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- African grey?
- By Fuchur,
934 topics in this forum
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- 1 follower
- 10 replies
- 1.1k views
When a light’s shadow option is set to ray trace, “render as lines” splines do not cast any shadow. Is this an error (that should be reported) or is it a (missing) functionality?
Last reply by Tore, -
(This topic split from Simon's 'Teddy Bear' topic) Nancy is fantastic - having mastered AM: But all of us being newbies compared to her. Why hasn´t we been able to make us as clever as her? For sure - it must be some way - to learn everybody - fast - to be a 3D-master-ess. What has AM missed? or it is perfect as it is? Every newbie wants to make a walking teddybear! How to get a newbie to make a walking teddybear on first try! And a walking and talking teddybear! It is up to AM to make that! A character program - based on AM - but without the difficulties to master in AM. The walking and talking Animation Master for the newbies - every schoolki…
Last reply by thefreshestever, -
- 5 replies
- 1.1k views
I'm running through the additions to v18M and am enjoying what I've seen thus far. It should go without saying that the TIF and PSD format plugins are much welcomed additions. (and for those of you that need to use an earlier subscription version of A:M it works well with those too. I was initially scratching my head about the 'Respect Z Order'/Shaded Mode selection option... it wasn't until I went back and read the changelog again and started experimenting that the lightbulb turned on. The main benefit at present appears to be for use with decals (nice!) but I've already used it to quickly work through images stacks too. I may leave that thing on all the time**. …
Last reply by Rodney, -
- 4 replies
- 1.1k views
Hi! Question 1: It use to be that to do a really clean uninstall of AM you had to search through the registry for "hash" and remove a couple of entries. It seems like Hash has to its credit added the removal of registry entries to its uninstall process. Besides "hash" is there anything else I should search for? Question 2: During the install there are now several options. One is whether or not to install SSE4. What is SSE4 and, if you know, the pros and cons of installing it? Question 3: Related to the above...what would be the pros and cons for installing the Timelog plug-in? Thanks for any information you can give me! Rusty
Last reply by rusty, -
- 5 replies
- 1.1k views
I heard a rumor Mac Catalina has been released. Hopefully some brave soul is testing Animation:Master on it. Crossing fingers and hoping things might actually be better than worse.
Last reply by robcat2075, -
- 6 replies
- 1.1k views
Looking at getting a workstation and if I do I want to transfer my sub over to that from my laptop. Is that possible, huge pain? Thanks, Ken
Last reply by pixelplucker, -
- 14 replies
- 1k views
I managed to get my entry for the wall contest done in time and was working on a higher res version for myself when the following strange problem occurred. Here is the model from the view of an ortho camera. It shows the shades as they have been previously. This the same scene rendered from the perspective camera, immediately after the above. All the settings are the same the only thing that has changed is the camera viewpoint and type, ( orthogonal to perspective ). As you can see. It now appears as if she is wearing a mask at the opera ? Does anyone have an idea what the problem might be and, most importantly, how to fix it ? re…
Last reply by Simon Edmondson, -
- 5 replies
- 1k views
Having issues in later Versions to render previews. It asks for a null, than just creates an empty AVI in the Temp folder. Rendering a larger region with multipass in the choreography fails. Also the MDD export does not work. The MDD, OBJ and LWO files all have different point counts. Hooks create 2 points instead of merging to one, and with 4-point subdivision export 5 point patches will add 5 extra unmerged points. I tried it on different computers with Windows 7, but always the same issues. If someone had the same problem and a solution, I would love to hear about it. Thanks, Rolf
Last reply by Bobby, -
- 6 replies
- 1k views
Hello everybody, many already know that little tradition of us and I did not want to forget to post it here. In Germany it is tradition to have a small christmas / advent calendar were you can open one small door every day and get for instance some sweets or a small gift every day till christmas in December. 3We (the company I work for) has one too – we show on funny, thoughtful or just nice commercial from all over the world every day in that. Another day and another door will be available :). And as always all the art work has been created with Animation:Master: 3We Adventskalender 2019 Hope you like it and let me know what you think :). Bes…
Last reply by Fuchur, -
- 5 replies
- 1k views
Every year it happens, go to open A:M and I get the 'subscription has expired' dialogue... crap, already?! I like to document my resubscribing experience here on the forum, so that it may help others, possibly illuminate Hash Inc. what a typical(?) yearly(since 2000) customer goes thru... but mainly because I hope NEXT year I will be able to pull-up this thread and read it if I get stuck... because every year I GET STUCK! (I do my home sub in a few months) SO- I go to the Hash store, update my address and user information no problem, add 1 $79.99 yearly sub to the cart, go to checkout. This year, I notice that Hash is really-really pushing the PayPal payment process-…
Last reply by pixelplucker, -
- 7 replies
- 1k views
I think I know the answer but I am running a MacBook Pro with Parallels and running OSX Maverick and Windows 8. I already have AM installed and running in OSX so do I need to buy a activation code if running the AM in Windows on this laptop? Cheers
Last reply by higginsdj, -
- 7 replies
- 1k views
This is what I got. What do you think I only have a few days till I have to change order them. But I can make some changes if they are good. If not this is what I'm going with.
