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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,161 topics in this forum
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- 1 follower
- 1 reply
- 608 views
Any good 3D animation podcasts out there?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 608 views
I think I am going to have to set up smartskin for my penguin, because for some of the more extreme positions of the joints, the model starts to look like absolute trash the way the skin pinches. Anyone have any tips for working with smart skin?
Last reply by zandoriastudios, -
- 3 replies
- 608 views
Character customization is a big thing in games, specially role playing games. Through sliders, you alter/modify body parts making them large, longer, thicker, etc. I was wondering if something similar could be achieved with in AM, to reuse a model and modify it through sliders. http://www.youtube.com/watch?v=2EVVPmnU484...tailpage#t=171s
Last reply by wildcard, -
- 3 replies
- 607 views
Hey, all-- I'm working on tutorial #15 (volumetrics) in tAoAM, and when I apply the "Resolute Walk" action to the Knight model, his knees bend backwards in about 3/4 of the frames. I've rotated them frame by frame for some barely passable results, but I figger there's some "balance" setting somewhere that I just need to turn off. Yes? No? Anyone else have this problem? Thanks-- Mark www.someawfulbridge.com
Last reply by Rodney, -
- 2 replies
- 607 views
In my country ( netherlands ) there is a legal am 2006 for sale, because it's to complex for the person. License is three weeks old. Can somebody tell me if the license can be transferred to a new user ?, and what is used as a protection for am 2006. If people are user off the am 2006 version will he be able to get a free copy off ver 13 if it is coming out this year ? Thanks in advance Greets from the netherlands.
Last reply by C-grid, -
- 5 replies
- 607 views
Hello, I'm new to AM. So far I like it a lot. I have a question: I've seen several animations that show different camera angles. How is this done? Do I render different angles and edit them together in iMove or with in AM? Thanks Andy
Last reply by johnl3d, -
- 8 replies
- 607 views
Hello - this is an issue I have had before - I put a character in a scene and use the Left and Right foot Targets to make her walk forward - this leaves the Main bone back in the original spot, so it doesn't move with it - it seems to get left behind when you have a character move. That can then screw up other things when animating the char. When animating are you supposed to move this bone with it? - it makes the whole character move though - that is where I am confused. Thank you - Eric
Last reply by flashawd, -
- 5 replies
- 607 views
Is it necessary to have Photoshop to develop my own cartoons in A:M ?
Last reply by John Bigboote, -
- 9 replies
- 607 views
I have the camera constrained to a path. But when it reaches the door I would like to have the camera follow the door as it opens. Then return to the paths direction after the door has opened so it can continue down the path. I have tried something’s but it ether did not work or it screwed up the hole scene. By sending the camera to 0,0,0 at the start of the scene.
Last reply by mtpeak2, -
- 3 replies
- 606 views
Hi I am making many models in the same project. How do you combine them borrow a group from one and apply it to another? Technodandy
Last reply by Scottj3d, -
- 4 replies
- 606 views
a place were users can upload models for free or for sale for other A:M users?
Last reply by Mr. C, -
- 2 replies
- 606 views
Hi all, I am in the graph editor and I am trying to edit my ease at cetain keyframes. I want to change the spline after my keyframe not before. I have tried right-clicking and choosing one of the options like post-extrapolation, etc... but it always seems to effect pre and post. How do I just edit one part of a keyframe while not effecting the other? Thanks
Last reply by Pesto, -
- 6 replies
- 606 views
Building my own walk... I was able to do the excercise for TAO A:M with KK... even made him moon walk... But now, trying the excercise on a modified Thom.... I get this.. and I don't understand why. I refreshing myself with the TAO A:M excercise, and using it to reference the "how to" and getting this. Frames 0, 5, 10 and 15 are all okay... copy frame 0, paste mirrored in frame 20... Mod thom almost floating in mid air... and not mirrored from frame 0. Is it because I am past the Y axis "home"?
