Work In Progress / Sweatbox
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5,158 topics in this forum
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Holy Thor, I've finnally finished robot number 7. My first fem-bot. She's not perfect, but she'll do. She's Miss Right Now. I have a cold. I hope Saturday's dungeon crawl isn't cancelled because of a sick DM. Click Here Darn You!
Last reply by Nunsofamerica, -
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- 572 views
OBJ.zip Correction:This only seems to work as stated, with "Poser" obj files. And after some fiddling, its actually more the same as with the 3ds/lwo problems - too much splinage to even mess with? I havent tried Exporting yet into LW or Poser. So Ill report back on export exploits? I did find some talk on the OBJ side of AM - http://www.hash.com/forums/index.php?showtopic=24581 Ok. Now this is just something simple that I stumbled across for anyone wanting to convert the Popular OBJ format to AM (mdl). The sole purpose for this is for anyone who doesnt already know (newbies), and wants to do some modding of pre-existing work done with this popular format based …
Last reply by Muff, -
- 7 replies
- 572 views
clothtesting2.mov Just another test with cloth trying to get a splash effect. Still a little rough.
Last reply by johnl3d, -
- 6 replies
- 571 views
Hi All, Could anyone tell me if they have a good method of modeling a snail shell? I tried to use the extrude plugin, but you can't control the "tightness" of the spiral. Any ideas or examples? Thanks in advance. Eugene
Last reply by Dearmad, -
- 4 replies
- 571 views
Help, When I rendered this scene, there are weird elliptical lines that show up ONLY when a particular model moves. I'm using lines in the guarding section to simulate wire mesh (mesh is commonly used in these types of industrial installations. The lines are then "rendered as lines". I didn't think it was an issue till I ran the presentation through the projector. They stick out like a sore thumb. Any help would be appreciated. d
Last reply by ddustin, -
- 1 reply
- 571 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
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- 571 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 3 replies
- 571 views
this is the second piece with my animated self-portrait. Mostly it was a test to see how easily a second mo-cap session could be dropped on the puppet. My approach tries to do all adjustment on the puppet, rather than the mo-cap data. The goal is to just drop the action on the character and be 95% done. The reality was only about 85%, but that's not bad for a first shot. Here is a link to the piece on Youtube: As with the last piece ( ), I hope to post this on A:M films, but I'm waiting to hear back from HASH about that. Ben
Last reply by Bendytoons, -
- 7 replies
- 571 views
I am trying to design a computer screen, a kind of login in screen, such that i can type name and login, the screen shows prcessing, ...... and so on. Just like the normal computer screen will be very interactive. Please what can i do. thz
Last reply by petokosun, -
- 2 replies
- 571 views
Hi all, I share you a simple Donut model and some screenshot
Last reply by threedslider, -
Centaur
by Guest mrsl13- 3 replies
- 570 views
Ok here is a Centaur I have Frankensteined (SP?)together..the top half should look familiar ,it's Jim Talbots "Tarzan" model off the Hash CD (I think)...and the bottom half is a basic Horse model Ive been working on..I also used this horse model to model a Pegasus, Unicorn and a Centaursus (cross breed..LOL) and of course its used as simple horse model too. No I am Not intering it into the TSM2 contest (can't claim its mine) ,just wanted to show it Mike
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- 3 replies
- 570 views
Sorry this is just another trial but I like the idea..something else I haven't played with aglow.mov
Last reply by dark_ninja, -
- 3 replies
- 570 views
Well - jumping for joy - who knows?!., jump01A.mov
Last reply by seven, -
- 9 replies
- 570 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 6 replies
- 570 views
I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just strai…
Last reply by Kamikaze, -
- 2 replies
- 570 views
As most of my MOV files are to large for this forum, and MOV is prfered over AVI, I'll show my work using AM at this url http://vids.myspace.com/index.cfm?fuseacti...eoid=1486046701 I first started by disecting one of the sample models to see how it work. Ideas came from seeing the work of many AM ers. They did provide the building blocks need to learn the mechcanics of this neet software. I am open for any and all credics
Last reply by Bruce Del Porte, -
- 6 replies
- 570 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 4 replies
- 570 views
I've got everything in place except the fingers. When I started opening the hidden bones, I discover that there's a single bone labeled "Right Thumb", but below that there are additional bones for each joint. What do I do? Do I put the "Right Thumb" bone in place, and layer the other three joints over it? Or...
