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- African grey?
- By Fuchur,
938 topics in this forum
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- 1 follower
- 6 replies
- 1.2k views
For you pros out there, is it possible to keyframe bump map percentage, thereby animating it over time? I'm hitting a wall. Thanks in advance. Chris
Last reply by Rodney, -
- 2 replies
- 1.2k views
A while ago there was mention of a feature I was unaware of before. Apparently it is possible to generate an intermediate spline ring between two other rings using a single key click? Could somebody kindly refresh my memory as to how to do that ? simon Ps I'm trying to animate a duvet on a bed using muscle mode but don't have enough spline rings on the present model.
Last reply by Simon Edmondson, -
- 6 replies
- 1.2k views
Following last weeks adventures with water, I'm trying to do a little short using the 2008 rig. There are so many controls in the rig that I'm finding it a bit confusing so, two general questions really. Is there a guide available to what the controls do and how to use them ? and Would it make sense to incorporate those controls into a pose slider . So that, for example, the right index finger curl was done with a pose slider rather than using the two null's ? As a supplementary question to that last one, if the poses were set up on the rig, could they then be exported to another model using the same rig ? Has anyone else addressed this diff…
Last reply by Simon Edmondson, -
(This topic split from Simon's 'Teddy Bear' topic) Nancy is fantastic - having mastered AM: But all of us being newbies compared to her. Why hasn´t we been able to make us as clever as her? For sure - it must be some way - to learn everybody - fast - to be a 3D-master-ess. What has AM missed? or it is perfect as it is? Every newbie wants to make a walking teddybear! How to get a newbie to make a walking teddybear on first try! And a walking and talking teddybear! It is up to AM to make that! A character program - based on AM - but without the difficulties to master in AM. The walking and talking Animation Master for the newbies - every schoolki…
Last reply by thefreshestever, -
- 1 follower
- 3 replies
- 1.2k views
Hello, Everyone I'm sorry I have been slacking on projects, emails, and well fixes. I do freelance work and also help out at a friends tech company. The work load is getting to me. I have been falling behind on some Hash, Inc. items, support@hash.com & orders@hash.com emails, and a few other things. It seams like every time I start something, something else work related gets in the way. But I'm back today and have free'd up some time next week with enough coffee and some luck I should be able to be back on top of my work load by the end of next week. The list of stuff I need to get on top of: Emails adding user subdomains for hosting of Animation Master stuff f…
Last reply by fae_alba, -
- 4 replies
- 1.2k views
Just refreshed my copy of Animation:Master and find myself feeling that old desire to do some splining... just in time for the current contest? Hmmm.... perhaps! A:M subscription updated... check. Brand new shiny forum... check. Gallery to fill... check. Stories to tell... check. Here's hoping I can dive a lot more deeply into A:M in 2019 than I did in 2018... yikes... I didn't do much. And the scary thing was that I had a whole lot of 'free time' to devote than previously. It wasn't wasted time but it also wasn't very focused. I don't imagine I'll be a lot more focused in 2019 but I do hope to be a whole lot more productive.
Last reply by Rodney, -
- 4 replies
- 1.2k views
Hello Have a question that I ask of any art software, and that is if there are any known projects that actively use A:M whose creators don't post about them here on the forums necessarily? I'm often surprised to see what hidden gems there are out there that you wouldn't necessarily know are using a given software or suite of tools.
Last reply by WolfsongCG, -
- 1 reply
- 1.2k views
Hi there, working quite a while with A:M, I noticed that there is quite some areas where undo will not work at all. First and foremost if you make changes to the bias handles of a CP, Undo will not take those changes made back. Also when you work on a model with a Decal applied. If you delet something, take the changes back with undo, the undo will not restore the deleted and restored CP in the stamps. Cheers Heiner
Last reply by robcat2075, -
- 1 follower
- 10 replies
- 1.2k views
When a light’s shadow option is set to ray trace, “render as lines” splines do not cast any shadow. Is this an error (that should be reported) or is it a (missing) functionality?
