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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 2 replies
- 641 views
is there a way to detach a bone in a rig, I attached my pelvis to thigh bone and need to detach. how do I do it,if possible?
Last reply by Stronghorn, -
speech
by washbucket- 7 replies
- 641 views
can i add two different wav files to kit cat with two different dope sheets so he can do say two sentence at differnet times is this possible. since I downloaded animation master 15 through a subscription there is no manual just you demo video's thanks.
Last reply by washbucket, -
- 9 replies
- 641 views
I am experimenting with encorporating different dressparts( and colors) into the same model by scaling them down in a pose and hiding them inside the body, so that I can switch from normal to superheroe just by moving the poseslider. Has anybody some expierience with this? Might this cause rendering artifacts for instance or other problems?
Last reply by steve392, -
- 1 reply
- 641 views
Hello All, I am new here. I just use Hash recently. Just to say Hi to all
Last reply by itsjustme, -
- 1 follower
- 6 replies
- 640 views
Ok, I just got A:M Monday, I installed and got ready to use it to start praticing and learning the ropes. The things I have noticed, KeeKat , in Choreography mode in the Choreography window looks like his right ankle is broken and bent to the side. But when I select model or skeletal mode in the Choreography window, KeeKat is fine. I have found a way to fix it with the IK, but is this a temporary or permanent fix? Also the same goes for Knight when using his premade actions. I used the normal walk cycle action for Knight in Choreography, and his legs walk with the knees going the other way. Is there someway I can get around this, or do I need to find a fix for t…
Last reply by Rodney, -
- 4 replies
- 640 views
Hi, i have a problem using the distortion mode, when i distort something and then i go back to modeling mode i can only select control points by clicking one by one, but then i cant un select them, why is that?
Last reply by chuchi_disturbed, -
- 2 replies
- 640 views
Hi all, I just wondered that in A:M there was a way to add titles and credits to my films as i am using Microsoft movie maker for them at the moment. Elliot
Last reply by AJS007, -
- 6 replies
- 640 views
I was asked by one of the council members at a local public school (Maryvale Public School). To come in and show some animation work done in a program that was easy to learn and use for kids starting off in the animation field. I was just wondering what coupon codes where available to me to purchase AM since the primary use wasn't for me but for students at this public school. I believe AM to be the best and easiest for me to show them since I'm comfortable using splines in other applications and I could adapt to AM quite easily. I will be using AM for myself as well, but the primary reason why be to show the kids what it's all about (It may even lead to m…
Last reply by phatso, -
- 3 replies
- 640 views
I'm trying to render an image and it says about half way thru "Error Loading 5918". Whats that?
Last reply by Fuchur, -
- 1 follower
- 7 replies
- 640 views
Hi! I'm taking a visual effects class where MAYA is used for examples. The teacher allows us to use any CG program we'd like and I like A:M MUCH more. For our projects, the instructor suggested that we make layered passes of any render (i.e. Specular Pass, Shadow Pass, Diffuse Pass) so that they can be adjusted separately in a program like After Effects without having to re-render the entire composite (Maya can do this). He says this is how the industry is moving. My question is: Can A:M render in separate passes, as described above? Specular pass, Diffuse pass, Shadow pass, Ambient pass, etc. Any help or links to tutorials would be appreciated. …
Last reply by zandoriastudios, -
dice modeling
by max- 3 replies
- 640 views
helow, Hahsers, i need some help, i modeling a dice (picture attached) how i can crate this shape? thanks to all!
Last reply by max, -
- 3 replies
- 640 views
Hi all, I finished my second generic human type male. He has no toes, face or fingers. Still refreshing myself on AM modeling techiques. I'm going to concertrate on rigging basic model first. Is this model in an ok state to rig? . I could have done a better job from the neck area out the shoulders. Rigging experts throw in your comments...
Last reply by digman, -
- 1 follower
- 5 replies
- 639 views
Hey, I know I've read about this somewhere in here but I can't find it. Am I better off rendering each part of a project separately then compositing it in AE or AM? For example, if it is a small video (under a minute) is this worth the trouble? For example, Jeff Lew's "Killer Bean" (the party) was each shot created in the Chor, or layered and composited together. Thanks, Andy
Last reply by bighop, -
- 3 replies
- 639 views
I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
Last reply by Rodney, -
- 5 replies
- 639 views
Is there a way to know the direction of a spline? And to change it? Because it seems there is an impact on the decal : What is the logic about the choice of the spline where that cut the cylindrical decal? The direction of a spline has an effect on the render?
