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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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My name is Hayden Mitchell and I live in Spokane Washington. I currently am a Senior University High. I am required to do a Senior project and after seeing someone learn the program two years ago, I became very interested. I am hoping to be able to make a few short videos by May 08' Any help I can get would be greatly appreciated
Last reply by the_black_mage, -
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Hello everyone! Lately I was looking around the hash pictures to see how astounding these modelers can make such 3D images look so real. (See pictures below for examples) I know how the lighting works as to making a room illuminated but how do the artists make things look soft and realistic? I really am not sure how to do it but do the artists use a certian surface texture to catch the light or do they simply soften the light up to make it bounce? Anybody know the answer or can show me some tutorials around that can help me on this topic? This is so cool
Last reply by TRN, -
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- 717 views
i wonted to ask if there is a part of this website where you can download peoples stuff for free or for a little cheddar is there?
Last reply by higginsdj, -
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I set up a character (Eddie) to look like he is swimming under water by kicking his feet. I have three frames setup so that his feet look like they would be constantly moving. Eddie lives in a workd that is about 12 seconds long. The three keys I made for his feet kicking is about 24 frames long. Any suggestions to sorta "copy and Paste" the 3 keyframes to the animation line for the full 12 seconds? I'm only on TAOA:M lesson 6 and don't remember coming across this. Thanks all. SMC
Last reply by El-manchego, -
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- 717 views
Hey everyone! Long time no visit. I was starting to toy around with A:M again, and I wanted to make my own character this time, but had a question: I wanted to make the general shape of my character first, and then gradually add detail to it. Is there an easy way to say, "add spline down shape, between the two existing splines running in this direction"? That'd be really great.
Last reply by John Bigboote, -
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ok so i was able to add a single phenom to the word guns... but when i go to add another A:M closes down why can i not add another??
Last reply by itsjustme, -
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hey anybody got a soccer ball model with a nice decal on it that they could give me?
Last reply by Alex55, -
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okay, i finished the exercise, but when testing the model on how it moves, everything worked great with the exception of lower right leg that seems to have control points not assign to the right leg since it basically doesnt move with the rest of the leg. i attached an image of what i am talking about.....it seems to me that all the control points are assign.... i am thinking of doing the draw lasso and just assign the control points all over again, though still they seem to be all assign already...please help.
Last reply by robcat2075, -
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Dose anyone know if there is a way to make a water mark on AM? if so plez let me know by emailing me
Last reply by Stuntmunky90, -
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I have A:M 2006 and have been updating with all the patches. My question, is A:M 2007 UPGRADE needed or are the patches being put out going to basically make it (the A:M 2006 version) into the 2007? Or do I need to buy the upgrade? Thanks. Steven
Last reply by KenH, -
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After making manipulations with a model (rotate, scale etc.) in choreography in a zero frame, how can I null values in order them to become new default values? Thank you all!
Last reply by Fuchur, -
how would i go about making a glass triangular prism that refracts a light that is pointed at it?
Last reply by Stuart Rogers, -
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- 715 views
Hi! Well, that is, I remember to have read that it was possibble, but now that I can't get it in no way I'm not totally sure yet... But... anyway it should be possible, isn't? I mean, to click over that little four arrows icon at the left of a pose in the "User Properties" of a Model and can arrange it or put it from one folder to another, but the case is really I can't do neither of two things, look it... ...and cause of this the poses remains every time in the same order that it was created and if I put a pose inside a certain pose folder, that I can, then I can't undo or variate it anymore, so... it'll remain inside the folder forever? Hmmm, strange... a…
Last reply by cribbidaj, -
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What's up with this? http://homepage.mac.com/somniac/.Pictures/s02swerve.mov
Last reply by danf, -
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Hi, I don't know if there is a faster way to get help - other than calling Hash. Hopefully I'll get it here pretty quickly. I must have pressed a button, but i don't know what it was. My intent was to just press / to select all connected CPs, but somehow, several (not all) groups of CPs got selected and I can't seem to get them deselected. Any suggestions would be appreciated. (restarting software now). Thanks, Tommy
Last reply by Gerry, -
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So I build my fist model, but when I render a lot patches don't render right. I found the solution and I had to flip normals on the patch that didn't render right. Any quick way to get all patches to be flipped in an outward direction so the render correctly?
