Work In Progress / Sweatbox
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A:M Stills (86,549 visits to this link)
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Works In Progress (WIP) (59,111 visits to this link)
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5,151 topics in this forum
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I can probably guess the answer but I have to ask; will SimbiontAM, atx & trb files that work in A:M v13, also work in A:M v16 64 bit?
Last reply by R Reynolds, -
- 1 follower
- 113 replies
- 11.4k views
I am starting a new WIP thread to consolidate everything. I will be posting in this thread as opposed to my old WIP thread. Currently the working title for the film is A Dragon's Love Story. This may change - I'm mulling over one or two other titles. The story in a nutshell: A dragon was once in love with a princess that rejected him. Realizing his treasure hoard no longer brings him happiness and he is leading an empty existince, he heads out in search of a mate. He searches high and low but cannot find one. He is about to give up when he finds love where he least expects it. I imagine completed length to be about 3 to 5 minutes. Both the main char…
Last reply by Roger, -
- 12 replies
- 1k views
I'm working on a music video for my band. The instrumental tune is called Escape from the Mines of Titan, and that pretty much spells out the plot. I just started work, and quickly put together a scene. I just created a surface, added some hills and valleys, and put on some color and roughness that gives it a sandy look. (Saturn behind it is an actual NASA photo.) The real Titan has a landscape more like that of the moon, but I would be OK with keeping it sandy. I'd love to hear any tips or suggestions you guys have about improving the look of Titan (maybe a material or image texture?) It's not bad for the small amount of time I've spent on it so far, but it can be…
Last reply by thejobe, -
- 8 replies
- 675 views
Small etched crystal award, was faster to model it than to retouch a photo of a real one.. Of course mine looks better
Last reply by pixelplucker, -
- 48 replies
- 4.6k views
well i think its been about 5 or 7 years since i last tried at character animation. so i thought i would give it a go again when i saw this basic character model in the sharing page. last time i tried, i did a jump animation. so thought it would be good to try the same motion. i kept it pretty simple with the motions. can you who have been animating a while critique it for me and maybe give me a few pointers as to what I'm doing right or wrong. please be honest jump_test.mov Thanks
Last reply by robcat2075, -
- 1 follower
- 15 replies
- 1.8k views
Right now I'm using the print screen method on my Decals,then painting them in PhotoShop or PaintShop Pro. However, the screen captures are all jaggy and make it impossible to make a clean detailed map at the edges. Does the Painter Program solve this issue? Can you get even edges on a spline?
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 49 replies
- 2k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 1 follower
- 14 replies
- 1.3k views
If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
- 2 replies
- 588 views
I had made a request a few days ago if someone could create a film canister for me. I wanted to create a logo for a program I write. Well, PixelPlucker created one for me: http://www.hash.com/forums/index.php?showtopic=40098 So i have to give him credit for 90% of the modeling. I did modify a few thing on the roll and mapped a couple of decal. This is what I have right now. It is still not the finished product. I have not used Hash in the past 7 years so I need to relearn quite a few thing. A lot different than Journeyman on my amiga in 1990 !!! Pierre
Last reply by pierrotsc, -
- 16 replies
- 1.8k views
I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbu…
Last reply by Roger, -
- 17 replies
- 2.5k views
Hi guys I've just completed a fanart video. It is some kind of intro maybe? not sure what to call it. It is based of the game Minecraft which I have become an addict of. Heavy use of Newton
Last reply by Vertexspline, -
- 2 followers
- 31 replies
- 2k views
SOLUTION IN THIS POST Hi friends ... sometimes (50-50) when I use Render Mode ( Q ) the A:M freezes exactly on the 5 seconds of rendering .... sometimes it back but mostly I need to kill the proccess. This happens in both version V15 (home) and V16 (office) in two distincts computers ( both running windows 7/Nvidia ). someone else ?
Last reply by robcat2075, -
- 7 replies
- 941 views
Been working on a commission for a friend and was running into a problem with the fire ring. I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire". For some reason the path it takes looks like so: And the render: test2.mov I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle. Any ideas?
