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GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,166 topics in this forum
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- 1 follower
- 8 replies
- 1.2k views
I forgot what it is called but I modeled half of my guy on the left side, and since he is symmetrical there was a way to copy, invert (mirror image) and attach the other part to him. I thought it was Mirror Mode but reading up on that tool it is designed for making adjustments to the right and left sides at the same time. I would look for it but I don't remember what it was called?
Last reply by mouseman, -
- 1 follower
- 12 replies
- 1.2k views
Yo guys, long time no post. I'll save the catch-ups for another thread, but I have a question that's been bugging me lately and I figured it seemed a little newb-ish, so I thought this would be the place to put it. The topic description pretty much says it all; I've been reading alot of 3D tutorials about edgeloops and I'd like to know exactly how they make facial expressions easier to work with. Maybe I'm just missing something cause I haven't really done much outside of blinking and some fairly simplistic expression work, but I feel like I'm kinda missing something here. Thanks in advance and I hope you hear from you guys soon.
Last reply by ypoissant, -
- 4 replies
- 1.2k views
I'm finally back with a brand new copy of AM and raring to go , only problem is a error right out of the gate AVIFileCreateStream error: C:\Users\(my user name)\AppData\Local\Temp\AMV17\Untitled\Untitled0000.avi. i get this when i render animation preview but other wise the render goes of with out a hitch, it just complains that it cant write the file, then it cant delete the file a render to file does not cause this issue so far i have gone throptionshe optons menu but thnot does nto appear to be a place to chtemporarytemperary location to write these and i am running as administrator
Last reply by Master chief, -
- 11 replies
- 1.2k views
Hello, I have been trying to model a wedding dress for a long time. I have a problem with the legs comig out of the dress. How do I avoid that? I try to use the cloyh material but is showing me an error. And I try to use the same bones as the body and this what happens. The legs come out the dress. picture here. Help please!
Last reply by seduar, -
- 6 replies
- 1.2k views
Does anyone know how to use the PlanetGlow diffuse shader??? I've been trying to get it to work and I can't do it. I tried making a planet using the Darksim Planet_Terran plugin, and then adding the PlanetGlow to it. That doesn't work. So I tried making a second, larger sphere and givng it the PlanetGlow but that doesn't work either. How do you do it?!?!?! HELP!!!
Last reply by DeltaCommando5, -
- 16 replies
- 1.2k views
Hello, I am looking into different 3d animation programs and found out about Animation Master. I am mainly interested in animating realistic people, like the kind that Poser and Daz3d can do. But A.M. seems to be easier to use so that's why I'm considering it. I've looked at the A.M. examples and have read some forum messages but I'm not quite sure if A.M. is best for what I need so I thought I'd ask here. Specifically, I read that importing Poser/Daz3d human models into A.M. is not wise, but how hard is it to build a "person" from scratch in A.M.? Do A.M. humans look as good as Poser/Daz3D humans? I saw the talking male head in A.M. and that was pretty imp…
Last reply by phatso, -
Glass Dome
by bubba- 6 replies
- 1.2k views
How do I make a glass dome, like on an anniversary clock? Thanks.
Last reply by bubba, -
- 2 followers
- 14 replies
- 1.2k views
I'm just curious. When I take my daily look through the various forums I often wonder about the ranking system, from Newbies to Masters. Obviously one has to work one's way up. But how does it does it work? Rodney, perhaps you can enlighten me? Ed
Last reply by Robert-Jank, -
- 7 replies
- 1.2k views
I haven't found this question so I thought I'd ask it. It may be silly. Can you have faster rendering time if you have a better graphics card or ram?
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.2k views
Hello, I continue to explore AM with the tutorial on youtube: https://youtu.be/1CFLb0w4X4A I have some questions : - Realtime rendering looks weird !? Do you know what this is due to ? Did I make a bad handling or a bad adjustment? - Some of my model's normals are in the wrong direction. How do I unify the normals? Thank you in advance and have a nice day teo
Last reply by robcat2075, -
- 7 replies
- 1.2k views
Hey all, I just recently built an amazingly overpriced computer ( Asus A8N-SLI Premium, AMD64 4400 dual core, and 2x Nvidia 7800gt in sli) specifically for rendering and animating and stuff. I know other programs out there support dual core/multi cpu setups, but Im wondering if A:M has high support with it, or am I better off turning of affinity to one core and using hyper transport? I havent really noticed a difference in rendering either way, just curious if theres a patch or a newer version that would support it.
Last reply by SirSpectre, -
- 3 replies
- 1.2k views
Hi! i'm new to this forum and Animation Master, so maybe will discribe my problem with wrong terms, but basically what i want is the view to rotate around all visible CPs when nothing is selected. Right now as far as i can tell it turns around scene center or global model center. or maybe at least there is an option to keep rotation center from previous selection?
