Work In Progress / Sweatbox
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A:M Stills (86,997 visits to this link)
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Works In Progress (WIP) (59,622 visits to this link)
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5,158 topics in this forum
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Around the mouth and eyes. I am having a tough time getting it to be smooth. Do I need to rebuild or is there a trick to fix it?
Last reply by phatso, -
- 10 replies
- 1.2k views
Hi, i was a little bit bored today so i played around. I found some nice rotoscope and here is my dragonchair. (Acutally a design from 1500)
Last reply by bentothemax, -
- 15 replies
- 1.2k views
Hey guys, I wanted to try out a night lighting scene, as most heroes tend to do thier best work at night, no? Just a turnaround test. However there is something lost in the compression from the orginial... http://www.vrcops.com/vids/NightSetA.mov Mike Fitz www.3dartz.com
Last reply by mediaho, -
- 10 replies
- 1.2k views
Hey folks. As a way to help re-learn A:M, I decided to model the U.S.S. Enterprise from the original Star Trek series. There are so many things that I forgot how to do over the past few months, that there is a lot of trial and error going on here. Slowly coming back though... Al This one of the sheets of blueprints that I am working from. And here is the modelling so far.
Last reply by Chopper Al, -
This is my first attempt at radiosity rendering in A:M. It took me about 2 hrs to model, 1/2 hour to setup and 22:25 to render at 1024x768. Not bad seeing that I used materials for everything except the white tiles on the chessboard. Space backdrop courtesy of NASA. I hope ya like it. Let me know what you think.
Last reply by arkaos, -
- 9 replies
- 1.2k views
Hi again, I need to simulate the Aurora around the top of a planet. See: http://en.wikipedia.org/wiki/File:Aurora_B...ace_by_NASA.jpg And with movement (green, white and red swirls with streamers shoup wardspwards): Ideas? Thanks! Rusty
Last reply by johnl3d, -
- 13 replies
- 1.2k views
This is just the ground floor of a multi-story building, the design of which is loosely based on a local building (but it's not called the Brill Building). The sidewalk needs more dirt and clutter. And yes, there is a clone of the building across the street so there's something to reflect in the windows. Next step is the upper floors.
Last reply by Paul Forwood, -
- 15 replies
- 1.2k views
I know it's no Nidoros cathedral but........................
Last reply by Meowx, -
- 1 follower
- 7 replies
- 1.2k views
With everybody making head models, I felt the urge to play with making one today, going for more realistic than I normally do. I borrowed the ear from my v3 Krok model. Not liking the mouth right now, but still, fun to mess with... I should point out that I model the whole head rather than doing that face mask thing.
Last reply by RU2D4, -
Boeing 747
by gre03- 12 replies
- 1.2k views
Hi, Here is a model that i was working on for school but turned out to be just for fun the modeling is probably finished, but i can't think a good enviroment to put it in so that i can showcase it. Comments appreciated.
Last reply by gre03, -
- 7 replies
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Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we …
Last reply by heyvern, -
- 12 replies
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oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
- 18 replies
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OK so, for the past 3 months ive been working on this project for a friend of mine he is going to be building an apartment in his basement and came to me as a cheaper alternative to a architect. first half was taking measurements (got about 6 pages worth), then i had to get the base drawings down (took me weeks!). now im finally up to building the model to scale. theres 2 more steps before i complete this project. next step is to get full size renders of the finished basement. then is to design a program for a virtual walkthru of the basement. right now im doing the test renders of the finished basement. wanted to get some opinions and ideas on the best w…
Last reply by thejobe, -
- 10 replies
- 1.2k views
Hi everybody, My first bigger 3-D Animation job is online now and I am eager to hear your opinions. Its the middle-toonpart of a flash-animation. To view it go to: http://www.vw-polo.de then wait until the "real"-animation of the car has ended. Then you can choose > Helden (heroes ) > Gewinner (winner) > Abenteurer ( adventurer) now you get my toonrenndered animations ... at the end with "nochmal spielen" you can play it again. Great thanks to everybody, who helped me on finishing this job. I learned a lot ;>) Jake
Last reply by oakchas, -
- 1 follower
- 14 replies
- 1.2k views
Hey all, The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far: Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. a proud donor to Neil Peart's motorcycle gas money, Tai
Last reply by Tai Shan, -
- 8 replies
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Hey folks! I've not been around these boards in a while, so I thought I'd post this and start being more active again...well until life rears its ugly head again Below are a couple of links to my latest reel. The work is a combination of AM stuff and Maya stuff as well as some 2d bits thrown in for good measure, comments and criticisms always welcome! Large size (48mb Quicktime) Small size (8mb Quicktime) iliadic.com - updated website
Last reply by Stuart Rogers, -
- 1 follower
- 11 replies
- 1.2k views
This won't solve Rusty's syrup problem but this is a test I had wondered about previously. It's animated splines, not a simulation. syrupBH264.mov
Last reply by jason1025, -
- 3 replies
- 1.2k views
got this so far ,this is an older model that I triede to put the squoch rig in and got so far then gave up ,I changed the head recantly and it now has part 2008 rig ,I think waight.mov waight_2.mov
Last reply by steve392, -
- 1 reply
- 1.2k views
Update of flame simulation i did long ago, but I can't find the old long ago thread!
