Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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A little tricky to model, still have a few subtle wrinkles to take out. Had to manually flip a mirror and stitch it because the flip copy attach got stupid on me and would make a birds nest. If I get a chance to clean it up a bit more it will be in the exchange.
Last reply by pixelplucker, -
- 7 replies
- 413 views
I am trying to design a computer screen, a kind of login in screen, such that i can type name and login, the screen shows prcessing, ...... and so on. Just like the normal computer screen will be very interactive. Please what can i do. thz
Last reply by petokosun, -
- 2 replies
- 317 views
Still working on the materials on this one. Also made the wind up key but when I used the AI importer it did some funky stuff so I'll just remodel that by hand. Not showing the back because the key is fugly
Last reply by Zaryin, -
- 1 follower
- 7 replies
- 516 views
Thought I would show my new model ,been playing with AM Paint and it work's graet
Last reply by steve392, -
- 11 replies
- 1.6k views
an attempt at "Cars"-style clear coat, metal flake paint. (you have to full-size it to see the flakes) It doesn't "glitter" yet when the object turns so that will need some more R&D.
Last reply by robcat2075, -
- 2 replies
- 295 views
Will be posting this in the exchange, still fiddling with the ik, I messed a constraint up from client interruptions so I'll go through it tomorrow. Was rigging it so the handle can be attached to a character and it would follow and turn. Comments, suggestions?
Last reply by pixelplucker, -
- 5 replies
- 664 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano, -
- 8 replies
- 488 views
I have a problem with lightening an acryl-block with an image behind it in A:M. The best result I could archieve till now is a Radiosity-rendering, which looks great except the dark parts behind the acryl-block. Anyone can give me a hint to what to do next? I cant increase the sample-area or the amount of photons (A:M seems to have a limit here). I attached the consolidated projekt (had to replace the image with a dummy-image... but that doesnt matter... The rendering here is a progressiv-one, but it although looks like that in final-rendering. I am talking about the chor "Radiosity_Acryl" here. There I am combining Arealight-Shadows with Radiosity. …
Last reply by Fuchur, -
- 4 replies
- 485 views
Hi. Ive been wanting to expand my modeling skills. So I started modeling a human... My friends has a student ver. of zB.. uhm a program and let me install it on my laptop. I created a 1200 Patch base mesh in A:M and used the OBJ exporter and exported it out to the.. other program. I then sculpted it there and brought it back in, though I had to do a lot of resolution changes in the polymesh to have a clean convert to patches. The model that I use between the programs to work on has 21k patches, just at the threshold of what I needed. Here is where I am at: These to rendered at 1min15sec 5pass at Super35 each. Wires: I am enjoying this process very muc…
Last reply by pixelplucker, -
- 9 replies
- 538 views
had a few free evenings lately and put together a living room mostly of models i´ve made some time ago, tried to fake a radiosity feel, so it would be suitable for animation... this render in 1024x768 took about 50 minutes (16pass) on my 2 year old mac book pro, a vga resolution with 9 passes takes about 15 minutes. a lot of time goes into computing the reflections in the window, for a still it would be no problem to fake it with a decal, but for animation? the lighting setup was a mixture of bulb and klieglights as described in yves tutorial (but only one bulb with only one ray casting shadows for faster rendering), but i mixed it also with heiners skylighter (thanks for…
Last reply by HomeSlice, -
- 12 replies
- 921 views
But will leave the clothes untill I got it better test_vicki_hair_2.mov
Last reply by Zaryin, -
- 44 replies
- 3.4k views
Playing with the treez plugin.
