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Hash, Inc. - Animation:Master

Chip

*A:M User*
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  1. What shapes work best, to get the type of emitting you need. I've tried many shapes, each get a different emitting. egg, flat bull's eye, ball, cone, cube, etc. also is there a way to controll which part of the emitter shape does the emitting? Thanks, Chip
  2. This clip is from a whole movie. "Revelation 22:22" The sholder hit just knocks down the Zombie,he later get his head smashed in with a rock! The idea is that the Zombies are kinda dry from the neck down, But a head hit (is what takes them down) will have more of a wet splatter look. I was was playing around with the chunks. more movie info= www.revelation2222.com
  3. Here are some adjustments of the dust hit. [attachmentid=15477] Here is a hit with some chunks. [attachmentid=15478] ZombieDust2.mov ZombieShot1.mov
  4. I'm trying to get the effect of dust puffing out of the back of this Zombie! Comments welcome! [attachmentid=15463] ZombieDust.mov
  5. Thanks, That got me going in the right direction!
  6. How do I go about adding an alpha channel to some animation, I need it to apply over some live action. Thanks,
  7. Hello, I got my A:M software about a week ago, I've been fooling around with different things. But now I'm ready to get serious on learning how to use A:M. I'm trying to create some gun shot blood splatters for head & chest hit's for my film. (www.revelation2222.com) I found A:M at an FX show in Orlando and was hooked on the spot! I could post some clips for examples from Land & Dawn of the Dead, But I'm not sure if that would O.K. there only about 19 frames long. Thanks! This is were I'm at so far.[attachmentid=14729] Blood_Test_1.mov
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