Last reply by pixelplucker, -
- 1 follower
- 5 replies
- 1k views
Hello, I had an idea about an animation I'd like to do which I'm trying (probably unsuccessfully, knowing me) to keep fairly simple. It involves basically one thing that I want to make sure is feasible before moving forward. If not, then I need a Plan B. I have a round hole in a flat surface. For part of the animation, I want the round hole to morph into a square hole, and then back to a round hole. Is that something that can be animated? Thanks
Last reply by WolfsongCG, -
- 6 replies
- 1k views
I was trying to get a decal to scroll up over the surface of a flat model in the chor but couldn't manage it. Does anyone know of a way to do it ? I should perhaps explain further that, as part of a project at college, someone else designed a Logo which I then made in AM ( its a stylised H ). the intion was to then have some text scroll up the right column of the H within the chor so it could be rendered out as a mov file. Tried to changed the Y values of the decal over 5 seconds but it didn't seem to work that way ? Two related questions, Initially I tried to use a cookie cutter map to project light through a flat, so it would come out on the s…
Last reply by Simon Edmondson, -
Rotoscopes
by Malo- 1 reply
- 1k views
Hello, Here is a little project, which allows from a 3D model (prop or * .mdl) to automatically build the rotoscopes views in a blank model. (the rotoscopes are not in the dimensions of the original modell, i don't found a solution for that,) : project A little video to explain how to use it : video Hope that can be usefull for someone.
Last reply by Fuchur, -
- 5 replies
- 1k views
Try loading this project and do an onscreen render from the camera view. simple cyl01.prj Do you get anything other than blue sky? I just get blue sky. Other projects load and render normally, but in this one the ground and model don't render. What is different?
Last reply by itsjustme, -
- 7 replies
- 1k views
Hi friends ... I must have missed something in V17(e) then where is the option REMOVE FROM GROUPS ???
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 1k views
Today, December 16, is the day to be getting in your "Planes Trains Automobiles" image contest entry but if you're running late on your entry due to computer problems, holiday stress, carburetor trouble, termite attack, egg nog or any other mysterious phenomenon... send me a PM and I will gladly hold the entry bag open for you!
Last reply by Fuchur, -
- 3 replies
- 1k views
I'm trying to simulate the diffuse light from the illuminated sign on the top of my Checker cab with an array of small kliegs. I've worked out a chart of all the aiming angles I need. As I import each light instance as an action object they come in with Rotate X, Y & Z = 0 then I type in my desired angles and the lights snap to those values. But if I change my mind and type in one new value, like Rotate Y, all three rotate values automatically reset to new values. They're obviously not random because the orientation of the light doesn't move so it's like there's a function running in the background that automatically re-calculates the datum for each axis. It's a minor…
Last reply by R Reynolds, -
- 10 replies
- 1k views
Hi, another question for you. I've been using the 2005 XP version of AM since well ..... 2005 lol. It's treated me well and I really have no complaints about it ... other then the typical slow rendering and not being able to use it on a new computer. The question is whether I should buy the newest version? I looked at the Hash website and the program looks basically the same. Are there enough upgrades and improvements to make it worth it for a casual user? I'm kind of cheap and don't want to buy it unless it's really worth it 🤔. Also, are the models I've created with my 2005 version compatible with the newest version or would I have issues? Thanks in advance…
Last reply by Animationdan, -
- 7 replies
- 1k views
Is there a way of measuring objects in AM besides the rulers? Transform and info and manipulator properties only show percentages. Can't remember if there was a plug-in for that or not.