Last reply by John Bigboote, -
- 2 replies
- 420 views
Hey all, This is one of my personal models that I milled out for a client about 3 weeks ago. Best Regards, William
Last reply by Rodney, -
- 3 replies
- 331 views
Hi! Ive been doin a quick browse of my hard drive and came up with a few previously unorganized projects. So.. I picked up this project first and I plan to finish it. I started the old thread here: Here I just did some atmospheric adjustments and lighting adjustments as well. I updated the grass with a better alpha map (soon do be better too). I also changed the skymap and a few odds n ends. The render time is killer though, the screen shot below is after 10 hours of render time (was set a 1500x800 4pass, the first pass took 2 hours and it froze on the second pass) Its not the full render but a screenshot of the frozen screen and cropped. More soon…
Last reply by TheSpleen, -
- 3 replies
- 318 views
Hi, I haven't posted anything in forever and thought I'd share what I'm working on. This is one of a few types of spacecraft I'm modeling for a live action greenscreen comp. Basically, I'm pushing the envelope with what I'm capable of doing. This is going to eventually end up on a showreel. I've still got some nurnies to add and some textures and cockpit interiors and so on. I created a small avi turn around that I wasn't able to upload for some reason. Anyway, crits welcome. I'll create some better wireframe pics. Steve P.
Last reply by TheSpleen, -
- 6 replies
- 522 views
Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
Last reply by Rodney, -
- 1 follower
- 6 replies
- 856 views
You can see it here: http://www.dawghousestudio.info/DID.html http://www.vimeo.com/5330628
Last reply by steve392, -
- 4 replies
- 309 views
This is for some manual how to assemble this kind of lantern. Rendered once final and once toon then multiplied together in Photoshop. Comments welcome
Last reply by HomeSlice, -
- 22 replies
- 1.8k views
I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses. I've written some notes on it so you can see some of my reasoning in working thru it. X = extreme poses B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better stuff in green is extra polishing things jumpnotes.mov
Last reply by nimblepix, -
- 10 replies
- 696 views
Just a small question. I tried earlier and wondered why I couldn't upload a movie of 9 seconds I made with the animation Master. The first time, some months ago, I thought it was my computer with virussscanner and firewall. Now I tried again and I can only fill in the description, and then I come to the thumbnail page. I can push any button, nothing happens. Is it my computer or is it the protected area I'm bouncing on? Not that I worry that much, but I thought I would let you know. Thanks, MadFox.
Last reply by Madfox, -
- 2 followers
- 16 replies
- 1k views
Still have to toss in some rivets the cord, and texture it.
Last reply by pixelplucker, -
- 1 follower
- 21 replies
- 1.7k views
Has anyone here had one of their models converted to a physical object using a 3D printer? William posted a while back about doing that: http://www.hash.com/forums/index.php?showt...&hl=printer If he's converted some of your models, let's see the result. I was in talks with him, but he never got back to me after we started discussing details.
Last reply by Eric2575, -
The original Nautilus I modeled was one of my first models I did in AM. This one is a new version I am working on that will be used to make a 4 foot scale model.
Last reply by nino banano, -
The Crystal Apple 1 2 3
by Zaryin- 1 follower
- 103 replies
- 10.2k views
Ever since I made my image "The Satyr and the Apple" I had planned on making a full image on the subject. It will include a few characters in a outdoor forest grove that resembles a noble's court. Here is the link to the original "The Satyr and the Apple" pic: http://www.hash.com/stills/displayimage.ph...&fullsize=1 In the new image, I have redesigned the satyr's legs to something I like a little better. Right now all I have is decals on the cloth and eyes. SSS is on the skin. I will be adding decals later and hair will be added toward the end of the project. I will most likely be changing and/or adding clothing to the Satyr as I go along. Reflectivit…
Last reply by Shelton, -
- 14 replies
- 706 views
I've restarted this in the WIP section, because I intend to make this ongoing project a working model. After spending time experimenting with displacement maps, and flirting with bump maps, I decided to go ahead and just model in the frets and the Nut. I've completed the and attached the neck. Next the bridge and the saddle. that should be easier, followed by the tuning machines and finally the strings. Necked0.mov
Last reply by MJL, -
- 7 replies
- 652 views
So, I just finished a banzai weekend doing the 48hr film project. Among other things (I was the DP) it was my job to do the credit sequence. The trick was that although I was allowed to create objects and images ahead of time, the animation all had to be completed within the 48 hrs. In fact, because I was DP, and due to the nature of the project, I actually had to create them Sunday morning. My solution was to do a credit sequence that required very little keyframing and used simcloth to do the hard labor. I am attaching the final sequence and the project (minus images) ready to simulate. I thought this came out pretty cool. endcred_low.mov credit_sequence.…
Last reply by number, -
new landscape 1 2 3
by mtpeak2- 2 followers
- 101 replies
- 12.7k views
Yes another landscape. I haven't done much in A:M lately, creative block. I finally forced myself to start a new project. Still alot to do, but it's a start. This was just a test render at a low resolution and scaled up, so the quality isn't great, but it will give you an idea. The ground and water aren't textured yet and I still want to add a few more props and foliage.
