Work In Progress / Sweatbox
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Works In Progress (WIP) (59,426 visits to this link)
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5,156 topics in this forum
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Okay, I need to get a few things out of the way before I begin... LEGO in 2001 released a series of Toys called Bionicle. Basically it was about 6 bio-mechanical heroes (Called Toa) with elemental powers defending an ancient island (where other bio-mechanical robots lived) against an evil force. Well, since then the fanbase grew and grew and the story expanded... and I was one of the kids who was with it since it began. I'm now 15, and into 3d animation, so for the past year I've been doing things in Animation:Master... and one day I thought... "HEY! I should do animations based on Bionicle!" So here I am. Think.. Star Wars Fan Films.. and you'll get where I'm …
Last reply by heyvern, -
- 1 follower
- 36 replies
- 3k views
This is a family I have created... The dad has the unibrow, the son is the punk-rocker, the daughter is the geek, and the mother is "normal" of course I am rigging these little "people" right now...I'm going to use quite complex setups for these types of characters
Last reply by seven, -
- 36 replies
- 3k views
I was thinking about how I'm starting to get into building structures and said "well, Willy Wonka's factory has many interesting shapes and structures.." Not only that, but it'd be really fun to make the candy machines and even just the building itself! I started by planning to sketch out some concepts of what's going to be in the building. I've scanned my first one and posted. I'm excited just thinking about this..
Last reply by jamagica, -
- 26 replies
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Hey Gang, I had posted under the game developer's forum that we had finished production on our first videogame (Mac and Win), and began shipping earlier this week. Anyway, some people had asked to see some screen shots of the game, so without furhter adeu... Btw, modeling and animation was done by some of the coolest people here in the community. The characters were modeled by Jim Talbot, and props by Doug Horning, Steve Howson and myself (and some off the handy-dandy Hash CD's). Animation was done by a slew of people, including David Higgins, Robert Holmen, Paul Forwood, Gregg Wren, Ed Lynch, Alonso Soriano and myself. We designed and built the game in …
Last reply by Aragorn23, -
- 31 replies
- 3k views
Hey Hashers! I'm sure this has been posted somewhere, so I apologize if that's the case. Does anyone have a step by step on how to utilize multicore rendering? A way to render multiple frames at once? I can't seem to figure it out. I work on both Macs and PCs. Would there be a different way for each or are they the same? Thanks in advance! Shawn
Last reply by bubba, -
- 32 replies
- 3k views
Hey there, I am working on an opener for a short 5-min. news show that will begin in January. I am playing around with an idea for the opener. Shaded Render The idea is that the initial screen will have the title of the show and as the camera flies past all the subsequent screens they will each have various clips featuring shots of the anchors, b-roll from the area and of course corresponding audio as the screens whip past. Then I was thinking the big tower thingy at the end (which has screens...it's just hard to see them right now) would have a "5...4...3..2..1" countdown on the screens as the camera flies past and then some kind of explosion/flash…
Last reply by starwarsguy, -
- 1 follower
- 49 replies
- 3k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 1 follower
- 14 replies
- 3k views
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Last reply by robcat2075, -
Trying to design my own lightning effects for new video. I had no idea where to start. So I actually modeled my own bolt of lightning. Added some glow effect and got an effect thats not too bad at all. before I spend more hours modeling another bolt of lightning so I have several I wanted to see what the experts here have to tell me. Thanks Gene tessst.mov tessst.mov
Last reply by jakerupert, -
- 1 follower
- 20 replies
- 3k views
*I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates Hi guys Here is a simple barrel model I made while making textures for my new site. Please let me know what you think. I have attached the model in case anyone wants it, but you will have to download the textures from my site though http://nordicfx.net/?portfolio=barrel-texture-001 barrel.zip
Last reply by Vertexspline, -
- 39 replies
- 3k views
Hi all, This is a character that I've had in my head for a while. I finally got him into the computer. It turns out that he's the main character in a Star Wars Fan Film that I'm doing. Feedback is definitely welcome, as usual... Cheers, Noah
Last reply by Mr. Jaqe, -
- 1 reply
- 3k views
Hi all, A few points. First I am treating this exercise as an AM showcase so I am not interested in prizes. This also means I would like as much input into my image as possible to make it as good as it can possibly be (even if others wish to enlist to provide resources). I wish to 'showcase' as many features in AM as possible and produce a kick ass image - but - I am not the greatest/most creative artist out there (I'm a bit of ahack really). Any amount of critique/help will be most welcome. My image thus far comprises a background generated in another APP (a 3D Landscape APP) and I then moved the camera to look down on the landscape to generate the ter…
Last reply by higginsdj, -
- 3 replies
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Well since ALL my files got deleted I had to start from scratch. Well heres the face I just started today. The white stuff by the mouth arn't teeth. It can be if you guys think it should be. Now I cant seem to get the back of the head done. Its hard! Well tell me what you think, and if you want help me out!
