Work In Progress / Sweatbox
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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- 4 replies
- 513 views
Had a mail in request did a quick example [attachmentid=14846] v12 [attachmentid=14847] Hope this steers you in the right direction ouch.mov ouch.zip
Last reply by oakchas, -
- 2 replies
- 513 views
Finally the forth VW-Polo movie is online: http://www.volkswagen.de/vwcms_publish/vwc...delle/polo.html after the realistic startanimation just click on the right bbutton "cleverle" and here you go. Back to start you can watch the other movies. Turn your sound on! Comments welcome... ;>) Jake
Last reply by Rodney, -
- 4 replies
- 513 views
I was going to animate it but I'm falling asleep so here is the project as.zip v13s good night old john
Last reply by johnl3d, -
- 3 replies
- 512 views
OK. Givin' up on the cape for now. It's just NOT in the cards for a long haired character...not in motion anyway. My cape had 3 layers of dynamic chains, and looked a LOT more active in the app than it does after render, what happens to all that cool secondary motion? I'll post my test in the WIP forum because this one will not allow attachments. Basicly, I rendered it 2 ways: WITH collision detection and WITHOUT. With CD the cape bounced off the hair repeatedly and sprang and recoiled furiosly out of control. Without CD, as in this test post, the hair simply passes thru the cape. An interesting side note: I saw 'THE INCREDIBLES' last night. They sort of co…
Last reply by cfree68f, -
- 4 replies
- 512 views
Well, anyone who has read any of the Elric books will recognize Stormbringer. Made, and rendered, a few years ago.
Last reply by Mr. Jaqe, -
- 5 replies
- 512 views
Just remember that this piece of software can not do effects its for animation this even looks okay looped layers.mov
Last reply by Mr. Jaqe, -
- 3 replies
- 512 views
Greetings, Doubtless in over my head here, am looking for some pointers to get this project underway. I have modified the horse model from the 2004 CD to create this deer. I think I have the bones assigned properly, however the pics show an action that contains problem influences. I would like to "simply" bone this thing so I can manipulate the joints. I don't really care about smartskinning it at this time, but I assume that is where the problem lies. I have not checked other bones, there will probably be lots of this kind of thing. I need to be able to manipulate legs, neck, tail, ears without stray bits moving around, so.. where do I dig to uncov…
Last reply by JoshB, -
- 5 replies
- 512 views
metal box hits table with soft (cloth) ball newton3.mov
Last reply by Kamikaze, -
- 1 follower
- 3 replies
- 512 views
Hello folk - I'm trying to put together a simple ball exercise. I've constrained my ball to a path, dropped on an action, rendered and ... ewww. It appears that each time my ball squashes and stretches it is fouling the render. Please see attached. Any idea what may be causing this? I've tried this in a couple of different chor's and same result. I'm using ver 10.5r. Thanks for any help. ..d Lesson1_Dtest.mov
Last reply by nixie, -
WIP: Sword
by SLIDE- 1 follower
- 1 reply
- 512 views
Hi all ... This is my first project. So, this is the firs step ... What can you say? if pictures are not visibles: http://slide.h16.ru/img/swordsk.jpg http://slide.h16.ru/img/swordef.jpg http://slide.h16.ru/img/swordsa.jpg
Last reply by gazzamataz, -
- 1 reply
- 512 views
hello, here you can download my free educational book (only to use or to modify totally !) to see what we can do with 2 wonderful programs together : AM + Moho !!! don't worry if you d'ont speak french... It's only to show the graphics into an educational work... I have used the included Keekat. actually it's only for Windows and offline but it will be soon online and for all OS ! Livres éducatifs (educational books) Here are some screenshots : You can discover my other work : caricatures, puzzles, and so on...
