Work In Progress / Sweatbox
Subforums
-
Showcase (57,148 visits to this link)
-
- 530
- posts
-
A:M Stills (86,463 visits to this link)
-
Works In Progress (WIP) (59,016 visits to this link)
-
- 3.1k
- posts
5,145 topics in this forum
-
- 1 follower
- 13 replies
- 1k views
I just posted this rough little clip from my next film. The sets are CG - the puppets are stop-motion and keyed in. This is more akin to stop-motion but you might like some of the CG work too (though very amateurish). Take a look: http://www.justincurfman.com/platelets.htm Love to hear form you. Thanks, Justin
Last reply by Kamikaze, -
- 9 replies
- 1k views
I plan to reformat several cartoon characters to perform a marching animation in Hash A:M. This would include characters such as Snow White, Yogi Bear, Fred Flintstone, Mickey Mouse, etc. As I complete the models, I plan to make them available on the Hash site. The first character is Snow White (See attached graphic video and MDL). Because these are at least somewhat based on models from www.models-resource.com, I am relying on permission per the following statement from their FAQ page. www.models-resource.com/page/faq/ ...if your project is 100% free (e.g. a free fan-game or non-monetized YouTube video - basically any project that was made just for the sake …
Last reply by RS3D2, -
- 15 replies
- 1k views
Hi Guys (and galls): Let me introduce you to the 1st grade Math teacher of the reefs. Done mostly in Hash, I gotta admit that there is a lot of Photoshop in here. However it is a "still", and sometimes it is faster to work on something directly in PS, than to model it and mold it into a pose. At least for me it is anyway. I hope you like it, and as usual critiques and comments welcomed. Hope to hear from all of you soon, Jose (aprentice)
Last reply by josema, -
Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products.
Last reply by Rodney, -
- 10 replies
- 1k views
Hey guys. I had some free time so i made bender. Took about an hour to model and render. Let me know what you guys think
Last reply by DanCBradbury, -
- 9 replies
- 1k views
Well This was my quick test to get a feel for A:M. No decals or stuff like that. I just wanted to play with the modeller. Learn how to join parts together etc. I know the edges around the eyes are too harsh but its a learning experience. I know now what not to do etc lol. So about to redo him from scratch but thought I would show it anyway. Cheers Mike R
Last reply by mykyl, -
- 11 replies
- 1k views
Hey all..... Although I am quite a fast learner, and if I had the time I would attempt it myself, I am looking for someone to volunteer there talent in decaling and modeling to assist me with my upcoming project. The project is not completely animation based, however, there are some animated segments that I am using A;M for. I have created a UFO ship that I am very proud of (unfortunately, right now, I cannot access it, and the guys at Hash are doing a great job in helping me out, otherwise I would post a photo, but alas, I cannot)... and I am looking for someone to "dirty it up", and make some minor modifications that they think it might need. I am not lo…
Last reply by drpenguin, -
- 19 replies
- 1k views
What's the best way to animate those bulbs? I'd like to get an effect of a gaseous substance swirling in the bulb. John3D I need you!
Last reply by Darkwing, -
- 13 replies
- 1k views
I am trying to model a book. I have the cover modeled (I just need to apply texture), but I don't really know how to do the pages. Should I just make a block and apply a bump map around the edges? Or is there another way to do it. I may want to animate the book opening and pages turning. But for now, I just want it for a still image.
Last reply by LordPython, -
- 10 replies
- 1k views
Still plugging away on the blockhead figures. This is the most recent animation test. You'll spot its intention... I begin to realise that I am hitting my limits as an actor ( and the threshold was low to start with ) so I may start to take lessons accordingly. Any feedback on the animation would be most welcomeTest.mov. For me the biggest problem is the mouth shapes. The style of mouth chosen does not permit of enough variety of shapes so I will have to work on that. On a related question to that. It is possible to paste parts of one model into another, eg an ear or eye but, is it possible to paste the mouth poses of one into another if the style …
Last reply by RU2D4, -
- 5 replies
- 1k views
I've been invited to give an advanced tech talk on developing an edi system for healthcare claims in June. It has to be done as a power point presentation, but me being me I don't want to do just an hours worth of slides, so I plan on doing several slides interspersed with the tech speak with some animated slide s. One of them is an illustration of the system as whole as a rube goldberg like machine. This is a test I just threw together of the first piece, which will be an inlet belching envelopes onto a conveyor belt. test.mp4
Last reply by fae_alba, -
I have taken it upon myself, after about a year of learning this program and seeing it through the OS X Beta program, to model a cello. After one unsuccessful try I modeled the body, and I'm almost done with the bridge. That's where the problem is. I'm having some issues with the bridge. There are four five point patches that refuse to be recognized. I select the five points, but the five-point-patch button is grayed out. Their equivalent regions on the flip side are behaving fine. I've gone over the entire model and flipped all the normals facing out. Is this the right thing to do? You can download the entire project from my iDisk and try it yourself: http://homepage.mac…
Last reply by Iham Wrong, -
- 1 follower
- 8 replies
- 1k views
Trying to reporudce a 30 second clip from the s how. Here's the start...
