New Users
Get started and learn the ropes!
A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
-
- 2 followers
- 3 replies
- 645 views
The title says it all. I know it is a total noob question but how do you do it? Do you need special software? Help much appreciated ! -Photoman
Last reply by bighop, -
- 1 follower
- 4 replies
- 645 views
Any one know how to do UV mapping in Animation Master? I can't find the function that allows me to do it. By the way, I do know how to add a material on the object, but I want to add something to the arms, legs, body of the character. Thanks, J.W.
Last reply by jweinrub, -
- 1 reply
- 645 views
Hey there, something I've always wondered about... does anyone know how AM decides which patches should be shown when hooks are involved? For example: I'm adding some pants texture on these legs. You can see the patch with a hook is also making part of the skin decal show up. When I select the hook, it automatically brings that extra CP along with it. When I specifically click that CP and make it go away, the hook's patch ALSO goes away: However, on the other leg? Exactly the opposite. Here, you can see that the "skin" patch is hidden, but the "hook" patch shows up just fine. I'm planning on just decaling over the skin on the one side and then remov…
Last reply by robcat2075, -
- 2 replies
- 644 views
I am having a problem now where whenever I try to open a project while in the program it just causes the program to shut down completely. Is there some feature or button that I can check to keep this from happening. It is quite fustrating when I am working and just want to check other files as I save multiple files when working on stuff. I was taught to always save in increments. Thanks, Leo
Last reply by Leo73, -
- 5 replies
- 644 views
Hey, This time i cant get the wheel to lathe properly. It says to move pivot. I dont get it lol. This modeling is a lot of learning lol Hopefully ill be able to be proficent with it soon. Thanks Geoff
Last reply by Rodney, -
- 3 replies
- 644 views
I had a spot of bother recently with the defaults resetting . That seems to have cleared up thanks to the help I received here, however, I have noticed an anomoly and wondered if it was a common one or a fault of mine ? I am rendering a 30 seconds sequence as a series of still files.. It cut out on frame 234 which @25fps works out to 9 seconds 9 frames ( ?) I restarted at that point (00:09:09 ) but instead of resuming on frame 234 it started at 273... Has my maths gone wonky ( not unlikely ) or has the frame rate stayed at 30 in the choreo even though set to 25 in the options menu ? Puzzled simon
Last reply by Simon Edmondson, -
- 2 replies
- 643 views
I know I am missing something here, and even after surfing around the forum for firework effects and such I still am not able to animate my Streak Emitter properties. When I create a new material I can click on Attribute then animate such things as diffuse color in the timeline. However, if I click on the Streak Emmiter then try changing the rate of emmission at different frames AM does not set a keyframe. I even tried creating a new action, but I could not get the material to show up under the "Shortcut to Model" in the action. That was also the case when I tried looking for a shortcut to the material under the Model's Choregraphy Action in the Project Works…
Last reply by ccmsteach, -
- 2 replies
- 643 views
Hello Sorry if this has been covered, Ive searched the forum but been unable to find a solution. Im simply trying to mirror smartskins, but after I perform the `mirror all smartskins` operation, all I get is a new -but empty- smartskin folder. On the original side I can find a folder containing all of the modified splines, but on the mirrored side, the smartskin folder is just empty. Ive also tried deleting smartskins on other models, on one side only, then using `mirror all smartskins` to get them back, but I get the same problem. I dont know what Im doing wrong, as its worked for me in the past (some how). Any ideas? Thanks
Last reply by Christian, -
- 2 replies
- 643 views
hello, i have the following problem: how to change from a reusable action to keyframeanimation without changing the reusable action? e. g. i use the character thom and i drag and drop in the chor "resolute walk" on him. The walk cycle ends at frame 30. then i go to frame 40 and i want him moving his arm. so i change the bicepbone to the place i want to have it. but when i now play the animation the change of the bicepbone affects also the reusable action. i tried also to turn off "hold last key frame" - no results. what do i have to do to be able to use reusable actions together with keyframeanimations without interfeering each other? what i want is a smooth chang…
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 643 views
Hi I am on the fighter tutorial and when given instructions to delete the canopy from the body to make a "new Body" in preparation for decalling, the video said to do an edit, complement all. I don't have ths selection. I also noted I don't have complement spline either. Any ideas? I have the most recent version. Lori Hiatt
Last reply by zandoriastudios, -
- 5 replies
- 643 views
Hi, Everyone: I see something odd when I'm in an action window and move a bone. It looks like the normals flip and the character is inside out. The model is okay and it seems like it's just a problem in the display. It will return to normal if I click on the screen off of the character or sometimes space bar to refresh or sometimes just rotating around it. Here is how it looks in the model window: And here is what happens sometimes in Action: Thanks for any help anybody can offer. Oh, I'm using version 13.
