Fuchur Posted March 20, 2008 Share Posted March 20, 2008 I am exporting a character with Animation to Quest with the Osidian-Export. Now I got the problem, that the character is always coming in mirrored (that means what was on the right will be one the left. To solve this, I would go the easy road and do all the animations visversa. But now I made a mistake and animated not mirrored. So is there a plugin or a function which can bring all the animation in the action from one side to the other and visversa? *Fuchur* Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 21, 2008 Hash Fellow Share Posted March 21, 2008 How many keyframes are you talking about? Possibly you could copy-pastemirror each keyframe back onto itself. Tedious and error prone, but possible. other idea... you could scale the model bone *(-1) on whatever the horizontal axis is and use that as a model to match and reanimate a new unscaled instance of the character to. or... you could write a small program to go through the animation file and multiply all the horizontal co-ord it finds by -1. also tedious. Quote Link to comment Share on other sites More sharing options...
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