Last reply by teh1ghool, -
- 1 follower
- 10 replies
- 1k views
The SSS thread in the main forum raised the classic Jade Dragon SSS benchmark and I needed to take an evening away from rigging and animating, so here it is. I really like this new feature . It's easy to use, relatively quick to render and allround pretty damn impressive. Eventually, I'm thinking I'll add the classic display case surrounds and see how far I can push it as the SSS feature evolves
Last reply by Nunsofamerica, -
- 5 replies
- 1k views
I am new, and as you might tell by the movie attached to this post, I have had no training what so ever in animation, but I love it anyways. Please sit back, relax, and check this out. All my collected works if you think it is too big just download my low quality version All my collected works (but smaller) and note that for the high quality one I used divx to compress it and I think you will need to download the codec from www.divx.com. To see individual files I have done just go to http://www.psyog.cjb.net (1 pop up only for the .cjb.net the rest of site is ad free). Thanks
Last reply by jimstein, -
- 14 replies
- 1k views
Hi, this is a render WIP from my personal project. Any comments and criticisms from you guys will be very helpful for me.
Last reply by apprentice, -
- 17 replies
- 1k views
Hey Gang, After seeing all the Awesome stuff that Yves started on his Radiosity threads, I decided to mess around with a scene that I am working on. This is just the beginning, playing with the settings. I am certain that if I spend more time, I can get a better effect. I have 8 lights setup as Yves suggested (Cone Angle 180 degrees, 100% Width Softness) One exception is that the falloff doesn't touch any of the objects in the scene, except for the walls. I tried to move the lights closer together, but then the light was too concentrated in one spot. Should I be using more lights with smaller falloff?? I don't like the fact that the 55 gallon …
Last reply by KenH, -
- 20 replies
- 1k views
This is a Perlin Noise combiner used as a bump material. I tried it as a displacement material but in this case bump looked nicer and rendered faster. MoonlightG000h264_1500.mov
Last reply by Paul Forwood, -
- 24 replies
- 1k views
Here's the deal. Like many animators, I've got an elaborate set in my choreography. Over two dozen models just for the one room, ten lights, ten cameras (so far). Although it was necessary to place all of these elements individually, I often need to deal with them as a group. For example, when doing test renders, I may need to toggle the entire set on and off. Or I may need to flip all the lights off so I can add in another light. Right now, doing stuff like this is really tedious. Clicking through the property window on 26 different models and setting each one's 'Active' property to OFF, and then back to ON when I'm done, is getting old real fast. Managing…
Last reply by luckbat, -
- 2 replies
- 1k views
Hello: I am trying to rig a book I designed. I am wondering if I should be building it from a closed form then use a pose slider/precent to get the book to open pivoting on bones. I know that if I hold teh book up like you do when reading it and put the bone up/down the book spine and associate front cover CPs I can then rotate in Z axi to 'close' the book. but then I get stuck with the binding AND when I close the book, the PADDING page overlaps and doesn't close on top of the padding page. The front padding can be removed but being a dictionary book with the word definitions I ant being in the middle, I can't realistically have the middle of the dictionar…
Last reply by Larry J B, -
- 5 replies
- 1k views
Squirty Star Imitates Black Hole
Last reply by seven, -
working on a layer of a space battle did a quick test here is one of the frames johnl3d
Last reply by johnl3d, -
Greetings, This isn't the image quality generally enjoyed on this forum, but since it's my first A:M model to make it from point A to repository, I'm pointing it your way. The video is 22+M, and I'm unable to crank out another version. Hopefully it is a generally viewable codec. I know the deer is on the large size, but remember the camera adds 20 lbs and small objects tend to disappear in the simulator (strictly a visual thing, no alien technology involved). My thanks to the creator of the horse model on the v10 CD - this would have been a longer road without that leg up. deer walking
Last reply by oakchas, -
- 10 replies
- 1k views
I'm working on an illustration of spin networks in Loop Quantum Gravity, a theory of quantum gravity that seems to be making substantially better progress than String Theory lately. (It is still in the realm of speculation so far, though, just as String Theory is...). The basic idea is to quantize space-time. The result is very much like a "foam" in certain respects (as John Archibald Wheeler first imagined it might be). So...I'm working on a visual model of the foam to help illustrate the basic ideas and principles developed so far. The quantized space is essentially like grains of space packed together like bubbles in a foam. It turns out the two most impo…
