Work In Progress / Sweatbox
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
- 2 replies
- 390 views
Am trying to set stride length on the Wright Sprite. I can marquee the little yellow dot [it turns black in the center] but it won't move. I get the four-headed arrow cursor by touching it to the yellow dot, but it won't slide. Any thoughts?
Last reply by Kelley, -
- 2 replies
- 277 views
This needs a little tweaking with the blobbiness setting but almost looks okay blobt.mov blobt.zip v14
Last reply by Mr. Jaqe, -
- 2 replies
- 332 views
Spent hours on this model to see if sound was working while trying to lipsynch hello.mov Sorry just trying to get back in the groove
Last reply by johnl3d, -
- 2 replies
- 428 views
latest V14 fluid.mov fluid.zip --seems to be like blobs not sure if its any different
Last reply by johnl3d, -
- 2 replies
- 494 views
I am sure some of you guys like asian vinyl action figures and know about kidrobot.com. For the rest here is a link to some character designs most of which (especially the urban influenced stuff) gets me inspired when I am lazy.
Last reply by phatso, -
Jump
by jfirestine- 2 replies
- 538 views
Here is a basic jump. Any input is greatly appreciated. goober_jump2.mov
Last reply by goodguy20k, -
- 2 replies
- 577 views
i have seen some people create transformers in A:M, I'm trying to make some of my own transformer, bum I'm not sure what to do for the body and transformation. i have the heads finished, if any one wants to see them. cuboos shiftblade Kay
Last reply by the_black_mage, -
- 2 replies
- 337 views
Started experimenting with building landscapes, added a Ptero, and made a few dozen 20-sec. renders this weekend with the Ptero flying around. This morning [Monday] I'm trying to fine-tune things and the rotoscopes disappeared. I get a plain black background. Camera_02 had a strarfield roto. It too. is black. But, if I make a screen snapshot, the roto is there. I tried adding a new camera. It also will not see a roto in a movie render. I removed all the rotos and went with the default pale blue backgrounds. Screen shots see the blue, movies are black. I tried closing and re-starting A:M, then my computer. So far...nothing. Anyone have any thoughts on this? Mid-aftern…
Last reply by Kelley, -
- 2 replies
- 363 views
this is a picture of a robot dog in a movie about robots in their own world and own vilians me and my brother have been working on for a few days now. oops something hapened and it posted twice
Last reply by robcat2075, -
- 2 replies
- 402 views
this started as doodle in Photoshop Got two decals one on sphere and one as camera rotoscope
Last reply by johnl3d, -
- 2 replies
- 359 views
just testing hairball.mov hairball.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 596 views
Hello, We've (John "Hubukai" Hubickey and I) are still working on sets for our characters. The thought entered my mind that these characters should be good for any set we make for them, so I've been playing around with the old roto feature a little in A:M. I found that I don't really need to do it that way, since A:M puts out really nice alpha channels in the TGAs that can be used to copy your character from a blank scene and paste onto a photo directly, via Photoshop. The Idea was to use the rotoscope feature in A:M (right-click on the "shortcut to camera" in the PWS under the Choreography) to light and adjust the camera angle to fit the photo. Then take into photosho…
Last reply by DanCBradbury, -
- 2 replies
- 296 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
- 2 replies
- 410 views
Made a simple displacement map after looking at Matt's cityscape and got this idea Here's the quick results stamp.mov Project file v14 with decals bstamp15.zip
Last reply by johnl3d, -
- 2 replies
- 709 views
Beginner to modify, base model, free for any use or modifications. took like 3 days to do. I only ask that any reworks be handed out freely as I did with this model - just a suggestion. New Zip model below.
Last reply by Muff, -
- 2 replies
- 326 views
Just wondering can you put a working light on this electric cart Its all most done.
Last reply by robcat2075, -
- 2 replies
- 560 views
Some hints from the experts here please! I need to achieve a look similar to this picture. What would be the best way to come near. Painted textures? special shaders ( I heard I would need fresnellshader for this??) ? What kind of lighting? Post production? Any advises how to start experimenting? Thank you Jake
Last reply by apprentice, -
- 2 replies
- 397 views
Not a whole lot to say... just... here it is.
Last reply by Cross, -
Anyone out there in HASHland know how to get the Bloom effect in AM? Version 13 prefered. A tut would be sweet.
Last reply by Ilidrake, -
- 1 follower
- 2 replies
- 386 views
I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
Last reply by Shelton, -
- 2 replies
- 513 views
I am wanting to make a whole Medieval/Renaissance motif of stuff. Here's a cart I put together in about an hour last night. It's not complete, no textures or maps. And I need to add handles to the front. But I just wanted people's suggestions for details to add.
Last reply by LordPython, -
- 2 replies
- 337 views
Hello everyone, Im sorta new at animation but i thought id try the 11 second competition just for fun. Its a little slow going but heres what i have so far. Crits very welcome! blocking12.mov
Last reply by Dagooos, -
- 2 replies
- 495 views
Creating a moving image on a flipping book page. I know its possible to add a series of animated images files as a decal, which then becomes part of an animated sequence- but how do you start and end the moving picture sequence in the right place in the cho - short of bumping the decal up with static shots. So say the moving sequence is 3 secs long, but the whole sequence is 10 secs and you dont want it to start until 4 secs in. How would you all handle it? Chris
Last reply by JohnArtbox, -
- 2 replies
- 481 views
It is possible to import 3d models sold in websites like CONTENT PARADISE, RUNTIME DNA, TURBO SQUID, into AM? thank you! Benjamin
Last reply by ruscular, -
- 1 follower
- 2 replies
- 482 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 1 follower
- 2 replies
- 427 views
Now I tried to be Slick and do the same rutine one would do in Waving The Flag, but By the time I get to selecting [simulate], The program closes and gives me the Unhandled message. Can someone PLEASE HELP!