Last reply by NancyGormezano, -
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I've noticed when I am trying to move part of a model by using the arrow keys, instead of being able to nudge that part in whatever direction I want it to go, I end up cycling through different parts of the model? I'm not sure why this happens, I hit the "N" key first to go into Translate mode, and then try hitting the down arrow to move the part down, but instead of the part moving, I end up cycling to another part of the model. It is starting to drive me loopy, since I'm not sure what I am doing wrong.
Last reply by Gerry, -
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- 713 views
Hi, please help me! I need this project: If someone has this project, please send it to my email office@boomradio.net, or upload it here. Please!!! Please!!! Please!!! Please!!!Please!!!Please!!!Please!!!Please!!!Please!!!Please!!!Please!!! Thanks! Igor from Serbia!
Last reply by the_black_mage, -
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i want to make my tripod walk over a hill but i when i use magnet mode to make a hill it wont work it just makes this tiny square around the CP and it wont do anything any help with this?
Last reply by itsjustme, -
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Hi new today with hash animation master and will it install? will it certain exazerbations in four worded modes. I would really appreciate why a G5 Powermac micro processor 2ghz Pc can not run Animation master 11.1 on an O.S OSX 10.4.8...What Am I doing wrong?
Last reply by Bruce Del Porte, -
- 1 follower
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In any endeavor we seek feedback. We look at things from a variety of angles. We poke and prod at ideas. We test new theories. We plan for success. We hope for feedback. And when we get no feedback... that's feedback! Discovery is at the heart of the learning process. Feedback helps us discover what works. As an artist, animator or storyteller recognize how feedback is essential to success. Look for opportities to provide feedback and encourage others in their endeavors. You'll be glad you did. Best, Rodney
Last reply by higginsdj, -
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I am trying to add some simple models to a photo using the photo as a layer. How do I adjust the image so that lighting will not affect it?
Last reply by NancyGormezano, -
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- 712 views
Ok i need help making a bone and making a dog move, when i say make a dog move, i need to make the model dalmation move somehow
Last reply by heyvern, -
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I've been experimenting with the bouncing ball, and I've just finished texture mapping my soccer ball (previously using a mono-toned ball), officially entering the realm where the object's rotation actually matters. The problem I hit pretty quickly is that if a ball rolls let's say just 45 degrees before being lifted, in order to simply raise it, instead of holding 2 and dragging it, I have to alternate between two directions, or enter a perfect side view- and the latter only works if the ball has a pretty direct trajectory, and makes it hard to line up with my rotoscope. There has to be an easier way- to rotate the ball, while keeping the translation angles po…
Last reply by danf, -
- 1 follower
- 1 reply
- 712 views
I was surfing through the forums and read a post that mentioned the buddy system. I understand the concept but how does this work at AM? Is it via the chat room,My Friends or the TAO forum? Is there a sign up list or does it just evolve on the TAO forum? Thanks ref
Last reply by Rodney, -
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Ello I have recently taken it upon myself to get back into the animation business and so once again i am in need of help. having taken a 6 month hiatus from AM i find that my skills with sprites have essentially fallen apart. what I'm trying to do should be simple but it causing me no end in trouble. I'm trying to create for lack of a better word Elemental spheres. as an example an ice sphere would look frozen with frost clouds drifting of it and snow particles forming around it , while a fire sphere would be, well on fire. I know there are tutorials to help do this but i for what ever reason cant quite find them any help you could provide…
Last reply by Master chief, -
- 1 follower
- 4 replies
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When i make something, and i pess low quallity shading it looks for the most part fine and when i make it high quality it looks terible and theres all these andom lines that i didn't make. why is that and how do i prevent it from happening if you know? Pictures:
Last reply by Ganthofer, -
- 1 follower
- 5 replies
- 711 views
