Work In Progress / Sweatbox
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A:M Stills (86,969 visits to this link)
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Works In Progress (WIP) (59,591 visits to this link)
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5,158 topics in this forum
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- 2 replies
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Hiya everybody. Here's a peek at my first A:M character. He's still *very* in-progress. This is just a copy-flip-attach of what I have, so far. Still needs decent eyes, body textures, possibly some fur, as well. What I'd really like to do, is shoot for the sort of look that "Father of the pride" has (if anyone has seen this new NBC show) But so far I havn't found any settings for the fur material that look right. I'm probably going to hold off rigging him until the new Setup Machine 2 comes out, since that should (theoretically) make the job easier. Making this guy has been an uphill battle, of not just coming to terms with the problems of spline …
Last reply by Flog, -
- 4 replies
- 535 views
well, the goal is, James t Kirk will single handly, defeat the Star Wars empire! video clips of the old star trek show and, animated space battles of tie fighters! a star destroyer then the death star! i finished the enterprise, now im working on the star destroyer. What do u think??
Last reply by Darkwing, -
- 2 replies
- 535 views
It is possible to import 3d models sold in websites like CONTENT PARADISE, RUNTIME DNA, TURBO SQUID, into AM? thank you! Benjamin
Last reply by ruscular, -
My son and I were out driving last weekend, and we saw an Audi R8. It is a very sporty looking little car and thought I would try modelling it. I have been so busy with renovations and work, I haven't had time for anything else, and thought this would be good to keep me from getting too rusty. It is coming up to year end at work, and things are going to be crazy until after tax time next year (I support the Payroll Department for the City of London). The other projects I had on the go, will have to wait until I can dedicate more time to them. Anyway, here is the start of the Audi R8. As always, C&C always welcome... Al
Last reply by John Bigboote, -
- 0 replies
- 534 views
I have no idea what brought on this doodle but as Live Answer Time was drawing to a close I found myself modeling barrels full of toxic waste. I surely don't recall chatting about toxic waste... But a lot of other stuff was covered.
Last reply by Rodney, -
- 0 replies
- 534 views
This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... …
Last reply by robcat2075, -
- 3 replies
- 533 views
Hey- Inspired by Joe Williamson's Hunter, I have been trying to get the Dynamic Constraints to work on some parts of my model. Hash has a nice simple tutorial in the online reference but the menu is different from the menu I get in my A:M v11.0o... (see attached illustration for clarity) I am trying to get the 'stiffness' control to work-Can anyone set me astraight on this? BTW- I would have posted this in the general A:M forum, but I see they do not allow attachments there.
Last reply by John Bigboote, -
- 6 replies
- 533 views
well this is my first model i've ever made. very simple, but tell me if there's anything to make it better. oh yea, how do you render .jpg or just img format? all i've got it to render in is movie format... and can you change the transparency settings and stuff on the materials included with the CD? anyways, here it is: vase.mov
Last reply by Aragorn23, -
- 4 replies
- 533 views
Well, anyone who has read any of the Elric books will recognize Stormbringer. Made, and rendered, a few years ago.
Last reply by Mr. Jaqe, -
- 5 replies
- 533 views
Another thread in the forums is asking for methods to reproduce the machined or brushed metal look. I had to have a go and unfortunately only produced this. Can you do better?
