Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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So I have mostly finished building my fleet of racing jets, and would now like to race them through some large canyons or possibly fjords, with maybe a mountain range thrown in for good measure. The jets should move about 250m/s so the canyon will have to be large indeed. I have my old AM 2000 book, and it mentions rebumpx, but I am not sure how compatable it is with v11. Any thoughts on good relatively recent tutorials on how to build mountains and valleys?
Last reply by nf1nk, -
- 4 replies
- 503 views
I have been messing around animating different stuff, trying to get a handle on timing so that I may complete ABC. I have problems with thinking something is to fast or to slow, and never really know which one it is untill I render it and it comes out like this. [attachmentid=12328] I have tried to animate frame by frame, and it still looks way to fast. hash.mov
Last reply by Odog2020, -
- 0 replies
- 503 views
I'm still working on my Camilla model, the modelling is all but done. Except the teeth, I've started adding constraints and smartskinning for the female character. But on the start-up of the program, some of the joints are not in the start-up pose. I can tweak them back to Zero, and then save it. But on restarting the program, they are back to their incorrect positions. This doesn't happen on all the joints, just some of them. Anybody got any ideas, why the start position isn't saving with the project... Nasty looking ankle... on every start-up... Tweaked back to correct position, setting the rotation of the ankle back to zero... I'm buildin…
Last reply by Krazyman, -
- 4 replies
- 503 views
I'm looking for some reference, or a tutorial on underwater scenery, particularly shafts of light coming down from above. [new cast member attached.]
Last reply by Kelley, -
- 2 replies
- 503 views
This is a character i made when I was about 13. I never got to make him in 3d until now. I will keep tweaking him as well as adding some actions for him. Ill post as I get time to work on him.
Last reply by DarkLimit, -
- 2 followers
- 3 replies
- 503 views
Last reply by Shelton, -
- 3 replies
- 503 views
inspired by robs amazing tests i´m trying to use cloth for some typo animation for work, to get some sort of bouncing yelly-letters falling down. it wasn´t easy to get it to behave like this, but i´m pretty much there. the letters will have to be remodeled though, they´re not complex enough for a smooth cloth-simulation, i just left them as they were imported by the ai-wizard. i´ve tried several approaches, with the letters in a invisible box etc... but i wanted the whole word to look like it´s one piece and i wanted to have the letters return to their original form and position at the end of the simulation, so i connected the single letters with invisible geometry. and t…
Last reply by itsjustme, -
- 9 replies
- 502 views
Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
Last reply by johnl3d, -
- 2 replies
- 502 views
http://www.barkerfamily.plus.com/flash/handshake/index.htm i have finished the opening part of the movie but there is still loads to do. Once the sun it at its highest then its just shaggy running so no more to see at the moment. please note that there is no preloader required, so no waiting time at all as i have used a progressive download for the music and some of the video. you will need a flash 8 player in order to watch it.
Last reply by barkest, -
- 1 reply
- 501 views
Just doodling on a Saturday afternoon. I was looking at the kicking gizmo on the models page. I'm learning to build scenes in layers, nothing profound. Who ever made the gizmo, very clever. 9MB I guess there's still a slot open for Saddam cheers
Last reply by zacktaich, -
- 3 replies
- 501 views
Trying to understand V11 hair so I am playing with settings to see what they control. Under Dynamic options, once it is turned on, is angle limit which can vary from 180 to 0. The qt below which is only 30 frames shows what happens to some hair when only the angle limit changes. Hope this is useful. Oh it starts at 180 and goes to 0 when there hair rises the most anglelimit.mov
Last reply by johnl3d, -
- 2 replies
- 501 views
I'm quickly putting together a promotional brochure for our project to show a producer on Friday. I know it's a long shot but the last time I saw this guy was 16 years ago and he remembered me and the stuff I showed him then! I'm hoping a few of the other animators will come with me for support. Will let you know how it goes - good or bad
Last reply by NancyGormezano, -
- 0 replies
- 501 views
