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- African grey?
- By Fuchur,
934 topics in this forum
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- 4 replies
- 1.7k views
Hello, Work has been killing me today was my shortest day in 2+ weeks at 12 hours. I'm going to get back on top of emails tonight/tomorrow after work. I also see that I can not see the 'help desk' forums I will fix that too. It looks I have been missing a few posts there. I will update the FAQ to cover this question. But if users get 'wrong host -4' email support@hash.com after following these steps. https://www.hash.com/faq/index.php?action=artikel&cat=13&id=17&artlang=en If they send the old master0.lic file we can see what changed.
Last reply by Jason Simonds, -
- 7 replies
- 1.7k views
I am trying to do a little simulation of a fishing lure. I rigged up the lure with hook and have the root bone on a cube that is my starting spot. Not sure how I go about getting the force to work. I set Newton on and have the default attributes on just as a starting point. I know I flubbed this up, any suggestions would be awesome. Eventually I will be tweaking the model design out then making a prototype of it and then sand cast the final in Zamak. Base design I have works but I need to fiddle with the volume of material to fit specific weights ie 1/4 oz, 3/8 oz etc. luretest.zip
Last reply by pixelplucker, -
- 1 follower
- 10 replies
- 1.6k views
Hi - I'm trying to get my trial version A:M v.18 up and running on my Macbook Pro OS 10.9.4. I followed all of the download instructions in the email I received from Hash accepting my request, renamed the downloaded license "master0.lic" per the instructions, and placed it into the folder next to the application, yet when I try to open A:M, I'm greeted with a dialog box requesting an Activation Key. I have been using A:M15j on an older Mac and want to try the newest version of A:M on new hardware before I decide to buy. Can someone please advise me how to address this issue. I've contacted tech support by email and tried by phone, both to no avail. Thank you.
Last reply by Fuchur, -
- 13 replies
- 1.6k views
Having some trouble with the Happy Families project and don't know if its caused by the Hardware, a mac mini running OSX 10.85 with 4Gb of RAM or, have I corrupted the file somehow ? It started with the last scene ( the one with the hard edged lights ) which was taking up to three hours to render some frames, 20 minutes the next, with variations inbetween. Started on the final scene and have manged to get the first pass at the animation done so, while waiting to review that, thought to setup the lighting properly. Introduced the set model but, every time I tried to render a quick test it crashed AM. That was in V17. So switched to V18 and tried that. With…
Last reply by robcat2075, -
- 6 replies
- 1.6k views
********** SOLVED *********** Hi guys! Just subscribed to v. 19 and was shocked: Shift+7 (select a whole "object", or whatever you want to call it..) doesn't seem to work. Am I dumb? Please help me to find it.... A:M without Shift+7 is absolutely non-usable for me. Greetz, Elm.
Last reply by Fuchur, -
- 1 follower
- 4 replies
- 1.6k views
Hey, can someone check to see if creating a pose and editing it works correctly in version 19F? I'm in the middle of something and had to go back a version to get it to work, so can't make a choreography to report it. On the Mac side, it makes the indicator on the pose slider bar disappear. You can click on it and move around and things will happen, but the bar remains blank. On the Windows side, it seemed to appear while you were actually clicking on it, but then disappeared once you unclicked. It might just be something on my side, but wanted to make sure.
Last reply by SplineSoup, -
- 3 replies
- 1.6k views
I was just about to start celebrating after Robert helped me mix Toon and normal on the same model in a render. It was going to save a lot of time. Then I saved the project and odd things happened. I had modified one of the models, Delivery Man, that came with AM, giving him a beard and a dress shirt. This is what it looked like with Normal render. V17, OSX When I did a Toon render ( before he new modifications ), I noticed some mesh penetration, I tried Robert's suggestion and was really pleased with the result, except I noticed some more penetration and spent a while fixing it. Saved it and went out to do some analog 3D while it rendered …
Last reply by Simon Edmondson, -
- 1 reply
- 1.6k views
Wow... I missed this until this morning. I have never noticed this feature and would like to get a bit more info on it if possible. I never noticed this "Wizard" before. Does this somehow render individual aspects of a scene? Will it render out just the shows in a scene for instance so that they can be layered into an editor such as After Effects. Anyone know how this works/ what it does exactly? Thanks. Kevin
Last reply by yoda64, -
- 11 replies
- 1.6k views
Had a model I tried to unify normals on (in front view right click mouse and choose wizards, correct normals) and Hash dies on me. Anyone else have this?