Last reply by robcat2075, -
- 1 reply
- 535 views
Hi everyone, I'm having an issue with X file export. here's 2 examples the AM one was exported with animation master, the FM one was exported using Frag Motion. I tried both exports in game engines and the one produced by frag motion works and the one from AM doesn't. One thing to note here is that the X file produced by AM was loaded into Frag Motion then immediately exported to a X file which made it work. What I can tell you about this problem: It is DEFINITELY the bone information that is causing this issue for if I uncheck the bone information section OR export to the older DX7 version (which doesn't hold bone information) it works. I w…
Last reply by pixelplucker, -
- 1 follower
- 6 replies
- 1.3k views
Here is a brief test of rendering the aerial flyover of Winkieville from TWO in 3D. You'll need your red/blue glasses to view this 1_01_01__Stereo.mov I'm not sure who all was involved in creating that set but it's a nice looking opening shot!
Last reply by pixelplucker, -
- 10 replies
- 1.2k views
It seem like forever since I've had the time to play with my favorite program. One of these day's I'll get to try to animate. Here is an image I created to make a poster for my friends Blues Jam.
Last reply by MJL, -
- 1 follower
- 21 replies
- 3.6k views
I have modeled a ski lift chair attached to a cable. I put in a path thinking i could constrain to it and the bones would carry the chair around the path. My problem is how to make the chair and cable move around the path. I have tried a few different relationship ideas - translate to, spin like, orient like, constraint to path - but haven't got it to work yet. I'm sure it is the wrong combination of relationships. Do i need to use cloth? I admit i don't know anything about cloth yet other than the flag waving tutorial. Here is an embedded project. Thank You. ski_lift_embed_all.prj
Last reply by Bobby, -
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- 2.7k views
I know that's a bit vague, but I've never baked hair before. I'm trying to bake the hair (tree leaves mostly) in that opening aerial shot in TWO. It's a big shot and it will take many minutes to compute the particles all the way to the last frame if I'm just scrubbing the timeline, but should baking the scene take much longer?
Last reply by robcat2075, -
- 1 follower
- 33 replies
- 2.8k views
This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.
Last reply by Zaryin, -
- 2 replies
- 597 views
Working on a treasure chest right now. So far, I have extruded 2 shapes to make up the lid and the body of the chest. I chose to do it this way since I wanted the chest to have some depth to it, and not a knife edge on the walls that make up the lid and body. However, now I'm left with the problem of closing the ends off. What would be the best way to go about doing this? I know I can probably come up with something that will work, but not sure it will look "nice". Is there an existing "best practice" for capping surfaces like this?
Last reply by John Bigboote, -
- 31 replies
- 2.4k views
Hey Hashers! I'm sure this has been posted somewhere, so I apologize if that's the case. Does anyone have a step by step on how to utilize multicore rendering? A way to render multiple frames at once? I can't seem to figure it out. I work on both Macs and PCs. Would there be a different way for each or are they the same? Thanks in advance! Shawn
Last reply by bubba, -
- 5 replies
- 556 views
These two coins have displacement maps on them with similar settings. Both maps attempt to create details raised above the main surface. The top one with the simple bumps on it shades as expected for the light coming from above the camera's left shoulder. The more complex one, with the monkey image, has a varied result with different details seeming to be lit from different directions. Does anyone know why? DisplacementTest.zip
Last reply by R Reynolds, -
- 33 replies
- 3k views
I have moved to the next stage of development of my Warhawk - making it turn. But I just can't seem to keep it from sliding or looking awkward. I sure could use some help. LowerhalfWarhawk.prj Warhawkturning1.mov Thanks.
Last reply by robcat2075, -
- 1 follower
- 42 replies
- 3k views
If you've found something newly broken in V16, now's the time to ask about it here on the forum and confirm it and then report it to AMReports. Not feature requests, but things that actually worked before and suddenly stopped. I say that because Steffen is starting on V17 already and before long it will be impractical to put fixes into both both v16 updates and the v17 betas. So it's "speak now or hold your peace until v17." There shouldn't be much to find since v16 was in beta for more than a year. No, i don't know when the first v17 beta will surface or what new wonders it will contain.
