "Mage" because it seemed like you were gripe-ing, (below reply), when it turns out you werent.] h2.zip Well, I was trying to spline off a picture of the Hunter Model. Obviously its gunna take alot more work and understanding. Not much to work with other than a side view as a reference. The Hunter model has such a minimal amout of splines, yet its cleverly done using bias tweaks. And plus theres only a couple hooks, which are hard to figure where they are splined off of? I tried to take snapshots off the Hunter videos of the wireframes, but the quality only gives minimal h…
Last reply by ypoissant, -
- 19 replies
- 696 views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 4 replies
- 320 views
cloth.mov Haven't done a cloth test for awhile. Notice how the shape reacted consistently
Last reply by johnl3d, -
- 17 replies
- 1.2k views
Here it is. There is no showcase thread anymore... Odd. Seeing as he is not done I will put him here. Walk And Wave - NEW! Walk Cycle Animation What do you guys think?
Last reply by nimblepix, -
Here's a cupid :wub:I did for a V-day card for my wife. I didn't have time to animate him. He has only a skeleton and no animation rig right now. I pirated most of his mesh from my faun character, and pulled his feet off a critter on the AM cd. Lingthing is Ambient occlusion and one spotlight at about 250% from behind for the rim lighting. Comments or crits welcome, but I probably won't do any more with him now that VDay is past. matt www.animattic.us
Last reply by Zaryin, -
- 13 replies
- 942 views
Hi All - I have nearly completed modeling the lamp I will use to continue ABC training. If I can complete this model and successfully rig this sucker, I'll post the model up for all to use. I have two questions which are stopping me from completing this model: 1) The lamp shade itself. I lathed the shade and then I added points to create the slotted cutouts (see images LuxoLampShade-Render and LuxoLampShade-Closeup for examples). When I added the points, the top-middle section of the lampshade is no longer smooth. What I'm wondering is, how would you recommend I create the slots in the lampshade to keep it nice and smooth? 2) For the lamp's spri…
Last reply by J Man, -
- 6 replies
- 386 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 5 replies
- 345 views
I'm using KenH's Posh car model in my project, and this is the first time I actually create a pose slider that's worth anything With a pose slider I can turn the steering wheel and the front wheels at the same time - How cool is that I know it's probably no big deal to most of you, but it's my first time, so it's like this major revelation to me Steering_Test.mov
Last reply by Dhar, -
- 1 follower
- 20 replies
- 1.5k views
I'm looking for a free model of a generic laptop computer (patches, not polys). I'll model it if need be but just trying to save a few steps. Thanks for any help! Gerry
Last reply by Gerry, -
- 5 replies
- 580 views
Hey guys. This model is very reminiscent of Thom and the ball-with-legs model used in so many boot camps in A:M. I know he's not much, but even the smallest step is good if it's in the right direction. Please feel free to critique in any way. I have attached one of him in standard pose, and one in a more actiony pose, and one of the purely mechanical bone rig (no CP weights, fan bones, or smartskins.) I am contemplating replacing it with the 2001 rig, for the simple reason of the hips null target. Thanks for reading! Peace. J Man bones.bmp pose.bmp skin.bmp
Last reply by mfortunato, -
- 4 replies
- 467 views
hi, I'm kind of new to A:M and i was just wondering how could you make lightning? Any ideas would be much appreciated. Thanks Elliot
Last reply by johnl3d, -
- 18 replies
- 1.2k views
This is my "neww" character, I've seen other peoples original characters and i thought i should make my own. it took me a while to come up with him, but basically i just started think things up. things like "arms? how about 4...no that wont work...just 2...nah forget the arms." then things like "if hes not gonna talk why give him a mouth?". i drew him and gave have him i hole in his head then i figured hey, hes a key chain. then i modeled him the next day. Once I'm done smart skinning him I'll be make a scene with him, I'm sure your all like it. I've also been having fun with his expressions, since he has no mouth i have to work with only the eyes. i have a wh…
Last reply by the_black_mage, -
- 2 followers
- 33 replies
- 2.5k views
