Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 12 replies
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So, part of the shoulder joint I had been using in cogs had a bone put in to move it off center when the arm moved. Now with expressions added to the software I wanted to give the joint another look and after almost putting my head through the wall over the math last week, I have gotten to testing this on some of my models that have gone by the wayside.... if you get a min, take a looksee..... Comparisons - tony's left shoulder is an unedited Cog joint and his right shoulder is this new joint i've been pursuing for a while.... Put it in the right elbow too.... sorenson3, 2mbs, but looks really compressed.... http://www.3dartz.com/WIPs/DCogs1.mov Mike F…
Last reply by Elquintojinete001, -
- 12 replies
- 1.7k views
This was in another thread, but probably better to be in its own topic. Attached is a Word document showing how to Export a simple shape out of Photoshop as an Adobe Illustrator path and then into AM as a mode. If someone could post on a website that would be great (I am approaching my limit for bandwidth for the month ) Cheers, Eugene USING_THE_AI_PLUGIN.doc
Last reply by johnl3d, -
- 12 replies
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Here's something I made really quick after seeing one of the animations on the Maxwell website. The topic is in the OT section, you should check it out. Anyways, it made me want to try to mimic liquid with a:m, this is the best I could do but I'm still playing around with it, I'll post some other things later if I get something cool . All it is is a model of a wineglass with a seperate model for the wine with a seperate bone. The wine tilts with the glass because of the bone, but the surface of the liquid is cloth with gravity turned off and a force to give the surface ripples. Its nothing special but it looks cool, although I wish you could see the ripples better…
Last reply by MATrickz, -
- 12 replies
- 1k views
Hey everyone! I thought I would let you all see my first model Im attempting in AM v.11. Its a screwdriver, a realistic one I might add . At least that is what Im trying to accomplish. I've been modelling what you see in the two images below for about 20-30 minutes, I did that in just that amount of time. Although, its not completed yet I think its pretty good so far seeing as it is my first model that I am doing in AM. Please tell me what you think so far . Click on the 2 links for shaded view and shaded/wireframe view of the screwdriver: Thanks Everyone Paul
Last reply by R Reynolds, -
- 12 replies
- 697 views
Tada! My first model...ever...(except for that nice little blue balloon that is now my best friend ) Anyways, I'm working on this guy, and then maybe a few other bugs. Any sort of help/critique is welcome. I'll probably attatch some legs, if you wondered. Excuse the quicktime thingy, having some problems and couldn't save as picture, only movie. runbug.mov
Last reply by .:shortdog:., -
- 12 replies
- 1.2k views
It took a while to figure this out, but I finally modelled a reasonably smooth, human looking head. The technique is fairly simple, but still takes a lot of tweaking. With practice it will go a lot faster. Comments?
Last reply by Paul Forwood, -
- 12 replies
- 920 views
After staring at the computer screen for quite a while, I have it! (Eureka?) I've decided to make a spoof of a movie. It will probably hilariously funny to my friends and me, but leave other people thinking "What???" But I'm getting off topic. so, its a spoof on mission: impossible (movie, not TV series)...with pants and stuff @ a department store. There, I said it. =P Just in the beginning now, however. Plot is not secured yet, so suggestions are very, very welcome. I am re-watching the movie tonight to refresh my memory. Here is a simple pants model, which I can modify to make other pants.
Last reply by .:shortdog:., -
- 12 replies
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Ok heres a simple animation that I created with my wine glass model, it turned out better than I was expecting, hope you like it. edit: the file size is bigger than a meg and I cant seem to zip it smaller how else could I minimize the file size?
Last reply by guernseyfreak, -
Here is the pic. And <here> is the link. Its a pretty sweet model. VERY low patch count, custom materials and it even includes a walk cycle action! A:M was MADE for stuff like this.
