Work In Progress / Sweatbox
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A:M Stills (86,815 visits to this link)
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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- 2 replies
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I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
Last reply by Phil, -
- 4 replies
- 549 views
Hi hashers - This character was created for fun.......Over at #hash3d on irc we have alot of fun and we learn alot....I always bug Parlo aka (Sam Buntrock) about being a pimp since he's so good with the ladies ... So I created this fish just to tease him.... Am very happy with the results... the whole pimp thing is just a joke...... parlo is not a pimp "DO I MAKE MYSELF CLEAR" lolz..... hope you get a chuckle... modeled / rendered in A:M V11p......
Last reply by JohnArtbox, -
- 5 replies
- 549 views
Here's a wip I have of a Bath tub project for Automation. This is what I wanted to use the 2 sided patch on but had to make an inner skin as instead. David EDIT: I don't know why the .m1v files play slowly (unless it's just my computer). It's too bad cause I get really good compression using them. tub2.m1v
Last reply by nerrazzi, -
- 6 replies
- 549 views
So I have mostly finished building my fleet of racing jets, and would now like to race them through some large canyons or possibly fjords, with maybe a mountain range thrown in for good measure. The jets should move about 250m/s so the canyon will have to be large indeed. I have my old AM 2000 book, and it mentions rebumpx, but I am not sure how compatable it is with v11. Any thoughts on good relatively recent tutorials on how to build mountains and valleys?
Last reply by nf1nk, -
- 1 follower
- 2 replies
- 549 views
Check it out! Are you getting excited yet??
Last reply by jamagica, -
- 1 reply
- 549 views
This is my work about a person named Damarwulan warrior from Java island. It's WIP and needs some input from all of you. Regards fadhli This is wireshade in Choreo
Last reply by Fadhli, -
I spent a few hours setting the beach up, the image is in the attachment. if you have any comments please post them.
Last reply by Odog2020, -
- 3 replies
- 549 views
Heres a modified weapon Id love to contribute to the DVD. Ive spruced it up for originality sakes. Its been laying around for a long time! Let me know if I should send it to you RODNEY? [attachmentid=17041] [attachmentid=17036][attachmentid=17037] [attachmentid=17038][attachmentid=17039] Added the Lights Today(Sat5-27).
Last reply by Dhar, -
- 3 replies
- 549 views
hey guys been kind of slow lately working on models and such but my friend asked me to make him a logo and splash screen for his updated website tell me what you guys think The final dimension logo
Last reply by thejobe, -
- 2 replies
- 549 views
As most of my MOV files are to large for this forum, and MOV is prfered over AVI, I'll show my work using AM at this url http://vids.myspace.com/index.cfm?fuseacti...eoid=1486046701 I first started by disecting one of the sample models to see how it work. Ideas came from seeing the work of many AM ers. They did provide the building blocks need to learn the mechcanics of this neet software. I am open for any and all credics
Last reply by Bruce Del Porte, -
- 1 follower
- 4 replies
- 549 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 0 replies
- 549 views
The long overdue Prehistoric contest medal is taking shape...
Last reply by robcat2075, -
- 2 replies
- 548 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
- 2 replies
- 548 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
- 1 reply
- 548 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
- 1 follower
- 6 replies
- 548 views
Anyway through these results togethr all are sweeper results with crazy shapes [attachmentid=19568] and project file ..pick path or circle then sweeper change numbers an see weird results [attachmentid=19569] Night dshape.zip
Last reply by johnl3d, -
- 3 replies
- 548 views
Hey guys, this storyboard is actually for a class I am taking, but I decided that what better presentation then a video? Let me know what you guys think. Storyboard - 'Unexpected Headache' Crits please, it's due Thursday.
Last reply by Heath_Naylor, -
- 1 follower
- 4 replies
- 548 views
Howdy Hashers I couldn't resist posting this WIP showing my intrepid heroes getting into trouble. I am quite pleased with it but it certainly ain't finished. You will need QuickTime 7 to view and it is just over 1mb if you want to take a peak. Lift Off Once this scene is done and dusted I think I am probably nearly half way through my film... OH MY GOD I DON'T BELIEVE IT!!!