Last reply by trajcedrv, -
- 5 replies
- 511 views
here is a material applied on groups rotarting around different pivots will post project SPINMAT.mov
Last reply by johnl3d, -
- 2 replies
- 511 views
Hello all, I have worked of rigging my character for the last week, and thought I was doing well. I finished creating clinched hand movements when I moved to creating smart skin for the characters body. When I went back to test a previously hand clinch poses, I noticed the sliders didn't work. I opened an action and tried to move the fingers individually, but they seemed to be frozen -- only the roll worked. Interestingly, a previous version of the model exhibited the same problem. I can't figure out what is happening. Anyone have any ideas? AD PIV, 3.6 GZ HT using AM 2005 (Orang 11.1h) ArmWIP2.zip
Last reply by aduenez, -
- 0 replies
- 511 views
Fortunately I don't do this very often but decided to try lip sync and animating use the great model donated by Andy Gibbons about two hours of just having fun [attachmentid=10710] I know its small but the sound makes the file too large back to my normal tinkering singing.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 511 views
I have started working on a new childrens video. I have the responsibility of putting the animation sequences together. I have created most fo the models but I am looking for a good example of a cow. Has anyone put a cow model together? I saw the one on the TWO project and it is wonderful but I need some guidelines or directions. Steve
Last reply by KenH, -
- 1 reply
- 511 views
[attachmentid=17429][attachmentid=17428][attachmentid=17427] Dug this one out and straightened out the neck. Its still not perfect though? I just wanted to get it up on here, so I didnt spend days tweaking the thing... But its probably satisfactory?
Last reply by Dhar, -
- 4 replies
- 510 views
Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
Last reply by vf124, -
- 1 reply
- 510 views
I recently changed my Avatar to a clip of one of my 'gurlee gurls' unleashing her hair, it worked pretty well for a test...thought I would show the gang. In the model, the character's hair is 'down' with dynamics ON...then I made a pose with hair 'UP' and dynamics OFF... and as I animate I turn the pose from ON to OFF and the hair falls and becomes dynamic, which I thought was purty cool... I plan to further explore the ability to use grooming mode in poses and actions. To see the clip, simply roll-over my avatar and a button will appear to see the QT sample.
Last reply by johnl3d, -
- 1 reply
- 510 views
Just a lil model I've been playing with today. -Ethan [attachmentid=16192]
Last reply by trajcedrv, -
- 2 replies
- 509 views
distortion example using distortion as action object demodist.mov
Last reply by Zaryin, -
- 4 replies
- 509 views
well, the goal is, James t Kirk will single handly, defeat the Star Wars empire! video clips of the old star trek show and, animated space battles of tie fighters! a star destroyer then the death star! i finished the enterprise, now im working on the star destroyer. What do u think??
Last reply by Darkwing, -
- 3 replies
- 508 views
Hey- Inspired by Joe Williamson's Hunter, I have been trying to get the Dynamic Constraints to work on some parts of my model. Hash has a nice simple tutorial in the online reference but the menu is different from the menu I get in my A:M v11.0o... (see attached illustration for clarity) I am trying to get the 'stiffness' control to work-Can anyone set me astraight on this? BTW- I would have posted this in the general A:M forum, but I see they do not allow attachments there.
Last reply by John Bigboote, -
- 5 replies
- 508 views
Another thread in the forums is asking for methods to reproduce the machined or brushed metal look. I had to have a go and unfortunately only produced this. Can you do better?
