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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 8 replies
- 947 views
I have been working on a complex model. I am "cleaning it up" removing some unessesary cps, and consolodiating patches. I have much of the model hidden. When I go to group and delete some patches, A:M closes abruptly. I was hoping to do a Copy-flip-attach. but If I can't delete some of these extraneous patches because of closing, I doubt I would be able to do the c-f-a for the same reason. this is in 11.1b... on a P4 3.4 GHz w 1 GB ram and a 200MB HDD. Should I report it, move to a later version of 11, or move to v12 s?
Last reply by oakchas, -
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I got Boneless Thom to walk...thought Cheech would be easy. He's just Legs and Spine. But something has gone awry. Perhaps I missed a step. The Knees and Foot Targets don't want to stay with the mesh. Feet flip around backwards. This rig of Cheech has the Head, Hands and Arms deleted. IK Leg Setup is ON, IK Arms Setup is OFF, and, as in the tutorial: Steady=0, Balance=100 and Balance Rigid=30 [The Blue Arrows=Knees, the Red Arrows=Foot Targets] Hips/Pelvis and Spine bones have no problem. Where have I gone wrong?[attachmentid=14619]
Last reply by Stuart Rogers, -
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- 1.2k views
I'm making a porno, and i was wondering how can i make semen look realistic.
Last reply by ddustin, -
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- 915 views
Hello everyone! Allow me to introduce myself. Mundanely, my name is Marni. My ID on these boards is marefyre. I'm a married 30-something living in Florida. I went to Sheridan College for their Classical Animation course back in the early 90's, but left after 3 years and didn't go into the field, in fact, I'll admit I abandoned it. For years. Recent odd occurences have re-kindled my interest in animation, and in learning A:M I foresee finally being able to tell my short stories and create the demo reel I always wanted, but couldn't achieve in my academic years. I found A:M at MegaCon 2006 here in Orlando, and after seeing the prices for DAVE school and Ligh…
Last reply by Leo73, -
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- 937 views
Well, first off, I'm completely clueless when it comes to just about everything on animation master. I know very simple things, such as the mirror button... which is the only way i know of to make my work 3-D. One of my problems. Question #1: How can you make images that arent the same all the way around-- I ask this stupid question because when you use mirror say you drew half a square, it turns it into a cylinder shaped figure. I know if you mess around with it, you could get it back to say, a cube shape, but I'm sure theres some easier way. Question #2: This may be normal, or not able to be changed, but when i go into shaded mode, my picture is not smooth…
Last reply by Kelley, -
- 1 follower
- 8 replies
- 853 views
I wanted to interact some 3D animation with an image, to make an interesting DVD menu. I'm a new user, and found that decals seemed to be my best option. So, while using "snap to grid" I modelled a perfect box, and applied my decal on it. It looked perfect. Until I rendered it. Then there was distortion. The distortion is mainly visible in the upper left quadrant, and may be present only there. And it is _very_ visible. Once in a hundred tries I did not see the distortion, but I didn't do anything different at that lucky shot. I'm even beginning to doubt that it even happened... Is it a bug, or is it me? I'm using A:M v8.5 with Windows XP pro on a pretty po…
Last reply by Aleta, -
- 1 follower
- 8 replies
- 940 views
Exercise 1 Completed
Last reply by FlyingMonkieBoy, -
- 8 replies
- 810 views
my movies are to big how do i make them less then 2 meg?
