A:M Tutorials & Demos
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The manual covers this basic operation but is perhaps not entirely clear. A screencam of a plugin texture being deployed in a Material can found in post #7 of this thread.
Last reply by robcat2075, -
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Before my computer was maliciously hacked and wiped late last year I had a wonderful collection of documents in digital files from the wikiold site. Things like Compositing, Ambient Occlusion, Etc.. not in video - but PRINTED (OR Prinable) format. Have these all become lost in time or were they moved. Any assistance is appreciated. P.S. I se links all over to the ARM...but that site is down. Cheers and thanks in advance for any assistance. Mark
Last reply by Rodney, -
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Siggraph demo from 2006. 2 hours of video on decaling, using the UV editor, and 3D Painter: https://youtu.be/czaYXaf_9D8
Last reply by johnl3d, -
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3D_printing_from_AM_tutorial_.mov Video of the final printed product. Suplimental_Video.mov 2013_08_04_10.56.06.mp4
Last reply by robcat2075, -
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EDIT!!! Massive and desperately needed edits done. Hopefully this is MUCH easier to understand now! Tutorial link (FIVE MEGS) Click to download ZIPPED file. 4.3 megs EDIT: LINK FIXED Phil Leavens
Last reply by pleavens, -
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Hi, I just did a small video tutorial about how to use A:M to create a STL-file for Makerware, the software to print with the Replicator 2 (or 2x) from Makerbot. Hope someone finds it useful: A:M to Makerware See you *Fuchur*
Last reply by robcat2075, -
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I don't think I've ever seen Oliver's youtube tutorials for A:M. Where the heck have I been? Here's one where he starts to set up a book with turning pages based on Kevin Detwiler and Robert Holmen's example posted here in the forum. Note that this is a multi-part tutorial (in 5 parts) and is Tutorial 40 in the series. xhttps://www.youtube.com/watch?v=tfgDqGe9GSk Here's the collecton: xhttps://www.youtube.com/playlist?list=PLwmsT_c4rTUaJZP7RPzs1i7tdY-LuwKgn He states: Thanks Oliver!
Last reply by Rodney, -
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In a pinch, A:M can be used to assemble several stereoscopic shots into one video. StereoscopicEditing_h500.mov As mentioned in the video, there are some YouTube settings: Under "Basic Info" in the search term tags section put yt3D:aspect=w:h, where w:h is the width to height frame aspect ratio. Under " Advanced Settings" set "3D video" to "This video is already 3D" and "Side by side: Right video on the left side"
Last reply by markw, -
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My friend and I we're on a video game streak the other week and came across and game, "Cell Factor". Great game and all, but now we plan to make a minimovie over it. Like, maybe 30 minutes. We've planned out that all human characters will be played out by real people, and we'll have Guardians (Giant Robot thingies that look like General Grievous clones.) done in Animation Master. So I blew off the dust of my CD and started it up. I'd like to know the difficulty of adding Animation to actual video footage. We're also going to be using psychonesis and will be using objects in A:M to throw around. All this is actually going to be planned out to be don…
Last reply by largento, -
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I'm pretty sure Giulio Porta's tutorials have been linked here in the forum before but it's very possible that some have not seen them. They are especially useful to those who are new to A:M. For instance, here is a tutorial on modeling (and texturing) a very basic Eye: Glass Eye Tutorial Guilio provides extensive information on Modeling, Rigging, Texturing and Animating with a focus on Fish, Birds and Humans. The tutorials have been used at Northern Virginia Community College's Annandale Campus. Check it out: Spring 2011 Syllabus, Tutorials and Resources
Last reply by MMZ_TimeLord, -
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This was for Thumperness to show how to get a single spline to show up on a render. He wanted to use it for a bowstring but it can be useful in making the edges of some geometry in a model really show, as well as for ropes, cords, cables etc… Its maybe not as polished as one of Rob's vids but hopefully clear enough to follow. Render_As_Lines_Bowsting.mp4
Last reply by Rodney, -
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There are some nice particle emitter tutorials out by the likes of Colin Freeman/Shaun Freeman and others but this one I don't recall seeing. It's from 2000 but appears to have current informaton. For those that cannot view larger video tutorials it may be just the thing to get a good flame effect in your scene. Flame Tutorial It has a project file that I haven't tested. Thanks Sine NG!
Last reply by robcat2075, -
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In the course of looking at one user's splining efforts, the video in this post takes a moment to explain "spline continuity" and how that can affect connecting spines.
Last reply by itsjustme, -
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Yay! Yves's website (which when last I checked was offline) is currently online: For those of you that really want to look deeply into A:M's lighting his site is well worth your time. http://ypoart.com/index.html Here is a link to his now classic tutorial on lighting: http://ypoart.com/tutorials/lighting/index.php You'll find lots of useful information and resources at site. This may be old news to some but if it serves to help even one person improve their 3D rendering... Just go now and visit his site.
