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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 2 replies
- 655 views
Hi all; I have been going through the tutorial, and I have not been able to set the poses at the required frames, 0, 5, 10 ,15, etc. I am certain I must be missing something (Simple) and yet even after following along with the video, I get the same results. I set the pose as required for frame 0, then I type in frame 5, re-pose the rabbit, and then type in frame 10. When I go to loop the frames, nothing happens, the counter counts (as it should), but the rabbit does not cycle. (This is in the action window). If anyone can shed some light on this it would be wonderful. Thanks!!
Last reply by Redwings, -
- 1 follower
- 3 replies
- 655 views
I'm useing A:M 2006 and cannot find the compliment all option in EDIT as it is placed in A:M 2003. Can someone tell me where it is?
Last reply by ssappington, -
- 1 reply
- 655 views
Hey everyone. Hope the Holidays aren't too stressful for ya! Couple questions: 1: How do I change the background in my Chor so it's basically a "grey" floor with a black background, etc? 2: The Lamp-Desk (the pixar looking one): the Bones aren't completely connected together. WHen I move one part of the lamp, one "rod" of it doesn't move. How do I connect these or does someone have one that is complete? Thanks! Steven
Last reply by Luuk Steitner, -
- 7 replies
- 655 views
OK really two question 1st can i take a image say 500X500 pixels and have it applied to the entire model 2nd once done can i get the image to move around it , kinda like a chain rolling around a gear curenty im trying to come p with a worm hole effect , the model itself consists of really distorted donut shapes but i cant seam to get them to you know look worm holeish with out the use of textures, and then i get into the problem of there being a big square just sitting there.
Last reply by Gerry, -
- 8 replies
- 655 views
i m using v13, sometime ago i change my codec settings in my AM, please could some body help me out by telling me the right or default codec used in AM thz
Last reply by itsjustme, -
- 1 follower
- 4 replies
- 655 views
I started building my house in AM so I could see what a wood floor would be like throughout my little place. A friend of mine saw the attached picture and asked if the cold air return was real or a decal. I told him I really modeled it. He suggested that a decal would be better because when rendering, the light will have to be calculated for each fin (There are 68 fins, and a decal or map would be better. (This is based on a 3D program he uses) Does that apply to AM? Am I really going to tank my render times for adding too much detail?
Last reply by bighop, -
- 6 replies
- 655 views
Am I missing something obvious...how do I edit and save (overwrite) just a model? For example: I start AM Go to File > New > Model Then I drag into the modeling window one of the CD based models, say the DUCK for example. I edit the model a bit I right click, and "SAVE" is grayed out... so I cannot save the model My CD Library is on the local hard drive. Thanks
Last reply by bill0287, -
- 3 replies
- 655 views
I got AM a couple years ago at comic-con but I haven't had much time to mess with it, but I'm pretty used to making the models and rigging them. I was recently asked to help make a little game and stuff, so I need to send them the files, but they're useing blender, and I think the files I need to export are either blend, dae and fbx I looked around but I'm kind of at a loss. I need a plugin to export them like that right? I can only really do the basics with this program. I need to be able to send him the model with it all rigged.
Last reply by Fuchur, -
- 1 follower
- 9 replies
- 655 views
Never have to wait very long for something new to pop up. Animated decal on leg. Have tried AVI, JPG & TGA with and without alpha channel. No change. Granted the skin is flexing but have run out of ideas for fixing it myself. Any help greatly appreciated. Results are the same when rendered with Netrender.
Last reply by svetlik, -
- 3 replies
- 654 views
I am still trying to find out exactly where the ease in and out command is on the path constraint, I tried to click on every sub category in the properties panel to no avail. I must be really blind, could someone lead me to it please?
Last reply by John Bigboote, -
- 1 follower
- 4 replies
- 654 views
So... I am making a fencing mask. I need for it to be transparent in the places where the mesh has holes in it. I am making a bird's egg model and then putting a cookie cut decal over it. Is that the way to go?
Last reply by c-wheeler, -
- 4 replies
- 654 views
When using the rotate tool, it rotates in steps of 5°, is the a key that can override this rotate snap angle? For I'm quite happy with the rotate snap and all, but there are situation I don't want it and I find it a bit to much trouble going in to the settings tab to turn it off.
Last reply by HomeSlice, -
- 3 replies
- 653 views
I followed the online tutorial for it's a pitch. I tried it with the skeleton as well as the knight and I have the same response (twice with both character's). When I set the frame 18 pose and use the slider to see the animation, both feet end up in the air between frame one and thirteen. It looks like the charter is hurdling. Its appears that it didn't regester the foot placement in frame ten. I can go back an replace the foot but I have to do it on a number of frames establish foot contaqct on the ground. I am using v12q. I don't have the inverted knee problem others have discussed. I did set the balance and balance riged to 0 per the tutorial. Any ideas??