Last reply by babreu, -
- 3 replies
- 643 views
I have tried the "Eat My Dust" tutorial several times, and I can't seem to make it work. I use the constraint picker to select the bone for the left foot just as the manual says, but the dust sphere will not move to the edge of the foot. It stubbornly floats near the thigh. I was able to drag the dust sphere once but now I can't figure out how I got that to work. I watched the video tutorial and the dust sphere naturally snaps right onto the bone when the user clicks on it. But mine wont do that. Has anyone else experienced this issue? I'm using V15.0.
Last reply by banditsgirl, -
- 5 replies
- 643 views
hello all long time no see i just got a fresh new code for Am and have started drawing again but it seams that with the new version of am a few of my setting are missng/undone. there used to be a way to set the amount of "panels" to render when using shaded view. currently when i set a circle to shaded view it renders as a poly gone of sorts so its dificult to add to it.
Last reply by Fuchur, -
- 3 replies
- 643 views
I can understand you might think this a strange question (because there is a simpler way - maybe) but if I were to create two separate boxes, then place one on top of the other and join the corner CPs, are there still two splines or now just one?
Last reply by bubba, -
- 3 replies
- 642 views
Hi I am making many models in the same project. How do you combine them borrow a group from one and apply it to another? Technodandy
Last reply by Scottj3d, -
- 4 replies
- 642 views
When I try to stitch in points into a spline they are offset or snap to existing points. Does anyone know what's going on?
Last reply by Zombie Squid, -
- 1 follower
- 3 replies
- 642 views
I often use Bird's Eye view when modeling, rotating parts to make sure they look ok, etc. However, since some parts are far away from wherever the pivot happens to be, its often difficult to use Bird's Eye to rotate around a single part. Does everyone else move the pivot to do this, or would I be better off using the rotate manipulator?
Last reply by HomeSlice, -
- 3 replies
- 641 views
If I create a simple action that has a sound effect associated with it, the sound plays in the chor when the action happens... but only for the first occurrence of the action. Subsequenct actions are silent. Am I not understanding something here? or is that a bug?
Last reply by ArgleBargle, -
- 5 replies
- 641 views
Hello, I'm new to AM. So far I like it a lot. I have a question: I've seen several animations that show different camera angles. How is this done? Do I render different angles and edit them together in iMove or with in AM? Thanks Andy
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 641 views
hi, i want to light up, a square patch, i know how to make a light bone, and i know how to make a klieg light, but i need the whole suare patch to light up without anything els around it lit up, i can light up the patch with the klieg light but it looks like a spot light is on it. i also know i can make the whole patch glow, but i dont want it to glow, i just want the square patch to be lit, can any one help? thx paul
Last reply by zandoriastudios, -
- 5 replies
- 641 views
Hi There, I'm just having trouble viewing any of the tutorials that use the Ensharpen CODEC. Quicktime quits when I try opening the tutorials. I downloaded the latest Ensharpen 1.1 Universal installer from their site and updated to 10.4.10 - but still no luck. Any help would be much appreciated. Cheers Ben MacBook MAC OS 10.4.10 Quicktime Pro 7.1.6
Last reply by largento, -
- 5 replies
- 641 views
Is it necessary to have Photoshop to develop my own cartoons in A:M ?
Last reply by John Bigboote, -
- 6 replies
- 641 views
so i have a model of a horse and a sled. i want the sled to be connected or follow behind the horse as if the horse was pulling it. ive put a bone on the yoke and a bone for the sled. the sled seed to be find on its own as far bending and turning. i tried to constraint the yoke to the horse but the yoke separates on the path and sticks with the horse leaving the sled behind. i can constraint the whole sled with the horse but it seem a bit stiff as the horse turns on the path. any ideas on how to use the constraints to look more life like?
Last reply by mtpeak2, -
- 1 follower
- 9 replies
- 641 views
12 frames into an action i realize that the pivot of the hip null on Thom would be wildly more helpful if it was located in another position in relation to the box. the pivot is smack dab in the middle, as per use, and i'd need it to be on top of his left thigh, more to the right when looking from the front, but still in the middle when looking from the side. (he's quietly diggin' this totally noddable gansta rap and taps the beat with one heel.) in chor i could click into modelling and shift the pivot, but i only need the pivot to move to his right in this action. how do i plan this? and execute this? is there an animatable "offset" or somesuch? make a second nu…
Last reply by dblhelix, -
- 4 replies
- 641 views
When choosing File > Save Project As, shouldn't you get a field for the name, in case you want to update the name or change it in some way? I don't have that, and I'm pretty sure it's something I used to have.