Last reply by LazyDude, -
- 1 follower
- 8 replies
- 1k views
it's just a thought.I'm making a movie of my own, and I have run out of relatives to do the voices, I was wondering if any one else has the same problem, I wonder if any of the hash animators would like to use there voices for others movies project , kinda like a bank exchange, the animator could send there script through email and the recording could be sent on a attached email, just a thought. Katt
Last reply by Karl, -
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- 910 views
I'm attempting to create a simple prop for a friend's use in Poser, in this case a Falcata sword (really nasty weapon back in the day, I'd like to get one, heh). The problem is, when I get to the edge portion, the edge itself going up and down the length of the blade is curved, but on the sides of the blade, it's relatively straight. The problem I'm finding is when I engage the angle tool on the spline on the side to keep it straight, the spline going down the length of the cutting edge also is angled, which makes the cutting edge look blocky. How do I make it so that only the splines I want to be at hard angles remain at hard angles and the splines I wan…
Last reply by kthardin, -
- 1 follower
- 8 replies
- 762 views
Please can anyone help me?I am trying to model a bunker that would give me a trench effect,ie showing the top half of a character from a straight on view.But when the camera goes above the character i would like to see into they're trench.I have attached some screenshots of a simple model but when i put the model halfway down the ground the hole is filled by the ground.(hhhheeeeellllppppp). [attachmentid=17133][attachmentid=17134]
Last reply by youngman, -
- 8 replies
- 950 views
I have an issue.....am trying to rig my TV but am stuck..... I want: * to have each part [ eyes, body ] to move individually..but have the eyes attached and move where ever the body goes... * to have his eyes not effected when I scale or distort his body.... any ideas on how to go about this would be great..... [attachmentid=17231] thanks
Last reply by DarkLimit, -
- 1 follower
- 8 replies
- 910 views
were do you get newton physics i have v12
Last reply by Vong, -
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Hello all, Been a while since I have posted (went back to college). Now that I am almost finished and I was Spammed to upgrade to V13 (and I will), My old computer crashed about a week or so ago (crappy performance since I bought it 2 years ago) so I have one to just get by for college work (word processing, etc). When I order a new computer, what specs are best for AM now. I would prefer to either get a Mac that will boot also to windows but I don't know if I want to spend that much money. Feel free to change my mind because I would like to Final Cut Studio. (now you know why I am hesitant to get a mac...i already have the adobe products) OK, so providing…
Last reply by SirSpectre, -
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- 885 views
I'm following the Take a Walk tutorial in the manuel using a model I made. I made the first 4 keyframes, and now I want to use them to make the other 4 key frames using the paste mirrored command, but everytime I use it the the frame number I want to paste mirror the keyframe in, nothing happens. I never had this issue using the rabbit model, so is my model at fault?
Last reply by KenH, -
- 8 replies
- 1.2k views
is there some sort of function that welds verticies that are near each other?
Last reply by eptigo, -
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- 891 views
im working on this character model, and i was just wondering how could i improove it, or make better ones in the future. does anyone have any suggestions???? http://emar0.angeltowns.com/misc/female_rotationdivx.avi
Last reply by jon, -
- 1 follower
- 8 replies
- 1k views
Hi Hashers, I'm back after an extended absence from AM and animating. I'm trying to get back into the swing of things having recently bought AM 2006, V13.0. Partly what brings me back is I am proposing an animation course at the community college I teach at. The other part is I like animation and want to get back to it. A couple of things I'm trying to find out about are what non-linear editors people like to use, and does anyone have suggestions for classroom assignments for my students? I'm on a Mac and I used to use Adobe Premier to edit my rendered files but they don't make a Mac version of that anymore so what do people like to use? I did a sear…
Last reply by nimblepix, -
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- 952 views
I have tried everything, but for some reason, my model's head looks fine in the modeling window, but when I render, it shows noticably fatter. This is the first time I have had a project do this. I have supplied an image to show the comparison. The image on the left is the rendered version, the image on the right is from the modeling window. Image renders fatter in the chor as well. Any suggestions?
Last reply by jmdsbussrv, -
- 1 follower
- 8 replies
- 1.1k views
I have a lobster i modeled and then used the 2001 skeleton so that i could use the walk cycle and all the stuff from the acion libraries. Ok when i bring him into the choreography window the problems are 1 his claws are funky they are scrinchec and twisted. I used the theumb for the short part of the claw so that i could make the thumb move. 2 his legs are backwards 3 he walks on his toes. His feet will not sit flat when he walks thanks for your help!
Last reply by itsjustme, -
I down loaded the "fat guy" model, but it won't open in my program. Does a model have to be imported?
