Work In Progress / Sweatbox
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A:M Stills (86,816 visits to this link)
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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Yves inspired me to go back to work on one of my old models (I have too many to choose from...). Started in v.9, stopped in version 9, because, well... it was version 9... restarted in 10.5 First the old version: Spinning Fairy New versions: half of the front side view The hair is a placeholder, it'll go away when I get 11.5 or 12 or whatever comes out next... I don't know what is causing the weird pattern on the wings or the leg, it seems to follow the splines but it only shows in a model window render and not the chor so I'm not gunna worry about it... yet. -Matt
Last reply by JohnArtbox, -
- 3 replies
- 630 views
Here's one of a machine I'm working on. It moves a little too quickly in places and a couple of the mechanical components need more substantial construction. David cut_off.mov
Last reply by hypnomike, -
- 3 replies
- 630 views
My current model. Feedback appreciated. This was my second thread, so it did not post and I ended up making a new one for the whole project and not just this model: http://www.hash.com/forums/index.php?showtopic=25070
Last reply by ars, -
- 7 replies
- 630 views
As the Pleistocene was ending, and just before the Apple II hit the market, [c.1970] I had moved to San Francisco. Being a graphic designer with fair-to-middlin’ design skills, but little drawing ability, I became enthralled by the idiosyncratic styles of the underground comic artists. Somewhere inside me, a voice said ‘you can do this’. It took a while, but I eventually put out two issues of “Four-Fisted Talesâ€�. [just as the underground days were ending] After Issue#1, I posted notices at local comics stores looking for artists to back me on Issue#2. Thus I met Norm Silveira. As we rubbed along building Issue#2, it became clear that we each focused on different …
Last reply by martin, -
- 7 replies
- 630 views
mt.mov trying out the lastest beta nothing to complicated mt.zip
Last reply by CreativeAustinYankee, -
- 0 replies
- 630 views
Hi, This is a video I made for my church. It features my pastor, Brian, and his secretary and some standard models from the A:M CD. It was supposed to be shown during a service about overcoming fear. However, when we previewed it on the big screen in the church, there was a very little girl in the audience who ran out screaming when she saw the knight running...so it did not get shown that day. Hopefully it'll appear at another time. Not the greatest synching in the world, I know, animation wise, but I sort of like it... I also have it out on YouTube at: if you prefer to watch it there.ScaryDream.mov
Last reply by TurboGorilla, -
- 2 replies
- 630 views
this is my second bass and i have spent some time on this one its not done yet but there is alot of detail in it .
Last reply by Gerry, -
- 3 replies
- 630 views
i started working on this earlier this week and it has manifested itself quite quickly!
Last reply by Rodney, -
- 4 replies
- 629 views
FRIDAY: This was my contest entry in the Anzovin's modeling contest this summer, and it took 2nd place in the Centaur categorie. Today I was tinkering with TSM2 and thought 'hey- I'll rig that centaur model'...so this is the result of 2 hrs rigging, 1 hour animating and an afternoon D1 render. There are NO cogs,intermediary bones or smartskins yet. We havent seen too many 'alternative' models rigged with the new TSM2 so I thought I'd post it. MONDAY:RErendered over weekend, the reflections appeared after restarting A:M and reloading the project, I also turned on the motion blur (multi-pass) for this test. 176 views over the weekend! Thanks for the compliments! …
Last reply by hypnomike, -
- 4 replies
- 629 views
Anyone have any help on how to close this hole? Everytime I close it, it has creases UGH................ Any help will be GREATLY appreciated. David
Last reply by ddustin, -
- 6 replies
- 629 views
This is for my day job. It will include camera animation and some other stuff to look cool. Anyone know why the background is showing through at egde on the upper left hand corner? There is a displacement map that ends right there. Could that be it?