Last reply by Tore, -
- 5 replies
- 1.1k views
Version 17 works just fine but v18 displays nothing is any view - I tried Open GL and Open GL3 but nothing shows in any of the windows (model/chor etc). So what am I doing wrong? Cheers
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 1.1k views
I have this train wagon. Modeled and UV mapped in Blender. Texture painted in 3D-Coat. Imported as .obj into Animation Master And confirmed that UV's are ok: Everything is nice and tidy and okay UNTIL.... ...I render the train in the final scene/choreography. Then an extra white line magically appears on the roof!!! Where does it come from?? Anybody have any idea??
Last reply by Tore, -
- 2 followers
- 12 replies
- 1.1k views
So I got a new Shining 3D EinScan scanner and the models are much more complex, in the range of a million polys. Very smooth and detailed and orders of magnitude larger than my old scans with the Xbox Kinect. So I'm trying to load the 3D files (mostly scans of automotive parts I replicate) and it will initially load, say it's around 1.4 million polys and then go to 30% and never load. I've left it for over 3 hours and it never loads, but doesn't crash. What is the limitation of importing OBJ or STL files to AM from the plugins utility? Thanks!
Last reply by R Reynolds, -
- 7 replies
- 1.1k views
Does anyone know what might be causing this? Up close the transparency map I'm using is working correctly. But from a distance, not so much. I've used transparencies before without this issue, but no matter what I try it's displaying the hair strands as if I made a space at the end and then continued.
Last reply by Wildsided, -
- 2 replies
- 1.1k views
I have been doing quite a bit of pewter castings and they are antiqued. Curious if I can apply a decal to a prop in 19? Also need to create a texture that can fill in the dents and recesses but keep the tops shiney (pbr) but I don't want to have to use a 3rd party program like 3d Coat to do this. Can this be done in AM? Is there a stock shader floating around that can be close enough? Sorry for the edit, found a better image of base product so you can see how they look.
Last reply by pixelplucker, -
- 0 replies
- 1.1k views
Hey Everyone; I know I have said this before but I can now see light at the end of the tunnel. I have one more test for my job in the next few weeks, then a 2 month break. It does not look like work will slow down any time soon but I'm going to they to put more time Into Hash, Inc. Since the break from testing will free up some time. Here is what is on the list now. As it stands now fixing anything not critical on the web site side will be delayed until Hash, Inc. starts the new server move. What comes with the server move: New Store with everything but serial numbers imported AMStils and AMFilms will be moving to IP.Board I have not had time to test the move but it…
Last reply by Jason Simonds, -
- 3 replies
- 1.1k views
Hey everyone. I'm considering trying to transfer a very dense figure model into A:M. I was hoping that the re-topo tool would help out, but I was not able to find much on what others had been able to get out of it. Has anyone been successful in "retopo'ing" a high dense mesh, human figure in A:M?? William
Last reply by Fuchur, -
RLM error -3
by Guest Frederick- 5 replies
- 1.1k views
Hi. When I try to open A:M it comes up with a contact support message. No way to enter my new subscription license number. What can I do to get it running again?
Last reply by Jason Simonds, -
- 14 replies
- 1.1k views
I managed to get my entry for the wall contest done in time and was working on a higher res version for myself when the following strange problem occurred. Here is the model from the view of an ortho camera. It shows the shades as they have been previously. This the same scene rendered from the perspective camera, immediately after the above. All the settings are the same the only thing that has changed is the camera viewpoint and type, ( orthogonal to perspective ). As you can see. It now appears as if she is wearing a mask at the opera ? Does anyone have an idea what the problem might be and, most importantly, how to fix it ? re…
Last reply by Simon Edmondson, -
- 2 replies
- 1.1k views
Keep your eyes peeled for the Summer 2019 Image Contest topic announcement! It's coming...