Last reply by Kelley, -
- 5 replies
- 569 views
Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
- 1 follower
- 6 replies
- 569 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 2 replies
- 568 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 3 replies
- 568 views
log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 568 views
There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
Last reply by jamagica, -
- 1 follower
- 2 replies
- 568 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 4 replies
- 568 views
Alright, experimenting with animation some more here. Tell me what you think about timing and movment and such. Enjoy! [attachmentid=9680] Also, if anyone wants to host files for me, I wouldn't mind. I am looking for a good webhost, but I don't want to get screwed out of about $70.00 a year or more so it's a W.I.P. as well. R_ur_f1small.mov
Last reply by Heath_Naylor, -
- 1 follower
- 4 replies
- 568 views
My bread and butter job is it, to edit and layout magazinea about cheats for computer games. While most of this work is basicali quite boring, i get for each mag the chance, to produce on full page illustration. Most of the time i have to do it quickly because i am most of the time on a tight schedule. So i put them pieces together and look what i can get out of the leftovers. This one on these pictures, the latest one, which turned out to be quite nice, in my opinion. It is made out of a couple of dungeon wall and floor pieces, two root modells, a couple of DT-Textures, one particle system and a modifyed bloom post effect. Hope you like it! Cheers Heiner
Last reply by Zaryin, -
- 3 replies
- 568 views
Heres a modified weapon Id love to contribute to the DVD. Ive spruced it up for originality sakes. Its been laying around for a long time! Let me know if I should send it to you RODNEY? [attachmentid=17041] [attachmentid=17036][attachmentid=17037] [attachmentid=17038][attachmentid=17039] Added the Lights Today(Sat5-27).
Last reply by Dhar, -
- 3 replies
- 568 views
Working on an Animation for my senior project. This is the Bellato's Massive Armored Unit (MAU) The "Catapult" I'm plannin on having a desert backdrop with multiple other Catapults falling in from air support and having returned enemy fire. Besides the Wiring in the legs coming through the plating on the foot and the lack of the shoulder net launcher, can anyone see any flaws in my work so far? Catapult_Render_Final.mov
Last reply by Cross, -
- 1 follower
- 7 replies
- 567 views
Alright..practicing some Mr. Ball stuff..he walks up the step..I was thinking of having him jump off after this, but that's unoriginal...I want something original (not falling back down the stairs, either). Maybe I'll stick w/ him jumping off. I'll aslo fix the seaping later..I just want the real basic concept of action then touch up later walkingup.mov mp4 version: walkingupjamaciga.mp4
Last reply by jamagica, -
- 6 replies
- 567 views
Hi everybody, I'm 13 and got A:M about a month ago. I've gone through the tutorials and just started modeling and animating on my own. Here is my first model of "my own." I'd love to hear some feedback (yes, I know there's a lot of creasing. I'll try to fix it.) It is supposed to be an ape's head. Thanks everybody, David
Last reply by robcat2075, -
- 6 replies
- 567 views
Hi all! I got some serious brain freez and need some design hints for draconian teeth. I'm thinking like large K9 teeth but what do you guys think? Maybe dragon-ish teeth? And the model is a male if it helps. //Korken
Last reply by Korken, -
I spent a few hours setting the beach up, the image is in the attachment. if you have any comments please post them.
Last reply by Odog2020, -
- 2 replies
- 566 views
Was trying a few different things tonight. Photoshop and Winmorph and of course AM morphed a face and applied it as a decal then set some poses in the chor original model face belonged to eddie on the cd wanted to see how well it would work beside the fact that the decal morph has a few flaws it worked okay check it out sort of pre halloweenish decaltest.mov
Last reply by johnl3d, -
- 5 replies
- 566 views
I first posted my Gumby model in the New Users Section, but I think this has become a Work in Progress. Here is Gumby! Comments and Criticisms appreciated. After I am happy with the model, I will begin Rigging
Last reply by steve392, -
[attachmentid=17517][attachmentid=17516] O.K... Heres an Update... (6-16-06) Working on Controls, buttons, switches etc. This is just a getting started preview...(6-14-06) [attachmentid=17475][attachmentid=17474] This is hopefully gunna be designed for the camera view (via constraints), some sort of 1st person view model design.