Last reply by Paul Forwood, -
- 1 follower
- 2 replies
- 508 views
A thread in New Users got me started on this. As usual, a lot harder than I thought. Let me know what you think. The quest was for a semi-realistic tire. I think it is semi-realistic. It will bear up at the distance I think you would normally view a tire from. The perspectives from pictures, combined with how to flatten a half torus without having to then a paint banana shaped, regular pattern drove me nuts. Also, the subdivisions need to be regular, you can see what I did in the action within the project. Whatever. If I hadn't had the wonderful tutorial from William Sutton at Zandoria, I would not even had know what to try. What a great tutorial. If you w…
Last reply by pixelmech, -
- 5 replies
- 508 views
this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
Last reply by Kamikaze, -
new avatar
by Xtaz- 3 replies
- 508 views
I drew a new avatar A:M 2007 to use here in the forum And if I mirror it .... I have my name !!!!!!! I loved it
Last reply by nimblepix, -
- 3 replies
- 508 views
I've had a problem with the attached model for quite some time. I've "copy/flip/attached" one side of the model several times with the same result. After making sure the middle spline is zeroed on the x-axis and cleaning up the mirrored side (completing 5-point patches, etc.) I've brought the model into an action window to flatten and paint the face. After flattening, I've manipulated the cp's on one side to get the desired results, but when I "copy/paste mirrored" to the other side, only a few of the other side's cp's are affected. I've actually completed decaling the model and rigged the face only to get the same type of "copy/paste mirrored" problems in poses. The…
Last reply by cribbidaj, -
- 2 replies
- 508 views
My tall character walks fine when I slide the scrubber back and forth, but when I render [shaded] he simply slides along in the starting position. The little guy is fine. I have noticed that when I drop an Action on the tall guy and want, say, six cycles, they don't show as individual blocks in the PWS as do the cycles for the short guy. Is this pointing to the problem? MOTERCYCLE_TEST.zip
Last reply by Kelley, -
- 3 replies
- 508 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
- 4 replies
- 507 views
Hey people, this is a pic that I modeled and rendered mostly this morning and a little last night. Anywho, I did it to show as an example for a potential client that wants some "room" stuff done. Let me know what you think, thanks. Nat Iwata
Last reply by starwarsguy, -
- 6 replies
- 507 views
well this is my first model i've ever made. very simple, but tell me if there's anything to make it better. oh yea, how do you render .jpg or just img format? all i've got it to render in is movie format... and can you change the transparency settings and stuff on the materials included with the CD? anyways, here it is: vase.mov
Last reply by Aragorn23, -
- 1 follower
- 4 replies
- 507 views
I forgot I had this arm thingy, so I'm continuing on it:
Last reply by Mr. Jaqe, -
- 7 replies
- 507 views
Got on late so tried out an old idea to test v13alpha its a little fuzzy because if the compression [attachmentid=13213] warning strobing effect [attachmentid=13214] v13blob.mov blobtest.zip
Last reply by johnl3d, -
this is vijay from singapore. im new to A:M. im trying to animate Eddie's model to speak my tamil language. i inserted the voice and created Dopesheet. when i try to add a custom phoneme it shows an error message and says "No poses available". plz help me how to solve this.
Last reply by ArgleBargle, -
- 0 replies
- 507 views
I started this guy a few days ago. I didn't create it from scratch however. For my learning process, I used already established meshes and changed them to fit what I needed. Only the bracers and boots are my own creation. Anyhow, any and all critics are welcome to aid me in my modeling. [attachmentid=19230] [attachmentid=19231] I still need to add decals with alpha channels to spice up the armor and face features.