Last reply by Rodney, -
- 12 replies
- 1.6k views
This test model has several groups, each with a different color, and one "all" group, containing a gradient material, that overrides the color groups to make a gradient from black to white. GradTest01.prj Is there a way to key off the influence of the "all" group on a certain frame to let the native colors of the other groups show through?
Last reply by robcat2075, -
- 15 replies
- 1.6k views
I'm trying to resolve the lighting on my dancing figures. Initially I constrained the lights to the nody null so they would follow the figure around, That made the lights look too kinetic. Then constrained them to aim at a null and asnimated that to follow the figures ( hand keyed on the null ) but that appears to lead to unwanted overlaps or underlaps Can anyone suggest a suitable method ? What I am after is a stage show type effect with each character being lit be a follow spot. At present there are seven sets of two lights , one for each figure, and I am keying them on and off at suitable points. Any help gratefully received simon
Last reply by Simon Edmondson, -
- 1 follower
- 10 replies
- 1.6k views
Thinking that it could be a nice thing if the project workspace in A:M was color coded, as to make a visible distinction between base parameters and animatable parameters. What do you think?
Last reply by strato, -
- 4 replies
- 1.6k views
Every time I purchase a subscription, it seems impossible to do so without emailing Jason. I pay, I get an activation number, but what then. I download the last version and try to open it I get 'RLM error-3, Please email support@hash.com to actitvate via email'. This or similar happens ever since the darned subscription thing is in place. The purchase site is hopeless, with outdated options etc. and not once could I upgrade without support. Seems to me a waste of Jasons' time
Last reply by Fuchur, -
- 0 replies
- 1.6k views
You can now upload the videos and they should play like they use to. After the 'hack' I did an update and reinstall when we first got the software it was not working so I had clip-share log in and fix it. They never told me what they did and if an update would break it. Well it ends up the update did break it the use "-vop" not more supported "-vf" so it's fixed and if there is an update again I will remember to check that. Now I just need to get the YouTube uploader installed again and that will be done and I can get back to vintagefilms. I sent a email to the people that lost videos in this since the master was lost too.
Last reply by Jason Simonds, -
- 6 replies
- 1.6k views
Hi guys! I was a long time A:M user. For my new project I (had to) switched to Blender. Blender is great in some aspects and really bad in others. I really miss the logic and workflow of A:M. I have coworkers and I simply cannot explain them how to make some things (like object instances) which was extremely easy in A:M but practically impossible in Blender. I cannot show them that- since my A:M version 13 doesn't work on my Windows 8 anymore (don't know why, since it worked couple of months ago when I tried. On the same system of course. Maybe some new Windows update has messed something... Of course I tried deinstalled and installed again... etc...). I can see there i…
Last reply by Rodney, -
- 18 replies
- 1.6k views
If we have a:m subscription v16b can we update to v17 subscription ?