Last reply by robvmonte, -
- 21 replies
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Well me and my friend are working on a game idea and the program im using to code with is Unity 3d. I can export models succesfully to 3ds Max files to import into Unity which is great to know because animation master is what I am good at. My first question however is, Is there any way to export animation files from animation master into any other file types that i could possibly use? And i am going to post all the things i model in this topic so you guys can see all of my progress! This first picture is What the game style will be. Legend of Zelda Wind Waker is the inspiration. And if anyone saw me post this first turtle i made in another topic.…
Last reply by totlover, -
- 33 replies
- 3k views
I created a leaf emitter model with growth and color sliders. Heres how to use it. Open leaf emitter model and import your tree. Create a group for your leaves. Drag the hair material shortcut from the leaf emitter group to your leaf group. Delete leaf emitter group and name. Rename your leaf group leaf emitter (very important). Add a leaf image to hair material. Open pose slider. Drag the model into choreography in shaded mode (color does show in wireframe mode). Move sliders to see the change. Windows v11.0. If your having problems let me know. Works very well with Marcel's treeez plug-in. Just drag onto level0 group and rename. Enjoy.
Last reply by mtpeak2, -
- 25 replies
- 3k views
Episode III fever...
Last reply by starving4rtist, -
- 20 replies
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a stab at that slowly wafting smoke action. slowCigH.mov It's streaks, no gravity, low velocity, low viscosity, and two forces moving thru the smoke column. Update: slight variation and longer take slowCigBH.mov Update II: another take with slight sideways draft that follows the smoke to its demise slowCigCH.mov Update III: WIlliamGaylord asks test of emitter on moving cigarette slowCigDH.mov Here's the PRJ slowparticles8c_cigMoving.prj The initial problem was that an Emitter Rate that looks good when the cig is stationary is invisible when it moves fast. That's probably prett…
Last reply by John Bigboote, -
- 3 replies
- 3k views
Hey guys, it has been a long long time since I've done anything with A:M or even had it installed on my computer. Maybe 2012? To be honest I was missing using it and installed the last version I had, 14x, and started something I've been interested in modelling and 3dprinting. Not sure why but I've been itching to model the IronMan helmet. So last week reinstalled it and grabbed some rotoscopes, spent a day getting my feel for the modeling window again. I was so familiar with the software years ago that my minds muscle memory was almost totally intact. so, loaded up a few rotoscopes and got started. Im just out to do the helmet and this is where I've gotten to. Ho…
Last reply by itsjustme, -
- 1 follower
- 39 replies
- 3k views
Sure enough, Answers in Genesis like Review 2004, which I produced for them, so much that they have asked me again to produce a video for Creation Museum. My first step was to 3Dize the Creation Museum logo. I have a couple ideas for a nice animation sequence but I'm curious if anyone else has some input.
Last reply by Sacman, -
- 28 replies
- 2.9k views
Some of you might remember the thread about the German WWII battleship Bismarck I started some months ago. After I finished Bismarck I accidentally came in touch with the author of the drawings I had used as referances and rotoscopes. He was at that time working on a book of Tirpitz for the Norwegian museum of defense. All ended up with me converting the Bismarck into Tirpitz to be used as illustrations for the book:) btw if someone is interested, here is a LINK to information about the book (with som samples) Here is a few personal renders for you to inspect: The first render features both Tirpitz and Bismarck, the others are Tirpitz only Let me know wha…
Last reply by dre4mer, -
- 35 replies
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Featured here is my progress for the creation of my intro movie. So far, I've got the Space Captain character 90% done. Also shown is a preliminary flight test for the flying saucer / fighter my alien will be flying. The clip shows the saucer experiencing a little engine and stability problems while flying through a gravitational distortion of some kind. This test is just to give me a feel of how to animate the saucer. saucer_test.mov
Last reply by arkaos, -
- 31 replies
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I literally only have 2 maybe 3 hours a week to play with the software and this is what I came up with this last week. Crits and suggestions always welcome. (I still have a lot to do obviously)
Last reply by jirard, -
- 26 replies
- 2.9k views
Hi guys. Its been a while since I've showed anything in the showcase forum. These last weeks I've been working on two cars for David Dustin. They are both 1st generation Neon's. The red one is a sedan while the purple one is a coupe. The headlights are just simple textures since they are going to be used in a dark scene. Let me know what you think Best regards Stian [attachmentid=22485][attachmentid=22486] [attachmentid=22487][attachmentid=22488]
Last reply by animas3D, -
- 36 replies
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I am far from done. All comment, concerns, and congrats are welcome.