Last reply by Odog2020, -
- 2 replies
- 507 views
I'm working on some 3d female templates, I've been working on it off an on for a while but I'm still not happy with what i have (still much better than what I had before) I'd appreciate it if i got some suggestions as to what to do with the model http://emar0.angeltowns.com/misc/femaleNX53.mdl the hips or the thighs here seem to be too large for the torso, I'm afraid of trying to warp or distort the proportions of the model. I fear if i tried to do that I would end up destroying it in some other way the breasts are curving downwards like this when they should be curving upwards like this and the feet look really really wierd m…
Last reply by Tunames, -
- 1 follower
- 6 replies
- 507 views
Hello - just finished up a 12 1/2 minutes long Crown Moulding installation video. It came out pretty good - it was pretty technical because I had to create a tape measure with accurate measurement througout the room, drill screws in, cut the moulding on a saw, apply spacking and sand it off. It was fun, but seemed to go on forever. ;-) Anyway, it's on my site if anyone wants to take a look at it - www.flashanimationwebsitedesign.com - on the lower middle section - "2D and 3D Flash Demonstrations. It's button "06" - 6th sample on the row. - Eric
Last reply by robcat2075, -
- 3 replies
- 506 views
As I said before, I couldn't do and can't do lip sync with my teeth, but I can make some simple noises with them..here's a clip of them yawning... Note: Due to angelfire policies and privacies, you must right click, hit properties and copy the full address. Then you must paste the address in the address bar. Or What you can do is right click and push "Save target as..." Yawning clip
Last reply by jamagica, -
I was playing around with feathers and sprite emitters for something I am working on and thought this was pretty sweet. So I am posting it. I could not get the emitter itself to not render. It is turned off and does not show in the Chor but no matter how I rendered it, it would always be there. Oh well Feathers.mov
Last reply by Sacman, -
- 1 follower
- 4 replies
- 506 views
Font Wiz and "K R All Smiles" font letter E Sweeper circle over font outline Add material and color See Title sweeperfish.zip
Last reply by johnl3d, -
- 4 replies
- 505 views
The local Futures Foundation asked me to come up with artwork for their fundraiser "Taste of Technology"— a silent auction and wine tasting event. This would be used on postcards, posters, and a huge banner. So this is what I gave them. And, it was a pretty big hit as well.
Last reply by gschumsky, -
- 4 replies
- 505 views
I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
Last reply by johnl3d, -
- 5 replies
- 505 views
OK, simple Chor question. Could use some help please. Here's the setup... 1. Drag-Drop model into Chor. 2. Drag-Drop Action onto model. 3. Play the Chor and model performs action nicely. 4. Drag-Drop another Action (same action, whatever, a different action would be fun too.) 5. Play the Chor . Now the action gets performed 2 times. However, the second action pops back to the starting point of where the first action started and what I want to happen is, have the second action start from where the first action ended. Question: What do I have to do in the chor, to have the second action start from where the first action ended. I hope this is quit…
Last reply by GAngus, -
- 1 follower
- 1 reply
- 504 views
I recently had a system and software crash that made the prj file not accessible. Sent the file to the guys at HASH. I then went on to another project. I received an email late yesterday afternoon with the corruption removed and the prj file restored. I did loose two models inside the project but received 90 of the file back. This has caused me to back up files off the system and back up individual models on so on and so on. So thanks to the guys at HASH for the help Steve
Last reply by KenH, -
- 4 replies
- 504 views
tsweep.mov had to try the new beta moved material overtime (darktree mat included in zip) tsweep.zip --realized after the render that I left alpha buffer on so black sky
Last reply by NancyGormezano, -
- 3 replies
- 503 views
sorry but its late see next panel fir project 10.5 dome.mov
Last reply by johnl3d, -
- 2 replies
- 503 views
Hi guys! I have been away for a while, so I need to catch up :-) I'm preparing a new short film and I will probably use A:M to make it. I'm still using good old v13 (I purchased v14 but I didn't really use it). Is there anything really new in v15? Has anything changed regarding rendering? This new film will be technically much simpler than Chicory 'n' Coffee (I will mostly use A:M for 2D animation- only couple of objects will be made in 3D) so I believe I could do it just fine with version 13... but anyway I would very appreciate first-hand experiences with new version. Dusan
Last reply by Fuchur, -
- 4 replies
- 502 views
Tried to bounce some streaks...forgot they didn't reflect also...sprites would bounce better land.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 502 views
Howdy all A.M.'s rendering of bump and normal maps is quite good. To all the newbies (I'm one too.) texturing in A.M. is fairly easy to learn once you understand decaling in A.M. sense. I use a combination of 3D painter and some 2d work. Also Shader Map Pro to produce the bump and normal maps from the texture map. I hope to make a texturing tutorial for newbies in the near future.
Last reply by bighop, -
- 2 replies
- 501 views
another attempt to play with hair using an animation this time with 2 qts hcreature.mov
Last reply by KenH,