Last reply by jo b., -
- 7 replies
- 810 views
I've always dreaded going back and editing the geometry of "finished" models because it typically involves breaking decals. Is it possible to work around this by storing decal stamp data on a CP by CP basis, rather than a patch by patch basis? Now, bear with me for a second here. My programming knowledge is pretty limited, so I have no idea how feasible something like this is; if it would work, if it would create ridiculously bloated files, what have you. But I DO know that this is a feature I've wanted for a long, long time and it just kind of occurred to me how one might go about doing it. Here's what I'm thinking. Here's a simple little model made up of fo…
Last reply by pixelplucker, -
- 6 replies
- 911 views
I have tried deleting splines & re-adding them. This has solved a couple of the problem spots where I cannot make a 5 point patch. The others are stubborn...could I have some duplicate control points or something - if so how would I find them? Also, on four 5 point patches there are squiggly line artifacts even with porcelain. again - none of my attempts to fix have worked. Any suggestions? Problem_Shell.zip
Last reply by robcat2075, -
- 15 replies
- 1.3k views
I'm working on a rat project where I'm gonna freak out my mom's friend who is terror fie of rats. She lives with my Uncle and they got a pool thinking about having a bunch of rats around the pool or in the pool when they take there little trip I'll make the clip of the rats in the pool and send it to there email and say something like look what was in yall's yard....LOL Yap I got to much time on my hands... No rats will be harm making this project all CGI. any way here the model of the rat I'm working on.
Last reply by tbenefi33, -
- 1 reply
- 704 views
Hey Gang! Here's an iPhone model. Originally it was .obj I used the new and improved import wizard... WOW! Our Hash team did one heck of a job improving the import tool. Cheers to all! Shawn iPhone.zip
Last reply by Rodney, -
- 19 replies
- 1.1k views
C' mon all you BUS STOP contributors. You can make a commentary track for your segment! I still want them! Load up your clip. Plug in a mic, press play, press record, and tell us about your segment.
Last reply by robcat2075, -
Here are my latest, used A:M v. 12
Last reply by Gerry, -
- 2 replies
- 1.1k views
Hello: I am trying to rig a book I designed. I am wondering if I should be building it from a closed form then use a pose slider/precent to get the book to open pivoting on bones. I know that if I hold teh book up like you do when reading it and put the bone up/down the book spine and associate front cover CPs I can then rotate in Z axi to 'close' the book. but then I get stuck with the binding AND when I close the book, the PADDING page overlaps and doesn't close on top of the padding page. The front padding can be removed but being a dictionary book with the word definitions I ant being in the middle, I can't realistically have the middle of the dictionar…
Last reply by Larry J B, -
- 21 replies
- 1.4k views
I did a quick test animation for a car ride. Its just one keyframe at frame 100 and the wheelrotateexpression on. Somehow the ride of the car is all jerky. What may possibly cause this? I have 5% motionblurr and tried 12 ,30 even 60 frame Quicktimesetting, no difference. Where have I to look. Codec is Animation, but its the same, when I render out png frames.... BannerCapCarB.mov
Last reply by NancyGormezano, -
- 1 reply
- 586 views
Well, I finally think I have a good reel version of my best stuff. I'm a little weary of the reel( but I always will be, its my nature ) As I've went through I've tried to go by these standard rules: Your reel should be no more than 3-4 minutes Mine is running a bit over, almost pushing five with the long holds for the title cards (the version here has shorter ones for a small file size to upload) I'm pondering if I should shorten the opening segment; though I feel its one of my strongest. Music and sound track is secondary. I have a full music track going though the whole demo. In my older ones it was just music on top of everything. This one I d…
Last reply by robcat2075, -
- 16 replies
- 1k views
Hi folks, I am trying to make a light shine out of a window in a wall. I made a test with two wallsides each normals sticking outwards and was expecting that the light couldn`t pass through, but it does. Here is my test so far. What am I doing possibly wrong here? Thanks for your help. Testwall.mdl Walltest.cho
Last reply by robcat2075, -
- 4 followers
- 23 replies
- 2k views
....