Last reply by patsommer, -
- 12 replies
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Here are three large stills of a railroad bridge I'm building. railroad bridge WIP The fourth image is the magazine photo that inspired me. It's reinforced, poured concrete and I'm going for a look of being in service for about 50 years; used but not abused and rust coloured like in the photograph. It's over 600 ft. (190 m) long. You can get a sense of it's scale by comparing it to the red-checkered reference cylinders which are 6 ft. (1.8 m) tall. I've been working on these textures for some time and I'm beginning to lose perspective. I've started applying the decals to one end of the bridge and I'm asking for opinions before I continue. I'm sat…
Last reply by 3DArtZ, -
- 12 replies
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Hi, friends and enemas: Let me direct your attention to Door Number 3, where we find: Oscar vs. FBI Warning This is a piece I did as an intro for a client's demo reel a few months ago. Jeff Lee modeled the text and logo for me and the client provided the character, the "story," and a time limit of ten seconds which was promptly shattered. And don't tell anyone, but this is the first time I ever got paid to animate anything. What madness! Getting paid to do something this fun! Anyway, hope it brings a tiny smile to your eye, or possibly a tear to your lips...
Last reply by D.Joseph Design, -
- 12 replies
- 1.2k views
Had some time over Christmas break so I thought I'd give shot at creating something. This is my second scene that I've tried to make in AM. Feel free to comment if you like. Nathan
Last reply by Zaryin, -
- 12 replies
- 1.4k views
Big huh!?! If your modem has exploded. . . there is a smaller "glam" pick <here> This is one of the few models we have on Eggprops that uses a lot of decals.
Last reply by Wegg, -
- 12 replies
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oh crap it wont works how doest everyone else show there files? i tryed to attach it but it said this type of file wont work.
Last reply by nf1nk, -
- 12 replies
- 948 views
just trying out an idea with weird results what.mov
Last reply by Newbert_Zero, -
- 12 replies
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I hadn't tried animation master in a while, the new disk begged me to model again... I'm going to attempt Fett with the new cloth system to do his clothing.... here is his helmet so far.... hey.. any ideas of getting a really nice metal finish to the areas that are worn off?
Last reply by Fuchur, -
- 12 replies
- 1.2k views
In this thread it was asked how to make a dodecahedron. I have attached a project file that shows one way of doing that: Project1.zip
Last reply by steve392, -
- 12 replies
- 1.1k views
Test animation. I used Anders Avero's excellent 'Rain effects' plug-in for the rain hitting the puddles. Some post effects were done in DogWaffle (I over did it a bit I think) and there are obviously other things to correct but I thought I'd post to show we are actually doing some work on this pilot film Haunted House movie
Last reply by Mr. Jaqe, -
- 12 replies
- 1.2k views
Built this in about an hour.
Last reply by Gene, -
- 1 follower
- 12 replies
- 1k views
Hey there. I am new... So, please excuse dumb questions. Here is my head model. The head on the left has a diffuse decal over the face, the other one does not. (See attached picture) Short of applying the diffuse map to the entire body, how do I smooth this transition? Just smooth the diffuse map out at the corners? What are shaders? Would that help? Any other general comments? This is my first try... I guess after this I a rig her? b pose her? c bone her? d attach to a body that is boned or not. Help - I would eventually like to animate her. Sorry for the newbie questions. Melissa
Last reply by Sacman, -
- 12 replies
- 1.5k views
Hi guys! Here are my last animations. The first is a "jump exercise". The focus of the animation is the jump, the rest of the animation I made it just for fun The second, is a little exercise of facial expression with the insect man that come included in the Justin Barret's CD tutorial. The animation is only 2 seconds, and only one word to make Lipsync, but I tried to make it the best I could. Jumping. Please Right Click And Save Target As... Jumping. Please Right Click And Save Target As... Hope you enjoy
Last reply by Ernesto Esteso, -
- 12 replies
- 1.2k views
Before I talk about this, let's see if anyone can see it... I used a Divxavi compression. If it doesn't work, perhaps someone can help me make a file that will? NOTE NOTE NOTE NOTE NOTE NOTE NOTE I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK! RockBlast2.mov
Last reply by agep, -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products.
Last reply by Rodney, -
- 12 replies
- 904 views
ok i used a pose slider at zero the bullet is in the gun not visible. at 100 its way out there i ussually only set it at about 20 somthing to get the bullet shot where i need it. but anyways if i move the gun while the bullet is shooting the bullet moves along with it. how do i fix this? dang this is only 91kb Pose_slider_bullet.mov
Last reply by Vash, -
- 12 replies
- 1k views
Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.