Last reply by gazzamataz, -
- 6 replies
- 547 views
I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just strai…
Last reply by Kamikaze, -
- 3 replies
- 547 views
Working on an Animation for my senior project. This is the Bellato's Massive Armored Unit (MAU) The "Catapult" I'm plannin on having a desert backdrop with multiple other Catapults falling in from air support and having returned enemy fire. Besides the Wiring in the legs coming through the plating on the foot and the lack of the shoulder net launcher, can anyone see any flaws in my work so far? Catapult_Render_Final.mov
Last reply by Cross, -
- 4 replies
- 546 views
Help, When I rendered this scene, there are weird elliptical lines that show up ONLY when a particular model moves. I'm using lines in the guarding section to simulate wire mesh (mesh is commonly used in these types of industrial installations. The lines are then "rendered as lines". I didn't think it was an issue till I ran the presentation through the projector. They stick out like a sore thumb. Any help would be appreciated. d
Last reply by ddustin, -
- 9 replies
- 545 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 3 replies
- 545 views
flying ot falling into the flames...sort of beta.mov beta.zip had to try the beta
Last reply by johnl3d, -
- 8 replies
- 545 views
This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached …
Last reply by dborruso, -
- 1 reply
- 544 views
read someones post about a teardrop and ran this test...think I set a few setting too high and the shape isn't quit right.. \ teardrop.mov
Last reply by williamgaylord, -
- 1 follower
- 4 replies
- 544 views
There was a "death star Laser" tute but the link is broken...I made up my own method. Check it out. I can post up the project file if you want it laser_idea.mov
Last reply by jamagica, -
- 1 follower
- 2 replies
- 544 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 4 replies
- 544 views
Alright, experimenting with animation some more here. Tell me what you think about timing and movment and such. Enjoy! [attachmentid=9680] Also, if anyone wants to host files for me, I wouldn't mind. I am looking for a good webhost, but I don't want to get screwed out of about $70.00 a year or more so it's a W.I.P. as well. R_ur_f1small.mov
Last reply by Heath_Naylor, -
[attachmentid=17517][attachmentid=17516] O.K... Heres an Update... (6-16-06) Working on Controls, buttons, switches etc. This is just a getting started preview...(6-14-06) [attachmentid=17475][attachmentid=17474] This is hopefully gunna be designed for the camera view (via constraints), some sort of 1st person view model design.
Last reply by Dark_Jedi, -
- 1 follower
- 3 replies
- 544 views
Hi, I'm in the middle of an animation project for a friend. This is an intro movie for his ministry. The camera flies past all the names of the countries he is ministrering in then into a room with some sort of logo. I have the walls as white as I'm going for avery clean modern look. This is my first go at this sort of thing and I was wanting to see if there was any ideas out there for lighting a white room like this one. So far I've got the names walls more or less where I want them. I started adding some lights but couldn't really get a good realistic feel to the image. I've attached the project file. Any suggestions would be most appreciated. Thanks. -B…
Last reply by MattWBradbury, -
- 1 follower
- 6 replies
- 544 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 2 replies
- 543 views
I'm working on the principle that if you move points around enough, eventually you luck into something that looks like what you are trying to model. I do have the rest of her, but the body looks pretty bad. Now I need to figure out how to decal her. sept0.tga
Last reply by lazz, -
- 1 follower
- 3 replies
- 543 views
Made a quick map in PS ..way to big 4x6 inch... one black to grey the other with some blue tones..same map just played with hue Then grabbed grid.mdl on cd and enlarged it some Fit decal onto model changed it to displace and cranked up diplacement to 25000%. Added color decal to folder and rendered grid using it instead of ground Interesting results [attachmentid=21670] find the hairy Waldo [attachmentid=21673] I converted the decals from tga to jpg in case any one is interested [attachmentid=21671] [attachmentid=21672]
Last reply by MattWBradbury, -
- 3 replies
- 543 views
this is the second piece with my animated self-portrait. Mostly it was a test to see how easily a second mo-cap session could be dropped on the puppet. My approach tries to do all adjustment on the puppet, rather than the mo-cap data. The goal is to just drop the action on the character and be 95% done. The reality was only about 85%, but that's not bad for a first shot. Here is a link to the piece on Youtube: As with the last piece ( ), I hope to post this on A:M films, but I'm waiting to hear back from HASH about that. Ben
Last reply by Bendytoons, -
- 1 follower
- 4 replies
- 543 views
Putting this little animation together as a learning thing along with the other one in the other thread ,Trying to impress Robcat lol I don't think so,anyway its giving me some choices wether to use constraints on the cards or not and wether to use fk or ik this is the question ,what do you guys do test_cards_2.mov
Last reply by steve392, -
- 3 replies
- 542 views
Trying to understand V11 hair so I am playing with settings to see what they control. Under Dynamic options, once it is turned on, is angle limit which can vary from 180 to 0. The qt below which is only 30 frames shows what happens to some hair when only the angle limit changes. Hope this is useful. Oh it starts at 180 and goes to 0 when there hair rises the most anglelimit.mov
Last reply by johnl3d, -
- 3 replies
- 542 views
Usually before I mess around with things, I like to fully understand how things work... well, after awhile I finally decided to jump in and just mess with things in AM. I learned a lot from the experience so far, and it has been a ton of fun, so I hope to continue in the future. Anyway, here is a short animation of Thom doing some sort of umm... exercise or something. (more like a very crappy gymnast's routine). It didn't really start out with a plan any more specific than to Animate, so any storyline you think you might see... is an illusion. Any suggestions would be greatly appreciated. Thanks, --Ross K. EDIT: Apparently it is possible t…
Last reply by Aminator, -
- 4 replies
- 542 views
I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 6 replies
- 542 views
I have a main object that has an action that adds several other ojects to it in the chor. Now I want to control the ambient intensity in a pulsating fashion of one of the action objects (call it OX) being added. So I made a percentage pose with OX and adjusted the ambience from 0 to 100 with a pose slider. This is where I'm stuck - when I open the main object in the chor and click the OX action object, there is no pose slider to manipulate, even though I have the drivers icon unchecked. If I add the OX object to the chor by itself, the pose slider is there and works fine. When the OX object is added to the main object via the action, I can't find a way to access the …
Last reply by Eric2575, -
- 5 replies
- 541 views
I first posted my Gumby model in the New Users Section, but I think this has become a Work in Progress. Here is Gumby! Comments and Criticisms appreciated. After I am happy with the model, I will begin Rigging
Last reply by steve392, -
- 2 replies
- 541 views
http://www.barkerfamily.plus.com/flash/handshake/index.htm i have finished the opening part of the movie but there is still loads to do. Once the sun it at its highest then its just shaggy running so no more to see at the moment. please note that there is no preloader required, so no waiting time at all as i have used a progressive download for the music and some of the video. you will need a flash 8 player in order to watch it.