I'm getting good at modeling. Well, decent, anyway. Now I'm trying to set up rigs. I'm very young and naive in the way of animating my models. (These are my babies, and I'm trying to teach them to walk!). But I'm trying to get a grasp on it so I can become like many of the wizards who reside here. So, I'm learning to rig and I'm getting the concept. I think I can rig a character pretty well from all of the learning resources I've found here. But the part that is confusing me is the constraints. I "get" the concept and how to do it, but I have to set up an action in order to get that option. Is there a way to set up a constraint such that every time I import that cha…
Last reply by zandoriastudios, -
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Wanted to say hello to everyone! My name is Mark. I was on this forum very briefly in 2005 right before serious health issues arose, but never introduced myself. Now that health issues are under control, I'm looking forward to doing the tutorials. I'm running AM v12
Last reply by Steven547, -
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- 711 views
Hey i got version 13 for christmas then i got 14 from this website for dowloading it free, but when i looked into the libraby for version 14 nothing is there at all. also for the extra dvd, i dont get how to run it. it doesnt work on my computer or on a dvd player. any suggestions?
Last reply by TRN, -
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Hi, I want to model a couple of aircraft, I can get the plans as DWG files. What I am looking for is some software that can read these files and if push comes to shove I could then do screen capture to convert to jpg files - although it would be nice if the software could do it for me Any ideas anyone - says he hopefully Oliver
Last reply by LensOnLife, -
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- 711 views
so i finally got the phenoms added and we have tryed like 9 models and none of there mouths wil move ive looked at all the tutorials i reall really need help!!
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 711 views
I don't know who does the video lessons, it's a shame they aren't credited especially if the person who did them is part of the community. They are for the most part quite excellent. But has anyone else noticed how much his voice sounds like "Reverend Lovejoy" from the Simpsons? It makes me laugh sometimes when I should be paying attention. I'm up to lesson 9 now and I noticed that with the exception of the giraffe lesson all the forthcoming lessons are pretty short (in estimated time frame for completion). There are several under 30 minutes. I'm pretty psyched about that. The more I learn about this program the more I want to learn. It's like throwing…
Last reply by John Bigboote, -
- 3 replies
- 711 views
I tried to make a hand animation today but I was not able too use the fingers. I used the included model fo Eddie und switched the show hands off. After that the bones for all the fingers where shown but only one bone for each finger. How can I move every segment of the finger? I like to make an animation, where a hand sticks a plug into a socket. I have to move alle parts of the fingers to accomplish that.
Last reply by Rodney, -
- 1 follower
- 3 replies
- 710 views
I created a movie that I thought looked good in a 3 min Choreography window. After rendering it and watching it as a movie, 3 mins makes it look like it is in slow motion. Is there anyway to Fast Forward the movie for rendering? I want the same movie to take only 1 min and not 3 min. Hopefully I do not have to rebuild the entire movie again. I am using V11
Last reply by MMZ_TimeLord, -
- 13 replies
- 710 views
I searched tutorial section first before asking here. I am making a film and at the point where I am I need to switch to camera two from camera one in a single frame. any quick answer on how to do this? Thanks
Last reply by Rodney, -
- 1 follower
- 7 replies
- 710 views
It seemed like a simple thing to do. I needed a set of army men for a small bit in an upcoming project. I decided to cobble together a primary model using a couple of existing models off of the Extra's CD, make copies in different poses for 6 different army men I took parts of the costume from "Russian Batman" and put them on Dex. In order to keep the patch count down I deleted the parts of Dex's mesh that was now under clothes, but kept his "Rig". So far so good I assigned the new mesh to the bones. I began to make a pose but when I moved the right foot target null, everything moved the way it was supposed to, but there were a couple of CP's…
Last reply by Paul Forwood, -
- 6 replies
- 709 views
Hi, I am trying to create a usable walk cycle action using my own character rather than the rabbit, but the feet are slipping in the action? I've included a small frame-by-frame video below for reference. Walk.zip I tried searching the forum and found some excellent walk tutorials, but I haven't found a specific post where this issue is addressed. I wonder if anyone can point me in the right direction? Thanks
Last reply by robcat2075, -
anyone got a nice set of rotoscopes for a guys face they could hook me up with?