Last reply by Fuchur, -
- 3 replies
- 1.6k views
So I've been using A:M since 1999-2000 as many of you have. And just like all you others, I've watched the software experience great strides, successes, and growing pains. As for my own work using A:M, I've experienced uncountable "user errors"(I laugh at myself as I think of all the errors I've made), and struggled at times with bugs, glitches, long render times, my own mistakes, etc. BUT today I ran a short render and sat back marveling at how far A:M has come and improved. Now whether I've improved so much, who can say. BUT my hats off to the team for pushing ahead and implementing things that have helped us artists soo much. Thanks for putting time into …
Last reply by John Bigboote, -
- 2 replies
- 1.6k views
In this thread I will highlight some tutorials that are relevant to the "Planes Trains Automobiles" Image Contest. A great first stop for anyone who is mechanical modeling-curious with Animation:Master would be Rodger Reynolds' website, with numerous discussions and demonstrations of essential mechanical modeling strategies... Non-character Modeling in Animation:Master
Last reply by Fuchur, -
- 5 replies
- 1.6k views
Ever since the MakeNormalMap.atx material was replaced by the Surface Normal buffer in the render engine I've always had unpredictable results. I couldn't seem to get a flat plane that was orthogonal to the camera to return a consistent color of 128, 128, 255. Sometimes it did but many times a flat plane would come up short on the red & green channel. So in the course of generating wrinkle maps for the seats in the street car, I ran more than a few tests and have found the answer; to get the correct colours the algorithm needs a full range of surface normals in the image. The following images are my proof. The top image shows the chor layout; a camera orthogonal t…
Last reply by Simon Edmondson, -
- 9 replies
- 1.6k views
I recently snagged v 19 and am and wanted to do a test using cloth. First I made a couple of primitives. Next I made s plane and applied a cloth material. When I drop them in the chor and animate the plane the cloth does't seem to simulate but rather the plane just moves from point a to point be as i set it. My goal ultimately after someone is kind enough to enlighten me on what I am missing in my prj is to simulate a sheet and ultimately export it out when conformed to various shapes as a quad obj that I can convert to nurbs and eventually be able to make parts that I can cast (ie die cast models). Reason for nurbs is so I can add a thickness to the new shape, t…
Last reply by robcat2075, -
- 6 replies
- 1.6k views
Hello, I found that the export of a model containing constraints of path, once animated and exported like a model, loses its constraints and the bones are not in their positions. Here is an image illustrating the problem, and the model to test the problem. Are there some things I did wrong?
Last reply by Malo, -
- 1 follower
- 14 replies
- 1.5k views
This has had me puzzled for some time. I have a scene where the camera cranes down toward an object. The frames 0 + 2-10 renders normally, but frame 1 takes ages - at first I thought that A:M had crashed, but then realized that it just rendered and rendered and rendered and rendered...even if nothing at all is in the frame. The culprit seems to be the displacement on the object. If I turn of the displacement (or change it to bump) the long wait on frame one disappears. But why, oh why? What is happening in frame one?? Why ONLY in frame one? And why superlong rendering in an empty frame? If anyone like to take up the challenge I have attached all files here.
Last reply by Tore, -
- 11 replies
- 1.5k views
Hi Everyone, I felt that if I was going to continue posting on here that I should set up an account of my own as it didn't feel right using my dads. I will make one more post from my fathers account (Below my comment from this account on the following thread: http://www.hash.com/forums/index.php?showtopic=41737) just to verify that I am who I say I am on this account. Thank you all, Regards Josh
Last reply by robcat2075, -
- 9 replies
- 1.5k views
Can someone tell me what the last stable Mac version of AM is please. Latest version (18L) Standard and SSE4 just crash continuously - I can't even create a project, load an object then save the project without a crash (everytime) or the Mac version really hates Tars assets! I literally can't get more than 5-10 clicks before it crashes - can't render, can't save though it does seem to let me just pose a model as long as I like....
Last reply by pixelplucker, -
- 1 follower
- 12 replies
- 1.5k views
Hello, I am looking for a video illustrating a basic explanation on the spring bone system: the procedure of installation and use? thanks in advance Greetings
Last reply by robcat2075, -
- 0 replies
- 1.5k views
So I'm a bit behind one Support Email at this time. I got wrapped up in some other updates this weekend and did not get to it. I meant to get them done tonight but work killed me(just walked in the door). Tomorrow I'm going to sit down and get threw all the back emails and really try to stay on top of it more(back to checking every day). Thank You for understanding and sorry for the delays,
Last reply by Jason Simonds, -
- 1 follower
- 17 replies
- 1.5k views
Hats off to Steffen and Gerald (and to all that helped) for this feature! I'm not much of a modeler and I'm not a big fan of using props, but this is fantastic. This is the first time trying this and this is what I have after a couple of hours. The spline layout may not be the best, but it's a start. Still needs work, but I'm pretty happy with the results.
Last reply by steve392, -
- 8 replies
- 1.5k views
Hello Hashers- In the past I have not gotten into designing materials much because there is a such a wealth of materials already available designed by others to choose from, and Dark Tree is also amazing... ...however I am trying to teach myself how to think like a Materials designer and I realized that I have no idea how to design a material for a barber pole. The idea of designing a spiral color wrapping around a cylinder is beyond me..and designing two alternating colors is again bewildering. Does anyone have an idea? Thanks! Tom
Last reply by NancyGormezano, -
- 10 replies
- 1.5k views
I just completed a model for a music video.