Last reply by Wildsided, -
- 2 replies
- 1.1k views
Goodday all. I have downloaded 19g and netrender is giving error message. I have loaded the correct project, chor, camera, output location, etc into netrender. As soon as the render process starts a error appears. The error message says files (.act .mdl) are missing for my project. Netrender is searching in the c:\Program File\Hash inc\v19\Data\Material\..... for action and model files for my project. I have not saved my act and mdl file in that location. Why is netrender searching for it in that location. The act and mdl files for my project is saved in my 'document' folder. How do I tell netrender to look in my document folder? When…
Last reply by DavidDenzill, -
- 2 replies
- 1.1k views
Trying to keep everything simple I haven't used atx textures before and don't know how to now. Have previously used maps for wall and other surface textures but noticed the atx files today in the installation folder. Tried to import it into the materials folder but it crashed the program. There doesn't seem to be a separate folder for textures so, how do you import them and how are they applied ? simon
Last reply by Simon Edmondson, -
- 3 replies
- 1.1k views
update: solved. See post #4 Is there a switch that stops A:M from "Computing Dynamics" when I'm scrubbing through the timeline? Something besides turning off every dynamic constraint in the models.
Last reply by robcat2075, -
- 5 replies
- 1.1k views
I'm running through the additions to v18M and am enjoying what I've seen thus far. It should go without saying that the TIF and PSD format plugins are much welcomed additions. (and for those of you that need to use an earlier subscription version of A:M it works well with those too. I was initially scratching my head about the 'Respect Z Order'/Shaded Mode selection option... it wasn't until I went back and read the changelog again and started experimenting that the lightbulb turned on. The main benefit at present appears to be for use with decals (nice!) but I've already used it to quickly work through images stacks too. I may leave that thing on all the time**. …
Last reply by Rodney, -
- 1 follower
- 3 replies
- 1.1k views
A question for anyone whose has worked through some of the exercises in "Animation:Master - A Complete Guilde" by Rogers, 2007: In chapter 4, "Action Basics", on animating the flour sack in an Action window, after you lay down the basic "hopping" animation, the author instructs you to refine the action using Muscle mode and doing some overshoot of the "ears". The idea is to use the "group" tool to select a single CP at the tip of the ear, and then use the "rotate manipulator" to lag the ear behind the fast motion of the torso. If I understand correctly, you are supposed to move the pivot of the rotate manipulator to the "base" of the ear, so you can rotate …
Last reply by sb4, -
- 4 replies
- 1.1k views
Hi! Question 1: It use to be that to do a really clean uninstall of AM you had to search through the registry for "hash" and remove a couple of entries. It seems like Hash has to its credit added the removal of registry entries to its uninstall process. Besides "hash" is there anything else I should search for? Question 2: During the install there are now several options. One is whether or not to install SSE4. What is SSE4 and, if you know, the pros and cons of installing it? Question 3: Related to the above...what would be the pros and cons for installing the Timelog plug-in? Thanks for any information you can give me! Rusty
Last reply by rusty, -
- 7 replies
- 1.1k views
This is what I got. What do you think I only have a few days till I have to change order them. But I can make some changes if they are good. If not this is what I'm going with.
Last reply by pixelplucker, -
- 5 replies
- 1.1k views
Every year it happens, go to open A:M and I get the 'subscription has expired' dialogue... crap, already?! I like to document my resubscribing experience here on the forum, so that it may help others, possibly illuminate Hash Inc. what a typical(?) yearly(since 2000) customer goes thru... but mainly because I hope NEXT year I will be able to pull-up this thread and read it if I get stuck... because every year I GET STUCK! (I do my home sub in a few months) SO- I go to the Hash store, update my address and user information no problem, add 1 $79.99 yearly sub to the cart, go to checkout. This year, I notice that Hash is really-really pushing the PayPal payment process-…
Last reply by pixelplucker, -
- 2 replies
- 1.1k views
Me again Guys, had some problems and now needing to reinstall. Where can I find version 18 for a Mac?