Last reply by johnl3d, -
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- 913 views
I built this model in AM and i got to version 30 of the model (i like to work in versions incase something goes horribly wrong) anyways, whenever i try to activate the shaded view on the model the program freezes up on me im not really sure what to do
Last reply by eptigo, -
- 8 replies
- 882 views
I'm trying to use A:M on a laptop that does not have an optical drive built in, is there anyway that I can make an image of the cd and store it on the drive so that I can start A:M? Or am I just out of luck? Thanks Brian
Last reply by arkaos, -
- 1 follower
- 8 replies
- 981 views
OK I will include screenshots and my project file. Basically this is what happens I wanted to test a simple animation to practice my skills with and it uses all the default stuff that comes wit A:M and what I was trying to do was have the knight model walk along a path using the walk(exausted) action and then at the end of the path yawn using the yawn action at the end of the path but it keeps puting the yawn ino the cnstrain to path and I dont know why. Meaning the last part o him moving along the path he is yawning... here is the screenshots and project file so you can understand more. Just open the project file and play the animation then seek all the wa…
Last reply by Kaijin, -
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- 747 views
This may seem obvious but I want to post my screen shots so I can communicate the problem I am having. How do I do this? Lori Hiatt
Last reply by Lori Hiatt, -
- 1 follower
- 8 replies
- 893 views
Can characters and settings/backdrops be drawn/designed/created in A:M from scratch or is it necessary to create them in another package and then import them into A:M? I ask this because on the Hash, Inc website, mention is made of Photoshop and I wondered if characters, etc, have to be created in this first and then imported into A:M. Thanks
Last reply by Drusen, -
- 1 follower
- 8 replies
- 798 views
I'm going to be a new user of A:M in the next month just wondering if my computer will run A:M It has a Dual 2 core Processor, Two hard drives with 500gb each, and 2gb memory i did see that earlier version seemed to have trouble running with the dual core processor but will it work better with the recent version of A:M? thanx chris
Last reply by khickman, -
- 8 replies
- 703 views
Is it possible ot make monthly payments on A:M? I'm going to have enough to buy it in a couple of weeks but I don't want to wait that long to order it. I relize this is silly cause A:M is only $300 compared to things like maya which go up to 7k. However I am a student and cannot afford somthing like that. (plus A:M looks way cooler) So, to sum it all up, is there a monthly payment plan with or without interest? /me blushes
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 830 views
Hello, I just stated to setup the bones in my model and am unable to return back into Model mode. It's grayed out. What a loser? Anyways, some help would be greatly appreciated. Thanks! Frank www.frankfreeman.net freemf@ci.loveland.co.us
Last reply by the_black_mage, -
- 8 replies
- 861 views
I have a model with two user properties (pose sliders): "Twist left" and "Twist right". Sometimes I'd like the two properties two change exactly the same way for awhile. So in my chor I used keyframes in the timeline to define the "Twist left" property the way I wanted and then I selected all those keyframes with the mouse in the timeline. I right-clicked on the bounding box and chose "copy". Then I went to the timeline for the "Twist right" property and right-clicked on the timeline and chose "paste". Nothing happened. I tried the same thing but using the "Edit" button at the top of the screen and chose "copy keyframe" and then "paste keyframe". That pastes just t…
Last reply by RoyBU, -
- 1 follower
- 8 replies
- 843 views
i just downloaded A:M and the files i was working on and everything's working great, somewhat. when i'm in model mode and i have the bone mode shaded and wireframe, everything's wrong. when the bones flash, the CPs don't flash, they just look like black dots, even though i try to do color matching with the bones to help myself out, i'm still having a very hard time( because some of the bones have the same colors! and i can't make them all different colors!) and when i'm in action mode, if i move,rotate or even rotate the camera view of the bone, all of the bones turn into a solid black color, and are no longer transparent, and if there is a bone in front of that cert…
Last reply by yoda64, -
- 1 follower
- 8 replies
- 855 views
Hi! I dont know if this is the right forum to post in. I'm curently modeling a model of a character in A:M and it's beginnig to become a large mesh (loads of splines, cps etc...) The more i model the lower fps i get and this slows down the program, so i was hoping that someone can help me. Do i ned more ram? Or a better video card? My laptop has 512mb of ram with a 64mb video/3d card, is it possible to get better speed or fps if i'd upgrade to 1Gig of ram? Or do i have to have a better video card? Elias
Last reply by Muff, -
- 1 follower
- 8 replies
- 1.1k views
I've learned that i need to upgrade to an ATI RADEON graphics card, rather than an NVIDIA graphics card. which RADEON card do you recomend? and do RADEON cards work ok in a computer having an intel VIIV DUAL CORE PROCESSER E6400?
