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Stride Length "Locks out" other motion


svetlik

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Have a walking character (driven by walking action) with stride length on & constrained to a path.  Fine so far but now I need to tweak the walking so that the characters stance comes to stand straight up at the end of the path but can't alter any skeletal motion with a chor action on any frame where the stride length is active.

So does stride length "lockout" anytweaking????  Any help appreciated.

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