Work In Progress / Sweatbox
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A:M Stills (86,984 visits to this link)
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Works In Progress (WIP) (59,605 visits to this link)
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Hello... (excuse my English) This is my first post on the Forum. I started to work on a animated short idea I have. Here is the link for one of the first tests: www.roundbox.net/short/old_guy3.avi This is one of the last scenes on the short, but is the first one I have animated. Every comment is welcome. Thanks Ares Deveaux www.roundbox.net
Last reply by OzTiff, -
- 1 follower
- 13 replies
- 1.5k views
This is part of a commission I did this week for a company in Germany. THe Ape and plane are just part of an ad--I just cropped it to make a wallpaper
Last reply by Odog2020, -
- 10 replies
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Another screwed post
Last reply by iGeek, -
- 2 followers
- 13 replies
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Hi! Can somebody help me out? I need to create a fountain of water. More like water from a garden hose. It has to be very realistic looking. Can this be done in A:M? Do you have a suggestion? Thanks! Erik
Last reply by John Bigboote, -
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Started trying to animate the male as the female walks away in "Why"? It was going OK until I switched to the left view and tried to select the male shoulders to make them droop. Every time I tried it selected the other model behind so, deactivated that and went back to the male, only to find that the skeleton won't show up in the window, even if I toggle the skeleton button in the chor. Select him in the PWS and the figure shows but not the bones. If the chor button is toggled, it selects the female in the PWS, even though it is deactivated ? Thinking to post the problem file here, I deleted all the non relevant parts and embeded everything. Only to find…
Last reply by robcat2075, -
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I've been following Victor Navone's development of his facial rig closely, and using a similar system have been able to rig my latest character much more efficietly than in the past. I've completed a small test (no laughing ..... after Victors effort I'm almost embarressed to post it...) with some detail on the bone structure on my webpage. Click here to go to my webpage, then click on the 'The Cuckoo, Animation' link. I'd be interested in peoples thoughts.. Cheers
Last reply by shaunf, -
- 1 follower
- 12 replies
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Ok this will show my limited knowledge of AM and animating with AM. Some of the models for the short I am working on have 2500 patches all the way to 5500. There will be up to 7 characters in a scene at a time. There will also be a city scene with several buildings most of the items will be props as it were but still I can see a large patch count in the chor. So my questions are as follows. In other programs you can render layers at a time. Does AM have that capablility? For example, as the girls walks down the street she will only interact with the sidewalk and street with her shadows. can she be rendered from the chor and then other elements rendered seperate…
Last reply by Rodney, -
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I was bored last night and took front and side view of me at 2:00 am I decide to do a model of my head just for practice . Looks like I needed some red bull last night.
Last reply by TheSpleen, -
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Hey Guys! This is my latest project, I was going for a real film-noir kind of look. Anything I could do to improve? C & C welcome and wanted!
Last reply by LeeAnderson, -
- 1 follower
- 14 replies
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I'm building my living room (well my house really) in AM. I want to see what it would be like to install recessed lights in my living room. The ceiling is just a grid. I can build the cans, but they have depth. I want to place them in the ceiling and have the depth, but the grid cuts through the light. Do I have to make an open grid for each place I want to put a light? **I started to make an example, but AM kept crashing. I'm on a mac... is vs 16 out of bata yet?
Last reply by John Bigboote, -
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Hey Gang, After seeing all the Awesome stuff that Yves started on his Radiosity threads, I decided to mess around with a scene that I am working on. This is just the beginning, playing with the settings. I am certain that if I spend more time, I can get a better effect. I have 8 lights setup as Yves suggested (Cone Angle 180 degrees, 100% Width Softness) One exception is that the falloff doesn't touch any of the objects in the scene, except for the walls. I tried to move the lights closer together, but then the light was too concentrated in one spot. Should I be using more lights with smaller falloff?? I don't like the fact that the 55 gallon …
Last reply by KenH, -
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See the finished BUS STOP movie Original layout: 2nd revision: 3rd take:
Last reply by robcat2075, -
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Not quite complete but wanted to post what I had cause I think it is looking sweet. Need to finish the flintlock assemblyand some details around the ramrod. Also need to smooth out the top of the grip. There will be some detail added with bumps later on the very bottom of the grip as well as the trigger guard and flintlock base. Comments please, Wade Edit: Pic got lost somehwere, I have posted new ones below.