From- Dark Skull Productions including John Hubickey and Rich Jackson: Greetings all, An episodic space opera/ action adventure movie will be coming soon, called TekNu. The project should end up being around 20 episodes. So far, there is a web site with WIP videos, the story and episode descriptions, also the site includes details about the characters that will be seen. The web site is still under construction so some areas are not complete. We should be in a more complete state after the holidays. Late in January, work will continue and we might have the first episode by the end of the month. Here is the URL for the web site: DarkSkullProductions.com …
Last reply by entity, -
- 5 replies
- 417 views
Hey, Been a while. Wanted to post a scene ive started workin on again. It's supposed to be a Greek/Roman style hall. The orange lights coming out of those bowl on pedestals are supposed to be torches, just no fire yet. If anyone has suggestions or comments, please feel free to leave them. Ideas for improvement would be nice too, I'm kind of stuck lol
Last reply by Muff, -
- 1 follower
- 10 replies
- 1.1k views
He has finally reached planet Bear? And being a brave soul decides to go exploring… However, the background seems to fuzz for the first three quarters of the flick but not the rest. I have a horrid feeling this is going to be a pain when going to final render. Ideas anyone? Do I need to use Multi-Pass on this one? Spaceship Landing
Last reply by largento, -
- 1 reply
- 299 views
exphair.mov Hair in three sections controlled by the same expression with a fudge factor to follow along exhair.zip
Last reply by cfree68f, -
- 0 replies
- 417 views
I'm still working on my Camilla model, the modelling is all but done. Except the teeth, I've started adding constraints and smartskinning for the female character. But on the start-up of the program, some of the joints are not in the start-up pose. I can tweak them back to Zero, and then save it. But on restarting the program, they are back to their incorrect positions. This doesn't happen on all the joints, just some of them. Anybody got any ideas, why the start position isn't saving with the project... Nasty looking ankle... on every start-up... Tweaked back to correct position, setting the rotation of the ankle back to zero... I'm buildin…
Last reply by Krazyman, -
- 2 followers
- 21 replies
- 1.1k views
I am working on a cartoon car. Niels
Last reply by C-grid, -
- 1 follower
- 3 replies
- 683 views
Can anyone help me get the head on this model to look smoother---like arounf the mouth. I am working on a seven minute animation and want it to look as good as possible ---thanks
Last reply by higginsdj, -
- 0 replies
- 267 views
From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
Last reply by johnl3d, -
- 1 follower
- 24 replies
- 1.3k views
I thought about what I could do as a first project, and thought it would be good to make a movie of Jabberwocky - not too long, and I've always been a fan. Then as I went through TaoA:M I thought, maybe just a verse. As I finished TaoA:M, I thought, just a couple of words. So - "BEWARE THE JABBERWOCK!" He's supposed to be from Tenniel's Jabberwock illustration, and, yes, those are socks: He's only got a basic modified 2001 rig, but as he doesn't appear much in the poem, he doesn't need any more. My next move is to try and bake a Darktree onto his skin and change it in 3d Painter.
Last reply by totlover, -
- 1 follower
- 4 replies
- 718 views
I've been working on this model for a number of months, and I've finally rendered something presentable. It still needs some work, but I'm very happy with it as it is. This is the CSS Virginia, the first ironclad ship of the Civil War. I'm working on the USS Monitor, and I'll likely have it done in a few weeks. -The Bird Man
Last reply by R Reynolds, -
- 1 follower
- 2 replies
- 510 views
WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!!
Last reply by Caroline, -
- 5 replies
- 807 views
I've got one more robot to make and then it's writin' time. Then there's storyboarding, voice recording, the two ships and a few other sets and I start animating this thing. Check it out at robotoon.tv
Last reply by prometheus999, -
- 10 replies
- 906 views
I really admire the work of some of the artist in architectural and I plan on doing some more tweaking as suggest for the brick. After getting hit by a truck, the chiropractor been really great and I am getting my hands back full time. last week I had 2 more fingers to go, and today feels pretty good. Still have headaches but not unbearable. I am going to be alright. Enough about me! this model nearing 30,000 patches, and I grab the plants from the data CD, and the garabge can as well. Unleash the criticism please. This house has posable garage door and blinds. Furnish dining room and working on master bathroom.
