Jump to content
Hash, Inc. - Animation:Master

JohnnyB

Craftsman/Mentor
  • Posts

    121
  • Joined

  • Last visited

Previous Fields

  • Interests
    Running, writing, videomaking.
  • Hardware Platform
    Windows
  • System Description
    Intel Pentium D950 Dual-core 3.4GHz, 4000MB Ram, ATI Radeon X800 XL 256MB DDR2-667 video, S/B Audigy 4 7.1 Sound, 500GB Hard drive, 1TB Video drive (Seagate Barracudas 7200.9).

Profile Information

  • Location
    Cape May, NJ

JohnnyB's Achievements

Apprentice

Apprentice (3/10)

0

Reputation

  1. This doesn't help you right now, but when you get back home, take a Sharpie and write the serial number on your AM disk. I can't count the number of times that simple act saved my bacon in the past. Got it!
  2. OK. That's right. It is stamped inside my user manual. I'm working in Florida right now and my user manual is in Cape May. I guess I'll have to wait until I get back home. Good to hear from you again Rodney. John
  3. I've experienced a system crash, and AM needs my serial number to re-activate, which I can't seem to find. Help. John Bailey
  4. Aha! OK. I'm using the nulls for the feet and body to move the model. So, if I want to turn it around I have to use those same bones. Got it. Ken- See above. I didn't use the model bone to move the model. Learned a lot from you two guys. Got it. Thank you!
  5. The default bone model. I'm not as concerned about the crashing as about getting the bone to stay with the model.
  6. I'm using the walking ball model from the uberABC bootcamp forum. I ran the ball off the screen from left to right. Then I tried to turn him around and found that his/her main shortcut bone had been left behind. It doesn't move with the physical ball. The ball rotates around the bone as its center in a wide arc, then the program crashes. Anybody know what's going on? And how to fix it.
  7. Thank you Mike! I think I can work from here. JohnnyB
  8. I'm a boot (see johnnyb's bootcamp). I'm working on making a pixar lamp hop and Rob pointed out that the lamp's center of gravity is somewhere between the light and the base (see his comments below). He provided an excellent tutorial of the problem (see my bootcamp's last page). "It wouldn't be too hard to "translate to" constrain a null to both the light and the base. Set the enforcements to 50/50 or 60/40 or whatever and it would float at an appropriate midpoint. Not that you would be keyframing that null; it would just be a visual guide of where your c.o.g. was at any moment. That pixar-style lamp is probably one of the few characters that that could be rigged on. Most have shapes too complex to find the c.o.g. so easily. Hmmm...." I'm not sure that I even know what a null is nor how to set a 50/50 or 60/40 enforcement. Clueless! So Rob suggested that it would be a good topic for the rigging forum. Am I in the right place? Can someone point me to a thread on that subject or explain the terms? Thank you! Johnnyb
  9. Ooops! Is it possible to move my stuff over there? Or, should I just leave it and start a new thread?
  10. I gave up on the math and did it on a calculator. Entered scaling manually. Comments? [attachmentid=20725] JohnnyB Bouncing_In_Place.mov
  11. Ran into a problem right away trying to bounce the ball. When I right click in the transform Y scale box, as discussed in the tutorial, X and Z disappear so I can't copy it into the formula. If I type 1/Z I get a syntax error.
  12. Chat room bell was on All fixed now. I've stopped getting the script error, so not to worry. Thanks for the quick responses. Johnnyb
  13. When I open A:M, I get a message that says, "Error running scripts on this page. Do you want to continue running scripts on this page?" Then, while I'm working, I keep getting an annoying ding-a-ling chime. Over and over. What's happening here Johnnyb
  14. Is it off in the Render to File panel? Are you using the default "Animation" codec? Don't. What are you watching them in? I was watching them inside A:M right after the rendering. I just checked the finished product with Quicktime and the sky is blue
×
×
  • Create New...