Last reply by mtpeak2, -
- 1 follower
- 2 replies
- 653 views
What is the best way to add beveled edges to a model after it has been created? Thanks Steve
Last reply by mcpSteveS, -
- 3 replies
- 653 views
Exercise #6 is going to be a large learning curve for me because not every step is spelled out (which is good) and I'm taking some liberties by adding my own touches to it. The oportunities for learning started when I couldn't figure out how to save the project w/ the model with out A:M squawking that it could not save the model back to the CD. Got that question answered and banged head 1st into the next issue. I knew there had to be a way to add a keyframe for a single bone with out keyframing everything on that frame. Every time I have tried to learn this software I always get jammed up about those buttons at the bottom left of the screen. (Forgive me when I use th…
Last reply by TeresaNord, -
- 4 replies
- 653 views
i need help . please . i'd like to create an "anime . " that'd be nice . thankyouverymuch . -matcha .
Last reply by holaachelsea, -
- 3 replies
- 653 views
Campaign for a less wild transit. tapir. also means idiot or a person who disrupts traffic.
Last reply by Vertexspline, -
- 1 follower
- 4 replies
- 652 views
THIS IS A MESSAGE FOR JASON SIMMONS WHO KINDLY ANSWERED MY CALL FOR HELP. I ASSUME I CAN DISCUSS MY PROBLEM VIA THIS MEDIA?
Last reply by Bruce Del Porte, -
- 1 follower
- 4 replies
- 652 views
I posted a few days ago thati have been part of the forum for about 3 years know and that i never have seen where you vote for the image contest, only the results of the voting, in my post someone said check the new postes, for the voting, i still have not seen it, know i was just reading that the voting is almost over, where is it I dont want to vote because i have entered a image but i would like to check on the compitision, befor its decided by whoever decides
Last reply by Caroline, -
Video Codecs
by greg- 1 follower
- 6 replies
- 652 views
Hi there, I've been trying to get a video clip converted from WMV to AVI so that I can bring it into A:M. I've tried Movie Maker, which I understand from another thread here that it probably won't work, Ulead Video Studio and Virtual Dub. Working with the A:M support people they suggested I might try a more standard codec than the ones used, Virtual Dub uses Microsoft DIB and the Ulead codec was not obtained by AVICODEC. Does anyone know of a rendering package which will create an AVI movie which A:M can bring in? Or, can someone tell me how to change the CODEC on the packages I am using? I can't seem to find a place to change the COODEC to one of the ones sugge…
Last reply by greg, -
- 5 replies
- 652 views
I need to change the background in the choreography so I can chroma key. How do I do this?
Last reply by NancyGormezano, -
- 1 reply
- 651 views
sometimes i would like to render amovie in the shaded mode, because it doen't need to be that detailed, i am just trying to get an idea across and don't need hair or fire, but it has the pink camera frame in it, is there a why to do it to get rid of the frame
Last reply by Noel, -
- 1 follower
- 4 replies
- 651 views
Hi I'm trying to add any text to a simple choreography. Is there an easy way to do this in animation master? I have not found it at all...I would like a simple opening text saying the movie title.
Last reply by Jeffnewc, -
- 5 replies
- 650 views
For the life of me I've not come up with how to make a spring that compresses between the sole and the heal. Has anyone been confronted with this idea?
Last reply by robcat2075, -
- 5 replies
- 650 views
In the customize window, all the selections (tool bars, etc) remain until changed except for the scheme. If I want to change it to something else (I quite like the Bordeaux) I have to do it every time I open a project. Is this the way it is designed?