Last reply by Dark_Jedi, -
- 1 follower
- 3 replies
- 566 views
Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue Then grabbed grid.mdl on cd and enlarged it some Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground Interesting results [attachmentid=21670] find the hairy Waldo [attachmentid=21673] I converted the decals from tga to jpg in case any one is interested [attachmentid=21671] [attachmentid=21672]
Last reply by MattWBradbury, -
- 1 follower
- 4 replies
- 566 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 1 reply
- 565 views
This is my work about a person named Damarwulan warrior from Java island. It's WIP and needs some input from all of you. Regards fadhli This is wireshade in Choreo
Last reply by Fadhli, -
- 1 follower
- 3 replies
- 565 views
Hi, I'm in the middle of an animation project for a friend. This is an intro movie for his ministry. The camera flies past all the names of the countries he is ministrering in then into a room with some sort of logo. I have the walls as white as I'm going for avery clean modern look. This is my first go at this sort of thing and I was wanting to see if there was any ideas out there for lighting a white room like this one. So far I've got the names walls more or less where I want them. I started adding some lights but couldn't really get a good realistic feel to the image. I've attached the project file. Any suggestions would be most appreciated. Thanks. -B…
Last reply by MattWBradbury, -
- 1 follower
- 4 replies
- 565 views
Howdy Hashers I couldn't resist posting this WIP showing my intrepid heroes getting into trouble. I am quite pleased with it but it certainly ain't finished. You will need QuickTime 7 to view and it is just over 1mb if you want to take a peak. Lift Off Once this scene is done and dusted I think I am probably nearly half way through my film... OH MY GOD I DON'T BELIEVE IT!!!
Last reply by gazzamataz, -
- 4 replies
- 565 views
I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 1 follower
- 4 replies
- 565 views
Putting this little animation together as a learning thing along with the other one in the other thread ,Trying to impress Robcat lol I don't think so,anyway its giving me some choices wether to use constraints on the cards or not and wether to use fk or ik this is the question ,what do you guys do test_cards_2.mov
Last reply by steve392, -
- 4 replies
- 564 views
I redid my frogman's rig with tsm2 and made some adjustments to him. He is actually manageable now. Here's a pic of him looking happy with his new rig.
Last reply by dborruso, -
- 3 replies
- 564 views
flying ot falling into the flames...sort of beta.mov beta.zip had to try the beta
Last reply by johnl3d, -
- 3 replies
- 564 views
inspired by robs amazing tests i´m trying to use cloth for some typo animation for work, to get some sort of bouncing yelly-letters falling down. it wasn´t easy to get it to behave like this, but i´m pretty much there. the letters will have to be remodeled though, they´re not complex enough for a smooth cloth-simulation, i just left them as they were imported by the ai-wizard. i´ve tried several approaches, with the letters in a invisible box etc... but i wanted the whole word to look like it´s one piece and i wanted to have the letters return to their original form and position at the end of the simulation, so i connected the single letters with invisible geometry. and t…
Last reply by itsjustme, -
- 2 replies
- 563 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
- 3 replies
- 563 views
Wish you all a Happy New Year ! This clip is a part of a planned greater project which includes 2 and 3 dimensional actors. happy_new_year.mov
Last reply by DanCBradbury, -
- 6 replies
- 563 views
I have a main object that has an action that adds several other ojects to it in the chor. Now I want to control the ambient intensity in a pulsating fashion of one of the action objects (call it OX) being added. So I made a percentage pose with OX and adjusted the ambience from 0 to 100 with a pose slider. This is where I'm stuck - when I open the main object in the chor and click the OX action object, there is no pose slider to manipulate, even though I have the drivers icon unchecked. If I add the OX object to the chor by itself, the pose slider is there and works fine. When the OX object is added to the main object via the action, I can't find a way to access the …
Last reply by Eric2575, -
- 1 follower
- 6 replies
- 563 views
I have a chor with lots of sprites and hair. When the sprites and hair are turned on to realtime shaded in the chor view, it's almost impossible to do anything because everything is slowed down to a crawl. As a matter of fact, if I forget to turn off the shaded view, save the chor and try to reopen AM with shaded hair and particles turned on, AM doesn't want to open at all, or it takes a very long time to do so. My problem is this: Since I can't work in the chor with realtime shaded turned on, I obviously turn that off. However, when I render, I want the hair and sprites to show, so I turn hair and particles to "ON". Once the render is complete, Hair and particl…
Last reply by Eric2575, -
- 1 reply
- 562 views
read someones post about a teardrop and ran this test...think I set a few setting too high and the shape isn't quit right.. \ teardrop.mov
Last reply by williamgaylord,