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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 7 replies
- 967 views
Does anyone know what happened to the free models page does it still exist Also where are all the models kept on the ftp site.
Last reply by Rodney, -
- 1 follower
- 5 replies
- 967 views
Do we have any type of measuring tape feature in am aside from Guides and grids. In other programs you can draw a line between 2 points to measure, thats kind of what im looking for.
Last reply by robcat2075, -
- 1 follower
- 13 replies
- 966 views
Hi - I have no idea what I am doing, but the fire tutorial and a couple hours of playing around got me to the point of having the jet engine fire for my fan character I'm working on. It didn't come out half bad, but and suggestions to make it better would be more than welcome. http://www.flashanimationwebsitedesign.com...urningFan3.html My question is- I have a choreograph scene that I put my character in and also the object "smoke" which has the "fireMaterial" dropped on it. That is what I rendered 5 seconds of at the above link. I used the "smoke.mdl" and images for the sprites that goes along with the fire tutorial. The idea is to have the characte…
Last reply by flashawd, -
- 1 follower
- 22 replies
- 966 views
Ok i know this is going to sound like a compleatly dumb question but iv have some how managed to lose my manual , ok how do i take a image file say a jpeg of sand and import it into AM
Last reply by Rodney, -
- 4 replies
- 965 views
I would like to have 2 versions of A:M so I am considering buying a used version and paying the $99 for the upgrade. Is this an acceptable approach? As long as I have a valid serial #, is there any issues? I want to have a second machine that I can push my rendering over to while I am continuing to work on my main machine. Thanks.
Last reply by luckbat, -
- 8 replies
- 965 views
Hi! I would like to turn my A:M renders into photographic prints. I'm excited that A:M can render at any resolution (go patches!) so does anyone have any ideas as to what pixel size I should render to approximate a really good 35mm camera negative? I'd like to then take this "negative" and print it out at a photo shop. I'm thinking of prints that would be in the range of FEET as opposed to INCHES, so a 3ft by 5ft picture that you would hang on a gallery wall. Some of the size would have to come from a smaller negative being "blown up." I know that there is a "super 35mm" preset on the camera output options, but would this be good enough to blow up to big format …
Last reply by Laconic, -
- 7 replies
- 964 views
Hello! Hoping someone can help point me in the right direction here... I'm making a simple wall clock and would like to animate it so that it does one of those "time passes quickly" gags. I've set it up with a bone for the minute hand and a bone for the hour hand. They are independent of each other and when you rotate them (from the front view), you can change the time on the clock, so it basically works, but I would like to make it more automatic. I need to constrain them, so that the hands only rotate around the center pin on one plane and I would like to make it so that moving the minute hand would work like a real clock: making it so t…
Last reply by Helojammer, -
- 16 replies
- 964 views
i m using v13. i rigged a charater and when i turn ik arm ON the result is displayed below , how can i correct this.
Last reply by MJL, -
- 8 replies
- 964 views
I am working on a project of molecules and the figure is supposed to have a C in his forhead. I have made a decal with an alpha channel in photoshop and it looks fine with the progressive render but in final a lot of non desired spots comes up. What have I missed? Happy for any suggestions,
Last reply by Rob_T, -
- 7 replies
- 964 views
I'm just starting with Animation Master. Is it normal to have to fill in the register window every time I start up A:M? Also, why can't I permanently dismiss the Tip of the Day window by unchecking the Show Tips at Startup check box? The next time I start up A:M it's still there.
Last reply by Gerry, -
- 9 replies
- 963 views
i need help designing a hybrid cat lady can any one help me design her im trying to make everything from head to toe... please help
Last reply by Masna, -
- 8 replies
- 963 views
I am running an IMac 3.03 with 4Gb of RAM, using OSX 10.65 and 15J of AM. I am trying to finish off a project that has had a few difficulties but, I have a recurring problem which, if I was a less affable fellow, would have me screaming. This afternoon ( UK time ) I was rendering out some test QT files of Action files for the project. One file would render and I would select the next one. When I go to save file as, to change the name, the program freezes up and every time I click the mouse I get the fault sound. I can't even click CANCEL . The only way to get out of it is to Force Quit under OSX. Then reload. This happens each time I have rende…
Last reply by Simon Edmondson, -
- 1 follower
- 11 replies
- 962 views
does anyone know where people place models for free download for others? or is there none? because i'm planning to donate a model, not too fancy or anything, for people to download, i also want to see other people's models and download ones that look interesting
Last reply by Steven547, -
- 1 follower
- 8 replies
- 962 views
I can not figure out how to post my exercises to the forum.