Last reply by bubba, -
- 4 replies
- 649 views
Hello all, I'm fairly new to AM and am trying to work through the examples from Animation Master A Complete Guide (2006 edition). In chapter six starting around page 250/251 it starts taking about character rigging and goes through an example referencing the Captain character. Looking on the CD I have found several model files which could be of the captain, but none of them seem to load, I get an error that reads: [/i]Invalid Model File D:/pathToModel/Captain_v19.mdl So I am obviously having trouble with the example since I can't put bones in a model I can't load. Hs anyone else had this problem? Was using AM v 12.0n+ on Windows XP. Tia, -- kammer
Last reply by T-Dogg, -
- 1 follower
- 4 replies
- 649 views
As I've been working with this program I noticed my files starting to grow. Does anyone care to share their organization method for working with Animation Master? I notice that if I move a file the program seems like the program looses the decals. I'm trying to get a good system now, so I won't suffer in the future. Thanks, Andy
Last reply by bighop, -
- 1 follower
- 4 replies
- 649 views
Hi folks, I'm trying to install A:M 15.0c on my Intel MacBook running Mac OS X 10.5.3. I have the yearly subscription version. After install, when I try to open one of the tutorial projects, say, the flag tutorial, I get a message about 'Missing image IO plugin for 'BetsyRoss.bmp'. I checked the Image IO plugins folder preference and it looks okay, with the exception that the capitalization of the path was off. The path that was set ended in 'ImageIOs'. The path on install was 'ImageIOS'. So I corrected the path and restarted A:M and then I was getting 'Cannot load 'TGA.iio' or something like that. This is very odd behavior. This is a fresh install of Mac OS …
Last reply by bighop, -
- 1 follower
- 5 replies
- 649 views
Hi all I have some mocap data in bvh format. I have already imported a sample bvh file into Animation master (version 2005), but when I try to export it I get 1 frame as an output with "Shortcut to ground" as a root of the hierarchy. All I am trying to do is to examine the format that Animation Master exports bvh files. Any ideas what is wrong? Export from animation master HIERARCHY ROOT Shortcut_to_Ground { OFFSET 0 0 0 CHANNELS 0 End Site { OFFSET 0 0 984.252 } } MOTION Frames: 1 Frame Time: 0.0333333 Imported BVh looks like this HIERARCHY ROOT Shortcut_to_reporter { OFFSET 0 0 0 CHANNELS 0 End Site …
Last reply by giannis, -
- 3 replies
- 649 views
When i try to put it in shaded mode, a black box appeares around the prison.
Last reply by machineork, -
- 3 replies
- 649 views
I cannot detect any difference between " toon with falloff" and "toon with multiple lights" tested in a chor with the default chor lights and some toonmodels. So what is the difference supposed to look like?
Last reply by robcat2075, -
- 9 replies
- 649 views
I have the camera constrained to a path. But when it reaches the door I would like to have the camera follow the door as it opens. Then return to the paths direction after the door has opened so it can continue down the path. I have tried something’s but it ether did not work or it screwed up the hole scene. By sending the camera to 0,0,0 at the start of the scene.
Last reply by mtpeak2, -
- 2 replies
- 648 views
"white triangle to the left of pedal under groups" on project workspace. The little toggle switch is missing. It seems that I remember in choreography and action the switch is there. For some reason I don't have it. I notice that in the online tutorial as soon as the instructor starts, it's there. How do I get it back? Thanks
Last reply by Douglas, -
- 4 replies
- 648 views
I'm trying to create some 2D props with my scene. I have a pic of a tree with an alpha saved as a 32 bit TGA. I would like to apply this to either a plane or box and have just the pic of the tree visible. I've tried the decal feature but this still shows the geometery of the box it is stamped on. How to I set the transperancy so that only the tree is visible? While I'm at it, is there some place to get a detailed reference on the functions in AM? The manual that came with the software isn't very informative beyond it's tutorials.
Last reply by vealti, -
- 4 replies
- 648 views
I'm working on this very abstracted female model. I'm beveling all the edges. The problem I'm having is that, due to the beveling, I've got some spline "rings" that are very close to each other, and they're creating subtle bands in the surface of the model. In the attached image, you see an example right where the left leg joins the torso. Is there anything I can do to avoid this? I am aiming to animate with this character. I guess I could get rid of it if I peaked everything, but then I don't think I'd be able to smoothly curve things when animating (right?).
Last reply by TempleTiger, -
- 4 replies
- 648 views
well i need to rebuild a landscape and was woundering if there where any pointers
Last reply by photoman, -
- 5 replies
- 648 views
This is my first try at making a character and I'm making his head and was wondering if I'm going about this the right way. What I'm trying to do is build different sections of the face and then i was thinking of hooking it all together with just points and smoothing it out. So yeah, if someone could take a look at this and tell me if I'm going about this the right way I would greatly appreciate some pointers and input. Skier__s_Body.mdl
Last reply by Alex55, -
- 1 reply
- 647 views
I am looking for a tutorial on ice, but I was not able to find anything. Would it be the same thing as glass? If so, would you point toward some good resources: tutorials and available materials. Also, on a different topic. How do you constrain a bone so that it rotates in only one direction? Such as the knee bone on the Hash model "Eddie". Thanks.
Last reply by fybs, -
- 4 replies
- 647 views
All I can find in the Custom keyboard commands that closely relates to moving to the center is "Snap to manipulator grid" I have done a search for the word "Center" and "Snap" both on the html List and visualy and cannot find this option. Please, is there a "Snap to Center" option that allows a selected object to center at X 0 degrees Y 0 degrees and Z 0 degrees?