Last reply by pixelplucker, -
- 10 replies
- 1k views
Hi new user here. I bought A:M about 3 weeks ago and have been spending all my free time since then checking out all the tutorials I can find. So I figured it was about time I tried to make a model and eventualy get him to do some cool stuff . I checked out the chat on wednesday night and Nixie suggested I post some of my WIP so here goes
Last reply by John Keates, -
- 13 replies
- 1k views
Hey gang, Been a long time since I haunted this community. I've been playing with splines and decided to get some feedback. I like this character and thought it might be fun to model. I still have to texture him, everything you see here is patch colored geometry and toon shading. Dave
Last reply by Sacman, -
- 2 followers
- 13 replies
- 1k views
Hi! Can somebody help me out? I need to create a fountain of water. More like water from a garden hose. It has to be very realistic looking. Can this be done in A:M? Do you have a suggestion? Thanks! Erik
Last reply by John Bigboote, -
- 4 replies
- 1k views
If people are interested I've updated my website with images of my latest character. She's rigged, smartskinned and textured. I still need to add specularity, bump, diffuse maps, and a ponytail etc , but thats down the track. http://www.shaunfreeman.com/wip.htm Click on the link to 'characters', and the 'Cuckoo Mother'. NOTE: Different character to the 'Wren Mother' which I have posted previously I've also updated a few other bits and pieces on the web page. Any thoughts that people have would be great.
Last reply by shaunf, -
- 14 replies
- 1k views
It's done. C&C welcome. note: purple was not originally going to be my color of choice, but after a bit of testing I found it complimented the red, white, brown, and black, and was a good compromise to the original color, blue (purple is red+blue). Zack www.zack3d.tk
Last reply by zacktaich, -
- 16 replies
- 1k views
Last reply by jon, -
- 2 followers
- 9 replies
- 1k views
This is the model of the laptop I've tweaked and I'm working on animating a tutorial about pixels. This is a plain rectangular shape colored flat gray, with one light on it. As you can see, I've got a pretty severe banding problem. Compounding this is 1) I wasn't having this problem yesterday, and 2) It seems to be getting worse in the course of the day. Earlier today, my renders would start with the banding, then it would smooth out by the end of 16 passes. Now, even with 25 passes it's still somewhat visible. Any suggestions are welcome. Gerry
Last reply by Gerry, -
- 1 follower
- 12 replies
- 1k views
When I go to the stills galleries, I don't have the option to upload anymore? Is it just me?
Last reply by Eric Camden, -
- 13 replies
- 1k views
I'm not sure if this is the right place to post this - I tried the new users area but no response. I'm trying to mimic Coopers tutorial. I started with the nose and rotoscopes as he did. I get the general concept but I'm really struggling with a few parts around the nostril. I realize some of this is just learn by trial and error but I could really use some suggestions, I've hit a brick wall on this. Here is a pic, note especially the arrowed areas, but the whole thing in general needs work.
Last reply by higginsdj, -
- 1 follower
- 10 replies
- 1k views
Hi guys, Iv been away recently, busy with university work. I began working with a couple of third year students, helping with their final year films. Its a two minute short set in medievil times - The plague is rife, Death is visiting everyone in the village and the King is next on his list! Unfortunatly, Its not being produced in AM. If it were up to me it would, since this other package is a pain in the rear end most of the time! When It's my turn, I hope to be able to make my film in AM. But - I managed to model the body collector in my favourite proggy though. I exported it as .x thanks to the great obsidion games plugin. Because it was to end up as polys, …
Last reply by nixie, -
- 13 replies
- 1k views
I'm working on rain, and came up with what seemed a clever solution. the rain is streaks, and the splashes on the chair are a flock of rain drops. After much frustration I finally got it working...until I closed and reopened the file. Now only one drop in the flock shows up. I know flocking has been a source of frustration to others, but anyone have advice. Is this just not a playable feature right now? Also anyone ever get Flock Surface constraint to work? I am attaching movie and file rain.mov Rain.zip
Last reply by Paul Forwood, -
- 1 follower
- 14 replies
- 1k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 13 replies
- 1k views
Ok i didn't win, didn't place so i want to re work this until it is up to snuff with the winners suggestions??