Last reply by oakchas, -
- 4 replies
- 606 views
Hi Everyone, The other night I was working on a scene and the software crashed for some reason. Fortunately, I wrote down all of the Key Frame information, prior to the crash. It was then that I thought, what would of happened if I didn't write it down. Is there a way to save or print this information, for future use or in case of a crash? Thanks, Bob
Last reply by Rodney, -
- 1 follower
- 5 replies
- 606 views
Hi I'm having trouble with transparent decals. I'm trying to map an image with a transparent background but the background turns white when I apply it to my model. I'm using photoshop elements and saving as a 32 bit targa. I have also tried saving it with corel photopaint. Can anyone help me? Thanks
Last reply by Sprout, -
- 4 replies
- 606 views
When choosing File > Save Project As, shouldn't you get a field for the name, in case you want to update the name or change it in some way? I don't have that, and I'm pretty sure it's something I used to have.
Last reply by robcat2075, -
- 0 replies
- 605 views
Hello again, I have extracted some models and textures out of one of my favorite video games. They were in .tri format. I converted them to .3ds, .lwa or .obj. The textures to them when theyre converted dont stick as they are supposed to (my fault on programming). So they end up as .dds (direct draw image) All the UV map coordinates are in that dds file and should just lay right on but some how they dont in 3ds max. Now for .obj When i attach textures to the model then convert it to .obj, it leaves a .mtl file with it. It contains all the texture information and material stuff and jazz like that. Now for my question, is .dds or .obj supported in A:M. If …
Last reply by SirSpectre, -
- 1 follower
- 4 replies
- 605 views
i've been trying to work with primitives from the library. what i discovered is that altering the primitive in the model screen alters the primitive in the library. how can i alter the primitive and keep the library primitive in mint condition? r
Last reply by Dhar, -
- 1 follower
- 3 replies
- 605 views
Hi I am on the fighter tutorial and when given instructions to delete the canopy from the body to make a "new Body" in preparation for decalling, the video said to do an edit, complement all. I don't have ths selection. I also noted I don't have complement spline either. Any ideas? I have the most recent version. Lori Hiatt
Last reply by zandoriastudios, -
- 3 replies
- 605 views
I bought AM resently and so i have the 2007 lisence. Should i download the V14 update? If so which one? There are a lot of them. Are there many new features? Animation Master workes fine for me but i want to know if i should get the update? Also will i have to download it this year? Will they not be avalible on my subscription next year? Thanks
Last reply by clonewar12345, -
- 3 replies
- 605 views
Im working on a project, and i came across something that I thought I knew. Well it turns out i didnt. Whats going on is shaggy is picking up a bucket, but i cannot figure out how to keep the bucket handle in the same position in his hand with using contraints. heres whats going on and what contraint i used.
Last reply by petokosun, -
- 7 replies
- 605 views
Is it possible to constrain a bone to a spline in a character and have it stay on the spline as the spline is animated? What I am thinking is, can a spline path be used to control the relationship of bones for a spine?
Last reply by robcat2075, -
- 5 replies
- 605 views
This is my first try at making a character and I'm making his head and was wondering if I'm going about this the right way. What I'm trying to do is build different sections of the face and then i was thinking of hooking it all together with just points and smoothing it out. So yeah, if someone could take a look at this and tell me if I'm going about this the right way I would greatly appreciate some pointers and input. Skier__s_Body.mdl
Last reply by Alex55, -
- 3 replies
- 605 views
Not a biggie here, but I get a lot of crashes on copy/flip/attach. No more in v16 than previous versions, but no less either. Can happen on big things or things that are only a couple patches in size. Is this an issue a lot of people have? Is this AM Report worthy? Like I said, no biggie; I typically save before I CFA. Just wondering if other people fare the same. Thanks!