Last reply by KenH, -
- 12 replies
- 1.3k views
This is about 8 hours of work. Nothing on this model is complete it is just for test purposes. opinions are welcomed. Thanks Ghost coat test animation
Last reply by Alexey, -
http://www.bee-s.com/~gggg/avi/g7.mpg
Last reply by johnl3d, -
- 1 follower
- 12 replies
- 1.3k views
...just that this forum allows images. It's a followup from a post in the list. There are too many facets (it should have about 48 in total) and I miscalculated their regularity.
Last reply by nf1nk, -
Boot Screen
by iGeek- 12 replies
- 1.2k views
I'm the "Key Grip" of my school's Film Consideration Club (FCC). We watch movies and talk about them. I've been assigned to make a backdrop for the projector. It's the image that displays when it's warming up, and before we put in a movie. It'll be up when people are coming in. It's not trying to sell anything, just something to look at. Here's my first pass at it. I plan to fix the way the film just ends on the upper right. Also, I wanted to do some spotlights a la 20th Century Fox, but I couldn't figure out a good way to do it. I plan to mess with the lighting a bit too. I'd love to hear what y'all think.
Last reply by J.Bruce, -
- 12 replies
- 889 views
Hello, a little spaceship i am working on right now. It is bout 60 meters long or so. So it is not one of these large leviathan like spaceships. Cheers, Heiner
Last reply by Datameister, -
- 1 follower
- 12 replies
- 868 views
Ok I thought I'd start a topic showing the progress of my minifilm. For starters heres my character. Until I come up with a decent name, I'll call him Miniman. spinaround.mov
Last reply by bentothemax, -
- 12 replies
- 965 views
Hi all, Please have a look at my testrender at: http://www.jostkeller.de/dreid/testing/DelageShowroom217.mov ca 9MB Download Any suggestions what I could do better, before I start a finalqualityrender? Jake DelageShowroom215.tga
Last reply by jakerupert, -
- 12 replies
- 1.4k views
I just finished working with a local video production house on this project. I know a guy there, he ask if I could do it, I said yes .... then I went and learned how to do it, though I didn't tell "him" that. I had been playing with AM for a couple of months I had 7 days to do the project. More than once during this project I thought I had royally screwed up taking the job, but I learned a ton about AM and in the end I'm glad I did it. I have been a Graphic Designer for years and own my own business in that field I had dabbled in 3D with Bryce but never anything serious ..... but now I'm hooked I did the animated logos and all the 3D on the proje…
Last reply by johnl3d, -
- 12 replies
- 1.2k views
This is the last steps of the project that began in this thread: http://www.hash.com/forums/index.php?showtopic=16959&st=0 Beware that there is mature content in this movie. I put a larger version, the first on was a widescreen stamp DesertPool002.mov
Last reply by KNBits, -
- 12 replies
- 1.3k views
I got it !!! A whole animated book !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I give a saved action to each added page and I use an "opening" action or a "closing" action to the covers... If you want to discover my animated book, here is a link to the zipped AVI file : Animated book (1.5 Mb) (Only 640 x 480 to test the legibility of the texts !) (If you understand french, don't really read the texts because there are stupid... It was only to see the result !!!) With this animated book (opening cover, closing cover and the possibility to add as many pages as desired), I have some educational projects and why not commercial projects... …
Last reply by Nosferatu, -
- 12 replies
- 1.7k views
the third quarter at AnimationMentor is... acting! Well, such as it is...my first dialog test: You're right Mr. Thatcher... (QT 500Kb)
Last reply by Dagooos, -
- 1 follower
- 12 replies
- 1k views
Hi, Here is a piece i'm working for a Visual Communication & Design project at school . It's meant to be either on a cliff face or over water so that the main view is of the ocean or something. The tables haven't been added in yet, and the Thom is just for checking scale (he's exactly the same size as me). Just posting it to see what people think of the design aspect. comments appreciated.
Last reply by DanCBradbury, -
Boeing 747
by gre03- 12 replies
- 1.1k views
Hi, Here is a model that i was working on for school but turned out to be just for fun the modeling is probably finished, but i can't think a good enviroment to put it in so that i can showcase it. Comments appreciated.