Last reply by pdaley, -
- 6 replies
- 629 views
I'm making an animation of a bacteriophage attacking a cell for biology. At one point, the cell's nucleus needs to start spewing "baby" bacteriophages. I've tried, but I can't seem to get a flock to work. Every time I try, the swarm/birds flock just sits there and doesn't display any models. I was wondering if anyone here could help? I need to finish it by tomorrow morning. I'm including the model and a clip. If you're messing with the model, open the Cell model, select the "For Hiding" group, and press Hide. This will hide the front of the cell so you can see what you're doing. In the final animation, the front of the cell becomes transparent as the bacteriophage lands. …
Last reply by iGeek, -
- 1 follower
- 5 replies
- 629 views
For anyone who is even the slightest bit interested, I have added new images to the 'Pics' section of my Bella Bear website. Any comments appreciated, the pictures are all new! Bella Bear
Last reply by gazzamataz, -
- 1 follower
- 4 replies
- 629 views
ok after the discussion on the "rig my tripod thread" i have decided to remodel the legs to make it taller and to make it easier to animate i also made it so the geometry wont warp when the rig moves to far here are some pics of what i have so far [attachmentid=16658] and heres a wire frame [attachmentid=16659] what do ya think? its not rigged yet i'll do that latter
Last reply by luckbat, -
- 5 replies
- 629 views
This old git shouldn't be messed with smack.mov
Last reply by John Bigboote, -
- 3 replies
- 628 views
Hey- Meet Harriet. Good Side: V 11's hair modelling tools are quite nice, and I love the way they react to your characters motion...I'm having fun and look forward to rigging Harriet with TSM and the new CP weights... Bad Side: This model keeps crashing the renderer. On this test I was lucky to get 69 frames rendered, but it was a 150 frame chor. I set it to render overnight, usually, and come in to see A:M has crashed. Today I came in and saw it had crashed so I figured maybe I should download the latest version, 11E. So I did, and then went to open this project. Crash. So I uninstalled v11 and cleaned out the registry. Reinstalled, open proj-crash, open model-…
Last reply by KenH, -
- 5 replies
- 628 views
Hey- I needed a baseball for a 'Pass the Ball' movie, and had an idea of how to make a quick-cool ball, it turned-out really cool and I thought I'd run it past you guys for hoots- 1st- the ball part is obviously just a lathed sphere, with a little bump added. 2nd I made a 'stitch' and copied and-pasted it 100 times so I had 100 stitches in a straight line. 3rd I made the 'path' which winds around the ball tightly, kinda tricky but not too hard. Then in bones mode I made 1 bone for the ball and 1 bone (each) for the 100 stitches. Auto assign points helped big in assigning the points to the 100 bones. Then came the constraints. In a new pose (ON/OFF) I gave …
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 628 views
I just tested w/ bone pivot positions and used orient like constraints from the bones in the spheres. I'm sorry if you feel you've wasted your time watching this I wanted to post this up for one main reason..you can make a lot of movement with one control bone fun.mov
Last reply by jamagica, -
- 7 replies
- 628 views
hey guys me and my friend have been running this website for about 5 years now (hes been running it for about 7 then i jumped on board) since now its going to be start bringing in revune i thought it would be a good idea to make a splash screen to enter the site tell me what you think of the logo i have setup so far and if it needs anything i would be more than happy to know i will be using a flash splash screen [attachmentid=13718]
Last reply by oakchas, -
- 6 replies
- 628 views
Allrighty--here goes-- After doing tutorial after tutorial after tutorial, I decided that nothing original will ever get done unless I, well, start doing something original. So, based on many modeling tuts, I decided to try my hand at modeling a face. The face itself was done "freehand"--without rotoscopes, just pushing the mesh as I went. It's basically a 3d version of one of my standard margin doodles. Probably nothing further will ever come of this face--I just thought the exaggerated features would give me a chance to play and learn as I went--hopefully preempting future mistakes. The main thing I would like is criticisms/advice(/praise? hahaha) on s…
Last reply by Viper GTX2.0, -
- 3 replies
- 628 views
I am new to the animation world and have been toying with the program and have the hang of the basics. I am working for a nonprofit organization on a project and we have a need for some models. I feel I can do the basic animation necessary for the project but cannot create the models needed. Basically, what we need is a model of a fishing rod and reel, an archery bow, and a gun. What we would like is to make these models into cartoon-like animated characters. What I am inquiring about is if there is someone who would be willing to create these character models for us. I can provide the pictures of the objects we want to use. If you would be interested, please …
Last reply by the_black_mage, -
- 7 replies
- 628 views
Here's a quick storyboard just to see if this gag works. The audio is a very sincere Irish brogue-y monolog and I wanted to give it a twist. What do you think?
