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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,160 topics in this forum
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- 1 follower
- 2 replies
- 1.2k views
In the attached Project, why doesn't the string render? Please don't just fix it. Let me know what the issue is so I can fix it and learn. Thanks Music Bows.zip
Last reply by thumperness, -
I just started with A:M. My goal is to just make simple boxes and color them. Actually, I want to create 3-D engines and eventually use A:M to render street rods. BTW, I am a master draftsman (figure drawing) and have been a traditional animation and graphic design instructor and a professional illustrator for over 40 years. I have the drawing skills. I just don't have the 3-D modeling skills. Thanks. Dennis
Last reply by Xtaz, -
- 3 replies
- 412 views
hey guys, i am brand new to everything, it's been helpful to me to read your back and forth. I've been looking for something really basic to start with. i actually bought the Hash CD at comicon a few years ago, but was too busy with work to attempt to learn it. can anyone tell me the major advantages to the current version versus 2005 (v.12)? i figure i could use what i have to learn the basics(it sure seems powerful enough to me) and then upgrade when i hopefully know what i'm doing. thanks!
Last reply by tracester, -
- 1 follower
- 2 replies
- 486 views
Hi, I just received animation master, and the program will not run unless the install disc is in the drive. Is this how it is suppose to operate. Also when I do get it to boot from the disc, what I am seeing on the screen and according to the manual what I am suppose to be seeing are different. In the manual it looks like a camera view with a grid. I am just getting a gray background. Any help would be appreciated. Sincerely, Eric
Last reply by luckbat, -
- 11 replies
- 1.1k views
Hi - about a year ago I saw something on the forum where something was applied to an object and it realistically broke into pieces? Does anyone know what I am talking about, that can refresh my memory? Thanks - E
Last reply by flashawd, -
- 8 replies
- 1.6k views
Quick question, i wish do make a bot that can fold up into a sphear to roll around to move, is there a way that i can take the sphear that comes with the library and cut it into 4 parts and still have the 4 parts keep its shape so that when moved together they form a round sphear again? i have tryed som basic cutting methodes but the remain parts allway warp due to not having the CPs if deleted
Last reply by GAngus, -
- 15 replies
- 1.2k views
Hello, can someone please help me. I have been trying for a month now to model a robot. I have the robot compleat but I had to break it up in several model files. My original idea was to import all the models into a single model but it is just too complex and was taking hours to drop in a model. I heard you can use Choreography and Actors to get these same results. Something about a hook bone? I'm really not sure, I have been searching the forums and testing it out on my own but I can not get bones created in separate models to interact with each other in the choreograph, please help if you can. -irscottie
Last reply by itsjustme, -
- 2 replies
- 446 views
Hi, Does AM contain a Brick texture to apply to a flat surface? Ive installed the libraries and they seem to be working. Thanks Don Rhodes Perpetual Newbie
Last reply by johnl3d, -
- 3 replies
- 440 views
Okay, I know this is supposed to be in the Report section, but that didn't work for me... everytime I went there, it said there was an erro on the page.... Now for the problem... My CD drive is broken, but I have Animation:Master v11.1 <<< 2005, outdated.... I got this program when I was twelve for my birthday because I was curious to learn to animate. I did a little here and there... Was too young didn't understand it. Got a new computer this year and I saw Animation:Master on my desk sitting cold and alone... But my CD drive is broken... Worst part is, my parents didn't buy a Hewlett Packard, it's and ASUS with an integrated CD drive, so it's…
Last reply by Gaduunka, -
- 5 replies
- 719 views
Dear Terrians Everybody recommand this tutorial to master some of A:m tools but the link is broken http://www.colins-loft.net/new_coop_tutorial/tutorials.html does someone get a copy or a kind of mirror site ? the other question that i ve bought on ebay the aM hanbook 2000 and the author mention a third party plugin named A:M loft (with double rails loft, and multisection lofting function) where can we find it ? I use the term "we" for us poor newbies we are front of the majic software. Last questioon but not least: is it possible to bake the ambiant occlusion as a texture map ? Thanks
Last reply by maddle, -
- 4 replies
- 455 views
OK on the side of my main projects i have a project designated for stuff i just come up with bout 12 models in various stages of compilation. when i was trying to come up with a set of materials that would look like a cool shield when AM crashed , now ever time i try and load said project AM auto-crashes , i know theres not much of a chance getting it back but i hope theres a shot.
