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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 3 replies
- 494 views
Hi - I have played around w/ materials a bit from my last practice model and have a basic understanding of how it works. I have a couple of questions - I need practice modelling as well so I modeled a small dinosaur which I will use to work on materials and textures. What I am going for is for the dinosaur to have an alligator skin look - I am going to put the dinosaur in a short humerous animation - so I am not going for photorealistic, but I still want an alligator skin look. I also want to have green stripes going down his back - which is where I am getting confused. Is the skin texture (alligator look) done w/ materials and the stripes done w/ a decal? Also…
Last reply by flashawd, -
- 1 reply
- 349 views
i was wondering if there is a way to make a material have fire come from it , i know that this is most likely the way its done but i can find out how to do it ,
Last reply by robcat2075, -
- 4 replies
- 494 views
I am trying to use a material effector with a transparent material to make a part of a modell invisible in a chor and can`t get it to work. Does anybody by chance have an example project or mini tut for this matter?
Last reply by NancyGormezano, -
- 0 replies
- 425 views
Hey all, I just upgraded to v13 the other day. Now my old HDD crashed, luckily i was able to back up all my materials and other important stuff, so I loaded in v13, worked good. Finally decided that I should continue to work on my project i have going. I made all my materials before the models. I just finished a model and wanted to import the material in to A:M and apply it. I go to load the material, and it gives me a "Missing IO plug in" error. I didnt have any plug ins like that when i made them, so there couldnt be anything wrong with the materials themselves. Heres the kicker, After I say "fine I'll remake them", I close down the import window and now my ma…
Last reply by SirSpectre, -
- 3 replies
- 480 views
Hi All! Ive created a striped material in Hash and have applied it to a cylinder. The problem I have is the the stripes are horizontal and I want them vertical. Can I use this material as a decal or is there another fix? Perpetual Newbie
Last reply by John Bigboote, -
- 0 replies
- 252 views
hi i try to implement a material to an objet and i get the missing plugin error, what should i do?
Last reply by Hathatool, -
- 18 replies
- 2.2k views
I am trying to modify an existing material, "ceramic cup" to have a black color instead of white or off-white. I set both the diffuse and specular colors to black, but it is not black, just has more of a gray tint. Did I forget something, or is there another attribute I have to set the color for?
Last reply by Rodney, -
- 1 reply
- 330 views
ok it should be simple but i guess for me its not , im trying to apply a material to a model but when i do it applies to the whole thing , iv tryed selecting only the sections i want but it stil does the whole thing, what am i doing wrong
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 352 views
Can anyone link me too any good materials tutorials? - I am trying to figure out the basics of creating them. Here is a link to a really good one, but a little advanced for me at this point. http://www.colins-loft.net/free/mats/Demon_Skin_Material.htm Thankyou - Eric
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 420 views
Hi - I am a newbie to materials and how they work - I am looking through the tech ref and it is talking about Material Diplacement - they show 100% - 200% and it looks like actual bumps instead of just a flat surface. When I used Roughness and Roughness scale it doesn't give the bumpy look - just distorts the colors to make it look bumpy, but still has the flat look. I am not getting something here, can anyone clue me in. Here is a great example of a "real" look to everything I am looking to learn to do courtesy of Matt W Bradbury http://www.hash.com/users/amfeatu...pertiesRoom.jpg Thanks - Eric
Last reply by flashawd, -
- 1 follower
- 3 replies
- 479 views
im looking for a tutorial about materials, can u help? thx, but wait... before u give me the web sight please make sure the web sight works also has any one notest, most of the animation master tutorial websight on the web dont work? is any one ever going to fix them? web sights that advertise help that dont work is not verry professional dont u think? thx paul
Last reply by LIGHTBEING, -
- 4 replies
- 637 views
Is there a kind of template for material combinations and settings already laid out anywhere? x+x+x+X= glass, or chrome ... ect.. or do you play with the setting until you get what yoou want....Thanks for answering in advance.
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 544 views
Ok, I did the tutorial on Yves' web site (very helpful by the way) for wood grain. http://www.ypoart.com/ I've been trying to make railroad ties. ( Rodger Reynolds has been a great help by the way). Anyway, I made the material and it looks fine, how ever in the final render the grain seems to go away. I notice if I angle the model or camera this happens. Is this a normal look for a material? I thought you would be able to make out the grain no matter what angle it's at. Any advice would be great. Andy
Last reply by bighop, -
- 7 replies
- 724 views
I was making my archery bow and had some materials applied. When I opened my project today, the materials were still in the PWS but non of them are showing up on the bow?!?!?!? I made a new project just to see if they worked there and they did. Not really sure what got changed to where non of the materials are visible on my model. Thoughts?