Last reply by Meowx, -
- 1 follower
- 2 replies
- 604 views
Er... hello. I am rather new to Animation Master and I rather suck at modeling. I'm trying to do a movie with my friend that requires a CG shopping cart. I would really appreciate it if someone could take the time out of their busy life to make a shopping cart model for me. I have tried SO many times, I really just can't. So once again, if you have any time and would like to help some kid with a movie he is making, uh... please do. I would appreciate it very much. ~ Matt
Last reply by mattzilla, -
- 4 replies
- 604 views
Is it possible to mix live action footage and animations using animation master 10.5 (2003) version? Thanks in Advance
Last reply by Gorf, -
- 5 replies
- 604 views
Hi, Everyone: I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it. Here is how it looks in the model window: And here is what happens sometimes in Action: Thanks for any help anybody can offer. Oh, I'm using version 13.
Last reply by babreu, -
- 3 replies
- 604 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
- 3 replies
- 604 views
I can understand you might think this a strange question (because there is a simpler way - maybe) but if I were to create two separate boxes, then place one on top of the other and join the corner CPs, are there still two splines or now just one?
Last reply by bubba, -
- 5 replies
- 604 views
Ok, so I successfully made my smartskin, but now I have a strange kink in the spline running down the middle of the neck, and also the middle spline is bulging out on the righthand side (if looking at the penguin, lefthand from the penguin's point of view). Not sure what I did that this happened, and I'm trying to figure out how to fix it. May need to delete the smartskin and redo it.
Last reply by Roger, -
- 5 replies
- 604 views
HI A:M community! Just want a quick intro. My name is Matt I am a 46 year old cg boomer (darn kids and their zbrushes and material nodes!), I have been doing 3d on and off for over 20 years now I am a 2d artist by trade but 3d is my passion hobby. Turns out doing what you love as a job really kills your love of that thing. So I will never do 3d for money haha. Animation Master was the first program I learned 3d on. I got the millennium edition in 2001ish. Still have my big fat instruction book and cd after that I jumped to 3dsmax as I was dabbling in game modding in Unreal 2004 then moved onto Softimage XSI. But I always dipped back to this wonderful program. e…
Last reply by Shelton, -
- 2 replies
- 603 views
is there an easy way of modeling an environment? like lets say, using some sort of scattering tool or some kind of tree/rock/foren object generator or would i have to model and place everything one object at a time?
Last reply by ddustin, -
- 3 replies
- 603 views
Hello, I'm practicing rigging and posing in A:M 12.0 on a Powermac G4. I need help in understanding how to maintain the relationship between bones while I'm building a pose. Here's my situation: Let's say I have Two (2) bones: Bone 1 and Bone 2. I'd like a pose where they move in relation to each other in a Percentage Pose. I right-click on the object name in the workspace and choose [New][Pose]. This opens a pose slider which is set to 100%. I then set up relationships between bones using "Orient Like" [bone 2 is set to "Orient Like" Bone 1,] When I move Bone 1 with Bone 2 related, it works fine and the bones moves as they should with the re…
Last reply by itsjustme, -
- 1 follower
- 4 replies
- 603 views
I created a model. A wedding suit. I have a question about how do I get the jacket and pants to follow the arms and the legs when the character starts walking. If I have the character walking. It jumps out of the suit. How do I avoid this from happening. I just started modeling and I would like to learn to animate. I apreciate your help.
Last reply by phatso, -
- 1 follower
- 1 reply
- 603 views
For those who want a professional looking script, ScriptMaker is a pretty good tool even if it annoyingly attempts to send you to its creator's site everytime you close it. But thats the price one pays for the free version. The storyboard tool, SLang, is also worth checking out. http://www.freefilmsoftware.co.uk/
Last reply by Moonsire, -
- 3 replies
- 603 views
Well finally took the plunge and upgraded to ver 16 web sub from my old version 12 cd. My first impressions are very favorable. Everything seems faster, tighter , snappier. It feels very nice to use and renders seem faster indeed and have not even figured out net render yet. I even like not having to have the cd handy but will miss the functionality that brought. Anyhow the purchase and installation went super smooth! Maybe as I move past learning to producing I will face the idea of the more perm solution. I wondered if HASH Inc sold extensions to their versions in case someone was working a big project and did not want to risk a new version an…
Last reply by Vertexspline, -
- 1 follower
- 2 replies
- 602 views
Hello, Is there any way to render an image so that the background is transparent in Photoshop. For example, say I have a character, but I don't want the background to be rendered. When I render the image the background shows up as transparent after I bring the image into Photoshop. Or do you have to render the image and then clip out the character like any normal photo. I was just wondering because I see cut out (clipped) 3D images and type used everywhere in graphic design layouts, but I don't know how they get those images into the layouts. I know Photoshop can simulate some 3D type effects, but the stuff I see seems more complicated than Photoshop simulated 3…
Last reply by Moonshine, -
- 2 replies
- 602 views
hello...ijust bought AM 2004 off of ebay, and i was wondering if there are any tutorials on modeling a building in animation master...thanks in advance!