Last reply by Rodney, -
- 7 replies
- 962 views
has anyone seen a hair problem in version 16? im getting a severe crash. total freeze up.
Last reply by sir fen the usa, -
- 1 follower
- 8 replies
- 961 views
I need to transfer a project from my desktop to my laptop and visa versa and I am having no success. I am running v 12 on both. I transfer the A:M CD between systems. I have tried doing a search and get a zillion possibilities, and don't have time to search all of them and I am sure this is being done all the time. Any help on this would be greatly appreciated. Many thanks in advance.
Last reply by KNBits, -
- 3 replies
- 960 views
Hey guys I em back know, still very new to this but got alot of time now i got my copy at comic-con san diego in 2006 i remember A.M. website you used to be able to post your TAoAM stuff and they would email a little gratz you completed this project or what ever, was just wondering if they still did that i also like to know if there is a place to download already made models for animating just somthing to mess with (aliens,lara croft,orcs,T-Rex) i did find 1 T-Rex but my version of A.M. wont open it
Last reply by Rodney, -
- 5 replies
- 959 views
I was watching the "Flower Power" tutorial, and noted that the leaves were intentionally not connected via splines to the stem. Rather, they were just positioned adjacent and bones were used to constrain the movement so the leaves would position appropriately. When and when not should you attach various parts of a model to each other by splines? Is there a general principle to use? What are the advantages and disadvantes of attaching vs free floating? -SB
Last reply by robcat2075, -
- 4 replies
- 959 views
Hi there, currently i am still on the demo on V.17. Since i am going on holiday on the 12.12. i will buy my regular Version when i come back in January, to make the licence last longer ;-) Right now i wanted to install the TSM 2, but its not showing up. My questions are: Is the TSM not working with the demo? And, is the TSM 2 working with the regular version of V17? Thanks for helping, best regards Heiner
Last reply by robcat2075, -
- 11 replies
- 958 views
does any body else use open GL as the graphics card with A:M? if so does your rotoscope work? in another forum i was told to use Direct X, but the version i had was old so i was told to update it to a newer version. i did, and when i went into A:M options and choose direct X; it gave me an error message. I still can't use my rotoscope which is VERY limiting to me. does anybody have any other suggestions? (the direct X i downloaded was Microsoft Direct X SDK March 2008) thank u Hisako
Last reply by Jeetman, -
- 1 follower
- 10 replies
- 957 views
Is it possible to have an object that is behind a transparent object not be affected by the color of the transparent object? I have a head and a space helmet: [attachmentid=16725] The green helmet is 50% transparent. The helmet and the face are simply flat grids. What I want to do is place the face behind the helmet so it looks like it's inside of it but I don't want the helmet's color to affect the color of the face. I want the original skin color to remain. As it is it looks like this: [attachmentid=16726] Does anyone know how to prevent a transparency's color from affecting a model that's behind it? There must be a simple way to do that. (I k…
Last reply by luckbat, -
- 11 replies
- 957 views
The grid that shows stride length in the action window has inexplicably moved off the ground and appeared elsewhere. What happened?
Last reply by HomeSlice, -
- 1 follower
- 13 replies
- 956 views
hiya please dont take this as a moan, I am new to animation master and am trying to get some answers to queries i have, I am used to lightwave. After purchasing animation master i have found some queries which i just cant find the answers to. I am in the uk, I hope some friendly americans can give me some advice. First of alli have a problem in that having done the tutorials on the website several functions seem to be different, on dragging a image onto an object, which is on the tutorial, I am asked if i want a rotoscope or layer, this doesent appear on the tutorial, in this it just moves across and you can move it around, is there any way i can give a cho…
Last reply by leptophis, -
- 1 follower
- 12 replies
- 956 views
i am trying to render a movie with one of my alien models, and it's about 2 minutes.... and the estimated render time is 200 hours O_O is it supposed to do this? if so, then..... well, i don't know what i'll do.
Last reply by heyvern, -
- 1 follower
- 1 reply
- 956 views
Is the Community pane working in v18n? I have changed my name and p/w, tried to login/join, but it keeps saying bad password.