Hi I posted this in the game development forum, but A few people thought it fit better here. We have completed a game called Super Slam Ball, you can download a demo here Super Slam Ball Demo Also visit the web site at Super Slam Ball web site from there you can see screen shots, a movie trailer, and also find other info, as well as the demo. The game was modeled and all textures were prelit using A:M. It is a revamped version of an old arcade classic. Try the Demo and see what you think. In the full version there are five levels, plus a hidden bonus level, 16 unique balls, with the ability to jump, and steer, plus one hidden bonus ball. There are also three diff…
Last reply by triath5147, -
- 1 follower
- 3 replies
- 501 views
Hi, I'm in the middle of an animation project for a friend. This is an intro movie for his ministry. The camera flies past all the names of the countries he is ministrering in then into a room with some sort of logo. I have the walls as white as I'm going for avery clean modern look. This is my first go at this sort of thing and I was wanting to see if there was any ideas out there for lighting a white room like this one. So far I've got the names walls more or less where I want them. I started adding some lights but couldn't really get a good realistic feel to the image. I've attached the project file. Any suggestions would be most appreciated. Thanks. -B…
Last reply by MattWBradbury, -
- 1 follower
- 4 replies
- 501 views
I got my little demon sprite [now known as the Wright Sprite] flying. Unfortunately, I'm only cleared for VFR landings, and in order to bring him back to earth, I had to go into a direct side view in the Choreography [#2] and turn off the Terrain and Rocks so I could see his feet touch down. This added a keyframe which I didn't notice at the time. When I got the sequence ended, I tried to watch it through the Cameras view as I moved the scrubber. The ground disappeared and came back, plus a few lights that I had turned off [and back on] so there were fewer lines running all over the place. I tried selecting them and deleting. I opened the sub-folders under each item and …
Last reply by phatso, -
- 2 replies
- 501 views
This is the front part of my Alcatraz building how can I cut off the white background on the camera or do I have to do a reset mode in the help ? can you save a model in choreograph or you have to export it ?
Last reply by tbenefi33, -
- 1 follower
- 2 replies
- 500 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by Sevenar, -
- 1 reply
- 499 views
HEY. I needed a good AM baseball recently and couldn't find one, so I made one! A baseball is a mathematical nightmare, and I wanted raised seems and stitches for extreme closeups- so I modelled it stitch by stitch like a the haitians would. When I was done, I had me a real good model that looked great in a TV commercial, and I thought that I need to build a library of Hi-Res sporting goods. So in my free time I've been putting a few hours into that task and thought I would fly it by ya'll. The basketball uses the Hash Basketball Material, yes, but I improved on the 'pebbling' of the pigskin. I hope to add a few more objects and then donate to a free A:M …
Last reply by KenH, -
- 1 reply
- 499 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
- 5 replies
- 499 views
Tried the emb..head model but made eye stalks from ear holes added a few simbiot textures v11 hair and tried to get everything moving...needs some tune up but its almost 2am here maybe tomorrow.. headm.mov
Last reply by johnl3d, -
- 3 replies
- 499 views
I was fooling with AM and decided to make one of those things used to help design clothes for proportions (not sure what it's called)..check it out:
Last reply by jamagica, -
- 6 replies
- 499 views
Hi all! I got some serious brain freez and need some design hints for draconian teeth. I'm thinking like large K9 teeth but what do you guys think? Maybe dragon-ish teeth? And the model is a male if it helps. //Korken
Last reply by Korken, -
Bridge
by Guest jandals- 4 replies
- 499 views
I don't know how many renders I've made of this scene and I just noticed that the grass on the right doesn't fill the frame. Oh well, one more thing to work on. Other things: I think larger sprites would make the mist look better. The blue rock she's honding should be glowing and shiney. Guess I forgot to turn Glow on. The land in the back needs something to establish how far away it is. Like a fence or signs or something. I need to find a solution to her hair. Now a hair material's length is driven by a BW targa but, as seen on her forehead, doesn't disappear where I expected it to. Maybe I'll put the hair material on a separate mesh underneath…
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- 4 replies
- 499 views
I redid my frogman's rig with tsm2 and made some adjustments to him. He is actually manageable now. Here's a pic of him looking happy with his new rig.