Last reply by robcat2075, -
- 3 replies
- 640 views
i want to build some missles, and have about half a dozen of these guys fly out in random randomly in a general direction is there an easier way of doing something like that besides modelling each projectile, and moving each missle separately? is there an easier way of makin missle fire that i am missing?
Last reply by johnl3d, -
- 2 replies
- 640 views
can some one please tell me how you put a movie that you made on the forum And i mean hi on the tittle sorry
Last reply by LazyDude, -
- 4 replies
- 640 views
Allrighty--I've attached the project with the walk cycle-in-progress, and here is the really screwy thing that messes everything up. If you move one of the foot controls down in the y axis, even just one click, the whole foot control goes flying out and away--but this only happens on frame 20! Unhiding the knee controls, it looks like they're misbehaving--but just sometimes. I am able to do a clumsy and still unreliable workaround by hitting frames 19 and 21 and then keyframing the resulting interpolation on frame 20, but that shouldn't be necessary. Also, rendering the test choreography of him walking along a path doesn't render right. He walks correctly onc…
Last reply by someawfulbridge, -
- 1 follower
- 5 replies
- 640 views
Hi I'm having trouble with transparent decals. I'm trying to map an image with a transparent background but the background turns white when I apply it to my model. I'm using photoshop elements and saving as a 32 bit targa. I have also tried saving it with corel photopaint. Can anyone help me? Thanks
Last reply by Sprout, -
- 1 follower
- 9 replies
- 640 views
Alright, this is my first time making my own skeleton and I need help. I don't know how to get the target to bend the legs like on the 2001 skeleton and it is really frustrating me. I am uploading the skeleton to see if anyone could help. Add or remove bone and targets if needed. It is for a Super Battle droid so I have no finger bones or toe bones to worry about, but if you need to add any type of bone for the toes or legs or in any other place, be my guest. Feel free to mess around with the skeleton. Please tell me if someone has any progress. And if it wouldn't be too much, could you explain the steps in order (that's an option if you choose to help) Thanks for any o…
Last reply by captainrex, -
- 4 replies
- 640 views
Does anyone know if there is a way to do motion capturing in v13.
Last reply by animation man hi, -
I am having a problem with rotoscope files. Every time I make my own model or modify a model and put my own materals and/or decals,not a problem,but when i load my project file the second time, I get thousands and thousands of rotoscope files in my choreography list and it takes an extremely long time to load my project file, as well as slowing down my computer. Is there a setting that will limit the number of rotoscope files produced when I do this? Eric800
Last reply by robcat2075, -
- 4 replies
- 640 views
So I just had a thought which I figure I’ll throw out there, as my own cloth/particles skills aren’t up to testing the idea yet—has anyone tried using cloth to serve as (pseudo)fluids in animations? I’m talking about a really “thin,” semi-transparent cloth, “pulled” over a surface (I imagine it’s outward “flow” would have to be manually adjusted/keyframed, like pulling a blanket, but perhaps with a slightly “tilted” set the cloth could slide down and calculate the flow/slide itself), where the surface itself would serve as the deflectors and the cloth contour itself accordingly. I’ve heard tell of new fluid simulations in v15, but, alas, my wallet mandates that I st…
Last reply by johnl3d, -
- 7 replies
- 640 views
Is it possible to constrain a bone to a spline in a character and have it stay on the spline as the spline is animated? What I am thinking is, can a spline path be used to control the relationship of bones for a spine?
Last reply by robcat2075, -
- 5 replies
- 640 views
Is it possible to have a light in a lightlist so that the light itself only affect one model, but still have that model cast a shadow on other objects? How would I do this?
