Work In Progress / Sweatbox
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A:M Stills (86,791 visits to this link)
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Works In Progress (WIP) (59,405 visits to this link)
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5,156 topics in this forum
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Here's my Mech contest entry. http://www.colins-loft.net/free/mini/MiniCooper1.jpg http://www.colins-loft.net/free/mini/miniCooperRed.jpg http://www.colins-loft.net/free/mini/MiniWire.jpg Comments, critiques, whatever, welcome. C
Last reply by cfree68f, -
- 6 replies
- 916 views
Heres my attempt at using hair to create a realistic paint roller. Somehow im not satisfied so id like some input. Thnks all
Last reply by heyvern, -
Hi hashers ... I would like to show a little test that i did in 10 minutes ... I liked it (ON 2 / 10 sec / 1.38 Mb ) http://xtaz.com.br/anima/xpace2.MOV (ON 2 / 10 sec / 1.38 Mb )
Last reply by Zaryin, -
- 24 replies
- 2k views
Thought some of you might like to see some more detail in my contest entry. Dandy DNA Mechanical Image contest entry. JPEG format. 2000x1366px 2mb Please check out the bubbles on the surface of the goop! That is my favorite part of the whole image! Goop bag detail Just a decal but it looks pretty goopy. I bet that stuff stinks! Anyone who has seen previous bags of goop know that I have been trying to use booleans to cut away the goop but leave the bag. This worked great. I used that technique on the two bags in the box. However I was not 100% satisfied with the final results. I wanted to simplify my project and add more detail to the surface …
Last reply by steve392, -
- 4 replies
- 784 views
Hi... I have started working on a new character. I don't have a lot of time to explain, but here's the concept sketch...
Last reply by littleandy, -
Here it is, the head of a dragon (so far). I've always admired the Ciruelo's fantastic art and 've always wanted to model a dragon. So i'm taking advantage of a few weeks of vacation to do it. Comments are welcome!
Last reply by Eos, -
- 32 replies
- 3.6k views
Here's two more: http://www.angelfire.com/film/noanoa/figure1.html http://www.angelfire.com/film/noanoa/figure2.html Let me know when you guys get sick and/or tired of seeing these : ) -Noah
Last reply by nyahkitty, -
- 6 replies
- 643 views
This is my first model in A:M (also my first post with attachhed file, hope it works). Looking for anyone's critique.
Last reply by Dhar, -
- 4 replies
- 523 views
You know the routine... Cheers, Eugene
Last reply by johnl3d, -
- 10 replies
- 930 views
I´ve been working on this model on and off for about 3 wks and here´s what i´ve got so far. I just wanted to know if anyone had any crits efore moving on to rigging. Thanks for all and any comments. Here´s the front
Last reply by higginsdj, -
- 1 follower
- 38 replies
- 4.2k views
Hi there. I have rendered out my animation and would like to show it before making some finishing touches and re-rendering. I already have a list of things that I need to do but I would like to hear about what really sticks out. Low quality version (not that bad) 4 meg medium quality version 10meg Ooops! fixed the med quality link. Hope you like it John
Last reply by John Keates, -
Fat bunny model 1 2
by Vash- 64 replies
- 4.4k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
Car WIP (McLaren) 1 2
by agep- 67 replies
- 5.4k views
Just started modelling the McLaren, and have a long way to go I also seems to have some problems with the porcelain material (It don't like the 5p patch), is there a solution for that? Any commets?
Last reply by agep, -
- 5 replies
- 1.1k views
Hey guys, just kind of started modeling away with some sort of sea monster in mind, and here's what i have so far. I'll keep posting in this thread all of the updates I have on it.
Last reply by Aragorn23, -
- 3 replies
- 450 views
I created a robot about, mmm, I say about a month ago. I've been finalizing him and I am almost finished except I need to add-subtract smart skin-bones around the arm. the rig is custom so that explains why he doesn't bend good around the arms. I want to know, however, what you think of him.
Last reply by Vash, -
- 2 replies
- 421 views
K, this is short animation go to the site and right click "The sad sack" choose save target as. You should even be able to just click it. Click me
Last reply by Tony, -
- 4 replies
- 514 views
Some of you may have noticed my recent post announcing my 1st animation. The general consensus is that i should render it to quicktime using the sorenson codec. Please note that if I drop sound in A:M the final product is hosed by artifacts (a chirping sound) Is there a sorenson type codec that i can download that is free? Also I need another video editing prog. (free) that can drop sound in b4 quicktime because my current doenst even see quicktime movies. Ugh, the sad fact is the animation isn't worth bothering any of you but If i ever make one that is ill want to post in a user friendly way. Help, Please
Last reply by Tony, -
- 2 replies
- 437 views
Just got A:M a little while ago, and my first project was this Robot. I am having a little bit of trouble with textures of some of the parts.(particualary the screws). So Comments and Critiques are definately welcome.
