Work In Progress / Sweatbox
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A:M Stills (86,981 visits to this link)
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Works In Progress (WIP) (59,604 visits to this link)
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5,158 topics in this forum
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Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
- 1 follower
- 1 reply
- 767 views
This is model of Mikke Musse . I have posted older version of it once upon a time, but Rodney reminded me that I should repost it, which I have (thanks Rodney) [attachmentid=20913] I was going for the 30's look of the character, so have in mind that they used to draw him with dimes in that time, so Mikke didn't Squashed and Stretched much... It is rigged with older version of the Squetch rig, so it doesn't have all the bells and whistles (No hand gizmo, no face rig), but it squetches well. I have made improvised version of the face rig with controls that I felt were necessary for this simple character, and they can be pretty expressive;) Many than…
Last reply by Mike Lium, -
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I need to rig this puppy up and and import it to my other project.
Last reply by TheSpleen, -
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this is a character wip for a fight scene that im working on he will have clothing like sub zero and scorpion off of mortal kombat. subzero_front.psp
Last reply by zoen, -
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- 765 views
I wanted something different in our band video. There was a piece in the talent show that was not G rated. I wanted to remove it and have fun with it. So, I exported a screen shot, put it in as a rotoscope, added Keekat, and did a voice over (Sound Forge 7 with pitch change). It took a little to get the render settings to work. No shadow yet, but it is not that important on the floor. Thought I would share. Attached is a wmv in a zip. chhskeekat.zip
Last reply by gsellis, -
- 1 follower
- 3 replies
- 765 views
At the top of my "Stills" page are dual and single disc wide springer axle kits I drew. David R. Britton Jr.'s Stills Gallery I have included links to wireframes also. Dave Britton Jr.
Last reply by dbritton, -
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Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
Last reply by Maszie, -
- 1 follower
- 3 replies
- 764 views
I've finally got some time to get back to my AV8 project. I want to texture the model but haven't textured anything so i dont know where to start. I have 3D painter to use. I would like to dirty it up some. any pointers or tutorial would be great
Last reply by racreel, -
- 1 follower
- 4 replies
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Well..I found my "animation guy model (and fixed some stuff) and decided to start a real character animation haha. The clip is from Princess bride. It's when the short dude is hooked ont he poison and speaks his last words. This is a pop-thru..very basic start righ tnow..not much else besides a couple of major poses: I will continually post progress..I promise (i never end up finishing these things)
Last reply by jamagica, -
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I'm half planning on making an antenna on the bike to make it look more like a toy, but this is how the render looks so far. If you have any ideas for me to add on, feel free to comment
Last reply by the_black_mage, -
- 1 follower
- 10 replies
- 764 views
This is the rough draft of my samurai model's head. Criticism is welcome. Thanks, MasterFunk
Last reply by MasterFunk, -
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I know this is to be for WIP, but it's the only place where you can post an image, although I guess I could upload the file to my website. I'm having a problem decaling a beveled box. The decal ends up skewed, regardless of the format (.tga, .jpg). Tried different decals also. thanks, d
Last reply by KenH, -
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just a real quick test 16b.mov not sure how to get to tinkering gnome part to post there
Last reply by Rodney, -
- 1 follower
- 2 replies
- 762 views
I have been working on one of my alternate funny endings for my Cluedo parody project. This ending shows butler/undercover inspector/narrator (Earle Grey/Fred Herring) cleaning the windows. He concludes, inviting the player to come back again sometime, then turns to rinse the window - only to find that somebody just opened the window! I really wanted to do this one, so I experimented with particle systems. The first experiment was with Blobbies. I wasn't happy with it. For a start, it took far too long to render - and besides the water looked more like gello. The second experiment was with Streaks, which I have used. I am pleased with it. I achived th…
Last reply by DCLeadboot, -
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Some early results with the Sentinel riding Beast. The snowflakes are too big, and falling too fast. Not sure I want to go with a snow scene. Crits welcome. [sorry 'bout the file size!] _KIBBLE_XXI_SNOW_02.zip
Last reply by Kelley, -
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- 761 views
Settings, AO 100% Intensity, 50% Occlusion 1 Bulb light at 25% intensity Rendered in Multipass with 3 passes PS, yeah I know there is a flipped normal on her head. Will add more stuff later. -Mark AKA (TacoBallZ)
Last reply by Dhar, -
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It is the first time I get this far in a 3d project. Actually, it is done but these is a problem with the camera, you will see that it does a 360. Is there any way to prevent this? the project was proposed to me by a friend promothing sciences to high school students. He needed visual support. thanks for comments! btw, I didn't waste time animating the character to open door... tido fus_e.wmv
Last reply by tido, -
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- 760 views
Hello, Hashers. Though I've had A:M for a while, I've only recently (like, this weekend!) been able to sit down with it and actually start learning how to do stuff. This short animation is the first real "thing" I've produced. (17 secs, Quicktime, about 2.7Mb.) I'd appreciate some feedback. Thanks, Alan. PS - You might want to turn your speakers down.