Last reply by Paul Forwood, -
- 1 follower
- 3 replies
- 533 views
Hello folk - I'm trying to put together a simple ball exercise. I've constrained my ball to a path, dropped on an action, rendered and ... ewww. It appears that each time my ball squashes and stretches it is fouling the render. Please see attached. Any idea what may be causing this? I've tried this in a couple of different chor's and same result. I'm using ver 10.5r. Thanks for any help. ..d Lesson1_Dtest.mov
Last reply by nixie, -
- 3 replies
- 533 views
While talking to a friend I put this together..a v13 doodle [attachmentid=15113] [attachmentid=15114] With a tagsequence and PS (plastuc wrap/glowingedges) even more fun [attachmentid=15115] reflect0.mov reflect.zip reflect0ps.mov
Last reply by oakchas, -
- 4 replies
- 533 views
Sorry I'm on vacation ..sort of this week...painting parts of the house and garage...in heat and humidity ...obviously warping my brain ftest.mov V14 project file beta 10 flaresinspace.zip
Last reply by johnl3d, -
- 4 replies
- 533 views
Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
Last reply by Heiner, -
- 4 replies
- 532 views
Hey people, this is a pic that I modeled and rendered mostly this morning and a little last night. Anywho, I did it to show as an example for a potential client that wants some "room" stuff done. Let me know what you think, thanks. Nat Iwata
Last reply by starwarsguy, -
- 3 replies
- 532 views
Greetings, Doubtless in over my head here, am looking for some pointers to get this project underway. I have modified the horse model from the 2004 CD to create this deer. I think I have the bones assigned properly, however the pics show an action that contains problem influences. I would like to "simply" bone this thing so I can manipulate the joints. I don't really care about smartskinning it at this time, but I assume that is where the problem lies. I have not checked other bones, there will probably be lots of this kind of thing. I need to be able to manipulate legs, neck, tail, ears without stray bits moving around, so.. where do I dig to uncov…
Last reply by JoshB, -
- 4 replies
- 532 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 4 replies
- 532 views
I was going to animate it but I'm falling asleep so here is the project as.zip v13s good night old john
Last reply by johnl3d, -
- 2 replies
- 531 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
WIP: Sword
by SLIDE- 1 follower
- 1 reply
- 531 views
Hi all ... This is my first project. So, this is the firs step ... What can you say? if pictures are not visibles: http://slide.h16.ru/img/swordsk.jpg http://slide.h16.ru/img/swordef.jpg http://slide.h16.ru/img/swordsa.jpg
Last reply by gazzamataz, -
this is vijay from singapore. im new to A:M. im trying to animate Eddie's model to speak my tamil language. i inserted the voice and created Dopesheet. when i try to add a custom phoneme it shows an error message and says "No poses available". plz help me how to solve this.
Last reply by ArgleBargle, -
- 3 replies
- 530 views
As I said before, I couldn't do and can't do lip sync with my teeth, but I can make some simple noises with them..here's a clip of them yawning... Note: Due to angelfire policies and privacies, you must right click, hit properties and copy the full address. Then you must paste the address in the address bar. Or What you can do is right click and push "Save target as..." Yawning clip
Last reply by jamagica, -
- 7 replies
- 530 views
Got on late so tried out an old idea to test v13alpha its a little fuzzy because if the compression [attachmentid=13213] warning strobing effect [attachmentid=13214] v13blob.mov blobtest.zip
Last reply by johnl3d, -
- 2 replies
- 530 views
My tall character walks fine when I slide the scrubber back and forth, but when I render [shaded] he simply slides along in the starting position. The little guy is fine. I have noticed that when I drop an Action on the tall guy and want, say, six cycles, they don't show as individual blocks in the PWS as do the cycles for the short guy. Is this pointing to the problem? MOTERCYCLE_TEST.zip
Last reply by Kelley, -
- 4 replies
- 529 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 1 follower
- 4 replies
- 529 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 2 replies
- 529 views
Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
Last reply by aduenez, -
- 4 replies
- 529 views
Had a mail in request did a quick example [attachmentid=14846] v12 [attachmentid=14847] Hope this steers you in the right direction ouch.mov ouch.zip
Last reply by oakchas, -
- 8 replies
- 528 views
I'm trying to set up a mast light with 3 different colored lights. I want to be able to turn the glow on for the desired color, red, amber and green. Not all at once. Any thoughts? Attached is an image. P.S. Mast lights are used in industrial equipment to indicate status. Red means fault. Amber means alert. Green means................ Everythings OK (you thought I was going to say go, didn't you). Thanks in advance for your help d
Last reply by ddustin, -
- 2 replies
- 528 views
Hey! Havent showed anything here in a while and I thought I would stir things up a bit. Here is a fun frame from the middle of my 'Pass the Ball' animation for Will Sutton's group movie Turned out nice...methinks!
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 527 views
I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
Last reply by KenH, -
- 1 follower
- 2 replies
- 527 views
It still needs some work on the textures ,seams especially
Last reply by steve392, -
- 1 follower
- 1 reply
- 527 views
Howdy all A.M.'s rendering of bump and normal maps is quite good. To all the newbies (I'm one too.) texturing in A.M. is fairly easy to learn once you understand decaling in A.M. sense. I use a combination of 3D painter and some 2d work. Also Shader Map Pro to produce the bump and normal maps from the texture map. I hope to make a texturing tutorial for newbies in the near future.