Last reply by Alex55, -
- 1 follower
- 2 replies
- 708 views
How do I go about adding an alpha channel to some animation, I need it to apply over some live action. Thanks,
Last reply by Chip, -
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- 708 views
i have some characters that need bones i want to use them in movie 1st chara is a monster 2th a ninja 3th the man under mask 4th old guy 5th old werewolf i will post pictures of them so that u can see if you can handle it and then i will post the models I hope you guys can help me its very important btw this is what i need pose sliders at eyes hands mouth the model has to be able to move smooth and fight like a martial artist
Last reply by stinkyu111, -
- 1 follower
- 5 replies
- 708 views
hi i am trying to model a female character and it is going ok but i have got a problem with a part of the model and not sure how to make i look better and smooth i have added a few attached some pics of the model and circled the area with the problem any help would be great thanks [attachmentid=22069] [attachmentid=22070] [attachmentid=22071]
Last reply by 3DArtZ, -
- 1 follower
- 2 replies
- 708 views
i need some help trying to make people, a fire breathing dragon, a car( one kind of like the warthog from halo), a tank, and some volcanic scenery
Last reply by BUDDHABUCK, -
- 5 replies
- 708 views
I'm starting to learn the Treez plugin to make my bonsai tree for my vase. I downloaded the Treez plugin into the hxt folder in my AM folder. How do I install it into AM?
Last reply by mtpeak2, -
- 2 replies
- 707 views
I have AM 11.1b and each time i render a video the video finnishes but when i try to go to the folder and view the file the computer says windows has experienced an error and needs to close. is there any type of patch or solution to this problem?
Last reply by gsellis, -
- 5 replies
- 707 views
Hi I was wondering if there was any better websites for images other then google. I want to make an Iron Man model but I can't find any front and side images of the body and head. Thanks
Last reply by Joe Gamblin, -
- 3 replies
- 707 views
Hello, I just drop to say hi and and encourage you to watch some ideas on how to start an animation. If you guys like animation, you will probably want to watch this movie. http://www.youtube.com/watch?v=GGdWs90J4Qg...feature=related Have Fun Animating!
Last reply by John Bigboote, -
- 4 replies
- 707 views
I am having trouble with hooks. I get them when I don't want them. Is this an option that can be turned off and on? Also, if I try to put a new CP and spline very close to an existing CP/spline, A:M makes the new spline an extension of the existing CP/spline instead of making a new one. Is there a setting that I can change to change this behavior? Thanks.
Last reply by bubba, -
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- 705 views
Hello, I've been creating actions for the figure I've created, and I am now practicing stringing them together in a choreography. Two problems I'm having: 1) I'd like to move to a frame, say frame 00:01:00 and have all action start there. When I move the frame counter to 00:01:00 and drag an action onto my character, however, the action starts at 00:00:00 and not the place that I'd like it to. 2) I've added an action to a choregoraphy and it ends at 00:01:00 I want the next action to begin at 00:01:10 with a blend in the intermittent frames. Again, when I set the frame counter to 00:01:10, and the last action ended at 00:01:00, the program ignores the ten f…
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 705 views
Heres a newbie question. I'm looking for a simple way to combine sequences of targa images into a single image in A:M. I realize I can create something manually but that is problematic especially when the variables change (say I need to combine 50 sequential images the next time, 20 the next... whatever). I thought maybe a subframe technique might work but I'm not sure exactly how to do that with images. Each image needs to be full strength... not blurred. The image sequence have characters/objects isolated by alpha channels. Each image in the sequence is unique. This must be really easy because I can't think of how to do it. Did I overlook some o…
Last reply by the_black_mage,