Last reply by largento, -
- 1 follower
- 2 replies
- 456 views
I think I remember Robert showing off a shader that gave a great aluminum can or record surface look. Does anyone remember the settings?
Last reply by jason1025, -
- 1 follower
- 1 reply
- 650 views
I was surfing through the forums and read a post that mentioned the buddy system. I understand the concept but how does this work at AM? Is it via the chat room,My Friends or the TAO forum? Is there a sign up list or does it just evolve on the TAO forum? Thanks ref
Last reply by Rodney, -
- 1 follower
- 9 replies
- 815 views
A couple of questions. 1. If you get the camera really messed-up, can you reset it to a default position? 2. Can you move the camera while in the camera view - so that you can see the effects of the move as it happens? 3. Should beginning animators never move the camera . . .? And, I'm wondering if the program has a bug - or if I'm just crazy. I'm using V. 13.0 on an XP system. Sometimes when I try to move my camera, let's say from the left view, it disappears. I may just click and drag a little on the null, and poof, it's gone. It's not really gone, when I zoom way out, it's still there - just in outerspace, no where near where I wanted it. This happens wh…
Last reply by THS, -
- 11 replies
- 776 views
i wanted to build buildings, and rooms, and hallways and stuff like that now for the avid user, this is probably a simple thing to do. but for an eternal noob like me, its kinda awkward i dont know a good method of doing things like this. can someone point me in the direction of some tutorials on subjects like this i was hoping to build city scapes and building interiors, and things like that
Last reply by Fuchur, -
- 4 replies
- 481 views
I am setting up a complicated stage. It to be a city. In the choreography I can have multiple copies of the same building or prop. I was wondering if this can be done in the model window. So you can build a complex building with relatively few parts. And low CP count. Before you drop them in the choreography. Or is this only possible in choreography Also is there a place to change the model file defaults so the “Toon Shading (Method)” can be set to standard when I make a new model?
Last reply by DJBREIT, -
- 17 replies
- 1.9k views
I've noticed lately that my PC is pretty slow at importing and rendering. Its a dual core Pentium 2.2GHz with GeForce 9400GT graphics cards with a 32bit Vista OS load. It works, but I'd like to build a much faster rig. I'm proficient at building my own PCs, so I'd like some advice on which processor/memory/graphics combo would yield the highest performance for A:M. Thanks.
Last reply by pixelplucker, -
- 1 reply
- 380 views
ok i need to put together some buildings that are more than just blocks of sorts and was wondering if any one had any hint/tips to make them easyer to work with or construct
Last reply by Rodney, -
- 3 replies
- 596 views
i want to build some missles, and have about half a dozen of these guys fly out in random randomly in a general direction is there an easier way of doing something like that besides modelling each projectile, and moving each missle separately? is there an easier way of makin missle fire that i am missing?
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 363 views
I'm working on rigging a character and noted that most models have a folder called "relationships" that define bone/null constraints. In an Anzovin tutorial I went through, I made a new action to define bone constraints but it was all outside the model in the end. What is a good resource to learn about constructing a model's constraints internally with relationships? Almost there! Chris =)
Last reply by SplineSoup, -
anyone know how to do any good buildings... Thanx...
Last reply by John Bigboote, -
- 3 replies
- 1.6k views
As I open and work with certain model files, I notice a 'buildup of rotoscopes'... which are easily deleted and pose no real nuiscance... I'm wondering if anyone else gets this oddity in A:M... pertains to no real version- has been happening to me for years.
Last reply by largento, -
- 1 follower
- 1 reply
- 481 views
ok i need to find a way to make it so that Unit A can fire 15 or more "bullets" at unit B in some easy way and hopefully not have to have 300 bullets on the screen at once to be used when needed , or do i have a lot of work ahead of me
Last reply by SplineSoup, -
I am trying to change the texture property of a decal to 'bump' to use as a bump map. How do I do this is A:M v.12v+? -Chris
Last reply by the_black_mage, -
- 1 follower
- 4 replies
- 510 views
Hi - I want to look into learning Bump Maps - does anyone know of any tutorials they can send me a link to - I did a search, but couldn't really find anything. Thanks for your help - Eric
Last reply by flashawd, -
I have started a WIP model of a my own Knight and I would like to add maybe some small engraving or mostly some dents in his armor. Are there any TUTS out there to show me how to do this? Thank you very much!