Last reply by gre03, -
- 12 replies
- 1.1k views
Since people are getting more and more interested in 3D cars...a little show-and-tell. I work in Detroit for 'DivisionX', which is a 3D/graphics department of Grace & Wild, a major post-production house. DivisionX is a small group of Maya artists who have come up with a 'formula-approach' for recreating photorealistic cars and have successfully captured a peice of that blooming market. I am not a 'sheetmetal guy', so I handle the day to day graphics and do character animation for the group and facility... so I am 'loosely' a part of the group. This summer, while toying around with Maya, I tried to export a vehicle to A:M to see how A:M would handle the task,…
Last reply by ddustin, -
- 1 follower
- 12 replies
- 861 views
Recently I had the privilege of meeting Ken Baer and James Hash when they were in London for MacExpo. They mentioned that they are always looking for more promotional material so, when this came to mind while I was playing with some Loons, I decided to just do it. This is pretty rough but not bad for just over a days work on the animating. I hope to refine it, get rid of the camera motion, and add another 5 seconds at the end sometime. And of course there are no textures yet, except his eyes and eyebrows. The attached movie file is pretty low res.
Last reply by Paul Forwood, -
- 12 replies
- 1k views
This is just a test render for a animation i intend to do in the near future... this is my first render with radiosity.... and i don't know... i think it's pretty cool. I kind of like how the walls look like cement, or at least they look like cement to me. I tweaked the cornell box a little-------> changed wall color, deleted the boxes inside, and changed the color that the lights project....in order to fit what i needed, and also added some speakers i made. For the animation: the robot has a cd player on the front of him, but i can't figure out how to model the cd tray. so i might just model a simple cd player, like the ones in cars, and just put …
Last reply by MattWBradbury, -
- 1 follower
- 12 replies
- 726 views
I'm in the beginning process of building a bed in A:M and before I go any further I'd like to know how to use the beveling feature in A:M. Any help is appreciated. Thanks in advance. [attachmentid=11818]
Last reply by jamagica, -
- 12 replies
- 1.4k views
After 16 months, I finally finished my first cartoon in time for Christmas. Please take a look. http://www.insideout-acappella.com/paul/On...SomeSnowmen.wmv
Last reply by nf1nk, -
- 12 replies
- 1.1k views
I was just playing around with Steffen's e_rebuild plugin. WARNING: Graphic in nature (or maybe not). Although, if you hold it on frame 31, it looks kind of like a Christmas tree. viking.mov
Last reply by Kamikaze, -
Ape, my ape
by Guest william40- 2 followers
- 12 replies
- 894 views
Hello all, Well, after about 12 horus on him, several Mt. Dews He is what I got so far.. William [attachmentid=12450]
Last reply by Eric2575, -
- 12 replies
- 796 views
old original 8.5 project [attachmentid=12470] [attachmentid=12471] newguy.mov anewguy.zip
Last reply by Kelley, -
- 12 replies
- 1.1k views
Every year I create a new set of images of one of my nekosei girls to host my website. An image for the spash page, an image where just the girl is used as the background for the menu, and a special naughty image that is hidden somewhere in the site along with the complete menu image. This year I worked on getting these images made in Animation Master, and I feel they are finally finished. I am extremely pleased how these have turned out. Note: The taller images (which are the hidden ones) are shrunken in size by 50%. Gotta give you a reason to search the site how don't I? I also create a signature to use on the various forums I go to advertising…
Last reply by Kamikaze, -
- 1 follower
- 12 replies
- 925 views
Here is what the eyeball creatures will arrive with... http://home.alltel.net/collinsfamily04/mouthwalk.avi It's still a WIP, I'm re boning and rigging right now. Then smartskin, then maps, and thenn...oh you know how it goes, it's never ending Cory
Last reply by cory, -
- 12 replies
- 1.9k views
Please visit this link to follow up my earlier posts. http://www.hash.com/forums/index.php?showtopic=11946&st=0 Hi all, It's been a while. And finally I got some time to return to this project. I'm kinda stuck with visualising. I've changed the character to a more realistic way. But I doubt if its going with the painted BGs. I'm posting the character and BGs with a composite too. Any suggestions are most welcome. Satyajit
Last reply by satyajit2000,