Last reply by itsjustme, -
- 1 follower
- 14 replies
- 1.2k views
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Last reply by jirard, -
loops
by jakerupert- 14 replies
- 1.2k views
Maybe this section is more lively and somebody could give me some help on my walkloop from here: http://www.hash.com/forums/index.php?showt...mp;#entry245470 ?
Last reply by jakerupert, -
- 3 replies
- 1.2k views
I made this up for back drop picture for High end Transformer Figures display case. I have to send out to be printed very large Display Case. Then i got A brain fart. Hey this emblem look Better 3D printed to put on back wall.one big problem for me is I do not have a clue about 3D printing.do I save as file and send it out to someone.is it that simple to get done
Last reply by Tom, -
- 16 replies
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Here's an experiment using sprites for the clouds on a path , but also manipulating the path to change the shape of the clouds. It rough and I lost the project, but I can duplicate it quick if anyone is interested. I set the emitter to 100% transparency, but as you can see there is a ufo (the emitter) flying around stirring up the clouds.
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- 9 replies
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Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575, -
- 7 replies
- 1.2k views
Been working on a commission for a friend and was running into a problem with the fire ring. I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire". For some reason the path it takes looks like so: And the render: test2.mov I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle. Any ideas?
Last reply by robcat2075, -
- 15 replies
- 1.2k views
I've been working on a "waves at night with moon" scene for a bit. I think it needs more work, especially with the fog, but I'm sure there is more to improve. I want it to look as photoreal as possible, but I need to find some reference photos or head out to the lake one of these nights to see how it really looks. Any critiques or comments would be great. I'll try to explain more, especially the problems I'm having with the fog, when I have the time, but I have a busy day ahead so I need to go to sleep. Thanks, --Ross
Last reply by rossk, -
- 1 follower
- 12 replies
- 1.2k views
Hello, All You Hashers This is something that ive been working on when i get a chance. She is one of my favorite charactures to play on my computer. So i thought i would try to create a model of her, Will this is what ive done so far..
Last reply by Jerry L. Evans, -
- 15 replies
- 1.2k views
Well I have been beavering away again on my next Bella Bear story, and I have knocked out these two models for all to see and comment on (I said comment not rip to shreds ) Obviously they are not finished yet but they are firing up my enthusiams for this project and it feeeeeeels GOOD!
Last reply by gazzamataz, -
- 1 follower
- 8 replies
- 1.2k views
a little illustration of an editorial office for a product of my company there are still some parts missing. mainly it should illustrate some features of the software.
Last reply by NancyGormezano, -
- 7 replies
- 1.2k views
Here's an image I've been working on that uses volumetric lights and the fantastic Lego man model created by Xtaz.
Last reply by johnl3d, -
- 1 follower
- 13 replies
- 1.2k views
Hi! I've never used shadows only but now it can really help me! So, I researched it, did what I thought I needed to do but I'm not getting it to work. Settings Tried: Render to TGA and then to .mov Buffers: Alpha=on and tried off Shadows on Render Options: Quality Final Shadows on then tried off Everything else off Nothing in Alpha buffer or RGB channels I opened the TGA in PhotoShop CS3 and the .mov in After Effects 6.5. I'm using AM V14c Am I missing something? Thanks, Rusty
Last reply by John Bigboote, -
- 2 replies
- 1.2k views
Test of Bullet friction. The three tablets are all the same, but the planes they slide on have different friction settings. The friction is in the object's "Bullet Static Object" properties. Bullet seems to be better at stopping than Newton was. on the Chor in the PWS and choose Simulate Bullet to try it yourself. SlabSlide07 unsimmed.prj
Last reply by robcat2075, -
- 10 replies
- 1.2k views
Well gang, I tried but I didn't quite finish it in time (yes I could technically work on it tonight but I wouldn't have enough time to do a good render) I'm going to work on the image some more anyway and finish it in my leisure time so I can enjoy the experience instead of rushing and not being happy about it. Still in the progress of rigging her so I can pose her, and she still needs decals (everything there now is 100% procedurals)... and I had grander plans for the textures in the background that I had abandoned to finish in time for the contest but that I will do now since I don't have a deadline. Oh... and that firestand won't be floating in midair... it'll gets …
Last reply by ectohippy, -
- 1 follower
- 2 replies
- 1.2k views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 8 replies
- 1.2k views
About 8 months ago I made... well tried to make Big Daddy from bioshock. I have gotten somewhat better and always look at the Bioshock project as one of my 'first' works. I want to see how much better I have actualy gotten, so I'm redoing the project. The first picture you see is my old project when I desided it was 'finished'. The second is the refrance picture i used/am using. I will post updates of what I've been working on when it finishes updating.