Last reply by Fuchur, -
- 13 replies
- 2.9k views
Damn SEAMS!!!! Can't get rid of them. Only "seams" to happen with bump mapping. Tried stretching, shrinking the seam in Action to compensate but to no avail. Bump is fine everywhere but the seam. It is an image applied after the color decal using the "add image" function. I expected to get some kind of seam from mapping front and back half of the model but wtf is this? Please see attached and thanks in advance for any help. I can't think of anything else to try.
Last reply by robcat2075, -
- 22 replies
- 1.1k views
Alright, I've had this pop up a couple times now. Bump maps (and normal maps) change DRASTICALLY from patch to patch. Anyone know what causes this? Normals are all facing the same direction.
Last reply by HomeSlice, -
- 6 replies
- 509 views
Hi - I am trying to get the effect of bright light bursting through a triangle shaped window - any suggestions - would I set the window transparency down and what type of light should I use. I have tried several things and can't seem to get the light concentrated or "glowing" through the window. Any suggestions would be appreciated. Thanks - Eric
Last reply by frosteternal, -
- 0 replies
- 343 views
i made this a long time ago and thought it would be nice to share. i used the AM model, not sure if its bush jr or senior. anyways its a fun adventure. it was the beginning of a long love of AM.
Last reply by sir fen the usa, -
- 1 reply
- 420 views
Hi, I just got a new computer(intel Mac) and the buttons (like zoom etc) are not visible when I open A:M. I upgraded to v14 and that did not help. Any ideas? I did try to change the toolbar settings but this did not work. Lori
Last reply by Lori Hiatt, -
I'm not really new to AM (5 years) but I still find butts to be a problem modeling properly. Any pointers. Here's a screen shot to show you what I mean.
Last reply by UNGLAUBLICHUSA, -
- 6 replies
- 632 views
I was asked by one of the council members at a local public school (Maryvale Public School). To come in and show some animation work done in a program that was easy to learn and use for kids starting off in the animation field. I was just wondering what coupon codes where available to me to purchase AM since the primary use wasn't for me but for students at this public school. I believe AM to be the best and easiest for me to show them since I'm comfortable using splines in other applications and I could adapt to AM quite easily. I will be using AM for myself as well, but the primary reason why be to show the kids what it's all about (It may even lead to m…
Last reply by phatso, -
I am using v15.03. How do I import bvh files? I see the export, but the only import options I see are .mot and .kfm
Last reply by Danforthd, -
- 3 followers
- 15 replies
- 1.4k views
Hello, This is my first post, I was wondering if anyone could make a suggestion how to attach bvh file into character model? I already know how to import bvh file, but couldn't make the character model to attach to each other. Thank you, Richie
Last reply by Paul Forwood, -
- 2 followers
- 6 replies
- 533 views
I am stuck on stage 3 of this tutorial http://zandoria.wordpress.com/tutorials/am...ial/#comment-35 1. He says to create a pose from an action. When I right click in the action window I do NOT get the New pose relationship option. So how do you achieve this? 2. Its kind of hard to tell which filters he has selected is it just the first 4? 3. Does anyone know how to get a bvh file that is in the Standard "T" model pose. I need that pose to constrain my bones the the BVH otherwise the offsets are OFF by too much. Any suggestions would be much appreciated.
Last reply by jason1025, -
- 1 follower
- 3 replies
- 595 views
Yo ppls, Is there a .DXF export plugin out there? I really want to export my object into a CAD so I can use a machine like the fabber to actually create it.
Last reply by DeltaCommando5, -
- 2 replies
- 516 views
U guys know the calender hash has on the website? (On main page click on FREE Models-then there is "Come see us at a 'Trade Show Near You' to pick up a free copy!" click on 'Trade Show Near You' and it comes up with a calender.) What are all those events? cuz on november 9 (my b-day) they have something in dallas texas and i'm wondering what are all those things. I think they are conventions or something....Thx!
Last reply by FlyingMonkieBoy, -
- 1 follower
- 7 replies
- 1.1k views
hi! where did you find the a:m compatible, animatable pidgeon for your fun contribution to the bus stop? my libraries contain 3 birds no pidgeon.