Last reply by higginsdj, -
- 1 reply
- 602 views
Hey everyone. Hope the Holidays aren't too stressful for ya! Couple questions: 1: How do I change the background in my Chor so it's basically a "grey" floor with a black background, etc? 2: The Lamp-Desk (the pixar looking one): the Bones aren't completely connected together. WHen I move one part of the lamp, one "rod" of it doesn't move. How do I connect these or does someone have one that is complete? Thanks! Steven
Last reply by Luuk Steitner, -
- 1 follower
- 1 reply
- 602 views
I've just started getting back into Animation:Master after a long absence and I've got a question about the way the various render modes display splines. In the wireframe view a 3 point spline looks nice and smoothly curved, but when I change to shaded & wireframe mode it looks like its made up of four straight line segments (2 between each control point.) When I recreate the "F" and "G" patch examples in Jeff Cantin's Basic Splinemanship tutorial the patch form looks like a six sided polygon rather than a curved spline. When I render it looks fine but the shaded mode display is very jagged. Is this normal display behavior or do I need to change something to g…
Last reply by robcat2075, -
- 4 replies
- 602 views
Hi people, i was just wondering how much is too much? ive looked at some of the pre-made models that are floating about and they are mostly around 2-3k patches... mine usually end up with around 10k patches ive noticed a little lag... does it matter how many patches my models contain if i can deal with the lag?
Last reply by heyvern, -
- 1 reply
- 602 views
im using ver16 all of sudden my rotoscopes are invisable. did i turn something off?
Last reply by sir fen the usa, -
- 4 replies
- 602 views
There seems to be some circumstance that makes tooltips not appear even though "Show Tooltips" is checked in the Customize window. Anyone know how to get them back? Besides a Reset? (This is not "Tip of the Day" that I am asking about)
Last reply by robcat2075, -
- 2 replies
- 601 views
can some one please tell me how you put a movie that you made on the forum And i mean hi on the tittle sorry
Last reply by LazyDude, -
- 1 follower
- 3 replies
- 601 views
Yo ppls, Is there a .DXF export plugin out there? I really want to export my object into a CAD so I can use a machine like the fabber to actually create it.
Last reply by DeltaCommando5, -
- 3 replies
- 601 views
Does Animation Master Work With Windows Vista? Pretty Soon I'm Ganna Be Buying A Windows Vista Pc. I own Animation Master v12.0
Last reply by Alejandro Munoz, -
- 5 replies
- 601 views
Hi all I just purchased animation master and I was in the file/models and working on lathe and splines when I finish how do I get it model that I finished over into the choreography section? thanks washbucket
Last reply by Rodney, -
- 3 replies
- 601 views
I imported an action file to a character in my chor, that is a facial action. please how can i configure my action to work with model in the chor, help me out please.
Last reply by Luuk Steitner, -
Exercise 2
by kanime- 1 follower
- 2 replies
- 600 views
Here is post # 2. I enjoyed this one. It was simple but shows off the ease of using premade animations that you can apply. BR, KB
Last reply by kanime, -
- 7 replies
- 600 views
Happy New Year All April 2008 I purchased a one-year subscription for Animation Master. I am trying to create my first short animation music video with five characters, 3D backgrounds and various musical images. I am looking for someone to help or get involved
Last reply by TheSpleen,