Last reply by robcat2075, -
- 5 replies
- 1k views
Working in V17g under OSX 10.68 I'm trying to setup some pose sliders to move the fingers in the 2008 rig. I've previously been advised that its not best practice but, for what is presently underway, it works well enough. Managed to get them installed for one character but, the second is proving difficult. When I open the model in amodel window the relevant bones and nulls are visible. If I select the "New Pose" option the finger Bones and nulls disappear and only the finger controller and Hand bone are visible. Can someone kindly point out how to get the bones back to visible ? Thanks simon
Last reply by Simon Edmondson, -
- 5 replies
- 1k views
Recently started a new Sports Day project which is using a .tga image as a decal for the pitch markings, which according to my OS, is 2,554 x 410 pixels @72dpi and a file size of 95kb. If I look at the information for the same image as it appears in the Images folder in A:M it agrees on the dimensions but says it is 3.99MB!? That's but a big leap from 95kb! And it also seems to be enough to keep making A:M freeze and have to be forced quit if I try and pan over it with the camera. Turning OFF Show Decals and the camera moves freely and no freeze. On the plus side this decal, so far & touch wood, has always displayed correctly and not fallen foul of the usual …
Last reply by markw, -
- 13 replies
- 1k views
I started to use markers in the chors a while back. The work has improved since ! However, sometimes they appear and sometimes they don't? For example, have just setup some in a top view and entered the place values for them. The arrows are there on the window frame, but the lines don't appear in the window. In the front view meanwhile, those lines do show. Is this a known glitch ? regards simon 0SX V17g
Last reply by robcat2075, -
- 6 replies
- 1k views
Following last weeks adventures with water, I'm trying to do a little short using the 2008 rig. There are so many controls in the rig that I'm finding it a bit confusing so, two general questions really. Is there a guide available to what the controls do and how to use them ? and Would it make sense to incorporate those controls into a pose slider . So that, for example, the right index finger curl was done with a pose slider rather than using the two null's ? As a supplementary question to that last one, if the poses were set up on the rig, could they then be exported to another model using the same rig ? Has anyone else addressed this diff…
Last reply by Simon Edmondson, -
- 4 replies
- 1k views
Trying to remember how we used to take a specific frame of animation on a character and export it as a model... completely posed as it was on that frame. Anyone remember?
Last reply by robcat2075, -
- 7 replies
- 1k views
I finally decided to take the plunge. After skipping Lion all together, I figured I'd better catch up with the OS before I get completely left behind. I went out and bought a new HD and spent all of yesterday backing up my old HD in case this doesn't go well. After a lengthy download, I've installed Mountain Lion and went straight away to see if it had any adverse affects on A:M. By coincidence, this is the day that my subscription expired, but I'd known it was coming and had bought my upgrade last week. After pulling out the files so that I could get A:M to prompt me to activate it, I entered the activation code and started up v16b. Everything seemed fine …
Last reply by Darkwing, -
- 8 replies
- 1k views
Just curious I have v 17 on my 32 bit system and thinking about getting he v 17 64 bit for my laptop would the 64 bit be faster then the 32 bit are they run about the same ?