Last reply by dborruso, -
- 7 replies
- 499 views
I posted awhile back on a project for a client trying to find out if fluids would work in this animated pooring bottle. It turns out doing the fluid portion of it in flash worked well. The two bottle were modeled and animated in AM and it turned out pretty good. Just thought I would post if anyone was interested in seeing the finished project. Also, wanted to thank everyone who answered my posted questions. Tip and Measure: Multidose Bottle Tip and Measure: Exactdose Bottle Thanks Eric
Last reply by flashawd, -
- 3 replies
- 499 views
This is an older model I done and tried the squash rig but never did get the face controls to switch on allthough the rest is ok I think sal3.mpg
Last reply by Rodney, -
- 4 replies
- 498 views
This has been on AM Films for some time, but I recently updated it to include the title and credits. (This expanded it to 6M instead of the posted 4M, so be warned.): Marshmallow Lecter It features a marshmallow character I designed for a series of short films in the works I call the "Marshmallow Safety Films". Being rather vulnerable, it's rather easy to invent many kinds of humorous "accidents" for them to experience. Not much action in this one. More of an exercise in lip syncing, based on Jason Osipa's excellent methods from his book "Stop Staring--Facial Modeling and Animation Done Right". (I very highly recommend this book! A must have for anyone …
Last reply by Nunsofamerica, -
- 5 replies
- 498 views
I have a model of a swing that I've already done some rigging and poses with which is much too large for the other elements in my choreography. I know I can just scale it in every choreography to match, but I'd like to know if there is a way to rescale it in the modeling window so that the bones (and their smartskinning and poses) still match up with their respective cps. -Chris
Last reply by cribbidaj, -
- 2 replies
- 497 views
put this together in about 30 minutes someone asked about example of ground breaking along a path this is simple trial of the idea with AM and added some hair to it too groundtest.mov
Last reply by johnl3d, -
- 5 replies
- 497 views
I have modeled a tower and would like to "place" it in my back yard. Howver, I am still VERY new and as so my tower placement doesn't look as real as I'd like. Does anyone have any ideas about what I can do to make it look more realistic? I know I have to add a shadow and light and stuff. However, I havn't done any lighting tuts yet, and for the shadowing, I think I have to model a floor, which I'm not sure about either. Any help, (or just post a link to a tut that can help) would be great.. Thanks
Last reply by Alan Bradbury, -
- 4 replies
- 497 views
I think I might have posted an earlier version of this guy before. He's hopfully for a short that is yet to come. Any suggestions? I'm not entirely sure I like how his face is or not. I was thinking perphaps a gear belt and some more ammunition. Any thoughts guys? Thanks, [attachmentid=11561] [attachmentid=11562] [attachmentid=11563] -Ethan
Last reply by Rodney, -
- 6 replies
- 497 views
This is a further progression of my work at integrating Syntheyes camera tracking into A:M. This iteration is a better render (9 pass)better shadows and reflection, and a better(though still not right) walk cycle. walk11a_hi.mov walk11a_lo.mov
Last reply by nimblepix, -
- 5 replies
- 496 views
Heres a little loop of a piece of paper spinning on a tack... useless? yes!...still cool? YES! NO WAY! I spelled the topic wrong!
Last reply by MATrickz, -
- 4 replies
- 496 views
Help! I Have made my company logo into a working hash file. I can't seem to get him to do what I want. My company is looking for a Hash Animator to make him do what we want. If you are a good Hash animator and can turn around a 10sec animation quickly, please let me know. I can send the hash work we have done so you can animate him. We want detail! Very Important! you can contact me at mroberts@whitediamondproductions.com turn around time 8 days. That our deadline!
Last reply by martyrob, -
- 2 replies
- 496 views
Hi folks - Here's something that I just modeled for Cigar Wars - a film being produced by Rock Noise Animations. A simple, low spline Doctors/Forensics bag. ..d
Last reply by robcat2075, -
- 4 replies
- 496 views
Here is my WIP of Plasma Sword ;oP Plasma sword will be used in my upcoming animation... I wanted to remind of something but then not too much... Tell me what do you think Drvarceto PS final version will have better color scheme LOL EDIT I cannot attach .avi file (Tried for two times without sucess, its only 700 KBs)... I'll try to repost tomorrow, until then, please ignore this post ;oP) EDIT squared: I managed to attach it as zipped Divix 5.2 compressed avi file Sorry for the extra step, tell me wht you think... plasma_sword_full_slower.zip
Last reply by trajcedrv, -
- 3 replies
- 496 views
hey, Here is a link to a new project. http://www.dustinproductions.com/files/d-light-test.m1v it's primarily a lighting test. The truck is not to scale, the wheels don't rotate etc. I made the shadow catcher environment using a satellite shot and the sweeper plugin. David
Last reply by ddustin, -
- 8 replies
- 496 views
This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached …
Last reply by dborruso, -
- 1 follower
- 6 replies
- 496 views
I made an action in an action window and applied it to my character in the middle of a choreography with other animation leading up to it. The action didn't work properly. It sorts of spazed out. Any help would be very much appreciated.