Last reply by barkest, -
- 4 replies
- 540 views
Help! I Have made my company logo into a working hash file. I can't seem to get him to do what I want. My company is looking for a Hash Animator to make him do what we want. If you are a good Hash animator and can turn around a 10sec animation quickly, please let me know. I can send the hash work we have done so you can animate him. We want detail! Very Important! you can contact me at mroberts@whitediamondproductions.com turn around time 8 days. That our deadline!
Last reply by martyrob, -
- 4 replies
- 540 views
I have been messing around animating different stuff, trying to get a handle on timing so that I may complete ABC. I have problems with thinking something is to fast or to slow, and never really know which one it is untill I render it and it comes out like this. [attachmentid=12328] I have tried to animate frame by frame, and it still looks way to fast. hash.mov
Last reply by Odog2020, -
- 0 replies
- 540 views
Hi all, I created an animated gif of a test piece I was doing while experienting with material animation. Here is a free vga-sized gif. Just right-click and "save target as..." Electric Ball Screen shots
Last reply by arkaos, -
- 1 follower
- 2 replies
- 540 views
Im m new at animation master and have lots of interest of learning modeling and rigging......I RECENTLY M WORKING ON A PROJECT THAT REQUIRES MY MODEL TO MOVE OR EVEN DANCE AND I SAW SOME TUTORIALS ABOUT MODELS THAT MOVED AND DANCED AND STUFF.. WHAT I WANT TO KNOW IS WOULD I HAVE TO START FROM SCRATCH AND CREATE THAT MODEL OR CAN I IMPORT IT AND IT WILL STILL RESPECT OR CREATE BONES AND SO I CAN MANIPULATE IT? MY MODEL IS A MAN THAT HAS HHIS ARMS STREACHING OUT IT IS 2D BUT I WANT TO MAKE IT 3D AND ALSO MANIPULATE IT IS THAT POSIBLE ON ANIMATION MASTER..... how diificult is it to create your own model
Last reply by the_black_mage, -
- 1 follower
- 5 replies
- 540 views
Will this is my first (somewhat) finished project. I teach 4th grade, and each year every class does a short, three minute, video about Christmas from a different country. Many of the teachers just tape something quickly to be done with it. I always turn it into a production, and produce a more edited product. So with that, this year I created a "Bug" to introduce our production. We always call the move from my room: "112 production".....because my room number is 112. So this 30 second video is about 60 hours: modeling, rigging, animation, rendering, and editing the final. It may not seem like much, but I learned a lot from doing this. Any feedback woul…
Last reply by Rodney, -
- 3 replies
- 540 views
inspired by robs amazing tests i´m trying to use cloth for some typo animation for work, to get some sort of bouncing yelly-letters falling down. it wasn´t easy to get it to behave like this, but i´m pretty much there. the letters will have to be remodeled though, they´re not complex enough for a smooth cloth-simulation, i just left them as they were imported by the ai-wizard. i´ve tried several approaches, with the letters in a invisible box etc... but i wanted the whole word to look like it´s one piece and i wanted to have the letters return to their original form and position at the end of the simulation, so i connected the single letters with invisible geometry. and t…
Last reply by itsjustme, -
- 4 replies
- 539 views
This has been on AM Films for some time, but I recently updated it to include the title and credits. (This expanded it to 6M instead of the posted 4M, so be warned.): Marshmallow Lecter It features a marshmallow character I designed for a series of short films in the works I call the "Marshmallow Safety Films". Being rather vulnerable, it's rather easy to invent many kinds of humorous "accidents" for them to experience. Not much action in this one. More of an exercise in lip syncing, based on Jason Osipa's excellent methods from his book "Stop Staring--Facial Modeling and Animation Done Right". (I very highly recommend this book! A must have for anyone …
Last reply by Nunsofamerica, -
- 5 replies
- 538 views
Tried the emb..head model but made eye stalks from ear holes added a few simbiot textures v11 hair and tried to get everything moving...needs some tune up but its almost 2am here maybe tomorrow.. headm.mov
Last reply by johnl3d, -
- 5 replies
- 538 views
Heres a little loop of a piece of paper spinning on a tack... useless? yes!...still cool? YES! NO WAY! I spelled the topic wrong!
Last reply by MATrickz,