Last reply by robcat2075, -
- 5 replies
- 638 views
I've had good success using a Klieg light with a rotoscope on it to fake being an overhead projector. However, I need to switch to another image during the choreography. I've put multiple rotoscopes on the light, but only the first one turns up. I've changed the order of the rotoscopes. Again, just the first. I've changed the transparencies of the rotoscopes. Still nothing. I've tried changing the "on top" setting. Again, no change. Stranger still, in the choreography, I get a group of blank oddities. They are attached. How do I make this work right? Is there another way to do this. I don't need to go as fancy as faking sliding an overhead sheet off the su…
Last reply by ArgleBargle, -
- 3 replies
- 638 views
Hello, I'm looking for a way to adjust a model via it's bone hierarchy, and then apply those changes back to the original model. In case that doesn't make sense, here's what I'm trying to do. I'm exporting models (via amxtex) for use in a role playing game. One particular model needs to be of a dead body. The body doesn't need to be animated, so I don't need to export an animation, but I do need to move the limbs around to suit the position I want. I also want to add some other static scenary objects to the model before exporting. Thanks, Scott
Last reply by C-grid, -
- 8 replies
- 638 views
Hi, I'm currently working on an animated story based on a Hindu myth, and one of the characters is a deity named Yama. To be consistent with how Yama's traditionally portrayed in religious art, I added a second set of arms to his body, and a corresponding set of arm bones to each consisting of a Bicep, Lower Arm, and Hand. Here's the problem... When I try to animate the second set of arms, they flop all over the place. The original arms (I'm used the standard AM skeleton) move steadily, that is, they only hinge in one direction, and when I move one bone the rest move realistically with it. What exactly are the settings used to make them move like that, so I can…
Last reply by phatso, -
- 4 replies
- 638 views
Is there a kind of template for material combinations and settings already laid out anywhere? x+x+x+X= glass, or chrome ... ect.. or do you play with the setting until you get what yoou want....Thanks for answering in advance.
Last reply by johnl3d, -
- 2 replies
- 638 views
I was wondering if anyone new of a site that has famous peoples faces from the left or right view. I am working through the structure of man dvd lessons and want to practice this view before going on. Thanks Steve
Last reply by Stronghorn, -
- 5 replies
- 638 views
Hi all, I want to create a simple action to place on a treadmill model so that the treads rotate around. Unfortunately, the treads are not perfectly round so using muscle mode and rotation isn't going to work. Any ideas for me? Thanks, Mike
Last reply by nimblepix, -
- 1 follower
- 6 replies
- 638 views
Hi, folks. I bought a copy of Animation:Master but it seems like I might be having a display conflict. I've tried it on two computers now and had the same issue on both. The second one was a pretty new MacBook with MacBook 2.26 GHz Intel Core 2 Duo, 4 GB RAM, Nvidia GForce 9400M (256MB VRAM); the first attempt was a Mac Mini with 2GB RAM. In both cases there were significant display issues, most notably the text on the icons was unreadable--black text with a heavily pixellated black background caused by artifacts. (Screencap is attached.) I realize neither of these computers is really meant for intensive graphics work, but I haven't found any specs as to mi…
Last reply by jimd, -
- 4 replies
- 638 views
I followed the instructions - and this is what happens. I think this may be happening because there IS NO master0.lic file - because I deleted it. I checked. I am using version 16.rc1. How long is my code good for?
Last reply by bubba, -
- 2 replies
- 638 views
Hi. I need to use V 15 for something and can't remember how to transfer license to it, then back to 16. Could someone please tell me how. Thanks Much
Last reply by Douglas Ferrin, -
- 2 replies
- 637 views
I was wondering how you change the line colors in the Decal View because I have a white background(for now) and I can't see the lines. Also how does the UV Mapper work? I mean I can just take the UV Coordinate picture and put it into an outside image. How does it track that? It doesn't make sense to me.