Last reply by Fuchur, -
- 1 follower
- 5 replies
- 647 views
I thought these resources were no longer online... but here they are: For those still looking for some great A:M models you really should check this out. (Some random links from the old Extra CD resources site (Volume 1)) http://www.hash.com/amtutes/X_Vol001/Menu/html/Cartoon.htm http://www.hash.com/amtutes/X_Vol001/Menu/html/Anubis2.htm http://www.hash.com/amtutes/X_Vol001/Menu/...cifiFantasy.htm http://www.hash.com/amtutes/X_Vol001/Menu/html/Household.htm Thanks to Martin for still maintaining these files via the Hash Inc site after all these years. Its greatly appreciated. *Important* you must find and click on the name of the resource to the…
Last reply by NancyGormezano, -
- 9 replies
- 647 views
Hi - I have a dentist client that wants an animation of the process of Veneers being put on. I need to illustrate a dental drill shaving down the tooth a bit. I am guessing a "blobbies" particle material or something? I would love any suggestions or samples of something someone might have done similiar to the effect I am trying to achieve. I have delt w/ smoke and fire before, but not w/ blobbies. Thanks for any help, Eric
Last reply by flashawd, -
- 1 follower
- 9 replies
- 647 views
I think I am going to have to set up smartskin for my penguin, because for some of the more extreme positions of the joints, the model starts to look like absolute trash the way the skin pinches. Anyone have any tips for working with smart skin?
Last reply by zandoriastudios, -
- 1 follower
- 3 replies
- 646 views
Ok, everyone, I have tried the help files and searching the online forum, but can't locate this one. I have used the Preston set quite successfully, but now want to try the higher set. I set up the aa and the ar, but when typing in a dope sheet, "How are you", the "are" is translated using the Preston set instead. Can someone help me with this?
Last reply by zandoriastudios, -
- 3 replies
- 646 views
Yep, it's time to update my OSx version ... been cutting my teeth off 10.5/11.0 ... what exactly do I need to do, who do I need to contact? My USB dongle will need to be updated also. Any and all help appreciated. TIA!
Last reply by vf124, -
- 3 replies
- 646 views
When I start A:M, the MS Agent Wizard's hat pops up in my system try. It doesn't seem to do anything other than just sit there in the tray. I was just wondering what's the point of that? Thanks again for your time and I apologize if this is a stupid question.
Last reply by T-Dogg, -
- 6 replies
- 646 views
Building my own walk... I was able to do the excercise for TAO A:M with KK... even made him moon walk... But now, trying the excercise on a modified Thom.... I get this.. and I don't understand why. I refreshing myself with the TAO A:M excercise, and using it to reference the "how to" and getting this. Frames 0, 5, 10 and 15 are all okay... copy frame 0, paste mirrored in frame 20... Mod thom almost floating in mid air... and not mirrored from frame 0. Is it because I am past the Y axis "home"?
Last reply by oakchas, -
- 2 replies
- 646 views
I've read several posta about this topic and was wondering if it has ever been done. I know there's physics and such for simple objects but nothing to that of a ragdoll so far as from what I read. this was post from back in 2005. I currently have version 11.1H and was wondering if that or something later than that has it and if so how I could unleash it. Maybe if someone has an example project it may help me out. Thank you guys.
Last reply by johnl3d, -
- 3 replies
- 646 views
I’m having some issues with an “Ork” flag banner I’m creating. The banner is hanging from a “T” shaped pole similar to the following image. On top of the banner I will be modeling a skull with hair tied in a very long ponytail sticking out on top slightly backwards. But for now, it`s a sphere with one patch with a very dense amount of hair. The banner (or Cloth) I’ve under control, the pole is setup as deflector and the cloth will not pass through it. The hair on the other hand I don’t seem to be able to control From time to time, it will pass through the sphere or pole but most of the time it`s looking ok. But it’s piercing through the banner like it isn’…
Last reply by HomeSlice, -
- 5 replies
- 645 views
Hello - I want to copy/flip/attach part of an object to make all the sides exact, but I need to delete a portion of it before I do - when I select the cp and click on "delete" on the keyboard it deletes the cp's, but attached what is left to other cp's - is there a way to select and delete the faces so it just removes it all cleanly? - hopefully I explainded what I am trying to do - Thank you.
Last reply by rusty, -
- 1 follower
- 3 replies
- 645 views
Hi, I'm not sure if people are able to send the models they have made to other people. If you know can you please tell me? Thanks
Last reply by Rodney,