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Showing results for tags 'decals'.
Found 4 results
All realtime rendering of image files is broken in 18.0p Mac on machines with Nvidia graphics cards. DrPhibes reported a portion of this issue back in August and markw helpfully pointed out that he'd isolated it to Macs with Nvidia cards, but it's more severe than that report suggests. I've tested the following: -Targa (32bit, with & without alpha channel) -PSD (multilayer with transparency, single layer with transparency, single layer with alpha channel, single layer without alpha or transparency) -PNG (with & without transparency) -TIFF (with & without transparency) -Color Decal -Cookie Cut Decal -Rotoscope -OpenGL3 (Anistropic Filter on and off, "Scale always to power of two" on and off) -OpenGL In all cases, the image raytraces correctly (including transparency/alpha) but realtime rendering either causes the patch to disappear entirely or display video memory garbage as per the attached screenshot. The issue didn't occur in previous (numbered) versions.
I have applied decals many times. Now I have one that applies fine when I have the patches that it touches selected and the others hidden. When I bring back the other patches, however, the decal becomes spotty on one of the patches where it was fine before. I have tried to apply the decal with the entire figure showing, but when I do that, the patch that rejects the decal will not cover. I have found normals and flipped normals, and everywhere I could find anything about normals I tried to do something. Please tell me what is going on and why the decal will not apply evenly and continue to stick. Thanks.
I have decaled quite a bit with good results, but today I encountered a new problem. I used a 32 bit TGA as the decal on a character that I made using the decal as a rotoscope. (In other words, the figure fits fairly well with the decal.) When I apply, I see actual holes in the model. It looks as if the picture has worn through with ragged edges. I'm using Version 18j (64 bit). There are no holes in the model before the decal is applied. I have attached a picture of the model below. I'm interested in how to avoid the problem and how to fix it. Thanks.
Hi, I've been wanting to ask about this for some time now... Every time I attempt to apply a decal to a model, I get fragments of other jpegs and whatnot that appear as the decal in A:M. I can't make accurate decal applications as a result. It's really weird. It has always been the case and I've had to do all sorts of voodoo to correctly apply a decal. Is A:M designed to work best with a PC? I have those continued problems like not being able to open files unless I switch to the finder and click on some random file in order to go back to A:M and use the open file commands. I am just wondering, in this case, if there is a way to get the decals to appear correctly and no, it is not a matte of hitting command-D. This is a bug. thanks, Adam