Last reply by robcat2075, -
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A quick experiment for a tutorial i'm working on about "Texturing". A simple mesh made to look like an old fashioned barrel with just materials, no bitmap decals... How did these things not leak? I would think the quickest way to not have any rum would be to put it in a barrel made of wooden boards.
Last reply by Kamikaze, -
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If you been in the WIP forum you may have seen my model but if you havnt here it is textured and everything! What do you think?!
Last reply by pixmite, -
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I'm starting some modelling work for a game I'm working on. This is Beth Darwin, a girl in her early teens. The model is going to be used in real time, so I have to keep an eye on patch count - I plan to export it as a PLY at detail level '4' (8 polys/patch) and use my own converter to get it to SMD format (a nice, easy to understand format that Half-Life uses.) Here's the character design - these pictures were drawn at two different times, and yes, there are some differences: -Sean Givan
Last reply by lazz, -
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Here are a couple of screenshots of a sampling of the graphics I did for "The Battle of Tripoli" which aired last Sunday the 19th of September on The History Channel. We just heard from A&E Network that the Nielsons were very high for the show (1.3, as opposed to their usual 0.8 for most of their other programming), so chances are good they will re-broadcast it soon. I'll post the info on my web site (www.atkinsonproductions.com), so check there in case you missed it last Sunday. [i have more sample images, but it looks like I can only post one at a time here, so I will try to create a web page on my site this weekend.] Okay--just added, here's the web pag…
Last reply by AProd, -
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I was rigging a semi-realistic character when I noticed a lot of talk of shoulder rigs. I thought I would have a crack at doing one myself and so I spent a lot of time looking at myself in the mirror and girating (steady vern; you know what I mean) I have attached an animation of the rig in action. The idea was to get the effect of the arm taking over the movement of the end of the shoulder as it goes up. This movement is independant of the main shoulder movement (where the collar bone moves also). If the character is walking then there isn't much movement of the end of the shoulder but as the arm swings up the two connect. The rig is quite complex …
Last reply by Paul Forwood, -
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I've recently banged out a parody of BigIdea's popular Christian-themed VeggieTales videos, for a local sketch comedy show. I'm a little hesitant to post the link, however, for fear of offending other users. Psychologically, it's very wrong, though there's certainly nothing graphic about it. It deals with the recent church sex scandles here in Boston. Thoughts? Regards- -M@
Last reply by Ross Smith, -
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Just thought I would show it new_girl_hair.mov
Last reply by Simon Edmondson, -
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Some characters we are working on, my friend John Aretekis had A:M for about a year and then sort of gave it up. When I asked what kind of work he had accomplished he said he had modelled some characters, so I asked to see them and they were WONDERFUL! He has this wolf, 3 male fat hiphop piggies and 3 female fat hiphop piggies, all decalled and modelled. So I borrowed them and rigged them and now we are trying to conjure-up a '3 lil pigs/ goldilocks' modern day takeoff. This is a quick animation test with minimal lip poses for tracking to a clip I nabbed off TV... BigED.mov
Last reply by mooncaine, -
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This isn't complete (the animation is still fairly rough) but I've had to put it down due to other animation commitments. I thought, rather than having it sit on my computer at home people could have a look. When I get a chance I'll get back to it, but in the meantime I'd be interested in peoples thoughts. http://www.shaunfreeman.com/samples/night_...ld_mountain.mov Its about 9.6 Mb Many thanks for William Suttons generosity in letting me use his model!