Last reply by mouseman, -
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I know there are some videos for sale out there like Jeff Lew (did I get that right?) Any others or books on animating that are worthy of purchasing? While I have the money I am buying the A:M cd's and also looking for any good reference stuff. Thanks.
Last reply by HomeSlice, -
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Here is a link to a tutorial I did for my website on calm open ocean water. http://vimeo.com/2329813 Here is the final image: and the project file: Water_Project.prj.zip Hope its useful! Photoman
Last reply by Rodney, -
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Needs Critiquing, please advise me, give opinion I have been recording these into small chunks. I feel this will target the audience better and keep people from getting board to easily. There is a sense of accomplishment when working your way threw each tut, so the shorter and more targeted the better. Tell me whats missing, or how it should be said better. Or you can even create the tut yourself it will not hurt my feelings. I think multiple combined tutorials from 2 different perspectives might be helpful and give a well rounded view of the features. No worries though, right now we are roughing this out. I can always add a uniform splash screen later as R…
Last reply by jason1025, -
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Anyone use these and have an opinion (note the Mac version of Camtasia is not the same as the Windows version and appears to only have a subset of features - perhaps why it is $200 cheaper than the Windows version) Cheers
Last reply by Gerry, -
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Back in 2004 A:M Justin Barrett created a video tutorial set on facial animation in A:M. He has now re-released it on Youtube for free! Check it out! Thanks, Justin! Animate a Face
Last reply by Rodney, -
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Well, I bumped into this when I was about ready to use A:M to render out an image sequence as a rotoscope in a new choreography. Import your image sequence by right clicking the images section of the project work space and select Import... -> Animation or Image Sequence. Browse to your rendered frames from NetRender or A:M and select the lowest numbered one. i.e. - testrender000.png Then when they are all imported, right click the image and select "Save Animation as..." In the Save Animation As window click the button with the three dots in it to choose your path and file type. (...) I chose AVI as my output with uncompressed frames. (Changed i…
Last reply by johnl3d, -
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I am so happy Stephen Implemented this feature for us in V15J. Create_material_from_group.mov
Last reply by largento, -
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- 6 replies
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Hello: I am rusty with texturing. I remember seeing a magnifying effect where I can make a magnifying glass handle AND circular lense and use something that when rendered will act as a magnifying lense effect. Anyone know of one?
Last reply by John Bigboote, -
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i don´t know if something similar has been postet before, i couldn´t find anything. we all know the problem: you love the soft AO shadows. but when you light a scene and you need to light the ground model as well, your soft shadows around the feet of your character will almost disappear completely, depending on the intensity of your additional light source. if you don´t need to light your ground model, you could prevent that with the use of light lists. but let´s say you want to have your character standing in a fairly bright spotlight, and you want the spotlight to effect the floor as well. your fantastic looking shadows will almost completely be gone. so …
Last reply by robcat2075, -
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I was asked how to apply a decal to one patch Have images in the Images folder Select the patch on the selection and choose "Add Image" Choose an image from the drop down list The image can be rotated in 90° increments with "Rotate Images" You can select multiple patches in step 2 if you want to apply the image to repeat on multiple patches. Cautions: Patch Images often do not shade correctly when used as bump or displacement maps.
Last reply by robcat2075, -
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Duration: 12:02 Suggested viewing size: 480p Shows how to do cylindrical mapping using the tire treads of a school bus as an example. NOTES: 1. See rodger_r's suggestion for another way of doing this. I have not yet tried it. http://www.hash.com/forums/index.php?showt...dpost&p=... The method I used is probably a little better in cases like mine where you have multiple object (e.g. tires) to map at once. 2. Around , I said the first approach was to drag the image on top of the tires. Specifically, it was dragged on top of the "Tire Treads" group. 3. The URL for the tire tread texture is: http://www.coroflot.com/micjwelch/textures/5 …
Last reply by largento, -
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All, This is something of a 'pardon our dust' post. We are about to enter Phase II in the effort to bring more documentation on Animation:Master to users everywhere. First, many thanks to all those that have contributed tutorials already! Some great information is being presented and it is most appreciated. I know I've learned a lot. As soon as the Extra CD project gets finished I hope to focus on putting together some basic tutorials on the functions and features in A:M. These would be of the variety of answering those "How do I...?" questions that everyone runs into sooner or later; "How do I Embed All?", "How do I model ?", "How do I render with an tra…
Last reply by triath5147, -
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The thread for the Expressions Quickstart tutorials was lost in one of the server upgrades, so I'm reposting the tutorials here. Abs_RGB_Expression_functions.zip circular_orbit_Expressions.zip Propeller_using_Expressions_04_06_2011.zip Controlling_bone_rotation_with_Expressions.zip Controlling_bone_scaling_behavior_with_Expressions.zip exponential_decay_tutorial.zip Expression_Boolean_Operators.zip If_Then_Expression_function.zip MaxMinRoundExpressionFunctions.zip SetFrame_AtTime_GetTime.zip wheel_expression_Marcos_2_21_2011.zip wheel_rig_path_04_30_2011.zip
Last reply by Malo, -
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i have looked through the forum but did not find what i am looking for. Has anybody done a water drop tutorial? i need a drop that either splashes on the ground or in a puddle of water. Thanks. P Happy new year..