Last reply by thumperness, -
- 1 follower
- 8 replies
- 2.2k views
Hi, Am wondering if it is possible to have a 'personal library of materials'. I see in the tools->OPtions->folders it is possible to add extra path for A:M to search for additional LBR files. I have a number of materials files and am wondering how can I put them into a LBR file so that A:M will recognise them. Have searched the internet for a utility without any success. Any ideas - or am I simply barking up the wrong tree and there is an easier way that I've missed? Thanks, Oliver
Last reply by Rodney, -
- 9 replies
- 571 views
I am trying to work on my modeling skills to bring them up a bit and decided to create a red eyes tree frog character and had a couple of questions about the materials I placed on him. First question- is there a way to make where the green and white mix under his mouth "blend" together instead of a perfect line? Second question- is there a way to make the green skin not so perfect - have some of the green bumps smaller and some larger? Thanks for any help - Eric
Last reply by flashawd, -
- 1 reply
- 493 views
I would like to use some of the Math Functions that AM has to offer - but I need to know what the Functions / Variables are so they can be used - I dont see any Help. Tom
Last reply by HomeSlice, -
- 1 follower
- 0 replies
- 440 views
I want to try a Matrix effect I want the sound they use when the characters go into ths slow mode fighting stuff. Please attach her or Email it to me Please. THis is for MMC#3 and I have a deadline
Last reply by PF_Mark, -
- 12 replies
- 1.1k views
Me again, sorry. I worked on this all day yesterday, changed settings, did every thing I could think of, even Reset AM to defaults. I just cant figure out why my rendering looks like this. Any Ideas? This is what my finished animations look like or just Black. After it finished then AM crashes. Have to go to work now just to clear my head. LOL Wally
Last reply by Gerry, -
- 1 follower
- 4 replies
- 411 views
ok some of my models have goten really complex so i was wondering if groups can be merged as i have like 200 on this one model and all there for is 5 differant colors
Last reply by phatso, -
- 4 replies
- 492 views
Hello, I'm experimenting with depth of field in my animation. The problem I'm having is that I can't figure out how to actually determine distances within the program. My settings are in centimeters (cm), but I can't accurately determine lengths so that I can have the proper objects in focus. Are there ways of measuring how far an object is from the camera, or is using the side 'rulers' the best way? Any tips are greatly appreciated.... Cheers, Tim
Last reply by Laconic, -
- 1 follower
- 5 replies
- 975 views
Do we have any type of measuring tape feature in am aside from Guides and grids. In other programs you can draw a line between 2 points to measure, thats kind of what im looking for.
Last reply by robcat2075, -
- 10 replies
- 1.1k views
Anyone know about this.... I slapped my Al Capone rotoscope onto my model as a decal, and it looks OK until I move any of the 5 point patch CPs in the UV editor and then they look like a cigarette got put through them. They still look OK in a final render (left) but the real-time view is out of whack (right).
Last reply by robcat2075, -
- 2 replies
- 874 views
In a model window, I have an unattached 4 point spline. I click on a CP to select it, then right-click to bring up the context menu. I select "Delete", and it asks me if I want to delete "Untitled". I click "Yes", but nothing happens -- the CP is still there. However, if I use the "Delete" key instead of the menu, I can delete the CP. Is this normal? Is the Delete menu reserved for something else? (A:M 11.1i, WinXP SP3) -SB
Last reply by sb4, -
- 11 replies
- 922 views
Ok hopefully pretty simple i have farious block type shapes that are all 50% transperant in a project im working on , is there a way i can have to objects that are say yellow move to the same space but have both the parts that are touching and the parts that are not remain the same 50% transperancy. more or less a block moves through another block of the same type and i dont want you to be able to tell that theres one inside the other
Last reply by robcat2075, -
- 9 replies
- 1.5k views
Typically, the initial mesh I plot out looks just fine. Of course, I have to move it around to get it looking right, and once I do, crinkles and creases start showing up from some angles - even though the splines look perfectly smooth. How do I fix/avoid this?
Last reply by Meowx, -
- 1 reply
- 424 views
ehmm, could someone give me a property set up for a metal shing surface that can be used for a car and a cool glass surface. thanks.