Last reply by Caroline, -
- 2 replies
- 488 views
i need some help figuring out what i need to do. i think it looks good but it could be much better. here is mine and the picture im using for reference.
Last reply by phatso, -
- 2 replies
- 617 views
hi, my name is mark and i am interested in working with some people to do an animation based on warhammer 40k. I have a good grasp of animation master and I think that if I can get a bunch of people together that like warhammer and are interested in this kind of project we could figure out the fine details. let me know if you are interested. markd
Last reply by higginsdj, -
- 2 replies
- 524 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
- 2 replies
- 293 views
injury.mov injury.zip Sorry thom
Last reply by John Bigboote, -
- 2 replies
- 660 views
Hi all, it's been a while since I've posted but in light of the new Sarah connor chronicles I decided to attempt a Terminater model. Heres some early stuff as I am still shaping him up. Crits and suggestions as well as reference pics are welcome.
Last reply by John Bigboote, -
- 2 replies
- 354 views
I'm working on a still, not an animation. I double checked, and there is no change over time in this still. All I am trying to do is render a semi realistic pine branch in a scene. Since I want to smooth the whole scene out, I'm initially using a 9x pass. The problem is the pine branch. There is obviously something going on that is causing this, I'm just not seeing what I'm doing wrong. Compare this to a TWO scene with a pine tree that has no blurring, but I bet it does have multipass? There is no motion blur or focal length change in the camera setting. Edit: After playing around with the hair material and not getting anywhere, I deleted it and created a…
Last reply by Eric2575, -
- 2 replies
- 330 views
have an idea for a character that would need dynamic constraints...first test using rough model of one section of character springy.mov
Last reply by johnl3d, -
ok 2 questions...... 1. what button do you press to get them 2. how do you use them
Last reply by Phil, -
- 1 follower
- 2 replies
- 364 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 2 replies
- 332 views
Put up a new posting on the new Blog. Just a simple right-to-left fly-by to see how an all-white airplae films against a background. http://kelleythennow.blogspot.com/
Last reply by Kelley, -
- 2 replies
- 314 views
played with a image I had ..altered the coloring in photshop then applied as a color, ambiance, and specular decal then with a pose changed the percentage of these factors then animated the change got this try.mov
Last reply by johnl3d, -
- 2 replies
- 566 views
this is my second bass and i have spent some time on this one its not done yet but there is alot of detail in it .
Last reply by Gerry, -
- 2 replies
- 422 views
pls could any one explain how i can animate darksim texture. thanks
Last reply by Sacman, -
- 2 replies
- 442 views
Just was wondering what some of your opinions were when it comes to the industry. I've seen two types of Demo reels. The type where there's a title card, the full project plays through and then repeats through other projects til done. Or a montage of clips with a music lay over of random projects segments. Which do you think is more professional? I see advantages for both. The P to P shows that you can be cohesive, that you can tell a full story visually while the montage can highlight your "money shots" and can show more of your work in the standard 3-4 min time span. I don't know. What do you guys think?
Last reply by robcat2075, -
- 2 replies
- 508 views
Anyone know where ican get some rotoscopes?
Last reply by PeterS, -
- 2 replies
- 393 views
This question is for Sebastian Pfeiffer, winner of image contest: What lighting setup did you use for your image of the cartoon characters? Or possibly, are the characters shading in a particular way? or was just diffuse, ambient and specular colors used? I ask, because, I'm liking the way the characters come across in your image. I'm trying to achieve a look very similiar to what yours displays, but perhaps with a bit more specular or highlighted areas on my characters. Thanks in advance for any information. To admins: I wasn't sure where to post this sort of question, so if it needs to be moved, I'll understand. Thx
Last reply by ernesttx, -
- 2 replies
- 533 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 2 replies
- 597 views
Well I have always liked airplanes. Military planes by far being my favorite. And growing up with my dad telling me stories about the F4 phantoms from Vietnam, I knew one day I would build one. Anyway here is an early screen shot of the model. I have about 3 hours into the project and I'm starting to see potential. Hope you guys enjoy.
Last reply by case, -
- 2 replies
- 503 views
This is a character i made when I was about 13. I never got to make him in 3d until now. I will keep tweaking him as well as adding some actions for him. Ill post as I get time to work on him.
Last reply by DarkLimit, -
- 2 replies
- 414 views
Hello - 2-3 weeks back I posted a pic I had a caricature artist draw at Universal Studios http://www.hash.com/forums/index.php?showtopic=33132 because I wanted to see how well it would work as a rotoscope for a character... using it worked out pretty good. This isn't really a "work in progress" but I would love some crits. I have created one other "human" as one of my early models and she didn't come out real great - her lip movement for talking was way off too, so I kind of set her way back in the animation, so you couldn't really tell - I need more "human" modeling practice which seems to be the hardest for me, so this is the new version of her. The lip syn…
Last reply by flashawd, -
- 1 follower
- 2 replies
- 384 views
FINALLY I started a new semi-time taking project rather than a bunch of one hour mini projects . Here are some sneek peeks of it: No particles and water (9 min @ 3000x1500) Particles on no reflections (Kill render time) Everything on(Raytraced took 1hour45min for this half of the image so I downcroped it to look nice) I've been working on it for about a day now. The grass is just a simple imageplane on a hair emitter same with the branches and leafs in the trees. The atmosphere is a skydome with global lighting at 50% and a sun with shadows at 50%. C&C welcome Photoman
Last reply by photoman, -
pls could any of you advance professionals teach me how to do exploding objects with A:M
Last reply by petokosun, -
- 1 follower
- 2 replies
- 476 views
It still needs some work on the textures ,seams especially
Last reply by steve392,