Last reply by Kamikaze, -
- 3 replies
- 1k views
Hey everyone. I'm considering trying to transfer a very dense figure model into A:M. I was hoping that the re-topo tool would help out, but I was not able to find much on what others had been able to get out of it. Has anyone been successful in "retopo'ing" a high dense mesh, human figure in A:M?? William
Last reply by Fuchur, -
- 4 replies
- 1k views
Just refreshed my copy of Animation:Master and find myself feeling that old desire to do some splining... just in time for the current contest? Hmmm.... perhaps! A:M subscription updated... check. Brand new shiny forum... check. Gallery to fill... check. Stories to tell... check. Here's hoping I can dive a lot more deeply into A:M in 2019 than I did in 2018... yikes... I didn't do much. And the scary thing was that I had a whole lot of 'free time' to devote than previously. It wasn't wasted time but it also wasn't very focused. I don't imagine I'll be a lot more focused in 2019 but I do hope to be a whole lot more productive.
Last reply by Rodney, -
- 1 reply
- 1k views
A "Drivers" folder seems to show up under a model in the Objects folder when you change a parameter to something that was external to the model. For example, if you drop a green shiny material on model of a vase, your vase will become green and shiny. If you edit the color of that material in the shortcut that is in the model rather than in the original material in the Materials folder, a Drivers folder will be added to the model that seems to contain that custom change. Or does it? If I delete that Drivers folder, the custom change I made doesn't go away. For further confusion, these drivers sometimes acquire keyframe curves with values changing over time…
Last reply by Rodney, -
- 5 replies
- 1k views
Regarding the issue in this post, are any of you using the 64 bit version of AM (AM_64BIT017G.exe)? Thanks, Rusty
Last reply by rusty, -
- 13 replies
- 1k views
Hey Animation Master. As owner of versions V8.0 & V11.1 I thought to buy the newest version of the AnimationMaster. So I linked to the webstore and filled in the chart formula and waited for a few weeks. Now I'm here with V16.0 and I'm glad all over. How come your version V17.0 is out since 4 august 2012 and I bought the latest pack 24 august? sincerely yours, madfox.
Last reply by Madfox, -
- 1 follower
- 7 replies
- 1k views
I wonder if it is possible in some way to add a slight (or not so slight) automatic random jitter to an object? This could be to a camera (to make it look handheld), to a character (ie to make it look like it is freezing), or to a light (to make it look like a faulty flickering lightbulb)?
Last reply by detbear, -
- 12 replies
- 1k views
This PRJ in this ZIP is contrived to require you to find a missing asset, "vase.mdl" When you open this PRJ in v19.5, do you get a dialog asking you to find it or do you get a freeze? Also tell me what version of A:M you are using. Thanks! TestAssets.zip
Last reply by robcat2075, -
- 0 replies
- 1k views
Once again we have some eye-popping images to pop our eyes at! If your entry is missing from this pre-voting exhibition, PM me ASAP! I will lock this thread so that you may contain your "oohs" and "ahs" until after the voting has finished. The poll will probably go up later this week. Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe Wireframe The following image is exhibition-only and not entered for voting.
Last reply by robcat2075, -
- 2 replies
- 999 views
Keep your eyes peeled for the Summer 2019 Image Contest topic announcement! It's coming...