Last reply by robcat2075, -
- 3 replies
- 628 views
Hey All!!! So if I have a character lighted to my needs using HDRI.....How can I render just the character without the Image background model. Basically with an alpha/ exr(preferably) This would be for the purpose of compositing the character with the IB lighting into another composite.... similar to alpha channel rendering in normal lighted shots. Thanks for any suggestions, William
Last reply by robcat2075, -
- 4 replies
- 627 views
Any clues on how to bone a piston? Meaning, I've got a "saucer", and I want the bottom portion to be connected to a central piston, that comes down in one direction only.....
Last reply by johnl3d, -
- 5 replies
- 627 views
decided to play woth hair and rigid bodies in version 11.1 no decasl used straight hair modified per the latest tut for thickness and color over time sort of an alien turkey rendered fast p11_1.mov
Last reply by johnl3d, -
- 4 replies
- 627 views
Hey, Here is a preliminary clip (still rendering) of what should be a looping background. I would like to donate it to the community when it is finished. It is kind of like a primordial, other-worldly kind of view, you could composite things over it. I would post the zipped file with the frames on my site. Let me know what you think. David http://www.dustinproductions.com/files/amstuff/BG-DPLLC.mpg
Last reply by ddustin, -
- 3 replies
- 627 views
that I did for my church, it was one of the times I really enjoyed going to an activity (maybe it was the good feeling, or the animation, or the ego petting afterwords, not sure which). Anyway, it was mostly made with A:M, more as a presentation than an animation, but I think you'll agree that it's entertaining and has a good message. By the way, sorry about the narrator, he sometimes forgot how to read
Last reply by Dhar, -
Hi all In my webcomic I've been doing an annual christmas story. This time I gave the protagonist's a slightly different manner of getting to the North-pole as seen here: Anyway I rather liked this concept and thought the magic snow bus came dangerously stealing the show for a while. Therefore since I felt I could probably use it for other projects I decided to take a crack at it. Obviously this has a way to go. I was a little premature putting in the wheels on but I wanted to get the idea across for these images. On the top of my list for what to do next is to work out the mechanics of the wheels and figure out how to do the windows and shingles. Anyway …
Last reply by Montanto, -
- 8 replies
- 626 views
This is a short test animation of a vehicle in our A:M pilot film. The model isn`t completed yet. The rider is finished but I have omitted her from this animation for the time being. Animation
Last reply by modernhorse, -
- 5 replies
- 626 views
Well, here is the latest incarnation of the continual WIP, I call 'the teaser image for my animation project'. I also have a probelm with a decal that I cannot seem to fix. Thought someone might be able to provide some suggestions. Link to small version of image with enlargement of problem. Link to full size version of image.
Last reply by NancyGormezano, -
- 1 follower
- 5 replies
- 626 views
I just recently came here, and decided to post my second model, which I have been working at for a few days. Its not that heavily detailed, and the inside isn't built yet, but I'm getting there. ~~ Mausoleum.prj
Last reply by Rodney, -
- 5 replies
- 626 views
A quicky I did yesterday afternoon. Best wishes Zarqawi (2.5MB)
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 626 views
This is still a bit rough around the edges but I think the flow is just about right. So I thought I would post the opening sequence to my first ever Bella Bear short (the one that I am still working on and which I have already animated a section from the middle). Hope you lot like it, here's the link: Space Flight
Last reply by gazzamataz, -
- 7 replies
- 626 views
This is a Problem-and-a-half. The main question is How to use Forces, the 'half' is 'Why Has My @#%* Snow Emmitter Stalled?' Starting with the 'half', it's a straightforward Streaks Material dropped onto a single-patch plane. It's worked before. Now, no matter what value I enter on the Y-axis the snow doesn't want to fall. The main question is how to employ Forces. I got a Force into the Objects Folder and then to Choreography. In its Properties, it looks like any light. I set the height and cone. In the PWS, Force looks like a vehicle for adding Turbulence. I chose Cell Turb and punched in some trial values. Am I on the right track here? Seems too simple. LANDSCAP…
Last reply by robcat2075, -
- 3 replies
- 626 views
How does one trouble shoot an error (error loading string 128). Ref attached snapshot of the error. Where would the list of errors be found?