Last reply by teh1ghool, -
- 1 reply
- 637 views
i have some characters that need bones i want to use them in movie 1st chara is a monster 2th a ninja 3th the man under mask 4th old guy 5th old werewolf i will post pictures of them so that u can see if you can handle it and then i will post the models I hope you guys can help me its very important btw this is what i need pose sliders at eyes hands mouth the model has to be able to move smooth and fight like a martial artist
Last reply by stinkyu111, -
- 1 follower
- 4 replies
- 637 views
Help! Just got A:M at Wondercon today and will be running it primarily on a laptop that does not have an internal CD drive, so prefer to not carry it around just for this program. Is there a legit/legal way to bypass the requirement for the CD? I travel a lot and really need to keep things light and small on trips. Maybe putting a copy of the files onto a 1GB USB drive??? I have no problem signing some form or other agreement to state I will not copy or pirate the software, I just need to be able to run it on my laptop "sans" CD. Thanks! The Shooter
Last reply by Dhar, -
- 7 replies
- 637 views
Hi again, I need help making simple shapes e.g a box. At the moment i have to use the pre made ones. Someone please help me. I make a simple box shape by extruding but only a few sides are shaded the rest are see though. How can i go about this?
Last reply by elliotclem1, -
- 1 follower
- 0 replies
- 636 views
Hi I just can't get through the manuals - it's not my best way of learning, and the software I have doesn't really match what's in the manual - and i want to do stuff not covered in the manual. The best way for me to learn is to spend time with an expert. If there's an Animation Master Master in the UK, ideally within the Thames Valley, that would be prepared to help with questions and take me through what i want to do and answer the questions I have, I'd really really really appreciate it. Please email me neil@fairbrother.net Thanks and best regards Neil
Last reply by Neil Fairbrother, -
- 1 follower
- 4 replies
- 636 views
When i make something, and i pess low quallity shading it looks for the most part fine and when i make it high quality it looks terible and theres all these andom lines that i didn't make. why is that and how do i prevent it from happening if you know? Pictures:
Last reply by Ganthofer, -
- 11 replies
- 636 views
I have AM version 12.0w and I did the particles tutorial to create fire. When I look at the realtime preview it looks great, but once I render anything the emitter can be seen. I attached a picture to show what I'm talking about. I searched the forums and did a lot tinkering trying to fix this problem, but I'm really lost on how to fix this. The book blatantly states that emitters should be transparent, but that isn't the case here. Any ideas?
Last reply by ronjeno, -
- 1 follower
- 8 replies
- 636 views
I tried making it but it is to hard and i do better with videos i check the hash website no video so does anyone know were one is.
Last reply by Caroline, -
- 1 follower
- 2 replies
- 636 views
I'm curious, whenever I try to take half of a face and use the copy/flip/attach function, the copied object will always go on the y-axis. Is there a way to copy/flip/attach the face to the x-axis? Thanks. J.W.
Last reply by pixelplucker, -
- 3 replies
- 636 views
I need a good tutorial from begining to end on how to construct a head and I will want to use decal as well. can anyone help me with this?
Last reply by rodney sirratt, -
- 1 follower
- 6 replies
- 635 views
Okay, I noticed that when you go to render the animation, you can choose from different resolutions... I wanted a kind of 'list' I guess from worst (as in, lowest quality) to best (as in, highest quality) resolutions. If there is one already here, could someone please give me a link? If it's not already here, could someone write it down? I'd appreciate it.
Last reply by zandoriastudios, -
- 3 replies
- 635 views
Ok, so I have decided that rather than try and tackle brand new material when I'm exhausted at the end of the day, I'm going to try to finish things I'm a bit more proficient at, like modeling projects I've been working on. I only need to do a few more parts for my treasure chest, and it will be done. One of those things is a clasp for the padlock to go through. I'm trying to make a U-shaped piece of metal, and have drawn out my path and the cross-section for the path. When I do the extrude along a path operation, though, I get a strange twist in the object. I don't see any kind of twist settings in the plugin, so I'm not sure what I'm doing wrong. …
Last reply by Roger, -
- 3 replies
- 634 views
Following along with the book Excercise 5 Take A Walk, I've been unable to fix the slipping occuring. I've adjusted the stride length, shortening both points, lengthening both points, lengthening one point while shortening the other, nothing seems to really work. How do you adjust the stride length to get rid of slipping?