Last reply by Marcus, -
- 2 replies
- 640 views
I was doing some digging through the shortcuts in AM, looking for the Hook CP. It appears that there isn't one that we can customize. I say this because I use a Magic Mouse and with the magic mouse, you can't left click and then right click simultaneously, so I was thinking, oh, if I can just change it's command so that I hold down a key and click, that would work. So if there is a way to do this that I missed (cause digging out my older mouse and connecting it for one click is a bit of a pain) please let me know. If not, perhaps it could be added to the development of AM to be able to customize the Hook CP command. Thanks
Last reply by Darkwing, -
- 1 follower
- 3 replies
- 639 views
hi i'm writting you becoz i just discoverd this soft and the images he can make ! great stills and great price ! still be 299$ ? well we have a movie in produc and i would like to know if this software can read models with or without textures from c4d, maya and 3dsmax and well all the rest perhpas in dxf but is there any direct loading propreitary c4d library and other programs ????? if yes i buy the software in the month last question: c4d has occlusion rendering or something like that two questions then: - is rendering one of the fatest ??? - is rendering can render radiosity as far as c4d 9.52 latest version ? i know i speak a lot of c4…
Last reply by Cypax, -
- 2 replies
- 639 views
When I export my file to any kind of video format, the sound in the background is distorted with this clock-like sound.
Last reply by John Bigboote, -
That AM should have a 7-14 day trial version. just a thought.
Last reply by Mr. C, -
- 5 replies
- 639 views
Hi all I just purchased animation master and I was in the file/models and working on lathe and splines when I finish how do I get it model that I finished over into the choreography section? thanks washbucket
Last reply by Rodney, -
- 1 follower
- 2 replies
- 638 views
Hello, Is there any way to render an image so that the background is transparent in Photoshop. For example, say I have a character, but I don't want the background to be rendered. When I render the image the background shows up as transparent after I bring the image into Photoshop. Or do you have to render the image and then clip out the character like any normal photo. I was just wondering because I see cut out (clipped) 3D images and type used everywhere in graphic design layouts, but I don't know how they get those images into the layouts. I know Photoshop can simulate some 3D type effects, but the stuff I see seems more complicated than Photoshop simulated 3…
Last reply by Moonshine, -
- 1 follower
- 2 replies
- 638 views
Er... hello. I am rather new to Animation Master and I rather suck at modeling. I'm trying to do a movie with my friend that requires a CG shopping cart. I would really appreciate it if someone could take the time out of their busy life to make a shopping cart model for me. I have tried SO many times, I really just can't. So once again, if you have any time and would like to help some kid with a movie he is making, uh... please do. I would appreciate it very much. ~ Matt
Last reply by mattzilla, -
- 2 replies
- 638 views
hello...ijust bought AM 2004 off of ebay, and i was wondering if there are any tutorials on modeling a building in animation master...thanks in advance!
Last reply by higginsdj, -
- 6 replies
- 638 views
how do i "hide" the particles or hair of an object, but i will see it in a render? because in choreography mode, there is many particles, and it is slowing my computer down greatly, could anyone help?
Last reply by johnl3d, -
- 4 replies
- 638 views
Hi Everyone, The other night I was working on a scene and the software crashed for some reason. Fortunately, I wrote down all of the Key Frame information, prior to the crash. It was then that I thought, what would of happened if I didn't write it down. Is there a way to save or print this information, for future use or in case of a crash? Thanks, Bob
Last reply by Rodney, -
- 4 replies
- 638 views
I'm missing something very fundamental here: I'm trying to model a logo from scratch using a rotoscoped image. I got the outline for the logo finished and looking good and then extruded it to get some depth. My rendering mode is set to shaded & wireframe. As you can see from the attached image (which is the perspective view), the sides of the logo look fine but I'm missing a front & back face. How do I add a front and back face to the model?
Last reply by robcat2075, -
- 4 replies
- 638 views
Where does A:M set the default value for Channel Interpolation? In the Channel CP Settings dialog box it lists Default, linear, etc.
Last reply by robcat2075, -
- 3 replies
- 638 views
Not a biggie here, but I get a lot of crashes on copy/flip/attach. No more in v16 than previous versions, but no less either. Can happen on big things or things that are only a couple patches in size. Is this an issue a lot of people have? Is this AM Report worthy? Like I said, no biggie; I typically save before I CFA. Just wondering if other people fare the same. Thanks!
Last reply by Meowx, -
- 5 replies
- 638 views
Ok, so I successfully made my smartskin, but now I have a strange kink in the spline running down the middle of the neck, and also the middle spline is bulging out on the righthand side (if looking at the penguin, lefthand from the penguin's point of view). Not sure what I did that this happened, and I'm trying to figure out how to fix it. May need to delete the smartskin and redo it.
Last reply by Roger, -
- 1 follower
- 2 replies
- 638 views
Have a walking character (driven by walking action) with stride length on & constrained to a path. Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active. So does stride length "lockout" anytweaking???? Any help appreciated.
Last reply by svetlik,