Work In Progress / Sweatbox
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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Fat bunny model 1 2
by Vash- 64 replies
- 3.1k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
Car WIP (McLaren) 1 2
by agep- 67 replies
- 3.9k views
Just started modelling the McLaren, and have a long way to go I also seems to have some problems with the porcelain material (It don't like the 5p patch), is there a solution for that? Any commets?
Last reply by agep, -
- 5 replies
- 802 views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 3 replies
- 314 views
I created a robot about, mmm, I say about a month ago. I've been finalizing him and I am almost finished except I need to add-subtract smart skin-bones around the arm. the rig is custom so that explains why he doesn't bend good around the arms. I want to know, however, what you think of him.
Last reply by Vash, -
- 2 replies
- 289 views
K, this is short animation go to the site and right click "The sad sack" choose save target as. You should even be able to just click it. Click me
Last reply by Tony, -
- 4 replies
- 352 views
Some of you may have noticed my recent post announcing my 1st animation. The general consensus is that i should render it to quicktime using the sorenson codec. Please note that if I drop sound in A:M the final product is hosed by artifacts (a chirping sound) Is there a sorenson type codec that i can download that is free? Also I need another video editing prog. (free) that can drop sound in b4 quicktime because my current doenst even see quicktime movies. Ugh, the sad fact is the animation isn't worth bothering any of you but If i ever make one that is ill want to post in a user friendly way. Help, Please
Last reply by Tony, -
- 2 replies
- 287 views
Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws). So Comments and Critiques are definately welcome.
Last reply by JoshB, -
- 4 replies
- 501 views
Just a short depressing sack animation click the link then RIGHT CLICK ON IT and save to target Click here
Last reply by Tony, -
- 6 replies
- 561 views
K everyone, Ive been laboring thru the tuts. and keep getting distracted with maintaining the relationships in my family and other software and work. This translates into not having learned too much A;M stuff. I have however made this little animation. I uploaded it to my metrocast free webspace via an ftp I downloaded. I hope it can be viewed. its titled the sad sack click me
Last reply by hypnomike, -
- 15 replies
- 696 views
What I want to have is a background showing the noise eg. on a TV-screen. And hopefully not only black and white noise - but RGB-noise - Red, Green, Blue - noise. I have had a look on this: http://www.dotnet.se/aaver/Water/RainEffects/index.html made by the forum member aaver Perhaps that is the way to go? Making a noise-material. Someone having a noise-material to offer? Or some suggestions how to make " The-War-Of-The-Ants-Material"! I have had a try - rendering time is long so the rendering is short - rendering time also a problem - and it is not really the thing - but perhaps a start... Have a look at noise_media01.avi OK! There is also t…
Last reply by Mr MM, -
- 17 replies
- 992 views
Heres a new character that I am working on. The design is loosely based on Mark Allens drawing for his first character (Mark, since your rotos provided the inspiration you can have a copy of this head model if you wish - just drop me a line). I've been following along Anzovins Modelling a Head tute (just got past the eye and mouth parts - some good lessons there) This character will be a seargent (Space Marine) that may be used in the next image contest and June animation contest. I've got a lot of dirtying up to do As always, comments welcome. Cheers
Last reply by Zaryin, -
- 24 replies
- 1.7k views
Hello fellow AM'ers, I've been working on a short for a couple of years (calendar time) and it is now ready to show everyone. Without further ado, I present: Skeeters Comments welcome, of course. Enjoy. (The web site is new, too. Feel free to look around.)
Last reply by msfolly, -
- 21 replies
- 1.2k views
I'm still working on my harrier model [ http://www.hash.com/forums/index.php?act=A...e=post&id=63179 ] I wondering what would be a good way to make exhaust for the nozzles. I'm playing with the streak emitters but it's not cooperating to much. any one have any views i can try ? Thanks
Last reply by Dhar, -
- 2 replies
- 432 views
I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj, -
- 7 replies
- 1.1k views
Well, I foolishly decided to dress up my main character in a cloak, which means a whole lot of cloth animation. No way was I gonna do all that by hand. True, the new v.12 SimCloth is right around the corner, but realistic cloth movement is actually kinda distracting when it comes to cel-style animation. You never see Batman's knees poke around under his cape when he walks, y'know? I needed something real-looking, but simplified. I figured I could get a good side-to-side swing using Dynamic Constraints, and I elected to "cheat" the cloak outward a bit, just far enough so the legs wouldn't pass through it. Rigging the cloak took forever--56 bones arranged in a cyl…
Last reply by patmals, -
- 11 replies
- 1k views
AM2005 v11.1 DivX 5.05 www.bee-s.com/~gggg/avi/g2.avi 6m www.bee-s.com/~gggg/avi/g3.avi 8m
Last reply by serg2, -
- 28 replies
- 1.2k views
Well! Trying not only to have fun... animating. Have a look and listen. Your comments are welcome. In modern society people get burnedout also on vacations. Perhaps it is media... burning us out? We - six billion communicating by electric media - hypnotized most of us of media electrified. Not as the way we have lived for seven million years - in small groups - about a hundred of us in each group - smelling, hugging, boxing, feeling the one you are talking with, listening to. You can test yourself to see your qualifications to get burnded out: http://www.aafp.org/fpm/970400fm/lead.html Measure your wellness with the Adult APGAR Answer the 5…
Last reply by Vash, -
- 15 replies
- 594 views
Is this what he's up to?