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.2k views
Am updating from 7 to Windows 10 and wondering if I'm to expect any bumps with AM? Thought I'd ask here for a heads up. Any help appreciated.
Last reply by Fuchur, -
- 10 replies
- 1.2k views
Has anyone out there used the AI plug in that comes with Animation Master? I am trying to bring in a logo from an illustrator file and I can locate the file no problem, the option dialogue box comes up, but when I hit "ok" nothing happens. The model window just sits empty. Anyone actually been able to create a 3D logo with the AI plug in?
Last reply by ArfGraf, -
- 1 follower
- 6 replies
- 1.2k views
What other software do you guys use with A;M software. I know some use Photoshop but whatelse? What video editing software do you guys use ?
Last reply by the_black_mage, -
- 6 replies
- 1.2k views
Hello, I want to do a minecraft animation and I have started by creating a load of grass blocks, when I render them I get lines between the blocks and the textures just don't line up. I'll show you a before and after render and you can see what I mean - any suggestions would be useful. Thanks in advance. Cloister
Last reply by Cloister, -
- 4 replies
- 1.2k views
Does anyone know where to access the "Post Effects" for V.19? I thought that there was a folder with them, but when I looked I didn't see them anywhere.
Last reply by robcat2075, -
- 5 replies
- 1.2k views
two questions: one, how do you make something look magnified by looking through a model, like a magnifying glass? two, what are the hash contests for and how do you enter them? thanks
Last reply by Bruce Del Porte, -
- 1 follower
- 8 replies
- 1.2k views
i wanted to know how to add a 3d character to a picture. I saw it done in one of the tutorials... but it didn't go over how to do that.
Last reply by ortanu, -
- 12 replies
- 1.2k views
hello everyone I am wits end. been tring to download service pack 3 from 1997? my pc won't give me any answers. Havent used AM since 2001 ,should i just get new package?????????????????? iam new here to dont know what to do
Last reply by stonewoven, -
- 5 replies
- 1.2k views
I just downloaded and activated v17.0 subscription and the program opened and would let me draw lines, etc but when I tried to open an existing project file from a previous version (v11.0) instead of opening a file from the directory it automatically went to, the program stalled and then crashed. This is the same problem I had with v16.0 last year and never did figure out what was wrong so I went back to my v 11.0 (run as v12.0 with a downloaded patch file from the ftp site awhile back). Unfortunately that option is becoming increasingly difficult as the CD has gotten all scratched up and the Disc repair I tried didn't work. Needless to say, half the time it doesn't even …
Last reply by robcat2075, -
- 9 replies
- 1.2k views
When you render to an image sequence A:M creates a .sinfo file to somehow connect sound that was in the chor with the image sequence. How do i get that to work when I import an image sequence back into A:M?
Last reply by HomeSlice, -
- 2 replies
- 1.2k views
For some reason I can't find an "Add-Lock" tool, or access it. I open a Model window, and see the "A+" tool (cursor with +), and I see a grayed out "Lock" (but no +). It is referenced in the AM V10.5 help, so I'm sure it should be somewhere, just can't find it. Any ideas? -SB
Last reply by sb4, -
- 2 followers
- 8 replies
- 1.2k views
Anyone know a good tutorial to model a simple building? Thanks.
Last reply by jweinrub, -
- 12 replies
- 1.2k views
i was wondering if AM has the ability to save a small animation as a animated gif or a item of the same relevance
Last reply by Masna, -
- 1 follower
- 8 replies
- 1.2k views
I'm not new to 3D modeling, I've owned Animation master for 6 years but sadly never used it as I found it intimidating at first. I am now at a point in my skillset to be able to create cartoon characters but need to be able to add bones and rig them for posing, maybe even export as rigged models for resale. The thing is I use another 3D app to model with and import my models into AM via 3ds, so the question is can I use an imported mesh in AM if yes how? I'd like to assign bones and rig them if possible.
Last reply by Pete Stoppel, -
- 22 replies
- 1.2k views
Alright, I've had this pop up a couple times now. Bump maps (and normal maps) change DRASTICALLY from patch to patch. Anyone know what causes this? Normals are all facing the same direction.