Last reply by johnl3d, -
- 3 replies
- 760 views
The local DJ's remarked how they hated one of the renderings of their faces on their homepage, so I figured I'd try and recreate 'em in 3D... For those who know what they look like, I think Todd didn't come out all that bad, despite the fact the colors are all off. Not much I can do about that since I'm color blind . Scott is still a work in progress..
Last reply by Shredder3, -
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For kicks, I have decided to try and build Crimson from my comic series, so this is my first female face. She doesn't quite look like the drawing, but hopefully that'll change with hair and textures
Last reply by Darkwing, -
- 6 replies
- 759 views
After completing my second model, I decided to go back and revisit my first model. I have reworked the head and now ready to put hair on the model. I have worked with the hair wizard but I am having some problems. Any tuts out there on hair? Steve
Last reply by Mr. Jaqe, -
- 11 replies
- 759 views
Took a break from animating fish to put bones in the Beast and Rider. 'Will become a short animation. Not sure where it stands in the 'to do' list.
Last reply by Kelley, -
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- 758 views
Just letting you all know that if you require any links to your finished AM products just feel free to visit my site at www.koumis.com Cheers!!
Last reply by mediaho, -
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here's what I got after photoshop and alpha mask targa applied to every patch as cookie cutter flower.mov
Last reply by johnl3d, -
My new splash page
by Guest william40- 11 replies
- 758 views
Hello all, It has been a couple of months until I posted something. I have been working on my website and on there I have characters created in Am. (All except for the rabbit where created in AM.) As you will see I am a fan of toon shading. I do photo realistic as well. I just have the about page done and contact. I am putting the animation together to post real soon. Have a look.... www.hennesproductions.com Cheers, William
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well this is the body for the model the rotoscope is in the corner
Last reply by vf124, -
Here is my model, thanks to John Henderson for helping with the model (torsoe) and whoever did KeeKat (hands)! I need help with the shape of the eyes (the eyeball needs to fit into the eyesocket! The eyeball is just a circle with a decal on it. Hope this is clear enough! Thanks, Robert Fiermonte
Last reply by robvmonte, -
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- 757 views
I saw the signature from Terry (Maniac) has a dog-tag in it and looks a lot like one I made last year... wanted to show him my animation- HERE! (I always believe the forum should have more 'show-and-tell' to it...) So, this is an After-Effects/A:M project for a TV show that may have never been seen... kinda of a 'join the Army and you too can become an elite professional' show. ARMY_ELITE_matts_version_small.mov
Last reply by Wildsided, -
- 3 replies
- 756 views
Gaggle of A:M'ers, As I'm nearing the end of a different project I just had to start something new. Let's just call it "nearing end of project A.D.D". Anyhow attached is my latest - just a start for your impressions. Thanks. Doug
Last reply by modernhorse, -
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- 756 views
I introduce my new "hero" to you. It remains me to place the skeleton, and to begin animation. You think what of it? ideas?... Afflicted, my English is not good... Thierry
Last reply by Thierry, -
- 9 replies
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I have made this little animation. It is my first attemt on using particles. BUT, when rendering this, A:M crashes when the particles are visual on the frame, it even crashes when I use 'render lock mode'..... Is this an common problem (software or hardware?). The animation is rendered in shaded mode soundunc_Custom.mov
Last reply by apprentice, -
- 2 replies
- 755 views
A frame from the project I am currently revising. Can anyone suggest what might be causing the shadow to show through the wall and what might be causing the lines on the ceiling? The wall is double skinned, with a gap between the skins ( walls) V105R Win XP Toon Render x32pass cheers simon (there is a larger image but its 159k and didn't wish to impose )
Last reply by Simon Edmondson, -
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- 755 views
Hi. I was working on this for a while. After many many sleepless nights I have finished this! At last! Ok, I am joking about sleepless nights... actually I had some problems with textures. And I am very tired of this testing textures and lighting. The main idea was to make something similar to Xmas postcard, in the end I refused this idea... But as always C&C welcome!