Last reply by Paul Forwood, -
- 3 replies
- 363 views
Just an experiment ... but OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it. In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be. I also tried setting the background color in the camera properties to other colors but that does not change anything either. How can I get a rendered look of what the camera is pointing at ? Just not obvious to me. AM-14C Thanks Creating_a_Mood.prj.txt
Last reply by GAngus, -
- 1 follower
- 4 replies
- 354 views
This one seems to have a ton of miles racked up on it.
Last reply by robcat2075, -
- 25 replies
- 1.3k views
Looking at Stians amazing truck model I got inspired to model a classic mid 60's Ford GT40. This is the first time I have even attempted at modeling a car so I am going to have a lot of questions. I downloaded some blue prints and did a quick once over on Xtaz's car modeling tutes as well. So far Here is a shot of a modern Ford GT I am using as a visual reference: I REALLY want to finish this model and not forget or lose interest in it. Photoman
Last reply by Zaryin, -
- 1 follower
- 16 replies
- 1k views
Hi guys I just want to show a small client project I have been working on. I have not put much work into the texturing and shading since it was not necessary. The model might not be proportionally correct since I only had photos to work with. Let me know what you think Best regards Stian
Last reply by nimblepix, -
- 3 replies
- 395 views
Did some experimantation with Image based ligthing and an HDRI picture along the line of Stians Tutorial. Managed to get an effect from the enviroment map on the big sphere to be visible on the vehicles. But what amazes me is: There is no visible difference, when in the chor properties I additionally activate the HDRI image or if I keep the default set to no picture at all. ( See pictures A and B ) So, what does the property there do? building_probe.zip
Last reply by jakerupert, -
sometimes my scenes are very large in objects, please how can i set my camera option to render only area in camera view.
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 345 views
Hello - just finished up a 12 1/2 minutes long Crown Moulding installation video. It came out pretty good - it was pretty technical because I had to create a tape measure with accurate measurement througout the room, drill screws in, cut the moulding on a saw, apply spacking and sand it off. It was fun, but seemed to go on forever. ;-) Anyway, it's on my site if anyone wants to take a look at it - www.flashanimationwebsitedesign.com - on the lower middle section - "2D and 3D Flash Demonstrations. It's button "06" - 6th sample on the row. - Eric
Last reply by robcat2075, -
- 7 replies
- 384 views
I get the message saying Im not allowd to upload this type of file ,but its an mp4 h264 codec 5.7 mb I don't have a clue whats wrong .any ideas
Last reply by steve392, -
- 2 replies
- 418 views
I'm working on a flying robot model for a friend's movie. I have a model that has been rendering in Shaded mode in the model window without issue. I see the colors assigned and decals applied. I was in Bones Mode and was picking points for a bone. I then exited to Modeling Mode and have lost the expected Shaded functionality. I mean, I see the object shaded, but no decals, but the render is very dark and the light for the rendered view appears to be from below. 1. Does not reproduce w/ another model that I created. 2. Appears to be localized to the actual model data! I reopend the .mdl into a new project and observed the problem. 3. Restarted AM…
Last reply by number, -
- 6 replies
- 310 views
Working on this ,it will be around 4000 frames long when done ,this is just a quick and dirty render to check it out,Im using IBL ,but is there any way to control the intensity of that light ,I can't seem to get it lower edit got it ambiance intensity created.mov
Last reply by steve392, -
- 20 replies
- 948 views
Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
Last reply by HomeSlice, -
- 10 replies
- 752 views
Bought a WWI flying game a few months ago. Given my weakness for flying things, it spills over into A:M. Got an itch to play with Hansa-Brandenburgs...here's the result. On Dec.11, 1917 a flight of three W-12s led by ObLtn. Friedrich Christiansen, was on the homeward leg of their patrol. Nearing the coast, the No.3 plane, the 'Tail-End Charley', spoted an Asta-Torres airship and dove to the attack. Christiansen and his other wingman turned back to join in, but by the time they arrived it was burning. Neither plane could add much to the process as the C27 was already going down. Being Flt. Leader, Christiansen claimed the kill, and it was confirmed. After the war, in …
Last reply by Tom, -
Hi guys. Here is a small project I am working on inbetween other projects. I used my own hand as referance as I thought that coud be quite handy (bad pun intended). I might try to rig it with 'Steve's Hand Gizmo', but since I'm very bad at rigging, I'm not sure I'll be able to do so. Anyway, let me know what you think Best regards Stian
Last reply by agep, -
working on this project has not been easy at all, i am using AM v 13, is it possible to cut with it ( post production) otherwise, some time ago i saw on this forum a tutorial on how to cut and do post production on a paticular software that i cannot remember, could anyone help me out. any help
Last reply by jakerupert, -
- 5 replies
- 468 views
This old git shouldn't be messed with smack.mov
Last reply by John Bigboote, -
- 44 replies
- 2.7k views
I've been modeling a guitar over the past few days. And I also made a cartoon character to go with it. Here they are .