Last reply by Wildsided, -
- 2 replies
- 997 views
Goodday all. I have downloaded 19g and netrender is giving error message. I have loaded the correct project, chor, camera, output location, etc into netrender. As soon as the render process starts a error appears. The error message says files (.act .mdl) are missing for my project. Netrender is searching in the c:\Program File\Hash inc\v19\Data\Material\..... for action and model files for my project. I have not saved my act and mdl file in that location. Why is netrender searching for it in that location. The act and mdl files for my project is saved in my 'document' folder. How do I tell netrender to look in my document folder? When…
Last reply by DavidDenzill, -
- 4 replies
- 996 views
Of slight interest perhaps. I'm rendering exactly the same scene, with the same settings, at the same time, using V15 and V17 on my Imac. The V17 frames are going through at 2mins02 average and the V15 frames at 5mins 29. Quite a difference ! simon
Last reply by markw, -
- 4 replies
- 994 views
hi, i couldnt find the SDK category anymore, so i post it here. can somebody from hash give me a file description of the baked particle files (*.par, *.pai)? i assume that *.par is storing the particle positions per frame and *.pai the particle index number, right? but this files are binary and i want to know how they are written. and is there the possibility to acess particle data via the sdk? my goal is to import other particle simulations from other applications (like realflow, xsi ICE, etc.) another thing is, that the user can not define where those baked particle files are stored. they alway be stored in the application install location in the libra…
Last reply by Rodney, -
- 3 replies
- 992 views
Doh! I just had one of those painful reminders that we should save often and save with incremented filenames/numbers. I had spend entirely too much time modeling a character when I thought to save the model. All is well. Then I began to adjust the color of groups in the model. Everything working fine. I'm really starting to like the progess of the model. Then I accidentally enlarged a group and it took over another section of the mesh, giving it the wrong color. A quick undo didn't work as anticipated and then I deleted the entire mesh except for the eyes.... Gah! No problem... I can fix that. Then... My fat fingers and dull mind accidentally Con…
Last reply by Rodney, -
- 2 replies
- 992 views
I'm animating the last four seconds of the cake ingredients. The present intention is for them to jump up and bump into each other over the mixing bowl, then drop back down after emptying some of their contents into the bowl. I hope to hand draw the contents coming out into the bowl but unsure how to empty the bags? Initial thoughts are to use muscle mode to reduce the mass of the model so it gets smaller as the stuff comes out. Would it be better to build a system of pose sliders to do that, or perhaps to do it on the fly, as they collide and return to the worktop ? any hints gratefufully received. thamk you simon
Last reply by Simon Edmondson, -
- 1 follower
- 4 replies
- 989 views
I've added a rotoscope image onto a view and adjusted it how I thought I wanted it (along with 4 other views). After adjusting for sizing and aligning with the axes like I wanted, I went through and selected the "No Pick" for each in their Properties. However, I found later that one image is aligned on the wrong axis. How can I get access to the rotoscope image on that view that is misaligned since I've turned off picking it, I can't click on it. I'm running AM 2006. Thanks for the help. Tom
Last reply by Rodney, -
- 1 follower
- 5 replies
- 989 views
http://portfolio.cgsociety.org/galleries/software/Animation+Master Has anybody shared these??? I see a bunch of nice stuff on here.
Last reply by Xtaz, -
- 3 replies
- 988 views
Where should I post a topic for posting my models that I wish to give away? I don't want to start the thread until I know I've put it in the right place . Thanks.
Last reply by Zaryin, -
- 1 follower
- 3 replies
- 985 views
A question for anyone whose has worked through some of the exercises in "Animation:Master - A Complete Guilde" by Rogers, 2007: In chapter 4, "Action Basics", on animating the flour sack in an Action window, after you lay down the basic "hopping" animation, the author instructs you to refine the action using Muscle mode and doing some overshoot of the "ears". The idea is to use the "group" tool to select a single CP at the tip of the ear, and then use the "rotate manipulator" to lag the ear behind the fast motion of the torso. If I understand correctly, you are supposed to move the pivot of the rotate manipulator to the "base" of the ear, so you can rotate …
Last reply by sb4, -
- 2 replies
- 984 views
Me again Guys, had some problems and now needing to reinstall. Where can I find version 18 for a Mac?
Last reply by Walter Baker, -
- 5 replies
- 983 views
Can anyone else do a shaded render to an image sequence in v17? I'm always getting "Failed InitboundRender Info"
Last reply by Fuchur, -
- 4 replies
- 983 views
Using an environment map in v 17 and it looks like a color decal instead of reflections. I can't tell if I'm missing a step but I recall it was pretty straightforward. Is there an additional *something* I need to do to get the reflective quality?
Last reply by Gerry, -
- 8 replies
- 983 views
Hi there, currently I am sort of very active, because after long time working with another app returning to AM feels realy rejuvenating! Regarding my problem: Is there any rule how many smartskins can be on one bone? I am asking because i managed to put two on one bone, but currently it seems as if AM lets me only use one and no more. Cheers Heiner
Last reply by Heiner,