Last reply by heyvern, -
- 10 replies
- 483 views
no matter what i do i can not find out how to get the grooming toolbar to show up.
Last reply by J L Johnson, -
I don't know why I made it, but I think it looks good. //Korken Sweden
Last reply by John Bigboote, -
- 58 replies
- 4.8k views
Hi all, I felt guilty for not posting anything new in a while, so here's my newest character render. I'm trying out some photo texturing to add more believabilty. The jeans texture is pretty lo res right now, I used a digital camera. I'll probably use my scanner to scan sections of some jeans for a more detailed decal. I need to rework the feet a bit, too. Shoes would be easier to model, I think. I'm thinking she could wear a jacket that uses the v12 clothsim. Jim
Last reply by Nycer, -
- 1 follower
- 3 replies
- 287 views
This is a screenshot from an animated film I'm doing that will end up being around 9 minutes. It will be 3D with some 2D painted backgrounds, compositing, etc. This screenshot was largely from a 20 second test of my character, constraints, etc. etc. She comes up with the music box lid, and then dances around in a little repeated ballet move. The key turns, and her feet come off the pivot sometimes but that's intentional, because she's a character, not a doll. I'm quite happy with it so far, still tweaking (in between writing grant applications). Thanks to Vash, Colin, Josh, Vern and a bunch of other people I don't know. Sean
Last reply by Zaryin, -
I had some spare time on my hands, so I decided to practice some animation. This is the first animation I've cranked out in a while. C & C welcome. dodgeball1.mov
Last reply by adamP, -
- 8 replies
- 704 views
been making this model over the last few weeks, need to smartskin everything and i was wondering about making the shorts dynamic... is it possible and has anyone tried it b4? and ideas?? ta much S
Last reply by .:shortdog:., -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
- 2 replies
- 307 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 4 replies
- 408 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 8 replies
- 503 views
Take 1 computer game model, scoop out its head, chop off an A:M model's head, stuff it in the helmet, put a pose slider on the visor, and... You can make something like this, too: (why you'd want to, I don't know.)
Last reply by Sevenar, -
- 1 follower
- 23 replies
- 2.5k views
I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
Last reply by Gerry, -
- 12 replies
- 934 views
Before I talk about this, let's see if anyone can see it... I used a Divxavi compression. If it doesn't work, perhaps someone can help me make a file that will? NOTE NOTE NOTE NOTE NOTE NOTE NOTE I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK! RockBlast2.mov
Last reply by agep, -
- 14 replies
- 961 views
Ok.. I did have one or two trouble spots in my Mechanical entry.. So I thought I'd post some pics here in order to get some feed back.. I mean.. hey all the entries are in right. What harm could it do.. So here is a very revealing shot of some of my spline problems.. Any ideas? I'll make it a link so as not to give to much away. Don't look if you don't want your vote influenced! C
Last reply by Zaryin, -
- 9 replies
- 528 views
This is a character for yep you guessed it...a personal project that will take me the rest of my lifetime to finish. This is the second attempt at a human head I have made (the first was lost due to computer crash and having no burner). Hasn't been textured or anything (except a bump effect to sit in for the fleshy vibe). Due to the quality of the jpg I have just realized there is slight banding on the profile please disregard as this is not on the TGA. Thanks. Critique away. J p.s. the main reason for this post is because I usually make a vow on art forums NOT to critique someone elses work until I post something for others to critique of mine. …
Last reply by Zaryin, -
- 25 replies
- 1.5k views
Hello all: I'm trying to come up with an old leather material for a pilots helmet and bomber jacket I'm working on. This is what I have so far I think its pretty close but any suggestions would be greatly appreciated.