Last reply by dblhelix, -
- 1 follower
- 2 replies
- 721 views
hi! this is a bit outrageous, but i'm wondering whether you remember writing about your bus stop project and feathers? someone complimented you on your materials in particular, you answered in generous detail, and then there was talk about the way feather "hairs" cling together; of every hair having more "hairs". i seem to remember an image of a white feather, but all of this could be faulty - i could be connecting details here that were not connected. on a couple of occasions i've done searches for this, coming up with nothing, so this is a bit of a last resort. have to ask.
Last reply by dblhelix, -
- 1 follower
- 2 replies
- 592 views
not the right forum but you've made my sky, http://www.hash.com/forums/index.php?s=&am...st&p=352938 i've this meteor crashing down, followed by a "time lapse"ish sequence where the entire sky is cast over, lightning strikes, clouds move left->right. while my resources are pathetic and by no means just, it's clear this is one of them Coincidences and i want it, just don't know where to e-mail!
Last reply by dblhelix, -
- 4 replies
- 434 views
I was reading Dec 3d World, and there's an article in there about making the Caltex advert, that had a car made out of flies. So, seeing as I'm studying particles, I thought I'd have a go: [attachmentid=22919] It raised a number of questions - like did I do it the easiest way? I emitted fly sprites from the undecalled transparent Porsche, and applied a lot of force to make it go backwards, and then reversed the rendered TGAs. So you can't send particles along a path? I wanted the swarm to form a ball and then swarm along a path to form the car, but I could not get them to join up with the backwards rendered TGAs convincingly. If you send out partic…
Last reply by Caroline, -
hi, how can i make the camera background transpirent
Last reply by John Bigboote, -
- 14 replies
- 1k views
I have two moves I need the camera to make. The first is a mere rotation pan done with key framing. But on the second I want the camera to follow a curved path starting at point A and ending at point B, using (I'm assuming) an aim at constraint. Is this done in the chor or in an action? Or is there some obvious "other" thing I'm missing? Thanks, Myron
Last reply by HomeSlice, -
- 3 replies
- 462 views
i am animating a charater and i was wondering how to fix the camera in my verious views, for example, i make a charater dance, on frame 5 it shakes its head , frame 10 it bends it hand and on fram 15 it raises it leg. how can i show frame 5 THE HEAD and frame 10 THE HAND and frame 15 THE LEG. on the different camera view when the object is already animated. need help
Last reply by petokosun, -
- 13 replies
- 638 views
I searched tutorial section first before asking here. I am making a film and at the point where I am I need to switch to camera two from camera one in a single frame. any quick answer on how to do this? Thanks
Last reply by Rodney, -
- 0 replies
- 405 views
[attachmentid=15158] This is simple fade to black I put a pose slider on the fader for control ..see the first chor on how to use it. You can save the model and inport it into your project [attachmentid=15159] This is another fade to black I put a pose slider on the fader for control ..see the second chor on how to use it. You can save the model and inport it into your project it needs the material which has a gradient controled by the pose slider.. do not scale this model in model window or gradient will not work correctly okay to scale in chor Project 12t [attachmentid=15157] camerafades.zip easyfade.mov gradientfade.mov
Last reply by johnl3d, -
- 10 replies
- 1.2k views
Hi all, I'm looking at trying to do post editing completely in AM and create an animation showing that you can do post effects without having to spend big money for programs like after effects (I'm not a student so I'd have to pay about a grand for the professional version of after effects). My question is, can you control the shudder of the camera to create fade effects? I've got a work around that works very cool if not but I'd think you could. If so how? I'll tell you my work around after I get responses. Jeetman
Last reply by Stuart Rogers, -
- 8 replies
- 1k views
If I have video footage that involves motion, let's say a pan, and I want to apply this video as the background to my main A:M camera (for the sake of putting things in the right place), is there a way to automate this camera's movement to match the original camera's, so that the scene stays stationary while the camera has a pan?
Last reply by Gorf, -
- 4 replies
- 906 views
Hey guys, got hired to do a custom 3D deep fryer basket for a patent application. I'm rendering the final model and I noticed that the camera (as camera's will do) is sort of warping the edges of the model. The further out from the center of the camera lens the more the perspective changes slightly. Is there any way to get a flat perspective so I can render this model like it was a drawing on a piece of paper? Any help is as always much appreciated. You probably know what I mean but image attached just the same.
Last reply by Rob_T,