Last reply by bighop, -
- 3 replies
- 527 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
- 1 reply
- 526 views
Hello. I thought my entry in today's Animation Showdown (digitalrendering.com) turned out pretty well this time, so why not share it? The topic was: This was four hours of work from start to finish, and everything, including rendering, was done in AM for Mac OS X rev 1. Comments and crits welcome. Quicktime 6 required. DoorShowdown.mov
Last reply by Rodney, -
- 3 replies
- 526 views
Hey everybody, I just gotta say thanks again to jamagica for his rig, I really love it. Anyway, i was up pretty late last night, and finished my first human character EVER!!! He is rigged, almost done mapped, and fully ready to kick some butt. (except for his helmet, i need to do somthing to that so i dont look like a fro) These results are wonderful for me! I added a few bones to the rig, to fix a few problems with intersecting stuff I hope you like it. PS. this is just a really rough test, but it (shows off my finished character) swat_dude_test.rar
Last reply by bentothemax, -
I was playing around with feathers and sprite emitters for something I am working on and thought this was pretty sweet. So I am posting it. I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there. Oh well Feathers.mov
Last reply by Sacman, -
- 3 replies
- 525 views
sorry but its late see next panel fir project 10.5 dome.mov
Last reply by johnl3d, -
- 0 replies
- 525 views
Fortunately I don't do this very often but decided to try lip sync and animating use the great model donated by Andy Gibbons about two hours of just having fun [attachmentid=10710] I know its small but the sound makes the file too large back to my normal tinkering singing.mov
Last reply by johnl3d, -
- 1 reply
- 525 views
[attachmentid=17429][attachmentid=17428][attachmentid=17427] Dug this one out and straightened out the neck. Its still not perfect though? I just wanted to get it up on here, so I didnt spend days tweaking the thing... But its probably satisfactory?
Last reply by Dhar, -
- 0 replies
- 525 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
- 1 reply
- 525 views
hello, here you can download my free educational book (only to use or to modify totally !) to see what we can do with 2 wonderful programs together : AM + Moho !!! don't worry if you d'ont speak french... It's only to show the graphics into an educational work... I have used the included Keekat. actually it's only for Windows and offline but it will be soon online and for all OS ! Livres éducatifs (educational books) Here are some screenshots : You can discover my other work : caricatures, puzzles, and so on...
Last reply by trajcedrv, -
- 1 follower
- 4 replies
- 525 views
Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 524 views
A thread in New Users got me started on this. As usual, a lot harder than I thought. Let me know what you think. The quest was for a semi-realistic tire. I think it is semi-realistic. It will bear up at the distance I think you would normally view a tire from. The perspectives from pictures, combined with how to flatten a half torus without having to then a paint banana shaped, regular pattern drove me nuts. Also, the subdivisions need to be regular, you can see what I did in the action within the project. Whatever. If I hadn't had the wonderful tutorial from William Sutton at Zandoria, I would not even had know what to try. What a great tutorial. If you w…
Last reply by pixelmech, -
- 1 reply
- 524 views
I recently changed my Avatar to a clip of one of my 'gurlee gurls' unleashing her hair, it worked pretty well for a test...thought I would show the gang. In the model, the character's hair is 'down' with dynamics ON...then I made a pose with hair 'UP' and dynamics OFF... and as I animate I turn the pose from ON to OFF and the hair falls and becomes dynamic, which I thought was purty cool... I plan to further explore the ability to use grooming mode in poses and actions. To see the clip, simply roll-over my avatar and a button will appear to see the QT sample.
Last reply by johnl3d, -
- 2 replies
- 524 views
Finally the forth VW-Polo movie is online: http://www.volkswagen.de/vwcms_publish/vwc...delle/polo.html after the realistic startanimation just click on the right bbutton "cleverle" and here you go. Back to start you can watch the other movies. Turn your sound on! Comments welcome... ;>) Jake
Last reply by Rodney, -
- 4 replies
- 524 views
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
Last reply by NancyGormezano, -
- 5 replies
- 524 views
Thought I would have a go at this thingy as a change ,if anyone can help I would gladly upload the prj,could be a nice little thingy I have an image somewhere .The eyes are tricky for me
Last reply by TheSpleen, -
- 1 reply
- 523 views
Just a lil model I've been playing with today. -Ethan [attachmentid=16192]
Last reply by trajcedrv, -
- 1 follower
- 1 reply
- 523 views
found another of my old models the first with a bunch of poses but without the original materials so I quickly made some [attachmentid=21249] to learn from my mistakes here is the project file [attachmentid=21250] oldbird.mov oldbird.zip
Last reply by Mike Lium,