Last reply by Pengy, -
- 1 follower
- 6 replies
- 397 views
After many long, hard hours and very little sleep, I finally finished Creation Museum Montage for Answers in Genesis (AiG). This video opens with a 3D-animated logo sequence that I really like above all other logo animations that I've done. Until I get my credit card working again on SoundDogs.com, I can't buy the short version of the music for just the logo. So I'll post a high quality render of just the logo animation later. But for now, you can see the whole eight-minute video (40 MB QT) that I produced here. AiG plans to use this video at their Creation Museum fund-raising banquets (Creation Museum is being built by donations) as well as possible use as an i…
Last reply by D.Joseph Design, -
- 8 replies
- 412 views
Here is is so far, I'm going to need some pointers when I get ready to map this guy. Any feedback (good or bad) is welcome. Brian Kumanchik
Last reply by Zaryin, -
- 7 replies
- 471 views
Just wanted to show my first A.M mechanical model - a Taxi Cab. Feedback (good or bad) welcome. Brian Kumanchik
Last reply by bkumanchik, -
- 4 replies
- 519 views
Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
- 19 replies
- 1.5k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
Hey, Well I haven't been doing much with AM lately and I kind of abandoned my gangster project, but here's a quick model I made yesterday and today of a lizard on a log:
Last reply by Aragorn23, -
- 8 replies
- 534 views
There are many instances in a model, when you could simply stick one object into another to make it look like they are one. Take, for example, a wrought iron fence, or a lever sticking out of a machine. Another good example, intersecting pipes. When would you have to join the CP's and when could you get away with the cheat?
Last reply by R Reynolds, -
Is this what you want?
Last reply by heyvern, -
- 19 replies
- 1k views
I've been working on a face-criticism with proportion is needed because I've been working without a rotoscope or a tutorial. Small crease points may be dense and random becuase of stray and largly cross sectioned splines. Wireframe and shaded are posted conglomerously. gif.bmp
Last reply by Vash, -
- 5 replies
- 292 views
sometime the idea is better than the results 147k lightman.mov
Last reply by johnl3d, -
- 45 replies
- 2.7k views
all i did was take a picture of my kitchen floor..... make a new material and change type to projection map. add the image..... and I can now use this on anything for example the picture is kindoff dark. (edited) this is the latest picture in this thread
Last reply by heyvern, -
- 9 replies
- 1.1k views
here's a little animation I put up on AWfilms for kicks. It's the first project I've done with AW. I'm a 3D guy for some years now, but mainly polys. I'm really starting to like working with the splines. I know this isn't all that great, but I wanted to jump in and get my feet wet. Thought I'd see what advice or critique I could get from you guys. Thanks, CrawdaddyMovie
Last reply by Mike Hart, -
- 1 follower
- 8 replies
- 537 views
Here it is..what do you guys think? I made it to animate later...
Last reply by agep, -
- 3 replies
- 327 views
More fun with bvh. Here's a couple of mo-cap tests. Dance, monkey, dance Monkey in the wind
Last reply by williamgaylord, -
- 12 replies
- 1.2k views
Hi guys! Here are my last animations. The first is a "jump exercise". The focus of the animation is the jump, the rest of the animation I made it just for fun The second, is a little exercise of facial expression with the insect man that come included in the Justin Barret's CD tutorial. The animation is only 2 seconds, and only one word to make Lipsync, but I tried to make it the best I could. Jumping. Please Right Click And Save Target As... Jumping. Please Right Click And Save Target As... Hope you enjoy
Last reply by Ernesto Esteso, -
- 1 follower
- 42 replies
- 2.8k views
Well, I drew these two views of my own little musclecar on a whim and decided to model it just for fun. Holy cow has this been hard. I think I have about 6 hours into it already. Been having lots of trouble figuring out the noseplate behind the headlights, but I think I have if figured. I need to totally redo it from what you see below but the concept is working. Man, some of these realistic 3d models of cars I've seen, I don't know how they do it. It's tricky to get precise measurements too. Here it is so far.
Last reply by pixelmech, -
- 7 replies
- 634 views
Here is a minute and a half short I made a few years back. I recently re-rendered it at a better resolution and added some original music that i put together in GPO. The animation is pretty simple, but that's what I was going for! Phil's Gun Animation - Quicktime - Mp4 codec
Last reply by jesshmusic,