Last reply by robcat2075, -
- 35 replies
- 2k views
may_11_sec_29b_h264_framecounter.mov All major animation is complete. Still needs to be polished.... especially head and eye movements. Most of it is still in linear or stepped, with the body and arms splined. I can still make minor changes, but the major action will stay as is due to short time remaining. My character doesn't have eyebrows and I'm concerned it won't read as well as it should. The eyelids can be sculpted as if they're eyebrows, but I haven't done any of that. The render is very basic. I'd love to try Ambient Occlusion, but don't know if there's time since I don't have a clue about it. I'm curious to see if you all think the co…
Last reply by strohbehn, -
- 1 follower
- 48 replies
- 2.8k views
I watched iRobot the other night and decided to give it a go with a little cartoony look added. Not sure what to do with the face but it was fun to do a quick model. I used the 2008 rig. It's easy to install and has great instructions to follow, plus it gave the right amount of control for this character. The only CP weight blending I had to do was in the palm of his hands so the joints would stay connected using the hand controls. It needs some work but it's a start.
Last reply by largento, -
- 1 follower
- 2 replies
- 260 views
Is there a plugin or add on that allows you to print the PWS and its contents? For example I have a character with several decals and maps and settings that I would like to save in print form. I am saving all this information to prevent data loss. I have backups on several machines and back up drives but I am old fashion and would love to create a notebook with all the characters and sets and props information. Steve
Last reply by Fuchur, -
- 1 follower
- 12 replies
- 1k views
Ok this will show my limited knowledge of AM and animating with AM. Some of the models for the short I am working on have 2500 patches all the way to 5500. There will be up to 7 characters in a scene at a time. There will also be a city scene with several buildings most of the items will be props as it were but still I can see a large patch count in the chor. So my questions are as follows. In other programs you can render layers at a time. Does AM have that capablility? For example, as the girls walks down the street she will only interact with the sidewalk and street with her shadows. can she be rendered from the chor and then other elements rendered seperate…
Last reply by Rodney, -
- 5 replies
- 594 views
I'm not seeing an 'Export' option in the menus, just an 'Import'. Is it possible to export an A:M model in a file format that 3D Studio Max, or G-Max, will recognize?
Last reply by Kelley, -
Teddy Bear
by chris- 29 replies
- 2k views
Hi all, Thanks again to those that helped trouble shoot the problems I was having with the shaders the other day. Now that it's working I was able to find time tonight to tweak some settings and get it MUCH closer to the look I was going for. Some of you may remember this model from a few years ago when I first created it, I'm really excited to be getting back into working with it again. Below is a screen shot of the new and MUCH improved look. Let me know what you think! I've also included a wire frame shot as well. Now for a little more trouble shooting, it looks as though I have a strange thing happening with one of the guide hairs. You can see …
Last reply by agep, -
- 37 replies
- 1.6k views
This is my latest WIP. I'll post the actual render when I'm satisfied with the lighting and details, but thought I'd share this version with a PS2 Neon filter applied. It's currently my Desktop.
Last reply by NancyGormezano,