Last reply by HomeSlice, -
- 15 replies
- 1.2k views
HELLO! Well, at first I thought that in A:M there must be some feature that let you have a proyected surface over other surface subordinating the last one to the first one, or something like that... ehm, well, I really don't know if I can explain it in english... but sure you know how NURBS works, isn't? You can have a curve subordinate to another surface so you can deforme that surface and the proyected curve automatically follows it and is deformed consequently... And well, as Spline systems are a little "similar" to NURBS in a certain way... I wondered if I was missing something and that feature can be done or even be emulated in some easy way with A:M, really it'd be …
Last reply by Ramón López, -
- 7 replies
- 1.2k views
I'm back to the drawing board trying to figure if I can get to work in the first place. So I've got two bones, one intended to be setup with dynamic constrains and the other to copy the movement of the first bone. The second bone will be controlling the cp's. Both setup in a on/off pose of there own. Both bones are positioned horizontally The idea was to enable the dynamic constraints pose and have it get effected by gravity, once it's in a resting position (stopped bouncing around) enable the other pose and copy any movement changes from there on the second horizontally positioned bone. However, I'm failing to get it to work. It either snaps in the same po…
Last reply by wildcard, -
- 8 replies
- 1.2k views
Hi, Is there known issues with the CutPlane Wizard plugin? I've tried to use it a few times to create a 45 degree cut so I can make a corner desk. It works fine until I close the the widget window. Then AM crashes to desktop - no warnings or anything. It just shuts down. Is there another, better way to accomplish this?
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 1.2k views
I know these are most likely going to be very basic questions, but we all gotta start somewhere right... I would know how to do these things in a polygon modeling app, but with splines are a bit different, so even the basics sometimes are a bit misleading. I want to build a very small, very cartoony building. Big enough for maybe two people to stand in. The front of the building needs to have a working door, that opens to show the inside of the cude, as well as a hole for a window. No glass in the window, just a hole that someone could lean through if they were inside. Something similiar to the GIF file attached... So how would I start this? Oddly enough, …
Last reply by robcat2075, -
- 10 replies
- 1.2k views
Anyone know about this.... I slapped my Al Capone rotoscope onto my model as a decal, and it looks OK until I move any of the 5 point patch CPs in the UV editor and then they look like a cigarette got put through them. They still look OK in a final render (left) but the real-time view is out of whack (right).
Last reply by robcat2075, -
- 1 reply
- 1.2k views
One of the easiest ways to combine Choreographies is to create a third (empty) Chor and import the others into it. As a cautionary note, saving that Chor will result in one that is truly merged and combined so make sure you save your originals. For realtime organization and planning of Projects consider creating Choreographies with themes. For instance you might have one Chor named 'Characters' that has all of the actors needed in a particular storyline. Similarly, a Chor named 'Props' can be populated with all manner of props. As you need these resources simply drag and drop from the Character Chor into the active Chor you have set up for with a camera for that s…
Last reply by robcat2075, -
- 7 replies
- 1.2k views
OMG I can't get this subscription to work, support won't help me either. How did you guys get it working? I have tried everything here including stopping avast but nothing has worked. HELP PLEASE!
Last reply by Jason Simonds, -
- 10 replies
- 1.2k views
Hi all! I'm working with Jeff Paries' Blobby Snowfall: ftp://www.hash.com/pub/Projects/V6.1/Snowfall.prj and the particles are coming out like little ping pong balls. I know I have to change the surface attributes of the blobbies but I can't seem to find settings that look even remotely like snow (although the movement looks great). Any ideas? Thanks, Mike
Last reply by mschoenhals, -
- 13 replies
- 1.2k views
I made a monster head and tried adding bones. when I added a bone to the lower jaw and moved my model into a chor and tried moving the bones the whole model moved instead of just the lower jaw how do I fix this.
Last reply by animation man hi, -
- 11 replies
- 1.2k views
I have modeled a box and applied decals for a realistic look. When I brought it into a default chor it looked fine until I moved off frame 0, whereupon all the decals disappeared and the shading reverted to the plain, non-decaled look. So all frames after frame 0 fail to show my decals. Presumably there is a setting that needs to be changed. Could someone clue me in? Thanks.
Last reply by ronburk, -
- 1 follower
- 8 replies
- 1.2k views
Hi everyone! To give you an idea of how far I go back: My first version was called "Playmation" and I had to travel quite a bit, to a person's home, to see a demo AND buy my copy. Really, the program was called Will Vinton's Playmation -- bet Martin wasn't too happy about that. I still have that copy, though the box needed taping up. Still have the disks. Over the years, I have bought at least 3 or 4 subsequent versions -- I'm looking at two versions on my bookshelf right now (at least another is in the debris under my computer desk). My question is -- are there any records here at Hash Kingdom of my copies? It would save me considerable archaeological…
Last reply by TheSpleen, -
- 1 follower
- 6 replies
- 1.2k views
I know there's been a lot of alpha channel talk lately, but I don't think this has been touched on- I'm using a .TGA sequence to rotoscope a 3D element into my real footage. One problem is the shadows. While I've read tutorials that suggested making objects that match those in the scene, and then project the same decal from your main camera onto those, I think having a live actor in the shot makes this more complicated. What would be ideal to me as compositor, would be a way to export the ball and some darkness under itself softened by another alpha layer. In my mind the way to do that would be to make the surfaces that receive shadows, and then t…
Last reply by Caroline, -
- 1 follower
- 22 replies
- 1.2k views
no point in starting a WIP just yet, i'll just keep spamming the newbieland; i've just played with the toggling of perspective/non-perspective views (using the keys involved) and seem to have blown thom's hip null out of view. first i didn't even notice it, then it was easy to ignore and now it's all i think about. everything is fully functional, the n and r tools appear with normal sized visual tools, but the null star is like four times the height of thom (but centered where it should). it's possible this could have happened while testing the mouse earlier; shift-dragging w middle button down. i might accidentally have nudged a wrong button and given a shortk…
Last reply by dblhelix, -
- 7 replies
- 1.2k views
I went out bought widows 7 pro was useing 7 home i had copyed master0. lic. Did my format down loaded A:M paste master0.lic in A:M folder tryed to run program and it comes up with"Worng host for license(-4)" can anybody help with this. new hard drive . Still can retreive any other files needed still have all info on other hard drive can hook it backup if needed.