Last reply by Rodney, -
- 1 follower
- 9 replies
- 955 views
Hi all I am having a problem in trying to get seamless decals to work in v13 and v14 on my computer, can someone confirm or assist in showing how its done. here are the steps I have taken without any success. 1 Made a patch surface 2 Import an image tba or jpg and applied to surface 3 In the image properties I applied 4x4 images and selected seamless 4 Quick rendered or full rendered resulted in seamless not working, leaving it in normal tiling effect. I might have a virus! Please help Oh I really love this program, thanks Mr Hash
Last reply by chopper, -
- 5 replies
- 955 views
Hi im just join Today and getting started on animation. im like seriously animation illiterate atm ,but i consider my self as a fast learner. If u can help a fellow member out feel free to post or add me thanks...
Last reply by TheSpleen, -
- 0 replies
- 954 views
Darrin Mossor has some really excellent tutorials on his website. There are several subject that I thought I would like to do a tutorial on but Darrin says it better than I ever could. Some of the information might seem a little outdated (most created in 2002) but they are must read tutorials. For instance: Layers Tutorial by Darrin Mossor Other tutorials can be found here: http://www.mossor.org/Desktop/index.html These tutorials include: - Writing with Sprites - The Duplicator Wizard -or- 5 minute instant DNA - Walking a Centipede Along a Path -or- Building Complex Animations from Simple Pieces - Footsteps in the Snow (using Animated Dis…
Last reply by Rodney, -
- 7 replies
- 954 views
Hi, I would like to make my character blush with an animated small decal on the cheeks. I have made a decal with transparency but I can not make it appear or fade away in an animated scene. I feel I am missing some vital facts here, sure it must be possible to do in some way? Ulrika
Last reply by Ullis, -
- 14 replies
- 953 views
Ok, I'm lost here. This is what I know. I'm using about 19 decals. If I add more, they won't show up in the final render. I can switch decals. So, in other words, I can delete a decal, and a different one in a different spot, it will still work. Here's the strange thing: when I use render lock mode, all the decals show up fine. So I can go past my "limit" and using render lock mode click the screen in choreography and all the decals appear just fine. I am going to try and post screen captures. Assuming I'm successful, here's what you'll be looking at. 1) the model un-rendered. 2). the model rendered using "render lock" mode. 3) the model rendered hitting the "rende…
Last reply by heyvern, -
- 1 follower
- 12 replies
- 953 views
I have some objects in my choreography. I select them and make them a named group. I try to pivot the group. The group pivots on the screen, but no keyframes are created. I put them in position 1 at point A on the timeline and position 2 at point B on the timeline. There are no keyframes in the timeline. When I preview the choreo there is no rotation. What am I missing?
Last reply by Jeetman, -
- 7 replies
- 952 views
i made a movie but it takes really long to render is there anyway to speed rendering up?
Last reply by LazyDude, -
- 8 replies
- 952 views
I have tried everything, but for some reason, my model's head looks fine in the modeling window, but when I render, it shows noticably fatter. This is the first time I have had a project do this. I have supplied an image to show the comparison. The image on the left is the rendered version, the image on the right is from the modeling window. Image renders fatter in the chor as well. Any suggestions?
Last reply by jmdsbussrv, -
- 8 replies
- 950 views
I have an issue.....am trying to rig my TV but am stuck..... I want: * to have each part [ eyes, body ] to move individually..but have the eyes attached and move where ever the body goes... * to have his eyes not effected when I scale or distort his body.... any ideas on how to go about this would be great..... [attachmentid=17231] thanks
Last reply by DarkLimit, -
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by AZ3- 1 reply
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I'd like to see only the forums I have posted in as an option. I'll bet there's a simple way to do it, but the older you get, you know.
Last reply by Rodney, -
Okay, I can make the piston cycle nicely once, and if the animation is looped, it does not hesitate at the top as I did not chor the last frame of the action. However, the engine needs to turn more that once. I have tried futzing with all the numbers. Cycle length, chor and crop... nothing seems to make the action cycle over a longer chor... right now, i'd settle for 3 seconds. with the action repeating about 2.5 times. then I would know I can go on. Here's a screen shot... what am I missing?
Last reply by oakchas, -
- 1 follower
- 9 replies
- 948 views
I have a simple design project that I would like to design it to scale. I would also like to output it to a file format that Autocad can read aswell so other people can see it in Autocad. Can this be done?
Last reply by phatso, -
- 9 replies
- 948 views
I was modeling a jacket and in the fever of splination I inadvertantly hit a key or combination of keys that turned my view from shaded to shaded wireframe with no CP"s. The wireframe is the same color as the model. To repeat in a redundant fashion: What did I do? How can I undo it? How can I do it again? Thanks.