Last reply by Dalemation, -
- 1 reply
- 1.5k views
The voting is closed. Now we await the results video! While you are waiting, consider... A compelling collection of creative computer compositions commendably completed for... Finish the Unfinished! You may still peruse the contest entries below You may still click on any image to see it full screen. You may still see the entire collection as a slide show by clicking on the first image and using the arrow tool at the right side of the screen to advance through the images. (I'm not sure if this works on a phone but, of course, you're not looking at these wonderful images on a tiny phone anyway!) Wireframes are still included…
Last reply by robcat2075, -
- 1 follower
- 7 replies
- 1.5k views
Hey there, been using AM since the early 90s and recently upgraded to Windows 10 on my main PC and the security features on my old CDs no longer work. I will be keeping this PC for at least another few years and wanted the never expires option tied to a single PC. But I don't see it on the store and when I finally do upgrade to a new PC what is the process to transfer the license to the new PC? Thanks!
Last reply by MAYAman, -
- 1 follower
- 27 replies
- 1.5k views
New user here. When I select multiple bones in choreography and rotate them, and then try to undo the rotation, A:M's behaviour is very strange. It takes lots of steps to revert to the original state, like this: little nudge, nothing, nothing, little nudge, nothing, nothing, little nudge, etc. The program may also crash in the process. Can anyone reproduce this? Is this a known issue? Generally, A:M (32-bit) is very unstable on my system.
Last reply by John Bigboote, -
- 1 follower
- 3 replies
- 1.5k views
I just realized I've been computing constraint enforcement percentages all wrong! I'll take a look at this at Live Answer Time
Last reply by robcat2075, -
- 1 follower
- 9 replies
- 1.5k views
Working away today on the Ghosts idea I keep getting a recurring problem with the values settings for a chor. Working in V18B When the chor was set up initially it had an image sequence 00:19:20 frames long. The chor defaulted to that value and was saved as such. Further along, the image sequence has been deleted from the project, the chor resaved as something else and, no matter how many times I reset the length to 00:05:00 and save it afresh, when reloaded it has defaulted back to 00:19:20. It has happened about 10-15 times today. I'm getting close to ranting !!! I've got used to the fps defaulting to 30 and the rotate to 5 but the changes in the …
Last reply by Simon Edmondson, -
- 3 replies
- 1.5k views
I have never seen "Joyride" before! Created c. 1989-1991. Former Hash programmer Ken Baer has written some historical notes below the video. See "Joyride" on FaceBook
Last reply by ClarkTMN, -
- 2 replies
- 1.5k views
I'm trying to refresh my memory. I know that if we select a channel we have the option (via Right Click) to 'Reduce' keyframes. This however isn't practical when there are a whole lot of channels to reduce. I will guess the best way to proceed might be to Bake Action and then increase the Tolerance setting. Is that correct or am I wondering off in the wrong direction?
Last reply by Rodney, -
- 6 replies
- 1.5k views
I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet.
Last reply by pixelplucker, -
- 8 replies
- 1.5k views
good evening, When I export in Obj format a model with groups, the groups are well exported in the Obj file. On the other hand, if I apply a UV to the model, the groups disappear in the exported Obj file. Are there some things specific to do to export UVs and groups in the same Obj file? Thank you in advance for your responses.
Last reply by Malo, -
- 11 replies
- 1.5k views
It seems like the spline architecture has radically shifted. I've been noticing strange weirdnesses over the last few updates and it seems that they don't behave as they once did. I tried to simply combine two splines on my most recent model and the bias handles remain separated for some reason on each side resulting in a "peak." This is not ideal if you want a flowing line. Attached shows the splines/ bias....before and after joining. This is very weird.