Last reply by JoshB, -
- 4 replies
- 648 views
Just a short depressing sack animation click the link then RIGHT CLICK ON IT and save to target Click here
Last reply by Tony, -
- 6 replies
- 909 views
K everyone, Ive been laboring thru the tuts. and keep getting distracted with maintaining the relationships in my family and other software and work. This translates into not having learned too much A;M stuff. I have however made this little animation. I uploaded it to my metrocast free webspace via an ftp I downloaded. I hope it can be viewed. its titled the sad sack click me
Last reply by hypnomike, -
- 15 replies
- 1k views
What I want to have is a background showing the noise eg. on a TV-screen. And hopefully not only black and white noise - but RGB-noise - Red, Green, Blue - noise. I have had a look on this: http://www.dotnet.se/aaver/Water/RainEffects/index.html made by the forum member aaver Perhaps that is the way to go? Making a noise-material. Someone having a noise-material to offer? Or some suggestions how to make " The-War-Of-The-Ants-Material"! I have had a try - rendering time is long so the rendering is short - rendering time also a problem - and it is not really the thing - but perhaps a start... Have a look at noise_media01.avi OK! There is also t…
Last reply by Mr MM, -
- 17 replies
- 1.4k views
Heres a new character that I am working on. The design is loosely based on Mark Allens drawing for his first character (Mark, since your rotos provided the inspiration you can have a copy of this head model if you wish - just drop me a line). I've been following along Anzovins Modelling a Head tute (just got past the eye and mouth parts - some good lessons there) This character will be a seargent (Space Marine) that may be used in the next image contest and June animation contest. I've got a lot of dirtying up to do As always, comments welcome. Cheers
Last reply by Zaryin, -
- 24 replies
- 2.2k views
Hello fellow AM'ers, I've been working on a short for a couple of years (calendar time) and it is now ready to show everyone. Without further ado, I present: Skeeters Comments welcome, of course. Enjoy. (The web site is new, too. Feel free to look around.)
Last reply by msfolly, -
- 21 replies
- 2k views
I'm still working on my harrier model [ http://www.hash.com/forums/index.php?act=A...e=post&id=63179 ] I wondering what would be a good way to make exhaust for the nozzles. I'm playing with the streak emitters but it's not cooperating to much. any one have any views i can try ? Thanks
Last reply by Dhar, -
- 2 replies
- 677 views
I have made a short 30 second animation of a sack. Before this forum goes into a frenzie about the complicated logistics and lofty aspiration of doing such a monumental project, someone kindly answer me this. In Chor. I hit the play key and everything looks and SOUNDS fine. I render to file (avi format) vga resolution and when i play the final product ( in windows media player ) theres a chirp sound every second or so. any thoughts on this? Sorry for wandering out of the new Users Forum Tony
Last reply by higginsdj, -
- 7 replies
- 1.6k views
Well, I foolishly decided to dress up my main character in a cloak, which means a whole lot of cloth animation. No way was I gonna do all that by hand. True, the new v.12 SimCloth is right around the corner, but realistic cloth movement is actually kinda distracting when it comes to cel-style animation. You never see Batman's knees poke around under his cape when he walks, y'know? I needed something real-looking, but simplified. I figured I could get a good side-to-side swing using Dynamic Constraints, and I elected to "cheat" the cloak outward a bit, just far enough so the legs wouldn't pass through it. Rigging the cloak took forever--56 bones arranged in a cyl…
Last reply by patmals, -
- 11 replies
- 1.3k views
AM2005 v11.1 DivX 5.05 www.bee-s.com/~gggg/avi/g2.avi 6m www.bee-s.com/~gggg/avi/g3.avi 8m
Last reply by serg2, -
- 28 replies
- 1.7k views
Well! Trying not only to have fun... animating. Have a look and listen. Your comments are welcome. In modern society people get burnedout also on vacations. Perhaps it is media... burning us out? We - six billion communicating by electric media - hypnotized most of us of media electrified. Not as the way we have lived for seven million years - in small groups - about a hundred of us in each group - smelling, hugging, boxing, feeling the one you are talking with, listening to. You can test yourself to see your qualifications to get burnded out: http://www.aafp.org/fpm/970400fm/lead.html Measure your wellness with the Adult APGAR Answer the 5…
Last reply by Vash, -
- 15 replies
- 902 views
Is this what he's up to?
Last reply by heyvern, -
- 10 replies
- 743 views
no matter what i do i can not find out how to get the grooming toolbar to show up.