Last reply by noober, -
- 1 follower
- 23 replies
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This started out as a rig test for David Simmons Squetchy Thom rig. It pretty much uses all the S&S features of the rig. A fun rig to work with if you haven't checked it out yet! Anyways I just added the eyes and animation over the last couple of weeks. Hopefully the link will work, OK. I don't have my webspace right now. You have to click on the "320" under the animation for proper size. Eggs.mov Thanks David
Last reply by micheldani, -
Tippmann 98
by agep- 33 replies
- 2.9k views
Me and a couple of my friends purchased ourself paintball markers just a week ago, and of course I had to start modeling the gun:) Here is it in an early stage of the modelingprocess Let me know what you think so far
Last reply by Geoff, -
Given that there's so few on this forum, I thought I'd add one. Time to texture.
Last reply by Sharky, -
- 22 replies
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Always adding to the old portfolio, wanted to try at some "physical" comedy. Hoping to get some crits and opinions from the first segment. mirrors.mov Here's what I see: I can tighten the walk cycle a bit... it's slipping on the stride. The transitions between poses might need some re-thinking. Some of the holds...(mostly the ones toward the end) are a little off.
Last reply by mouseman, -
Beechcraft
by agep- 1 follower
- 38 replies
- 2.9k views
Hi I've just started a new project. Its a model of the Beechcraft Super King Air 200. I'm still early in the modeling process. My plan for this model is to make it crash (hopefully in a live action test). Even though its not much to see yet, let me know what you think *UPDATE* added latest render:
Last reply by higginsdj, -
- 40 replies
- 2.9k views
I want to model Edward elrich (anyone know who that is?) 's head but I need to good shots : the side and front of the head. Also how would I create locks of hair like braids. Here for people who don't know. His profile is under characters, elric family, then edward. For those who don't know you probably won't be able to find a good pic.
Last reply by Vash, -
Hi guys. Here is a small project I am working on inbetween other projects. I used my own hand as referance as I thought that coud be quite handy (bad pun intended). I might try to rig it with 'Steve's Hand Gizmo', but since I'm very bad at rigging, I'm not sure I'll be able to do so. Anyway, let me know what you think Best regards Stian
Last reply by agep, -
- 1 follower
- 27 replies
- 2.9k views
Not sure where to put this post since it technically isn't a work in progress but a completed work. Tried to upload it to the gallery, but process stalled. Anyway, enjoy. http://www.decksawash.net/eggs/eggs.html Alan
Last reply by NancyGormezano, -
- 37 replies
- 2.9k views
Im trying to make a stack of cardboardboxes to tip over when one of my characters run into it.. Do anyone have an idea how to make this? I have made a test (done in 15min) that is CRAPPY (bad movements and they overlap each other). The way I did it was that I made one cardboardbox.. The I used that in a new action and multiplyed it by using action objects.. then i started to move them around.. Is there a better way to do this??? pls help test: esker.mov
Last reply by NancyGormezano, -
Hello, Animasters! Here is my new work. I'm tring to improve my modeling skills. Now I'm working on feet! I would like to know that You think.
Last reply by Grubber, -
- 7 replies
- 2.9k views
Hello all- Just a quick question. I was checking out the UCLA Lab of Neural Imaging and came across a cool picture of a brain. I was trying to duplicate it in AM. I even thought that there was a Dark Tree shader that approximated x rays but couldn't find it. Anyway, in AM I took 2 spheres, crumpled the bigger one slightly and made it transparent. Added a color map and high specularity and came up with something that doesn't look even remotely what I intended. Any ideas how to achieve the effect on the left? Many thanks! Tom
Last reply by Rodney, -
- 37 replies
- 2.9k views
um just post all your swords here..........
Last reply by Vash, -
- 2 replies
- 2.9k views
Here's a random doodle... I guess you could call it a test of mouth shapes. What I find interesting about stuff like this is how emotion can be conveyed with no other change other than the jaw/mouth. Adding some eye and eyebrow animation would yield even more interesting results and of course yield that wonderfully expressive emotion 'anger'. randommouthshapes_sm.mov
Last reply by Rodney, -
- 2 followers
- 34 replies
- 2.9k views
Here is my WIP. I have decided to model her face only and have planned to UVmap for her texture. The only bad part is that I only have her front view image not the side view. Just would like to try my best. CHEERS!