Last reply by DarkLimit, -
- 8 replies
- 822 views
Is A:M good for game modeling/animation?
Last reply by Paul Forwood, -
- 1 follower
- 8 replies
- 961 views
I need to transfer a project from my desktop to my laptop and visa versa and I am having no success. I am running v 12 on both. I transfer the A:M CD between systems. I have tried doing a search and get a zillion possibilities, and don't have time to search all of them and I am sure this is being done all the time. Any help on this would be greatly appreciated. Many thanks in advance.
Last reply by KNBits, -
- 1 follower
- 8 replies
- 688 views
Hi all, I am thinking about buying AM. Love what I see so far. I have been using POSER and from the looks of things AM is much faster and better at everything. Hand down! I am most interested in taking client's faces and sticking them in Caricature 3D commericals. Here is an example. http://www.horsepowerads.com/ In Poser there is a feature that allows you to take a front photo and side photo and the program will map them into a new face for your model. Is there a feature like that in AM? Thanks for the help! GREAT forum too! -TV
Last reply by caltim, -
- 8 replies
- 714 views
Hi everyone, I'm new here and to animation master. (and I'm using the most recent version in case anyone needs to know) I'm making an animated text logo and modeling the text after a design created by another person in adobe illustrator. So here's the deal: the font used in the logo is Minion Pro. I have this font on my computer and thought I would save some time by just using the font wizard to model the letters. The only problem is the font doesn't appear as an option under the wizard. I have nearly every other font, but not minion and I also noticed it doesn't show myriad even though I have it too. Can anyone help me out with this? Thanks!
Last reply by Rodney, -
- 8 replies
- 738 views
I have a decal applied to the floor. And it repeats over and over abot 20x20. My problem is when it renders it realy starts to blur as you get closer to the camera. I thought i read something about antiailising. Is this what I need? If so where are its controls? Please someone help. I'm at work working on this right now. Help before the next hour or so is crucial. Thanks for yalls help.
Last reply by clonewar12345, -
- 1 follower
- 8 replies
- 940 views
Hey so i was trying out the sweeper plugin that comes with animation master and i cant get it to work. There is a drop down list for crossections but mine stays blank. I looked at the tutorials on the sweeper website and i follow the directions percicely (i think) Is there some hidden setting or a secret code i have to know? I named the crosection the right way but it dosnt display. If anyone here uses sweeper could you please help me with this? Thanks
Last reply by clonewar12345, -
- 1 follower
- 8 replies
- 753 views
Hi - can anyone tell me a quick and easy way to make a perfect circle for an eyeball - also can someone point me in the direction of some eye images I can use as decals or tell me if you have any tricks to making them. - Thanks again for all your help.