Last reply by rbjohnsn, -
- 3 replies
- 625 views
http://www.museoffire.com/Nosferatu/ Why he didn't post this yet is unknown but searching around I found this animation. The artist's first animation is on AM films, but this one is a mind boggling 30 minutes long. WOW!!! We need more of him around. Great work and I enjoyed it!!! I want to see more of your work 30 minutes. Who said a film should take 20 years and never get done. He proved that theory wrong. Great job to whoemever made this animation
Last reply by Flog, -
- 1 follower
- 4 replies
- 625 views
Was playing around a bit with the new Squetchy Sam Rig. What a great character to practice with. SquetchySam2.mov
Last reply by Dagooos, -
- 1 reply
- 625 views
does anyone know any tutorial from which i can learn how to use the graphical editor and the dope sheet. thanks
Last reply by Dhar, -
- 6 replies
- 625 views
Doubt I'll be able to finish this in time, but would still like to hear your thoughts... specifically related to: 1. Concept 2. Readability 3. Pacing 4. Staging These are coworkers, and the picture on the wall behind the girl is her manager. It's rough, but should be enough for you "directors" to evaluate. Thanks! Mark (1.6Mb, Sorenson 3 Mov.) TestRender1d.mov
Last reply by robcat2075, -
- 7 replies
- 625 views
I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov
Last reply by steve392, -
- 2 replies
- 624 views
answered
Last reply by rumplestilskin, -
- 4 replies
- 624 views
I am enjoying my new found skill with the toon render... it is finally starting to make sense to me. I have two questions... 1) Per the attached image... is it possible to create "edge" highlights... closer to my reference drawing? I know... it isn't "realistic" lighting... would there be a way to fake this with the toon gradient somehow? Or a group with different settings? Would like as simple a solution as possible... may have to animate this stuff later. Hard to see in the illustration but those highlights on the edges "taper" off at the ends. 2) I noticed that if I do small test renders... my bump maps seem to be offset... I have two images in…
Last reply by heyvern, -
- 5 replies
- 624 views
hey guys i think i finally finished my microphone ive been working on for the past couple of weeks tell me what you think ill try to render a bigger picture later
Last reply by thejobe, -
- 7 replies
- 624 views
I posted awhile back on a project for a client trying to find out if fluids would work in this animated pooring bottle. It turns out doing the fluid portion of it in flash worked well. The two bottle were modeled and animated in AM and it turned out pretty good. Just thought I would post if anyone was interested in seeing the finished project. Also, wanted to thank everyone who answered my posted questions. Tip and Measure: Multidose Bottle Tip and Measure: Exactdose Bottle Thanks Eric
Last reply by flashawd, -
- 1 follower
- 6 replies
- 624 views
three hours this afternoon. Unlikely to be revisited directly but, fun to do ( the rush shows at the end ). simon New_Year.mov
Last reply by Simon Edmondson, -
- 2 replies
- 623 views
hey i´m modeling my friend jane, my 1st realistic character ever! check it out and let me know what u guys think. oh and thanx for the feedback. ps. the hair is real, not made in AM (yet!) ;-)
Last reply by pancho simpson, -
- 6 replies
- 623 views
I have gotten to the point of animating the water map as per tut, but only get a couple of seconds of choppy movement on the displacement map, not the smooth rolling motion in the tutorial clip. The tut is written with v.10 in mind and does not translate exactly into v.11. I am missing something, somewhere and can't figure out what. Can someone please help me figure this out? I was able to do it once, but am unable to repeat it. Help. I'm going to upload what I have in the WIP section. If anyone can look at my file and get it to work, I'd be ecstatic. Eric Water_Tut.prj
Last reply by Eric2575, -
- 8 replies
- 623 views
Hi I am trying out the toon render with my froggy boxer. I like the results but am open to any suggestions to make it better. It is for a competition so I would like it the best it can be. Can you guess which competition? Thanks for looking.
Last reply by dborruso, -
- 3 replies
- 623 views
HI!!! I WAS USING THE GRID WIZARD, AND I GOT TO AN ERROR IN ANIMATION MASTER... LOOK AT THE PICTURE I POST... U CAN SEE THAT ORIENTATIONS XZ AND XY ARE INVERTED... THE CORRECT ORIENTATION MUST BE ADJUSTED... GET IT? I HOPE SOME COMMENTS... REGARDS! DANIEL
Last reply by Daniel Servolo, -
- 6 replies
- 622 views
Hey guys, so, now onto the mouth of this character... I'm trying to see what might be a cool/easy way to handle this guys mouth. I'm thinking adding a property to change the color of the mouth from white to black when appropirate to simulate when teeth should show and not... this sample would be.... obviously with teeth:) http://www.vrcops.com/vids/SmileA.mov what do you think? Mike Fitz www.3dartz.com
Last reply by 3DArtZ,