Last reply by Shelton, -
- 1 follower
- 41 replies
- 3.7k views
I have been following the various threads on walk cycles by Robcat and others. I put together the attached walk cycle for a couple of characters. I have looked at them for so long I don't know if they look right or not. I would appreciate it if someone would please take a look and let me know if they look realistic.110416Walk.mov
Last reply by RS3D, -
- 22 replies
- 1.5k views
A DJ from our local NPR radio affiliate asked me to do a cartoon for his page on the station web site. He does a weekly punk rock show on Friday nights called "Suddenly the Sidewalk". He wanted something surreal. Anyway, I have made some progress on the first two of three scenes and thought I get some critique if I have made any egregious animation errors. Let me know what you think. KRCC.mov Thanx in advance Bruce
Last reply by Bruce Del Porte, -
- 9 replies
- 937 views
Hi guys, I donate this vehicle to this great comunity here for free use. I created many poses for every handling possible. Special thanks to David and Carlos for the Expression Wheel Rotate Tutorial. Please testdrive and examine this baby as hard as you can. Comments welcome. Maybe we could make a new comunity short animation project with it? Just an idea. By the way, I tried to write some notes and description in the fileinfo, no succsess. Is there some special trick to do so? ChromeTrecker040303.MAT Farmertrecker_Jake150411.mdl TreckerShake150411.act GreenTreckerT002.mov
Last reply by jakerupert, -
- 7 replies
- 931 views
Been feverishly trying to update my portfolio and I backtracked to an old project I've always liked. I've posted this one before ,but I did some touch up on certain areas and added a proper ending... C & C always welcome Corrected version Tech_Boogie_Redux_web.mov
Last reply by robcat2075, -
- 4 replies
- 1.3k views
I have a logo that was created in Photoshop and has a Drop Shadow effect around the CD and the word "METRONOME." I've made a short animation for it, but I cannot get that Drop Shadow Effect. Does anyone have any way of creating this effect in A:M? http://www.youtube.com/watch?v=-o9rheradE4 Also, if you have any suggestions on how to improve the animation, I would be glad to hear it. Thanks, Nima
Last reply by Nima Anvar, -
- 1 follower
- 26 replies
- 1.7k views
Hi, I'm a 'rusty' old 'old timer' but I'm back and trying to animate and get some video of a bunch of models (space ships for the most part) created for my last AM project (a book trailer for my sci-fi book). To give credit where due, some models were created by AM users from all around the world. I'm using V14 NetRender (I plan to upgrade shortly), however, so far, I've only tried rendering right out of AM. I'm encountering a problem I've not seen before and it's happening on all three of the scenes I've tried to render (so that means 3 different sets of prj files, model files, etc). Things are 'shimmering' on finals renders (this best description I can come u…
Last reply by rusty, -
- 7 replies
- 1.1k views
Count Draggula, that is. He's a new charecter that I will feature in the next Super Mega Fox cartoon. I don't want to reveil too much but let's just say his name says alot about him.
Last reply by ChuckGram, -
- 4 replies
- 736 views
I still have some more work but it is comming along
Last reply by jakerupert, -
- 3 followers
- 43 replies
- 3.8k views
Hi Fellow Hashers I believe this was made with AM because about 5 to 7 years ago I saw a guy demonstrating some AM Technics and he had this or something very close to this on his desktop. Can anyone duplicate this? I honestly don't know where to start. This is such a high dollar look yet I see very little examples of AM user doing stuff like this. AM has had the ability to made impressive caustics like this for years yet it seems like the community as a whole has some sort of roadblock. Would some like to post the settings to create this or a project, or better yet a Video tut that explores caustics further so that as a community we can start using this …
Last reply by robcat2075, -
- 10 replies
- 1.3k views
Hello this is just an house crow I'm playing around with.
Last reply by tbenefi33, -
- 9 replies
- 1.2k views
The Cookie Cutter is a great Idea. And it seems to work MOST OF THE TIME. But here is a case where it just breaks down. I have 1000's of Trees. Where I used rotated cross sections of photos of trees. This produces great looking - fast render. But there are some trees that do not render correctly. They display the Tree Image and black triangles get added randomly to areas that are transparent. When doing Locked Render - It displays good --------- But when doing full render the black triangles show up. It seems to occur as the objects / trees have crossing intersections with other trees. As the Camera moves - the locations where the triangles s…
Last reply by ovni1, -
- 1 reply
- 567 views
I have actions set that go beyond the length of where I need the Chor Lengh to be. I set the length of Chor to 1:20:00 and that is fine while the project is opened and things render correctly. I have several items that move along a path. But then when I exit and restart, the Chor Length goes back to a very long time. I know what the issues is - it is resetting to the longest action in my project. I have 1000's of items that were dropped in ( TREES ). Each Tree was added as I found the camera angle to be exposing areas where I needed to see trees. I know what someone is going to say - go edit each tree / item and reduce the action line for each on…
Last reply by liveimpact, -
- 5 replies
- 734 views
how can in improve or shapen the quality of my render. c vedio below. and how can i also fix the sliding problem, the sliding thing can from the copy and paste action i did . help please check.mov
Last reply by robcat2075, -
I think I should wait until I see some similar images first. Vehicle2.bmp
Last reply by RU2D4, -
- 43 replies
- 3.2k views
EDIT: Link deleted.
Last reply by mouseman,