Last reply by ruscular, -
- 1 follower
- 27 replies
- 2.7k views
the start of a long road ........ so what does everyone think so far......
Last reply by aj2, -
- 2 followers
- 9 replies
- 1.1k views
This is the model of the laptop I've tweaked and I'm working on animating a tutorial about pixels. This is a plain rectangular shape colored flat gray, with one light on it. As you can see, I've got a pretty severe banding problem. Compounding this is 1) I wasn't having this problem yesterday, and 2) It seems to be getting worse in the course of the day. Earlier today, my renders would start with the banding, then it would smooth out by the end of 16 passes. Now, even with 25 passes it's still somewhat visible. Any suggestions are welcome. Gerry
Last reply by Gerry, -
- 1 follower
- 25 replies
- 2.3k views
Hello, I'm trying to create water using the very useful tutorial at The Babbage Patch. I encounter a problem, however, when I try to apply the displacement material onto a simple square. The material is set up correctly, but when I apply it to the object, it comes out as a blank white sheet. Here's a screenshot-- I've followed all the instructions very carefully. The only problem I have in mind is a difference in software; the author created his tutorial with A:M 2001, and I'm using A:M 2005. On the other hand, does anyone have a different way of creating an ocean? I'd ultimately like to create a wake from a ship as well, but I have to get by this …
Last reply by The Bird Man of Alcatraz, -
- 1 follower
- 20 replies
- 1.6k views
Well here is the deal. I am building a plane and since it is semetrical I am building half. I want to copy/flip/attach in order to make the process of building it faster and to keep it semetrical. When I use that command I get a gap in the center. I made sure everything on Rotate/Translate was set to 0 on the side im CFA-ing to. Please help me as I do need to get this done Sincerely, Noganite
Last reply by Noganite, -
- 1 follower
- 10 replies
- 1.1k views
The SSS thread in the main forum raised the classic Jade Dragon SSS benchmark and I needed to take an evening away from rigging and animating, so here it is. I really like this new feature . It's easy to use, relatively quick to render and allround pretty damn impressive. Eventually, I'm thinking I'll add the classic display case surrounds and see how far I can push it as the SSS feature evolves
Last reply by Nunsofamerica, -
- 1 follower
- 5 replies
- 724 views
I'm so excited! - I know this is not much by many standards, but the clip below features a model completely created and rigged by me and is my best work so far in A:M. Using Mike Caputo's rigging tutorial from the A.R.M., I managed to accomplish a simple but working animateable rig. Alas, the links to these tutorials are currently dead, but hopefully will be up again soon. If anyone has info on his "FK to IK" arm tutorial, please forward. I've got it working pretty well, but I believe I'm missing a step when constraining the "IK Bicep to Elbow". I am learning simCloth after purchasing the 2005 Siggraph DVD from Hash, Inc. Mark Weller's tutorial is very informati…
Last reply by cribbidaj, -
- 1 follower
- 4 replies
- 698 views
This is a contiuation of a previous post. I would have just carried it on, but I have been unable to access it. This is the completed advert that has just gone off to the publishers. It should be in the states soon, and the UK in a few months. Everything was created in AM except the decal photo's and the text. 2480 x 3508 Larger version will be here for a few days:-Larger Version Image was rendered in three stages, the 3d world was rendered then composited onto the star background. Final adjustment in photoshop.
Last reply by gazzamataz, -
- 3 replies
- 454 views
poseexpress.mov Okay I thought using an expression to control a repeating action is great but how would I add a pose slider to vary that expression. I came up with simple idea in the example above I made a pose that controlled the scale of a bone not assigned any cp's I made a sine expression that scaled the y scale of the model over time but used the control bones scale value to control the effect of the expression The left model has the scaling expression effect turned down on the up cycle then set up for the down cycle The middle model has full effect of the expression for the whole cycle The last has about 30% of the expression effect for the whole c…
Last reply by johnl3d, -
- 15 replies
- 686 views
This at first might look completely useless but think of a stadium where everyone is taking pictures...might work there Anyway its 5 lenfares randomly changing their x,y,and z position each frame rand()*200-100 in this sample lights.mov
Last reply by cfree68f,