Last reply by Maniac, -
- 12 replies
- 1.2k views
Ok so here is my problem: While i am modeling in a modeling window my FPS is about 80fps +/- and is very good. but while i rig my character, and use it in a action window to animate it drops to 7FPS and this only happens when i use bones. I wonder why this is happening becase i have a strong computer. The model is only 1600 patches Animation is very hard to do with this low framrate here are some pictures i took This is in the modeling window And this is in the action window I hope somone ca help me. thanks!! Elias
Last reply by eliaskiller, -
- 14 replies
- 1.2k views
In the project on which I'm working, I have a medley of famous songs I animated to. When I started they were all split up into separate parts and each bit done as an action. With fresh eyes I realise that may not have been the best of plans (?) so now I am trying to put it all together as one with the whole 1min 54 seconds of medley. I tried to do this in the choreography but could not get the separate actions to run concurrently, even when I adjusted the input/output settings in 'properties'. So I tried to copy all the bones info in one action and paste it into a new one, along with the full medley. That did not work either. Is there a way to s…
Last reply by Simon Edmondson, -
- 10 replies
- 1.2k views
Hello, I continue my exploration of AM which I find brilliant in the design. On the other hand, the tutorials are not progressive enough. to explain the details ;-). When you are looking for something, you very quickly come across sometimes complex tutorials ... which is great when you have already acquired the basics of use! For example, I'm looking for a tutorial that could help me build a character with a basic IK skeleton. In the exercises, I only find examples with compensation bones and other somewhat complex details that I don't want to tackle until I have fully understood the basis in an exercise that takes me when up to interesting movements. …
Last reply by robcat2075, -
- 2 followers
- 8 replies
- 1.2k views
It's probably something really stupid that everyone knows how to fix but me, of course, I'd really appreciate any help. I've attached a file to show my issue, see the little black things on the side of my mode? I want them gone, makes rendering fuzz, how do I fix it? Thanks in advance for any help. untitled.bmp
Last reply by phatso, -
- 16 replies
- 1.2k views
Alright, the first one is an old friend that I had problems with before and thought I had... well, not fixed, but minimized. When the legs are fully extended, they "snap" pretty noticeably in the first few inches of movement. Before it had been suggested that perhaps the hinge bone was not aligned exactly with the top of the thigh bone and bottom of the calf bone, and when I did that it made the effect quite a bit less noticeable. The legs also end up pointing in slightly different directions, but I suspect this is because they're not 100% perfectly symmetrical on the body. Animation_MasterScreenSnapz002.mov However, as you can see from the movie, it's become very…
Last reply by Meowx, -
Rodney When I render in Quicktime, I get a black background. It renders sky color in AVI or JPG. What's up with that? Can that be fixed? Or, what am I doing wrong? Johnnyb
Last reply by JohnnyB, -
- 1 follower
- 10 replies
- 1.2k views
hi all are there any battlestar galactica ship models for download for use in A:M
Last reply by oakchas, -
- 3 replies
- 1.2k views
Just purchased your yearly subscription. Windows 64 bit type in my shiny new activation code and get this... Bad return data from webserver (no status) (-134) no such file of directory (erno:2) I deactivated my anti virus and it still does it. Help please
Last reply by Jason Simonds, -
- 1 follower
- 8 replies
- 1.2k views
Alright, so anyways i was modeling, and ive notced that my Control Points are black, and my lines are white, and this gets insanely annoying, expecially for when i was modeling an eyeball (black and white) lol. Also one other thing, my graph seems to be really small when im zoomed, out. Im doing Excersise 10, the fighter modeling one, and the thing that you have to zoom out far, it just makes the graph looks like very many Teeny Tiiiny small square, and it really gets in the way, does anyone know how i can enlard these graphs?
Last reply by AMkyle,