Last reply by the_black_mage, -
- 1 follower
- 8 replies
- 742 views
Thank you for looking. I'm just about ready to purchase for first time. Can I import an image, weather it be a digital camera image, paint program image, etc.... and use this to either "trace" or use as a guideline for making my image in AM? Again and thank you. Just a suggestion, a "Pre Sales" forum may be useful. Tom
Last reply by dwdmguy, -
- 8 replies
- 705 views
Hi, When I output an animation to either AVI or MOV format, and then bring it into a video editing program such as Sony's Vegas Movie Studio or Windows Movie maker, the video file (the animation I brought in) shows these really annoying lines. Take a look at the sample I've provided here. Why does it do this and how can I make A:M render a movie that does not show these lines? I've used both Multipass and no-multipass, tried VGA format, Super 35, and VistaVision. They all show the same problem. I am using A:M 2004 (V 11.0) if that makes a difference. Maybe the latest version of A:M would not do this? I don't mind purchasing it if it would fix the prob…
Last reply by TurboGorilla, -
- 8 replies
- 590 views
Hello - this is an issue I have had before - I put a character in a scene and use the Left and Right foot Targets to make her walk forward - this leaves the Main bone back in the original spot, so it doesn't move with it - it seems to get left behind when you have a character move. That can then screw up other things when animating the char. When animating are you supposed to move this bone with it? - it makes the whole character move though - that is where I am confused. Thank you - Eric
Last reply by flashawd, -
- 8 replies
- 631 views
Hi, I'm currently working on an animated story based on a Hindu myth, and one of the characters is a deity named Yama. To be consistent with how Yama's traditionally portrayed in religious art, I added a second set of arms to his body, and a corresponding set of arm bones to each consisting of a Bicep, Lower Arm, and Hand. Here's the problem... When I try to animate the second set of arms, they flop all over the place. The original arms (I'm used the standard AM skeleton) move steadily, that is, they only hinge in one direction, and when I move one bone the rest move realistically with it. What exactly are the settings used to make them move like that, so I can…
Last reply by phatso, -
- 1 follower
- 8 replies
- 651 views
I need help with a choreography. I get tired of always moving the one camera around, then I heard that you can put in more than one cameras. Just one problem, I can't get the other cameras views to fit onto one scene! If anybody out there knows how to control more than one camera, there's a 14 year old kid who needs your knowledge!! Thanks! Rooky Animator
Last reply by Kelley, -
- 8 replies
- 795 views
Sorry to those who may know the obvious answer because I am not sure how to go about searching for this certain question. So I will try to ask as best I can. I notice on some of the rendering in the W.I.P the background is a whitish color while the model comes out in a light gray look that looks very real. How do I go about setting it up so my preview renders look the same way?
Last reply by Rodney, -
- 1 follower
- 8 replies
- 613 views
Hello again, I'm making progress with A:M but of course now I get to the hard part adding a voice. I have a choreography where at the end I want to have a character, Eddie for the time being, say a sentence. I've watched the "Can you say that" tutorials and I think I'm doing things correctly. I've created a new action in my choreography for Eddie, imported my WAV file, created the dope sheet and moved the words so that it synchs up. I've saved the action and then put it into the choreography where it is supposed to go on the timeline. However, Eddie's lips don't move. The audio file plays but no lip movement. Earlier in the choreography I did make Eddie smile …
Last reply by greg, -
- 2 followers
- 8 replies
- 1.1k views
It's probably something really stupid that everyone knows how to fix but me, of course, I'd really appreciate any help. I've attached a file to show my issue, see the little black things on the side of my mode? I want them gone, makes rendering fuzz, how do I fix it? Thanks in advance for any help. untitled.bmp
Last reply by phatso, -
- 1 follower
- 8 replies
- 796 views
Hi everyone. I'm trying to model this very basic shape, whatever it is, and I somehow made a 3-point patch, I've no idea how, but I need to do it again, I checked on boards and in TAOM but there's no mention of 3-point patches. All I got is "a patch must be composed of at least 3 points, but no more than 4." If I draw a simple 3-point spline, it won't make a patch when I change to Shaded mode, but this one does, I copied the three splines and pasted them a little farther in my image to show what I mean. Another thing I noticed about that is that the copied version seems to be, very clearly, fatter than the original. The shape wasn't altered in any way. I th…
Last reply by robcat2075, -
- 8 replies
- 679 views
I have been on and off the video tutorials for the last 6 months, part of it being my problem to get AM to work. I followed video tutorial http://www.hash.com/ftp/VM/EX13BackBone/ about three times, and found that while I build the model, AM would somehow swap LEFT and RIGHT bones (arms and legs) in the middle of session. After my second try, I realized even if the bones were swapped (reversed), if I saved the model and re-open it, the bones revert back to it's proper orientation. However, when I opened up ACTION mode for each of the three models I built, the LEFT and RIGHT ankle seemed to be stuck in the same motion (when I moved RIGHT foot, LEFT foot would simulta…
Last reply by robcat2075,