Last reply by sbk, -
- 3 replies
- 634 views
Okay... I downloaded V 12.0 T of A:M and the Help installer for same. I have attempted several times to use the help installer.... and it connects to the Hash site, I think, and begins to DL the files... A couple of times it "failed to connect to server" or some similar error msg. So, I downloaded the Zip of the Help file HTML. I unzipped this to the help folder in the Hash directory (that was probably the wrong thing to do). Then later, I tried again to use the help installer... It seemed as though it was working... said it had about 174 minutes left.... (and I'm on DSL, shouldn't that be faster?). Then all of a sudden (about 3 minutes later)…
Last reply by oakchas, -
- 5 replies
- 634 views
I had originally built a Star Wars AT-AT in Anim8or and would like to bring it into Animation Master. I have tried exporting it to a .3ds model and them importing it, but it did not translate very well. The other option I have is to re-create it in A:M. Since the majority of the AT-AT is made up of straight lines, is it possible to have A:M default to Peak instead of Smooth when drawing the splines? Here are some pictures of the model created in Anim8or. [attachmentid=20224] [attachmentid=20223] Thanks in advance... Al
Last reply by Rodney, -
- 5 replies
- 634 views
I am using v.12 I am attempting to render my video in layers, and I have a box in the foreground I am rendering individually as a series of TGA images. I have applied the Blur post effect to it. I have turned on the "apply camera's post effects to rendering" in the camera's buffer. My box is rendering blurred, but the edges are coming out hard when I import the TGA. Can someone please tell me what I am doing wrong?
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 633 views
Hi all; I have been going through the tutorial, and I have not been able to set the poses at the required frames, 0, 5, 10 ,15, etc. I am certain I must be missing something (Simple) and yet even after following along with the video, I get the same results. I set the pose as required for frame 0, then I type in frame 5, re-pose the rabbit, and then type in frame 10. When I go to loop the frames, nothing happens, the counter counts (as it should), but the rabbit does not cycle. (This is in the action window). If anyone can shed some light on this it would be wonderful. Thanks!!
Last reply by Redwings, -
does anyone know how to make a character that you made yourself blink?
Last reply by Fuchur, -
- 3 replies
- 633 views
While I was having problems getting back into the modelling groove for my Batmobile project, I decided to take a little break and work through some of the tutorials in Animation Master: A Complete Guide by David Rogers. I modelled the flour sack and attempted to animate a walk (hop?) cycle. [attachmentid=18185] What do you Animation Masters think? Any pointers would be greatly appreciated.
Last reply by T-Dogg, -
- 9 replies
- 633 views
I'm trying to chage the 'Dump Truck' that comes with A:M, but everytime I try to Save or Close Out, I get an error message that says the model is either being used by someone else [there's nobody else in the house] or that it's a Read-Only file. Is there a way around this?
Last reply by KenH, -
- 1 follower
- 3 replies
- 633 views
Ran into a problem right away trying to bounce the ball. When I right click in the transform Y scale box, as discussed in the tutorial, X and Z disappear so I can't copy it into the formula. If I type 1/Z I get a syntax error.
Last reply by JohnnyB, -
- 1 follower
- 5 replies
- 633 views
is there a tutorial to show how to model a cartoon eye like bugs bunny, i look every were cant find what i am loking for thank you very much in advance
Last reply by pitbull, -
- 11 replies
- 633 views
OK heres the deal i try and import a .obj fils i made using an extraction program , it gets to the point where it says imported X where X is the polygons and points and such , then the whole thing freezes any thoughts
Last reply by StormedFX, -
- 1 follower
- 6 replies
- 632 views
hi all, i am using v 13 of AM. can somebody please explain how to make search light.
Last reply by petokosun, -
- 5 replies
- 632 views
I have been trying to import a dxf file from AutoCad. Non of them seem to work..Is there a trick to it or do I need an older dxf format or plug-in?
Last reply by DJBREIT, -
- 7 replies
- 632 views
I made a building for a friends live action short. The time has come o composit it into the footage, someone else is doing this in After Effects but, needs me to supply a suitable render to work on. I am using v13 ( although I have V14 I have yet to install it). how do I render a file for compositing were I can put the shadows on a seperate Alpha channel or is this not possible ? regards simon
Last reply by Simon Edmondson,