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- 1 follower
- 16 replies
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I've been working on this model off and on for the last few years, and I've finally finished re-rigging and texturing it. It'll be for use in a different context in the end, but I thought I would put it into a little test animation for fun. So here is my very partial homage to Jurassic Park: http://www.dinocarl.com/trexescape.mov
Last reply by dinocarl, -
- 1 follower
- 18 replies
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Well being a bit of a hack, having little imagination but a love of animating I decided to take some shortcuts and purchased Satyajits Aesops fable kit. So this thread will outlien what I have been able to achieve. I started today with the Crow and the Pitcher. I'm using a new 24" iMac Intel 2.4ghz Core Duo 2 with 3gb RAM and AM v14c for OSX 10.5.1, iMove '08 for the NLE. (iMove came free with the iMac) Took a bit of time to get the hang of the old TSM2 rig (couldn't find the constraint swithc for a while - boy that was really annoying) but got my act together and knocked out the first 3 storyboards worth of animation. Well everything except the anim…
Last reply by higginsdj, -
- 16 replies
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We finally have a draft edit of the next sequence of Scarecrow of Oz. Yay! OK, so it's not Snow White or Toy Story, but we sure are learning a lot There aren't any sound effects or music yet, so it is kind of sparse in places. Hopefully Angelo will give us some background sounds soon. def3dca464469d2cf9f3
Last reply by HomeSlice, -
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- 1.5k views
Well here he is before fur is added. I wonder how well it'll turn out after using Hairbrush on 'em? Hairbrush
Last reply by Rodney, -
- 1 follower
- 12 replies
- 1.5k views
...just that this forum allows images. It's a followup from a post in the list. There are too many facets (it should have about 48 in total) and I miscalculated their regularity.
Last reply by nf1nk, -
- 9 replies
- 1.5k views
This is meant to be a little demonic imp that flaps around and acts as a mascot for another as-yet-unmodelled character. The funny thing is that I just recently had some new insight into the A:M modelling process. Tonight I took this partially done model, that had been sitting on my hard drive for a few months, and added the wings and legs - and the bat wing skeleton is probably the most complex splinesmanship I've done in A:M. I managed it in about twice my usual modelling speed -Sean Givan
Last reply by kinsman, -
- 10 replies
- 1.5k views
http://www.angelfire.com/film/moviepromo/index.html also links to some stills, and cast photos...
Last reply by zandoriastudios, -
Hi Hashers! My last character - GarryK - for an advertising movie - test render with "Ambiance Occlusion" P4 2,8G RAM400 1G AM13Alpha5 720x576 - 30min There is no light source - only HDRIMAP Illumination Thank
Last reply by Dhar, -
Machine Gun
by dude- 15 replies
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Last night I started a model of a machine gun. I am using the Colt M4 as reference. I've got most of the basic splining done and I'm now working on details. But for some reason it dosnt look right, anybody have any ideas on how to make it better?This isn't for any kind of project or anything, just for practice/fun . [attachmentid=20728] Wire frame: [attachmentid=20729]
Last reply by always_a_kid, -
- 10 replies
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The lackey, who he's a lackey to is in progress, but she isn't ready for public consumption yet. Are ya happy now Parlo?, I posted him. -Matt wireframes: frontwire sidewire original sketch/roto: sketch
Last reply by kualrobi, -
- 1 follower
- 11 replies
- 1.5k views
Seeing how much John Stewart on the daily show works his magic at political humor, made me want to try something while the election process are ongoing. Someone made a really good John Kerry caricature. I was going to see how many of the political figures I can do.
Last reply by ruscular, -
- 17 replies
- 1.5k views
A while back I was contacted about donating one of my car models for the 2005 Hash cd, well I've decided to go ahead and finish the interior and basic upper engine components to give it more substance... Been working on the door jam and back seat area, here's a sneak-peek.
Last reply by hypnomike, -
- 12 replies
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This is a test render using photon mapping of the bedroom suite that I am working on. I think that it still a bit too sterile feeling. Feel free to be brutal when commenting. Bill
Last reply by wwoelbel, -
- 14 replies
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I've started to explore walk cycles, in preperation for a project I may get to work on. This was created all in one day and is six or seven actions all layered over each other. I forget where the music comes from, but that's only there temporarily for entertainment value. Thom Walk Enjoy!
Last reply by Mr. Jaqe, -
- 21 replies
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Your basic small, glass, Coke bottle. I found that I could noticeably reduce render times by separating the bottle surface into two groups, external and internal. I applied the same material to both groups but I modified the internal material instance by turning off its reflections. Even with a two reflection bounce limit it still made a difference.