Last reply by itsjustme, -
- 2 replies
- 347 views
OK iv done a lot of fooling around with making materials but know i need a material that has a metal effect to it any suggestions on how to get that
Last reply by Fuchur, -
- 1 reply
- 586 views
Hey everyone. I'm attempting to simulate an object colliding with an airplane in mid air. It gets hit from the side rather than head on or from the rear and there is no explosion....just a physical hit that needs to break it apart. My question: Can some type of dynamics/ simulation break the plane up and simulate the pieces falling with drag? **Additional complication is that the airplane appear to be moving at about 100mph even though it's only moving up and down with a little rotation. So when the plane breaks up, there is no forward speed for the simulation to work with as far as the pieces dragging..... Is there a way to do this in A:M without goi…
Last reply by robcat2075, -
- 3 replies
- 599 views
THe midi plugins seems for me a great addition to A:M , music is a important factor in story telling , rythm and mood . I m wondering if it could be possible to have more info about how to use midi control plug efficiently...!
Last reply by HomeSlice, -
- 2 replies
- 512 views
Hi it s seems that the Stephen Gross Midiplugin does not longer work or i doing some thing wrong.I can download it in the prior section but it gave me an error message when i launch A:M. The other section give me a broken link. I ve tried the Wayback machine but i have the same result. Does some one have the plugin somewhere. Thank you all. M.
Last reply by yoda64, -
- 0 replies
- 308 views
mirror an action... Let's say keekat is dancing on stage in front of a bunch of other keekats. the keekats in the audience are following his actions... but they are wrong because they are mirrors... keekat stops shakes his head and turns around, back to audience, to show them that they are doing it wrong.... they get it and start doing it correctly. and, with the jump action in the library, i'd like to have the charachter jump forward... and then by doubling the lenght of the action... reverse his jump... is there an easy way to do these things... ? I found this in the search of the archives http://www.hash.com/forums/index.php?showt...l=mirror+action …
Last reply by oakchas, -
- 1 follower
- 8 replies
- 1.1k views
I forgot what it is called but I modeled half of my guy on the left side, and since he is symmetrical there was a way to copy, invert (mirror image) and attach the other part to him. I thought it was Mirror Mode but reading up on that tool it is designed for making adjustments to the right and left sides at the same time. I would look for it but I don't remember what it was called?
Last reply by mouseman, -
- 1 reply
- 494 views
When I select mirror mode, it does not mirror oppisite side. Is there another setting I need to adjust? I am running V15a.
Last reply by Fishman, -
- 9 replies
- 876 views
Copyflipped/attachted this modelhalf here, fixed the hooks and expected the mirrormode to work but nothing. What can I possibly be missing here? SimpleRigMan15H_130808.mdl SimpleRigMan15D_130808.mdl
Last reply by Luuk Steitner, -
- 1 follower
- 37 replies
- 2.4k views
When ever I do Copy, Flip and Attach to a model, depending on how complex the model is, I'll end up making minor changes to fix things. Correct some splines re do some patches, nothing major. Pretty much everything that wasn't modified is still nicely working with Mirror Mode, but those control points I modified are no longer mirrored. Once my model has been made whole with copy flip attach, I've to worry about making adjustments to both half's Mirror Mode takes care of that. So, is there any way I can get control points back in sync again with there mirror control point, so they work again with Mirror mode?
Last reply by Walter Baker, -
- 1 follower
- 2 replies
- 347 views
Oh BOY! A new mystery. Trying to use the Mirror function with the attached model - no luck. What am I doing wrong? I've used it with other models/projects before but can't get it to work at all anymore. Any help appreciated. MirrorTest.mdl
Last reply by svetlik, -
- 2 replies
- 472 views
OK, everyone. I have been on this for days now and can't quite seem to get it right. I've searched the posts so that I am not duplicating a previously discussed post issue, but I can't quite find what I'm looking for. I want to create a highly polished surface looking like gold, but the only thing that it will be reflecting is the light from a single stage light, no other objects. I have the surface reflectivity, blend, and filter all set to 100%. I have also tried some polished looking materials. I have tried using the light as klieg, sun, and bulb, different intensities, different positions, but I can't get the light to bounce back into the camera with a s…
Last reply by jmdsbussrv, -
- 1 follower
- 5 replies
- 750 views
Well I am still very new to A:M but I have finished the workbook and practiced a little bit on my own but am still very new. Anyways...I am running the newest version which is version 13 point something, Well what my question is, Is how would I go about making a mirro or reflective surfae? Like say a typical mirror in a room or a mirrored reflection off of a car or sunglasses? Do I have to manually "Paste the mirrored image" over the surface? Oris there a way to get the computer to "know" that it is a mirrored surface that reflects? That way it will be better and more accurate with movements than if I did it manually. Because I really waana use this effect and make a char…
Last reply by Kaijin, -
- 3 replies
- 792 views
According to sgross' website the MirrorBones plugin is available in AM v16. However I don't see it when I right click PlugIns/Wizards. I only see MirrorConstraints. Should I be downloading the MirrorBones plugin from sgross' website?