Last reply by StormedFX, -
So after being deeply annoyed by some houseflies, I came up with this idea for a short animated piece about a dude trying to kill this one housefly. So I'm going ahead with it as a minor side project. So here are the two characters, my PC connected to the scanner is currently indisposed so I use my laptop webcam to take an picture of the drawings, so I'm sorry for the low res, the high res ones will be posted later
Last reply by Darkwing, -
- 41 replies
- 2.9k views
Well I am back once again. This years video should be a lot more detailed I am hoping but the rendering will kick my butt. But it will be worth it. So i will just keep posting screenshots of stuff i am creating. Just keeping my progress up because i wont show any of my family so i want someone to see my progress and maybe help me out with some advice! none of the lighting is final.. and some stuff wont make final cut because of memory and rendering. First Day:
Last reply by mouseman, -
- 30 replies
- 2.9k views
I filmed a theater performance called Die Schwarze Spinne (The Black Spider), and I decided to make a little opening sequence for it. This is the 3D part of that sequence -- I'll add in titles later. This really only took me about four hours in A:M... Considering it went from "idea" to "finished animation" in that time, I'm happy. Anyhow, feedback would be cool. Spider! Warning: not for arachnophobes.
Last reply by gschumsky, -
- 30 replies
- 2.9k views
Well some of you at the last chat on wed may recall a pitch I did for a new short. I have a rough animatic started (takes longer than you think). This is not the complete script. There are a bunch of scenes missing at the end. Also the music is temporary. Something I had lying around. I can see how this is really going to help me get all the details worked out. I will keep this uptodate as much as possible. here is the QT of the animatic. Sorenson 3, about 2.3mb: The (incompetent) Secret Agent Vernon "Sleep? What's that?" Zehr
Last reply by modome, -
- 28 replies
- 2.9k views
I'm entering a little contest, so I decided to create a *really* simple char and do a 30 second animation. I decided I would do a snail. So, I'm going to post him as he is progressing. Let me know what you think. Here is the first screenshot:
Last reply by TheSpleen, -
- 1 follower
- 25 replies
- 2.9k views
Hello, I'm trying to create water using the very useful tutorial at The Babbage Patch. I encounter a problem, however, when I try to apply the displacement material onto a simple square. The material is set up correctly, but when I apply it to the object, it comes out as a blank white sheet. Here's a screenshot-- I've followed all the instructions very carefully. The only problem I have in mind is a difference in software; the author created his tutorial with A:M 2001, and I'm using A:M 2005. On the other hand, does anyone have a different way of creating an ocean? I'd ultimately like to create a wake from a ship as well, but I have to get by this …
Last reply by The Bird Man of Alcatraz, -
Better Anti-Aliasing WITHOUT the wait !!
by Guest Greg- 28 replies
- 2.9k views
Hi guys, This is just an application of some fundamental image-processing theory to A:M The attached images where rendered in about the same time, even though one obviously has better anti-aliasing then the other. Contrary to popular belief, anti-aliasing is an objective measurement; NOT subjective. By performing a Histogram of your renders, the number of steps that appears in a histogram determines OBJECTIVELY how well you are anti-aliasing. This histogram analysis is only valid in pure color images (like the given example) and edge boundaries must be sharp (meaning no blurred edges). In A:M when you set your Blur to 0 . . . you ar…
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X-23 (new)
by Zaryin- 11 replies
- 2.9k views
To get my feet wet after being gone for awhile I decided to re-proportion an old model of mine. Old Thread: http://www.hash.com/forums/index.php?showtopic=45449&st=50&start=50 I think the new proportions look pretty good. However, I am having this weird issue with the hair shadow on the back wall. Anyone know what thats about? Thanks for looking. P.S.: I am posting this here because Im pretty sure Im going to finish this model now. P.P.S.: I am posting a png because I am using Krita now. It doesnt seem to do jpegs without severe blurring. I miss Photoshop
Last reply by Zaryin, -
- 43 replies
- 2.9k views
Starting a new project and need many new characters for it. This is the first one, I am not happy with the color scheme right now so may change it.
Last reply by Paul Forwood, -
- 5 replies
- 2.9k views
Here is my xmas card for this year enterrely made in the same magnificent program. Merry xmas and a happy 2014 to all of you! Feel free to use this card if you like it !
Last reply by ovni1, -
- 35 replies
- 2.9k views
'kay, so here's the piston, cam and flywheels. yet to do are the cylinder and the stand. I'm trying to work (at this point) without using decals or materials. they will be added later. It's based on an old Popular Mechanics article where a candle is used to "power" this engine. The flame from the candle fills the cylinder, then a valve closes off the flame. This creates a vacuum in the cylinder which is the "power stroke" which opens the valve and the flame is then readmitted to the cylinder. and so on. I've got to get the flywheels and piston to look as though they were machined stainless steel. This is just a start, and I need to study up on reflect…
Last reply by oakchas, -
- 37 replies
- 2.9k views
Last night I did a small lip sync to test the rigging of my remodelled mother wren. It's not quite done (still need to do a little tweaking), but I'd be interested in peoples comments, suggestions etc. http://www.shaunfreeman.com/motherwren_sync.htm
Last reply by Sharky,