Last reply by MJL, -
- 8 replies
- 947 views
I have been working on a complex model. I am "cleaning it up" removing some unessesary cps, and consolodiating patches. I have much of the model hidden. When I go to group and delete some patches, A:M closes abruptly. I was hoping to do a Copy-flip-attach. but If I can't delete some of these extraneous patches because of closing, I doubt I would be able to do the c-f-a for the same reason. this is in 11.1b... on a P4 3.4 GHz w 1 GB ram and a 200MB HDD. Should I report it, move to a later version of 11, or move to v12 s?
Last reply by oakchas, -
- 13 replies
- 947 views
i was wondering how to make it so that something can be completely invisible, yet you can see reflections and/or specularity on it clearly.... and i have no clue how to do it, can anyone help?
Last reply by robcat2075, -
- 13 replies
- 945 views
I'm working on a short film using AM and I'm interested to know how people organize their projects and chors. My short, like most, has a number of shots that need to be animated using a fairly consistent group of objects (characters, props, scenery, lights etc). I've started by making each shot a chor in one single project: if I was to have 12 shots, I would have 12 chors in that project. I am rethinking this since I've noticed that each chor seems to get stuffed into memory whether I'm working on it or not. So my question is, how do you take your scenes and shots and organize them into projects and chors? Thanks, Alan
Last reply by alano, -
- 3 replies
- 945 views
Sometimes when I'm animating, I'll have one bone not moving for a few seconds, then when I do move it for another frame, it's moving during the whole animation!!! Of course, I try to set it back in each frame where it's not supposed to move, and then everything starts wiggling like crazy because I'm not very precise. I've heard of weights for cp's...is there some kind of "weight" like that for bones that will keep it in place while I don't want it to move? Thanks for whatever help you can give me!
Last reply by robcat2075, -
- 10 replies
- 942 views
Well, although I love Expressions, it seems that always I try to take advantage of them something is going wrong, so I think the best thing I could do is treat to joint all my headaches in an only one theath, and... well, here in the first: In this case I wanted to resolve my pourpose by Relationships but for some reason it seems I can't add a Relationship to a Constrain value... So I'm treating to apply a simple Expresion from one value in a Constrained bone to another one in to another Constrained bone, I mean, one value is managed by another similar value, at first sight it seems nothing could be wrong, isn't? But as you can see here... ConstrainEaseValue_Exp…
Last reply by itsjustme, -
- 1 follower
- 10 replies
- 942 views
can someone tell me where to find the tutorial on particle, fire, and smoke? that was created by Shaun Freeman??
Last reply by HomeSlice, -
- 6 replies
- 942 views
I captured these pictures from " Hezarfen the movie " for study how to render like this with A:M. This is the linked. How to render like this? Is it a Toon Render with good painted Decal? Did they use Fog? (notice at far distance) Have AO in the scene or not? I tested Toon with multiple lights and Fog without decals and AO/off. It's not good enough. Please guide me how. This is my test and my setting. This is the project file. DogAndDude_Test.prj Thank you
Last reply by mouseman, -
- 6 replies
- 942 views
Just a quick question... I'm opening up the different models that come with A:M to sorta get a feel for how they're put together, and to marvel at how you can accomplish so much with so little using patches versus polys or even SubD surfaces. I am wondering, though, why is it that with some of the models (Kee Kat, the Rabbit and I think one other I was looking at), the eyes are sorta "sunken in" inside the characters' heads? I notice that when you bring them into Choreography, that's not the case. Only in the model view. Can someone explain why this is? Is there a specific reason for it?
Last reply by mouseman, -
- 3 replies
- 942 views
Seems I cannot render my scenes to anythign but 'Final' without getting a "Failed InitBoundRenderInfo" error! Any workaround? Cheers
Last reply by higginsdj, -
- 10 replies
- 941 views
OK...sorry if this has been brought up...(i'm sure it has, I just couldn't find it in the search), but what does everyone turn off on the computer to increase render time? (Virus programs, etc). There was a post talking about what to turn off, but I can't find it. Thanks.
Last reply by Ganthofer, -
- 12 replies
- 941 views
I'm working on a pass my PTB entry. I have Nigel in this pose. I've successfully stretched out the keyframe sequence to give me a two second pause, during which I want Nigel to hold the ball steady (camera"Aim At Constrained to Ball) while in the reflection we see Nigel lean forward for a closer look, then move back to his original position. How do I get His hand and the ball to freeze in position when the rest of the body moves? Thanks
Last reply by Rodney, -
- 1 follower
- 8 replies
- 940 views
Exercise 1 Completed
Last reply by FlyingMonkieBoy,