Last reply by pierrotsc, -
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Important In the video tutorial I set the audio data rate too high, this increases file size. Set it to something like 32kbs but no lower than 20kbs. Remember the more movement in your tutorial the higher you need to set the frame rate. Dont set lower than 2 but there is really no need to go above 20 because of the large effects on file size. You can push key frame settings up to every 7 or 8 seconds which will lower the file size as well but 5 seems to work well. I like quality set to 50% rasing it is to much of a cost hit in file size. sometimes you can get away with 40% but thats only if you dont have much movement in the screen capture. …
Last reply by higginsdj, -
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Here you can find PART 1 of Four basic lessons to learn and teach Animation Master And here you can find the other three parts, the project file with images and sound and the animation to look and listen to: http://www.hash.com/forums/index.php?showtopic=15027 animation_master_basic_lesson_1.zip
Last reply by Rodney, -
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A really nice and usefull resource, from a good friend of mine. Here you have her own presentation: http://www.artnatomia.net ARTNATOMY The work has been chosen as a finalist (in Educational Category) for the 15th Flashforward Film Festival (an online competition and live awards ceremony showcasing and celebrating the best work on the Web). Winners in all categories plus the "People's Choice" award will be announced at the awards ceremony on March 1 during the Flashforward2006 Seattle Conference at the Washington State Convention and Trade Center. Application overview. This resource has been designed and constructed to exploit digital technology in the …
Last reply by nimblepix, -
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someone a while back asked me if i could show them how to build a crown. so i made this video and sent it them. since it was just sitting on my computer and collecting dust i thought i would share it with all of you. i hope it helps someone else out as well.
Last reply by thejobe, -
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Hi all A while back I watched a video tutorial of a motor race with three vehicles from the AM library, it had to do with motion paths and setting the time for the vehicles so that one could win the race. for the life of me I cant remember where I saw it. (It was very good, and I need it now!!) If there is someone that can help me to remember where it was that I saw it I would be extremely greatful. I have gone through all my tutorials and on the Siggraph 2005 training video. am I missing some braincells or what? thanx Leo
Last reply by Duke, -
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Hi everybody, here is a tutorial on how to create a foot and a second one on how to create a hand. Hopefully they are helpful to some of you. See you *Fuchur* PS: English is not my mother tongue, so be patient with me tutorial_hand.mp4 creating_a_simple_foot.mp4
Last reply by Dpendleton77, -
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A video and sample PRJ for making a surface constraint can be found this thread: Post#4
Last reply by robcat2075, -
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I updated my Nvidea graphics card driver and noticed it includes a screen-capture utility! SO- I made a video showing my method of adding a BVH motion-capture file to a rigged(TSM2) A:M character. I apologize for poor video quality and you may need to pause here and there to see what I am doing- but it is all quite straightforward utilizing simple constraints (Translate To and Orient Like) There are many 'free bvh' files to be found on resources thru-out the web. Here is a folder of older files I DL'd about 20 years ago that was made free by Santa Monica Studios to get you started: https://www.dropbox.com/s/xc74lexfqc3ymnr/SantaMonicaStudios.zip?dl=0 30mb Here…
Last reply by Fuchur, -
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Animation:Master has very robust support for creating stereo images like Anaglyph, Free Viewing and Interlaced Stereo renderings. In this tutorial we will see another way of rendering to give a 2D image the feeling of depth. Download zip 2.6 Mb I hope you find this useful. JM
Last reply by John Bigboote, -
Tools
by InfoCentral- 10 replies
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There are Free screen recording software such as WINK and CamStudio but are there any Free software that will allow you to take that and build interactive tutorials? I'm sure you have used one of them. That's where they show you how to do something and then they tell you to do it. Or there is a pop-up dialogue box that tells you to select this on screen and when you do another dialogue box comes up and says "good." Interactive where the user needs to select something beside the "next" button. WINK Download CamStudio Download
Last reply by InfoCentral, -
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Sometimes you need to scale something and you need the center of that scaling to be exactly at some CP that is not the center of a selected Group. There is a way to do that... clip4320ScaleToAnyPoint.mp4
Last reply by robcat2075, -
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An Onion Skin toolbar has been added to A:M so that you don't have to return to the Options>Onion Skin panel whenever you need to change the most commonly used settings. To enable the Onion Skin Toolbar go to Tools>Customize>Toolbars and check "Onion Skin" The Toolbar has five controls Onion Skin Mode ON/OFF (default keyboard shortcut: SHIFT+5) Keyframe Mode ON/OFF. ON shows only onion skins at the time of keyframes of the currently selected object*&^. OFF shows onion skins in normal time increments (every frame if Step is set to 1) (a keyboard shortcut for this can be defined in Tools>Customize>Keyboard "Onion Toggle …
Last reply by robcat2075, -
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I'm sorry for posting what is probably a completely DENSE question. But where can I find the JPG's for the "Make a Face" tutorial? I can't find it on the main disc or the the "Extras" disc. Again, my apologies.