Last reply by Walter Baker, -
- 7 replies
- 1.1k views
I think I know the answer but I am running a MacBook Pro with Parallels and running OSX Maverick and Windows 8. I already have AM installed and running in OSX so do I need to buy a activation code if running the AM in Windows on this laptop? Cheers
Last reply by higginsdj, -
- 2 replies
- 1.1k views
I'm animating the last four seconds of the cake ingredients. The present intention is for them to jump up and bump into each other over the mixing bowl, then drop back down after emptying some of their contents into the bowl. I hope to hand draw the contents coming out into the bowl but unsure how to empty the bags? Initial thoughts are to use muscle mode to reduce the mass of the model so it gets smaller as the stuff comes out. Would it be better to build a system of pose sliders to do that, or perhaps to do it on the fly, as they collide and return to the worktop ? any hints gratefufully received. thamk you simon
Last reply by Simon Edmondson, -
- 3 replies
- 1.1k views
My old workstation finally died on me and I am no a new system. How do I go about getting AM to run on the new system? Thanks
Last reply by pixelplucker, -
- 4 replies
- 1.1k views
I ran the A:M three teapots benchmark on my Core 2 Quad Q6600 machine. At the stock speed of 2.4GHz it takes about 5:10 per frame I have a utility to overclock the CPU. At 2.8GHz it takes about 4:14 per frame, which is about 20% improvement for only a 16% increase in speed. But at 3.0GHz the time goes up to 4:40 per frame. So what goes wrong at that higher speed?
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 1.1k views
I'm trying to freshen up my older models. Most are importing pretty well. I have one (ver 9.1), so far, that causes A:M to crash before it fully loads. It's not a big or complex model. Is there a way to step through the load to find out where it's hanging up? Is there some sort of conversion tool somewhere? I looked at the text of the .mdl file, which was not corrupted. First glance, all looked normal.
Last reply by A:M Dave, -
- 1 follower
- 8 replies
- 1.1k views
Hello everyone, back after a long illness and very happy to be working in AM again. I got a beautiful SpaceMouse Pro wireless and it works incredibly in Maya and Blender. I see that AM19 has a check box for the Space Mouse which is AWESOME!!! But it's so sensitive that if I move it a micron the model fly off into infinity. Way way way more sensitive than other 3D programs. How do I tone down the sensitivity of the Space Mouse in AM? Thanks!
Last reply by MAYAman, -
- 13 replies
- 1.1k views
I started to use markers in the chors a while back. The work has improved since ! However, sometimes they appear and sometimes they don't? For example, have just setup some in a top view and entered the place values for them. The arrows are there on the window frame, but the lines don't appear in the window. In the front view meanwhile, those lines do show. Is this a known glitch ? regards simon 0SX V17g
Last reply by robcat2075, -
- 8 replies
- 1.1k views
Just curious I have v 17 on my 32 bit system and thinking about getting he v 17 64 bit for my laptop would the 64 bit be faster then the 32 bit are they run about the same ?
Last reply by Kamikaze, -
- 0 replies
- 1.1k views
Once again we have some eye-popping images to pop our eyes at! If your entry is missing from this pre-voting exhibition, PM me ASAP! I will lock this thread so that you may contain your "oohs" and "ahs" until after the voting has finished. The poll will probably go up later this week. Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe The following image is exhibition-only and not entered for voting.
Last reply by robcat2075, -
- 6 replies
- 1.1k views
I was trying to get a decal to scroll up over the surface of a flat model in the chor but couldn't manage it. Does anyone know of a way to do it ? I should perhaps explain further that, as part of a project at college, someone else designed a Logo which I then made in AM ( its a stylised H ). the intion was to then have some text scroll up the right column of the H within the chor so it could be rendered out as a mov file. Tried to changed the Y values of the decal over 5 seconds but it didn't seem to work that way ? Two related questions, Initially I tried to use a cookie cutter map to project light through a flat, so it would come out on the s…
Last reply by Simon Edmondson, -
- 5 replies
- 1.1k views
Working in V17g under OSX 10.68 I'm trying to setup some pose sliders to move the fingers in the 2008 rig. I've previously been advised that its not best practice but, for what is presently underway, it works well enough. Managed to get them installed for one character but, the second is proving difficult. When I open the model in amodel window the relevant bones and nulls are visible. If I select the "New Pose" option the finger Bones and nulls disappear and only the finger controller and Hand bone are visible. Can someone kindly point out how to get the bones back to visible ? Thanks simon
Last reply by Simon Edmondson, -
- 1 follower
- 2 replies
- 1.1k views
Is there another person taking care of customer support other than/in addition to Jason? I know that I'm supposed to contact Jason for this, and I have. He sent me an e-mail back, I sent him the required information. And, then.. nothing. Sent a few follow-ups that were never responded to. A month ago, I received a "wrong host for licence" message. I've lost ONE month of a 12 month subscription waiting for some help. I'm an old user, I go back to version 9. I would have logged in with my old account, but ran into a problem with that as well. Contacted support. Heard nothing back. I've never had a problem before, and I'm not not trying to cause a…
Last reply by J. S. Potter, -
- 7 replies
- 1.1k views
Is there a way of measuring objects in AM besides the rulers? Transform and info and manipulator properties only show percentages. Can't remember if there was a plug-in for that or not.