Last reply by Rodney, -
- 0 replies
- 495 views
I'm working on a QT virtual river tour that will be part of a world wide river resource website. The idea is to document your river any way you like, using QTVR. I chose the Capilano River in North Vancouver, Canada. I'm posting this here, for crits, because I have'nt yet found a good place to get crits from the VR folks. It may be inapropriate to post this here, but you people are so good about giving crits, I thought I'd give it a try. I want this to look pollished and proffesional. I would appreciate any comments you might have. Here is the link. to the tour. I did use A:M for making the map. I modelled over a DEM and added texture. If you are curious …
Last reply by gra4mac, -
- 3 replies
- 495 views
This is a perlin material applied to a plane I applied a rnd()*5 expression on some of the material settings and rendered if you are bothered by flashing lights do not watch if you scroll the bar you can get an idea as to what perlin can do this was just a test not to be necessarily useful perlin.mov
Last reply by johnl3d, -
- 7 replies
- 495 views
I am working on a fight scene and am wondering how you guys might do this? How do you set it up so that they're in unison fighting eachother but not on the same model? How the heck do you animate that!?
Last reply by starwarsguy, -
- 4 replies
- 495 views
i was online talking to my friend who a really good 3d artist and he uses 3d studio max i was telling him about hash and he was just thinking that it could never be as good as 3ds max so he showed me a picture of a model he made from the game gunbound this guy [attachmentid=13356] i bet him i could make the same guy in 1 hour with almost the same textures and colors i think i proved my point [attachmentid=13357] he owes me a pizza now
Last reply by thejobe, -
- 3 replies
- 495 views
did another spin with sweeper and some darktree textures [attachmentid=14197] the material didn't animate as fast as I thought it would 1com.mov
Last reply by arkaos, -
- 4 replies
- 495 views
So here's my stuff, in all it's glory... but i was wondering, i've heard so much about mist, steam, etc but havent had a chance to use the volumetrics... i was thinking of adding in some space junk or something, what do you think?
Last reply by Cross, -
- 2 replies
- 495 views
Creating a moving image on a flipping book page. I know its possible to add a series of animated images files as a decal, which then becomes part of an animated sequence- but how do you start and end the moving picture sequence in the right place in the cho - short of bumping the decal up with static shots. So say the moving sequence is 3 secs long, but the whole sequence is 10 secs and you dont want it to start until 4 secs in. How would you all handle it? Chris
Last reply by JohnArtbox, -
- 4 replies
- 494 views
Help, When I rendered this scene, there are weird elliptical lines that show up ONLY when a particular model moves. I'm using lines in the guarding section to simulate wire mesh (mesh is commonly used in these types of industrial installations. The lines are then "rendered as lines". I didn't think it was an issue till I ran the presentation through the projector. They stick out like a sore thumb. Any help would be appreciated. d
Last reply by ddustin, -
Crazy Legs
by 927822- 6 replies
- 494 views
Hi, I am a high school school student. I have a new problem with my character, my action in the action window works fine but when I drop it into my choreography its legs go crazy. I would greatly appreciate any help Thank you for your time, Sav_edge56 Rebel4WIP.prj
Last reply by robcat2075, -
- 1 reply
- 494 views
Hey out there In one of the WIP threads (about the biker character I think) I was very impressed w/ the clay texture. I don't really have any money to buy texture packs unless they are reasonably priced (say $50) and was trying to think of ways to fake it. Would I be able to scan in some modelling clay and use that as a basis for a texture? Maybe also as a displacement map? I would rather use an algorithmic texture if its going to produce better results. thanks Roger
Last reply by Stuntmunky90, -
- 4 replies
- 494 views
just trying out soft reflection
Last reply by phnxpyre,