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Hash, Inc. - Animation:Master

Pete Stoppel

*A:M User*
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  • Name
    Pete Stoppel

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  • Hardware Platform
    Windows
  • System Description
    i7, 12gb ram, geforce 260

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  1. Thanks guys, I really do appreciate the help. Turns out I have Version 12 0n+ (?) so pretty up to date I guess. The .obj importer will come in handy for props as I have a huge library of stuff.
  2. Much appreciated, I will give the modeling tutorial a whirl. Hopefully I can find space in my brain to learn yet another 3D app, on the bright side it could not be worse than learning Blender.
  3. Thanks for the responses. I have deep exploration and can export to both DirectX .x and .obj, but AM only has .mdl, .3ds and one other option available for import, is there an update or plugin I need? I have the 2005 box version, bought from Fry's. I have not actually tried the modeling tutorials, in fact I would not know where to find them, I have both the basic app as well as the extra CD. I looked in the HTML tutorials and project tabs and could not find any modeling or rigging guides. The guide book, is someplace, probably with all my junk in garage, if it's in there then I guess this weekend I'll need to hunt for it.
  4. I'm not new to 3D modeling, I've owned Animation master for 6 years but sadly never used it as I found it intimidating at first. I am now at a point in my skillset to be able to create cartoon characters but need to be able to add bones and rig them for posing, maybe even export as rigged models for resale. The thing is I use another 3D app to model with and import my models into AM via 3ds, so the question is can I use an imported mesh in AM if yes how? I'd like to assign bones and rig them if possible.
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