Last reply by robcat2075, -
- 2 replies
- 1.1k views
I miss your old avatars already! Go to your name at the upper-right of the page and choose "My Profile" to choose an avatar.
Last reply by Darkwing, -
- 7 replies
- 1.1k views
Hi friends ... I must have missed something in V17(e) then where is the option REMOVE FROM GROUPS ???
Last reply by robcat2075, -
- 11 replies
- 1.1k views
"When I mirror my constraints from left to right, the right constraints behave similarly to the left ones, resulting in a mirrored effect on both sides of the body, making my character appear as a double lefty." How can I correct this?
Last reply by robcat2075, -
- 2 replies
- 1.1k views
Which ones (EDIT: custom keyboard shortcuts) do you use? Here are two changes I've made, and I like them a LOT! Lock = L move Lathe to SHIFT+L Make Five Point Patch = SHIFT+5 Move Onion Skin to SHIFT+2 QUICK ADDITION: If you go Tools -> Customize, Keyboard, Export, it will open up a web browser with a list of all of the shortcuts.
Last reply by mouseman, -
- 13 replies
- 1.1k views
Hey Animation Master. As owner of versions V8.0 & V11.1 I thought to buy the newest version of the AnimationMaster. So I linked to the webstore and filled in the chart formula and waited for a few weeks. Now I'm here with V16.0 and I'm glad all over. How come your version V17.0 is out since 4 august 2012 and I bought the latest pack 24 august? sincerely yours, madfox.
Last reply by Madfox, -
- 7 replies
- 1.1k views
I finally decided to take the plunge. After skipping Lion all together, I figured I'd better catch up with the OS before I get completely left behind. I went out and bought a new HD and spent all of yesterday backing up my old HD in case this doesn't go well. After a lengthy download, I've installed Mountain Lion and went straight away to see if it had any adverse affects on A:M. By coincidence, this is the day that my subscription expired, but I'd known it was coming and had bought my upgrade last week. After pulling out the files so that I could get A:M to prompt me to activate it, I entered the activation code and started up v16b. Everything seemed fine …
Last reply by Darkwing, -
- 2 replies
- 1.1k views
Anyone know why I can render out an animation to quicktime with ver14 but do not have the option with ver16 on the same machine? Thanks.
Last reply by thekamps, -
- 5 replies
- 1.1k views
Recently started a new Sports Day project which is using a .tga image as a decal for the pitch markings, which according to my OS, is 2,554 x 410 pixels @72dpi and a file size of 95kb. If I look at the information for the same image as it appears in the Images folder in A:M it agrees on the dimensions but says it is 3.99MB!? That's but a big leap from 95kb! And it also seems to be enough to keep making A:M freeze and have to be forced quit if I try and pan over it with the camera. Turning OFF Show Decals and the camera moves freely and no freeze. On the plus side this decal, so far & touch wood, has always displayed correctly and not fallen foul of the usual …
Last reply by markw, -
- 1 reply
- 1.1k views
How do control where Baked Surface Decals get saved to? Right now it is my "Library" folder and not the folder the model was saved to.
Last reply by mtpeak2,