Last reply by Zaryin, -
Heres a quick little character thats really fun to animate! His name... Odd Ball. [attachmentid=21237][attachmentid=21246] So far I have rigged him, abd gave him a few mouth poses. I am not sure if i should texture him or not. oh, i almost forgot heres a 360 view of him.[attachmentid=21241] Odd_Ball___360.mov
Last reply by Jeetman, -
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Been a while.... Here is a WIP of a face hugger that I am working on.. Thanks, William
Last reply by DarkLimit, -
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I've finally finished modeling what I had planned in mind. I modeled in the simplest way, but also effective. I used Freeman's tuturial for the teeth...Below is a pose slider test for my guy...Later you'll be seeing an attempt to lip syncing teeth. I thought about this and looked at myself in the mirror. The teeth barely move at all! And for some reason, when I lip sync with the teeth by moving it up and down naturally, it looks great! (lip sync tests coming later) Pose test Note: Due to Angelfire privacy, you must right click and push "save target as..." or you must right click, hit properties, copy the full web address in the box, and paste the address into…
Last reply by jamagica, -
- 5 replies
- 754 views
Hi everybody: This was in the WIP section a while back, and it's finally finished. Because of the fact that many of you helped me with your suggestions, I thought I'd post it and let you see the finished piece. The only thing left to do, to finish it completely is to fill the signs, that are sticking up out of the ground, with numbers (this is because it is for a math student textbook). Thank all for the help!!
Last reply by nimblepix, -
- 1 follower
- 7 replies
- 754 views
In the far future, when I find bits of spare time I'll start making progress on a short film about how fooseball characters come to life fooseball_character_transforms.mov
Last reply by oakchas, -
- 2 replies
- 754 views
Haven't modeled anything complex for a while, so been at this One for about 3 weeks now. Figuring at least another week, just slowly tinkering with it on a daily basis. (I'm Not modeling a PS3 Version of the Rifle - Just using the PS3 Image as the basis for a finished Rifle) Here's the "RotoScope" Image being Used - NOT A FINAL RENDER! Here's the file of what I have so far (I'm on Version 14 Now) ->PS3_Rifle_14.prj 3/4 of the way there and still some holes that need filled. So far Only ONE real trouble spot, where the handle goes into the body (5 point patch not rendering properly). When finished: Not Seriously - just an Idea for …
Last reply by HomeSlice, -
If you have the bandwidth or time to kill I've posted a short animation on my ISP websight. I'm not sure how many hits they will allow so I'm curious to find out. The animation is one I started for one of the contests and didn't finish in time (or yet for that matter). http://users.adelphia.net/~chipotle/ Before I go back to lurking I must thank all you tutorial writers and tip givers. From Jeff Canton on, you're all very helpful . Pepper
Last reply by omoanime, -
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- 753 views
Can anyone tell me how to adjust glow intensity? It's really messing up this set.
Last reply by starwarsguy, -
- 8 replies
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made this...now I'm having after thoughts about how I will attatch the legs... but just for the body now...any suggestions? edit: forgot picture LOL
Last reply by .:shortdog:., -
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Just tryd an aproach to the famous comic speedlines. What do you think? I enclose my project SpeedlinesTest_a15_171008.mov Speedlines15_171008.prj
Last reply by d34th5t4r, -
- 11 replies
- 752 views
really rough only had about 45minutes fnt.mov
Last reply by johnl3d, -
- 8 replies
- 752 views
Tried v14 again terrain wizard, treezs.. distributed on terrain with sweeper then added some dark tree material and some hair [attachmentid=21082] wireframe side view [attachmentid=21083] project file [attachmentid=21084] hair image is sprite on cd and darktree materails not included but free ones avaiable from dark trees site [attachmentid=21088] turned off hair to speed up rain test not in project file unless there is interest test2.zip test_2_.mov
Last reply by Nunsofamerica, -
- 1 follower
- 4 replies
- 752 views
Sorting through some stuff from my old site I thoiught..why not post a few old items related to halloween. ..anyone else have any to share ? All these were redone in v14...all still worked even though some were from 2002. Nothing great but just ideas arnie.mov pumpkin1.mov abc.mov halloween.mov I put all the projects in here and the darktree material for the ghost 's eye in case you didn't have it allprojects.zip
Last reply by johnl3d, -
- 3 replies
- 751 views
I didn't know that you could control a light's intensity level by using a pose slider, you couldn't do it in 8.5. Anyway, here's a small movie and a tut on how I did it for those that didn't know either... light.mov
Last reply by gra4mac, -
- 9 replies
- 751 views
Okay, so in order to be able to continue my animation excersices I need a fully functioning character. I finished the eye setup - a la Sphere's deformed in a pose to keep the pupils onthe surface(see keeKat model on hash cd) and deformation boxes to add character to the character! quick and dirty test http://www.vrcops.com/vids/DTest1.mov Mike Fitz
Last reply by nyahkitty, -
- 4 replies
- 751 views
Something I did yesterday when I should have been working on other things (including TWO). http://media.putfile.com/10sec Cheers.
Last reply by robcat2075, -
- 4 replies
- 751 views
I a starting my steam punk Short. So using a Top down methodology I am starting with the control panel, working out to the wheel house then to the boiler and engine room, and then throwing a skin on the whole thing. Here is the gauge panel. the colors are place holders at this point.
Last reply by nf1nk,