Last reply by oakchas, -
- 1 follower
- 13 replies
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[attachmentid=21749][attachmentid=21748][attachmentid=21747]Just want to know what you think about these characters- should I change anything? How I can improve them or whatever. thanks
Last reply by Paul Forwood, -
- 1 follower
- 7 replies
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I... need some serious help with building a character for this model. I'd started making a model for the character, but it turned out pretty badly. Does anyone have any way that i could go about creating this model? Where should i start? I always seem to have a great deal of trouble creating the chin/neck combination. Any pointers? Bellato_Warrior_Level_53.bmp
Last reply by Cross, -
- 14 replies
- 1.5k views
COOL! I just uploaded my 1st WMV to the forum! I haven't shown any work in a while so...here's a spot I just finished with A:M and After Effects. This spot uses particle grass with a force on it for a little blowing action, sprites for the grass seed, booleans for the characters eyes and mouth and a dynamic constraint in his head. I am awaiting my clients reaction.... hope the wmv works! LL.wmv
Last reply by Gerry, -
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It seem like forever since I've had the time to play with my favorite program. One of these day's I'll get to try to animate. Here is an image I created to make a poster for my friends Blues Jam.
Last reply by MJL, -
- 1 follower
- 22 replies
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Made this new charector ,trying to get a moor tune look to it,been looking very closely at Serge's low spline model ,got it riged just messing with the decals and stuff,whateyou think so far
Last reply by Gerry, -
- 14 replies
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Fellow AMers: I’m building a model of a WWII fighter plane and I’ve run into a decaling challenge that I didn’t foresee with the canopy. The plan was to use a simple spline geometry for the canopy shape, apply a glass material to the shape and then add a detailed decal to represent the canopy support structure (frame) on top of that. It appears that the frame structure decal is adopting the transparency of the underlining glass material, which makes the frame almost completely transparent. I can see that this would be a good thing in most cases, i.e. making sure that the decal has the correct surface properties, but this there a way to turn this off for the tr…
Last reply by heyvern, -
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Hi all! Tell me what you think about my Chainring Flashlight, all crits are welcome! And how should I get the LED to look more realistic? //Korken [attachmentid=13823]
Last reply by Korken, -
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Hey- I am making a 'GRANDSTAND' a lot of seats that will be viewed from afar but need to be there... I've made some simple geometry that holds a cookie cut decal, but when I go to render... every-other row of seats comes out fuzzy! I've tried rotating the image... checked normals... I can't figure out what causes this imperfection...?
Last reply by 3DArtZ, -
- 6 replies
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I have a print out explaining the working process of using Shadows only renders, unfortunately I can't get to it because of the weather ( four inches of snow prohibit access to the shed were I know it to be ). Could somebody direct me to an explanation of the process as it is sometime since I tried to use it and am more than a little rusty about it. regards simon
Last reply by robcat2075, -
- 2 followers
- 20 replies
- 1.5k views
As I said above: this is old news, hovewer I feel that some critiwue would be helpful (even negative critique) I have been very busy lately, so my animation which should include those two characters is in (God knows for how long) hiatus. So, I have decided to share those two with the community under condition that they would be not used for commercial purposes and that my name should be mentioned where ever they appear (more in the readme file). I will sent them as soon as I get confirmation that it is ok to post the textures (road and grass - which I have downloaded form David Gurrea's site (http://www.davegh.com/blade/davegh.htm). If that is not possibl…
Last reply by trajcedrv, -
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Had a great time in the ol' Live Answer realm today. I didn't post this during the session but as a follow up here's an example of a model I'm currently using to test hair. Finding a lazy way to control hair length is my underlying goal but I know that sometimes the work just has to be done. As Robert mentioned during the session, an image map (specifically a decal) driving the length property is likely to be optimal. I don't know why I always stubbornly resist dong things the 'right way'. Instead of pushing forward with a decal I find myself manually adjusting and wishing I could use materials or patch images instead. In…
Last reply by robcat2075, -
- 15 replies
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Ok, let me get this straight. We are supposed to think in three dimensions, learn to model, apply hair, texture, decal, bone, rig, animate, operate a camera, set up lighting, learn the physics of photon mapping. Then every year a new version comes out with features we have to figure out all over again. It sounds like fun. Anyway here is my latest attempt at making a realistic face.
Last reply by pancho simpson, -
Hey, just did this for my dad. He's a graphic designer and needed a render of a label he made in one of his client's products.
Last reply by Rodney,