Last reply by Masna, -
- 17 replies
- 1.2k views
In May 2004, I sponsored a contest among select musicians to compose a unique theme for D.Joseph Design. Dane Walker composed a theme closest to my desires and very pleasing to my tastes. This animation, as company identification, is to precede "professional" media-based productions. I call this the "Gentle Logo" with the piano version of DJD Theme. Go here.
Last reply by D.Joseph Design, -
- 12 replies
- 1.2k views
Since people are getting more and more interested in 3D cars...a little show-and-tell. I work in Detroit for 'DivisionX', which is a 3D/graphics department of Grace & Wild, a major post-production house. DivisionX is a small group of Maya artists who have come up with a 'formula-approach' for recreating photorealistic cars and have successfully captured a peice of that blooming market. I am not a 'sheetmetal guy', so I handle the day to day graphics and do character animation for the group and facility... so I am 'loosely' a part of the group. This summer, while toying around with Maya, I tried to export a vehicle to A:M to see how A:M would handle the task,…
Last reply by ddustin, -
hey just felt like modeling a cage and puting a mouse from the extras cd while i was sitting around over the weekend thought you guys might enjoy it
Last reply by Dark_Jedi, -
- 2 followers
- 7 replies
- 1.2k views
Hi All, I'm currently working on this female head. After working with polygon modeling in 3DS MAX, it's a little difficult getting back to the spline modeling. I see that I'm getting unwanted creasing and indents on the face, especially around the cheek and near the eye. I've tried to fix the CP's as best I can. I didn't want to use too many CP's making the model more complex than it needs to be. Any suggestions.
Last reply by GraphicAnime, -
- 10 replies
- 1.2k views
i've got the model done, yet i'm wondering, anything she still needs? (textures, body improvement, exe.) [attachmentid=20524]
Last reply by case, -
- 9 replies
- 1.2k views
i want comment to you . thank you very much (I speak english not good )
Last reply by Klum3D, -
Meditation
by Sharky- 14 replies
- 1.2k views
Hi Guys! I finished my the Meditation animation and I would like to hear: - What do you think my short movie? - What have you been your comments about my animation skill, texture skill and model skill? My movie is 10 Mb and its format is .mov. Meditation Ps.: I'm waiting the comments... Cheers, Sharky
Last reply by Sharky, -
- 9 replies
- 1.2k views
It looks as if the animation contest for the topic of "Soap Opera" did not have enough entries to legitimize the results. So I am posting a link to my entry hoping to get some feedback. Soap Opera Entry Thanks in advance for all criticism, Steve
Last reply by smwolke, -
- 6 replies
- 1.2k views
Well, im back to teaching Martial arts and personal training. My master is putting together a fight choreography scene for a internet movie, and I though I take the time to mess with Hash again. See if I can put together a fight scene in 3D. So I still need more time to polish the model and tweak the bump map on the torso. More nurnnys on the sword. Been awhile, and rehashing the things I know about hash. So this is my spare model that I am redoing, I have another I want to use, but using this one to figure my way around. If anyone remember my old project will remember Erica, I haven't given her new hair yet, thats next.
Last reply by ruscular, -
- 1 follower
- 5 replies
- 1.2k views
Hi Fellow A:M users, I have another model I'm working on, which is based on a real life guy. A few months ago, I found out about this Kiss-Like Japanese Metal/Rock band called Seikima-II (Disbanded 1999). I really liked the band and descided to do a 3D model on lead singer Demon Kogure. here are some images. I have to work on the hair later. His hair is suppose to be spikey. I was thinking of using hair particles, but found it too difficult to control. I'm going to try to texture the hair instead. The armor still needs work. [attachmentid=9736] [attachmentid=9738] [attachmentid=9739] Cheers, Rebecca
Last reply by pancho simpson, -
- 1 follower
- 5 replies
- 1.2k views
I've been working on figuring out how to create a furry character for a few weeks, and have had very little success with Animation Master's hair material. What I've been able to get so far: http://members.shaw.ca/nekosei/others/naote0.jpg http://members.shaw.ca/nekosei/others/naote1.jpg http://members.shaw.ca/nekosei/others/naote2.jpg All slightly different variations of the density settings. But you can see why I'm having problems. The fur looks too uniform in placement, even with the position variation set to 100%. Recently I installed the DarkTree plugins, and got the spotted fur texture applied to her after working on materials to get the fade …
Last reply by NEKOSEI, -
- 2 replies
- 1.2k views
Since I'm starting over, I always start with this. It's my favorite vehicle from my favorite movie. There are no decals, yet. I'm still building it. Eventually, it will have an R2 socket and completely animated. It comes directly from the 1977 schematics and my personal memory of having the physical model. It is a work in progress. It's awesome to have this outlet.
Last reply by Goss, -
- 7 replies
- 1.2k views
been trying to upload my first Am animation it's small but has sound clown.mov
Last reply by dawgking, -
- 9 replies
- 1.2k views
will post more later by the way it loops real well robot.mov
Last reply by johnl3d, -
- 5 replies
- 1.2k views
Here's a picture I did recently with two robot characters I made. While the robots are still technically WIPs, this is a nice looking final render of the two. Feedback welcome and appreciated! Cheers!
Last reply by stephen,