Last reply by J L Johnson, -
I don't know why I made it, but I think it looks good. //Korken Sweden
Last reply by John Bigboote, -
- 58 replies
- 6.2k views
Hi all, I felt guilty for not posting anything new in a while, so here's my newest character render. I'm trying out some photo texturing to add more believabilty. The jeans texture is pretty lo res right now, I used a digital camera. I'll probably use my scanner to scan sections of some jeans for a more detailed decal. I need to rework the feet a bit, too. Shoes would be easier to model, I think. I'm thinking she could wear a jacket that uses the v12 clothsim. Jim
Last reply by Nycer, -
- 1 follower
- 3 replies
- 447 views
This is a screenshot from an animated film I'm doing that will end up being around 9 minutes. It will be 3D with some 2D painted backgrounds, compositing, etc. This screenshot was largely from a 20 second test of my character, constraints, etc. etc. She comes up with the music box lid, and then dances around in a little repeated ballet move. The key turns, and her feet come off the pivot sometimes but that's intentional, because she's a character, not a doll. I'm quite happy with it so far, still tweaking (in between writing grant applications). Thanks to Vash, Colin, Josh, Vern and a bunch of other people I don't know. Sean
Last reply by Zaryin, -
I had some spare time on my hands, so I decided to practice some animation. This is the first animation I've cranked out in a while. C & C welcome. dodgeball1.mov
Last reply by adamP, -
- 8 replies
- 969 views
been making this model over the last few weeks, need to smartskin everything and i was wondering about making the shorts dynamic... is it possible and has anyone tried it b4? and ideas?? ta much S
Last reply by .:shortdog:., -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
- 2 replies
- 413 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 4 replies
- 551 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 8 replies
- 687 views
Take 1 computer game model, scoop out its head, chop off an A:M model's head, stuff it in the helmet, put a pose slider on the visor, and... You can make something like this, too: (why you'd want to, I don't know.)
Last reply by Sevenar, -
- 1 follower
- 23 replies
- 3.3k views
I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
Last reply by Gerry, -
- 12 replies
- 1.3k views
Before I talk about this, let's see if anyone can see it... I used a Divxavi compression. If it doesn't work, perhaps someone can help me make a file that will? NOTE NOTE NOTE NOTE NOTE NOTE NOTE I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK! RockBlast2.mov
Last reply by agep, -
- 14 replies
- 1.4k views
Ok.. I did have one or two trouble spots in my Mechanical entry.. So I thought I'd post some pics here in order to get some feed back.. I mean.. hey all the entries are in right. What harm could it do.. So here is a very revealing shot of some of my spline problems.. Any ideas? I'll make it a link so as not to give to much away. Don't look if you don't want your vote influenced! C
Last reply by Zaryin, -
- 9 replies
- 768 views
This is a character for yep you guessed it...a personal project that will take me the rest of my lifetime to finish. This is the second attempt at a human head I have made (the first was lost due to computer crash and having no burner). Hasn't been textured or anything (except a bump effect to sit in for the fleshy vibe). Due to the quality of the jpg I have just realized there is slight banding on the profile please disregard as this is not on the TGA. Thanks. Critique away. J p.s. the main reason for this post is because I usually make a vow on art forums NOT to critique someone elses work until I post something for others to critique of mine. …
Last reply by Zaryin, -
- 25 replies
- 1.9k views
Hello all: I'm trying to come up with an old leather material for a pilots helmet and bomber jacket I'm working on. This is what I have so far I think its pretty close but any suggestions would be greatly appreciated.
Last reply by Pengy, -
- 1 follower
- 6 replies
- 550 views
After many long, hard hours and very little sleep, I finally finished Creation Museum Montage for Answers in Genesis (AiG). This video opens with a 3D-animated logo sequence that I really like above all other logo animations that I've done. Until I get my credit card working again on SoundDogs.com, I can't buy the short version of the music for just the logo. So I'll post a high quality render of just the logo animation later. But for now, you can see the whole eight-minute video (40 MB QT) that I produced here. AiG plans to use this video at their Creation Museum fund-raising banquets (Creation Museum is being built by donations) as well as possible use as an i…
Last reply by D.Joseph Design, -
- 8 replies
- 619 views
Here is is so far, I'm going to need some pointers when I get ready to map this guy. Any feedback (good or bad) is welcome. Brian Kumanchik
Last reply by Zaryin, -
- 7 replies
- 701 views
Just wanted to show my first A.M mechanical model - a Taxi Cab. Feedback (good or bad) welcome. Brian Kumanchik
Last reply by bkumanchik, -
- 4 replies
- 737 views
Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
- 19 replies
- 1.9k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
Hey, Well I haven't been doing much with AM lately and I kind of abandoned my gangster project, but here's a quick model I made yesterday and today of a lizard on a log:
Last reply by Aragorn23,