Last reply by Darkwing, -
- 18 replies
- 1k views
THUR: Thanks for the comments, they mean a lot, really. Folks here look at it and say..."ooh, the beatles!" I am updating the animation file with a new one that shows all 4 stones...I know I still have some tweeking. I love V11's hair and the ease in which you can 'emulate' a hairstyle quickly. Thru practice, I now consider myself a bit of a 'virtual hairstylist'. Hmmm. Maybe I WILL do the Beatles next...which era??? WED: I wanted to make my next characters to be based off of real personas...with the ultimate goal being to do the 'real' imitating in animation. I plan to make the main character (in the center) have an 'over-elasticized' face in animation. …
Last reply by nerrazzi, -
- 6 replies
- 1k views
I am trying to get the body movement better in this clip I done the hand on the head before I added the hair so will need to redo that all_the_way_2.mov
Last reply by steve392, -
- 12 replies
- 1k views
I've been following Victor Navone's development of his facial rig closely, and using a similar system have been able to rig my latest character much more efficietly than in the past. I've completed a small test (no laughing ..... after Victors effort I'm almost embarressed to post it...) with some detail on the bone structure on my webpage. Click here to go to my webpage, then click on the 'The Cuckoo, Animation' link. I'd be interested in peoples thoughts.. Cheers
Last reply by shaunf, -
- 22 replies
- 1k views
This isn't complete (the animation is still fairly rough) but I've had to put it down due to other animation commitments. I thought, rather than having it sit on my computer at home people could have a look. When I get a chance I'll get back to it, but in the meantime I'd be interested in peoples thoughts. http://www.shaunfreeman.com/samples/night_...ld_mountain.mov Its about 9.6 Mb Many thanks for William Suttons generosity in letting me use his model!
-
- 21 replies
- 1k views
Your basic small, glass, Coke bottle. I found that I could noticeably reduce render times by separating the bottle surface into two groups, external and internal. I applied the same material to both groups but I modified the internal material instance by turning off its reflections. Even with a two reflection bounce limit it still made a difference.
Last reply by oakchas, -
- 14 replies
- 1k views
Been trying to improve my Splinemanship as of late. Looking for suggestions or major "no-nos" I did on this model. I have alot of hard lines(creases) I can't seem to get rid of. I'm concerned with the breast area(that's where I see the most issues).
Last reply by UNGLAUBLICHUSA, -
- 12 replies
- 1k views
I just purchased V16. In the forums there were several accounts about how it is significantly faster, and I have to admit I was a bit skeptical that it would be faster, even on something simple and straightforward. But it turns out, it is. I rendered one frame of a project I am working on using the Final preset in the 1080 HD format on a snazzy machine with an Intel i7 quad core 3.4GHz processor. I rendered on 15.0j+, 16.0a 32-bit and 16.0a 64-bit. Rendering a single frame does not do any overt parallel processing, but with V16 you can use NetRender to do 2 different frames at once, so in a real project you would likely get something like double the improvement…
Last reply by mouseman, -
- 12 replies
- 1k views
Emilio, Here's a quick test of animating it to a path. Needed more cross sections. Thanks again.
Last reply by mtpeak2, -
- 11 replies
- 1k views
I was rigging a semi-realistic character when I noticed a lot of talk of shoulder rigs. I thought I would have a crack at doing one myself and so I spent a lot of time looking at myself in the mirror and girating (steady vern; you know what I mean) I have attached an animation of the rig in action. The idea was to get the effect of the arm taking over the movement of the end of the shoulder as it goes up. This movement is independant of the main shoulder movement (where the collar bone moves also). If the character is walking then there isn't much movement of the end of the shoulder but as the arm swings up the two connect. The rig is quite complex …
Last reply by Paul Forwood, -
- 1 follower
- 17 replies
- 1k views
Hi, I'm taking a break from boot camp so I started working on this winged dragon that may become the logo for my newly formed Taiko group, called...uh... Hiriyu Critiques and any help and insights/experience will be greatly appreciated. What I did basically is use the terrordactyl model and changed the form to look like the O Dragon by Roger Dean. [attachmentid=12596] [attachmentid=12597]
Last reply by Dhar, -
- 15 replies
- 1k views
Here is one I finished but never textured. Some of you long time users may remember it. It's a czech built german tank circa 1941. If I can get my old v8.5 of A.M. to run again (see post at Animation Master forum) I'll put the paint to it.
Last reply by Zaryin, -
- 15 replies
- 1k views
Hey guys. Here's a picture of a character I made over the last few days. His head is made from a drastically modified KeeKat.
Last reply by Cartoon Tycoon, -
- 11 replies
- 1k views
Hello kiddies. I've been a little busy of late cranckin' out covers for children's textbooks. This is my latest piece. The theme is "underwater fun". And I think that the greatest challenge was not making it look like "Finding Nemo". Not that it would be so easy to do anyway, but I think ya'll know what I'm talking about. Anyway, I had a lot of fun with this one, so I wanted to share. Please, let me know what you think.
Last reply by josema,