Last reply by yoda64, -
- 10 replies
- 1.5k views
I was resplining an "A" that didn't come out of the FontWizard quite right and have created what should be a legal four-sided patch... four CPs, connected by splines and not all on the same spline... and yet it doesn't fill in. If I copy just those four CPs and paste them to the right they do fill in but not if they are part of the whole mesh. Anyone know what is wrong? (This is not a Hide Backfaces problem) Fixin A.mdl
Last reply by Rodney, -
- 1 follower
- 8 replies
- 1.5k views
I have a suggestion for the older stronger modelers and animator here(hear me out now), I know we have the TAO and I love that for learning but I have another idea that could be beneficial for beginners and good for Animation master as a whole. We could have something where a Mentor would draw a picture(human for now of humanoid) and the student would make it get critique and so on. Then with said model another mentor or the same would have that student rigged rinse and repeat then they could go on to animating the same model. The mentor would for each block would make a tutorial for each task that would be done in this dare I say camp. I am sure this has been before but …
Last reply by Dpendleton77, -
- 8 replies
- 1.5k views
This is the first time I've ever seen this (v19.0o). Attached is a model of what will ultimately be the hinge on the back door of a 1950's vintage truck trailer. The attached image shows that it has one strange patch that doesn't respond well to "refind normals" which has the effect of pointing its normal opposite to all its neighbours and messing up the smoothness of the surface. The only way to correct it is to select just the patch and flip it's normal. It's not much of a bug but can Steffen fix it? Fruehauf_hinge.mdl
Last reply by yoda64, -
CP Weights
by Xtaz- 2 replies
- 1.5k views
Is there a way to dock CP weights window ?
Last reply by John Bigboote, -
- 5 replies
- 1.5k views
Working in V17 I asked a while back about Toon render settings. As there was a save option, I had thought that, as I found a setup I liked, I could save it in the render options window and reload it later (?) I appears I was mistaken. Is there a way to do that and, if so, how do you do it ? Using the little sliders in the Toon option, "overide shading' drop down, its a case of doing it by eye to get the divisions required. Is there a way of doing it numerically so I can record it and reuse later? Thank you for your time simon
Last reply by Simon Edmondson, -
- 1 follower
- 9 replies
- 1.5k views
Hello, I guess I do not know if there is many anymore or any I have not heard of. So I thought I would start a post since I got an email about it today and did not know. Do you guys use any 3rd party plug-ins with Animation Master?
Last reply by Fuchur, -
- 9 replies
- 1.5k views
I'm wondering if there will be a new one. I'm constantly finding myself making or looking for new scenery, especially buildings. I for one, would be happy to contribute some models. Is there enough interest in the community?
Last reply by Rodney, -
- 8 replies
- 1.5k views
This was brought up in the Live Answer Time today and I wanted to mess around a little to see if I could figure out what was happening. What's happening, you can see in this image, is the cones of the lights are breaking through the lids of the boxes. At least the edges of the cones are. Adjusting "width softness" does factor into it somehow. In this example, it's set at 100% for the red light, 50% for the blue and 0% for the green. The oddity is more pronounced in the light set to 0%. Anybody got a clue what's causing this? I'm attaching the project. light_test_1.zip [EDIT] I forgot to mention that there's another oddity. The boxes all penetr…
Last reply by Rodney, -
- 1 follower
- 9 replies
- 1.5k views
Hey, bug hunters! Unzip this zip, try this procedure out, and tell us what happens along with some info about your graphics card. Cottage097b.zip Thanks! A video should appear immediately following this sentence: clip4998DecalJump750.mp
Last reply by robcat2075, -
- 5 replies
- 1.5k views
Hi, I just worked my way through some trouble with Video-Codecs and I found some interesting things which apply to A:M too. Many think, that you can only output uncompressed AVIs with Windows-Versions of A:M if you want to export a video-file. Since Apple dropped the support for Windows 64bit-Quicktime-Output, it seems hard to output directly to a video format from A:M (which still applies for MOVs), but it really isn't. What you need to understand is, that A:M 64bit is a 64bit-software and like that it can only use Codecs which are 64bit-compatible. (and if you use A:M for 32-bit on Windows, it can only use 32bit codecs.) I just tested it and A:M can e…
Last reply by Rodney, -
- 3 replies
- 1.5k views
Working in V17g with OSX 10.68 Got back to trying to finsh Ska Lake, spent the last two days correcting for the new model,it seemed to work ok and intended to go back today to start adjusting te detail poses and timing. Using the 2008 rig. `For some reason (?) the keys don't appear to set in the PWS when the bones are moved. It was working as normal yesterday but curious things today. You can see no keys set in the timeline, even when its moved or rotated, No key when the force key option is set to inividual bone keys set when heirachy selected and force used, but no key when individual bone moved. When Body Null selected and w…
Last reply by robcat2075,