Last reply by Greenhorn, -
- 3 replies
- 589 views
Hi, I am working on my flower project and creating an action as review. I can get copy keyframe and paste key frame to work but not copy keframe/paste mirrored to work. Here's a screen shot after I did a mirrored paste for frame 25. Lori Hiatt
Last reply by Lori Hiatt, -
- 3 replies
- 480 views
I'm trying to do exercise 5, except I'm customizing the animation some. Since I have many keyframes, I'm looking for a convenient way to quickly mirror a range of time without having to cut/paste-mirror each frame, so I can quickly and easily preview the animation after making minor tweaks to it. Does anybody know how to do this? The closest I've come, is that I've figured out how to copy/paste a range of control-points in the timeline window. Thanks for any help!
Last reply by c-wheeler, -
- 1 reply
- 320 views
I am exporting a character with Animation to Quest with the Osidian-Export. Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left. To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored. So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa? *Fuchur*
Last reply by robcat2075, -
- 2 replies
- 392 views
Is there any way to mirror a pose from one side of a face to another. For example, if I make a pose that closes a person's left eye can I mirror that to the right eye?
Last reply by itsjustme, -
- 1 follower
- 11 replies
- 1.8k views
The Copy/Flip/Attach command is mirroring my half-model across the XZ plane instead of the YZ plane. How do I fix this? It doesn't happen for all models, but it does for this one. On a related note, is there a real instancing-based mirror mode? The face-icon mirror mode (although useful for gluing points to YZ) doesn't cut it, because it only mirrors transforms.
Last reply by Clipping Path Specialists, -
- 4 replies
- 583 views
It's been a while since I've been on the forum, but I was away working on an idea for an animation that I intend to expand on. Now that I am back back, I have a question for anyone who can answer. I'm experimenting with smoke and I know how to work that. One thing I don't know how to do is to get smoke to start up after a certain period of time. I have an aircraft with missile bays. When the bays open, I have the missiles firing. That is when I want the smoke to start up and go. The plane will be moving too, obviously, and I don't think it would look to good with smoke coming ot of the fuselage in some random area. Anyone know how to work this? I'll put the missile video…
Last reply by captainrex, -
- 3 replies
- 501 views
I am trying to work through the SHOW SOME BACK BONE tut. I follow along with the online video tut, but when I open the 2001 Skeleton rig, there are bones missing. Also during the video tut, when the instructor clicks on groups of bones, the grouping bracket that comes up looks like a little reel to reel tape recorder. That bracket does not come up for me when I click on different bone groups. Can anyone help me out? I am using version 13.01 Thanks in advance! T MAC
Last reply by Rodney, -
- 7 replies
- 986 views
Closed out my camera view so I could make some changes in bones mode. Now I can't get my camera view back. I don't want to start a new choreography, but that is the only way I can think right now to get the camera view back. I checked the View options but didn't see much there. What am I missing?
Last reply by robcat2075, -
- 13 replies
- 1.2k views
Maybe this will help me with some of the other questions I have been posting... I am trying to just take a character (i.e. KeeKat) and lifting the right arm at frame 5 and the left arm at frame 10. I do not want the left arm to lift until after the right arm is done (frame 5). However, the left arm begins lifting at frame 0. I have tried to nudge the left arm at frame 5 (by the way, you can only nudge with the mouse cursor...moving by arrow buttons on the keyboard doesn't make it recognized as being moved) to set it in the same position as frame 0 but that doesn't seem to work. I have done several of the tutorials but it seems that I may be missing some basic…
Last reply by Kurrykid, -
- 9 replies
- 907 views
I am using the shield prop from the extras CD in a choreography. Every time I open this project I get the message "Missing Image IO plugin" for the file "bouclierADc.wmp". That file is in fact in the path listed. I checked my options and determined that the IO plugins are in the standard place. However, there is no iio file listed for a "wmp" file. I have these: AVI.iio BMP.iio EXR.iio JPG.iio MOV.iio PCX.iio PNG.iio TGA.iio Is there someplace to get the needed plugin?
Last reply by RoyBU,