Last reply by HotTaco, -
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Hi Folks Hope this video helps. For people interested in the 3Dconnexion, 3D mouse. Enjoy Part 1 3D_MOUSE_JH_VID_TUT_P1_V1_.mov Part 2 3D_MOUSE_JH_VID_TUT_PT2_V1.mov
Last reply by jason1025, -
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Is it possible to start and finish a sprite at any particular point in time. For example, if I was doing a shot that was 15 seconds long, could I have the particle start at let's say 10 seconds and end at 13 seconds? Can this be down with lights like lens flares as well?
Last reply by johnl3d, -
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- 7 replies
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hi again. back on the A:M larning again after soom time. picking up on the last tutarials i done. i have come across a problem with my A:M on my computer. when i follow the project pathease on my machine. as i go to set the pathease to 100% for the first action, it delets the action. i draw the path. i drag and drop the knight. i constrane him to the path. i drag and drop on him the walk action i drag and drop on him the wave action i drag the walk action on the time line to last to 3 second i drag the wave action to start at the 3 second point i go to frame 3:00 (3 seconds) in the time (frame) box i open up the path propertys and set the …
Last reply by angus.b.hart, -
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In another thread, the problem came up of how put a ragged edge on a cone shape without disturbing its general cony-ness. A picture of the desired effect is shown in post #6 http://www.hash.com/forums/index.php?s=&am...st&p=356215 Doing it the A:M way in post #19... http://www.hash.com/forums/index.php?s=&am...st&p=356235
Last reply by robcat2075, -
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I did this as a wmv file which I think can now be see by Mac users to reduce the size this has audio http://johnl.inform.net/images/convert.wmv If need be I can get this out as a QT instead Not shown but possible converting qt to avi etc In this I change QT (animation ) to QT (sorenson3) also QT to tga sequence all in AM since website gone here is the file convert.wmv okay found qt version convert.mov
Last reply by Nosferatu, -
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- 6 replies
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After trying out other GC software I became aware it was possible to get very realistic and smooth motion by using the motion modifiers provided. When I went back to AM I found AM had similar types of plugin or constraints that aid with Animation. Without these aids the example gif animation I made in AM would have been impossible to make. After looking @ the thorn Sim_prj by Steffen Gross I realized it was possible to cut down Render time significantly using this plugging. The problem with most new people to animation including myself is we tend to do things the hard way for a long time and find it hard to change. Most people fear the maths that is sometimes involved or …
Last reply by higginsdj, -
- 1 follower
- 8 replies
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Howdy all, been looking all over for answers here: AM keeps locking up (after working seemlessly for 6 months) and goes into an ultra, ultra slow motion mode (one click in any direction or 1 degree of zoom takes like 15 - 30 seconds) I watch the CPU use and it zooms to 100 % with any little command, so somethings wrong Make a long story short, I un-installed, re-installed twice now. I try to open the program and i instantly get a "missing KSPI32.DLL" pop up (with the big Windows "doink" sound) I've seen a couple posts about install / reinstall about using the "regedit" function -- I have no clue what that is. And I'm a little …
Last reply by jeffkaz, -
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I have these older videos if anyone is interested. Not sure how relevant they are nowadays, but someone may have a use for them. If so, let me know and we'll figure something out. Just throw me a fair price, and we can go from there. Sorry if this is not allowed in here, just don't approve if not, just seemed like the most logical place though. Wish I had the time to play with A:M like I used to....
Last reply by Randizzle67, -
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Is it hard and how would i go about making a model or live person turn to dust and blow away? i also need to model the ground cracking. Thanks, Stewie
Last reply by luckbat,