sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Thanks guys.

 

Well, wasn't happy with the hair. here's a new render.

 

EDIT....I'm such an idiot, I forgot to turn ON SSS. I knew something didn't look right.

test3.jpg

test4.jpg

Posted

I can't take credit for the modeling, just the modifications. This is the jungle queen model, modeled by Jim Talbot. I just pushed and pulled cps around til I got the look I wanted (magnet and mirror mode ON).

 

SSS settings are 6,4,5 at 150.

Posted

Thanks, mtpeak2.

 

I do not have anything good comes out with the parameters below 10

I usually use 12, 22, 44(33) (with the parameters above 10 - the rendering is much faster)

Posted

I find that the RGB values in SSS are relative to the scale of the model. For example, this model is roughly 5 feet tall, but if it was 20 feet tall, these setting probably wouldn't work too well. I would go with the higher numbers.

  • 2 weeks later...
Posted

Really great work, Mark, and some of the most natural looking hair I've seen. Are you doing their bodies as well?

Posted

Yes, the models have bodies, also decaled and textured. Though, I won't show them til I have some time to model some clothing for them (don't think it's appropriate to show on the forum). I was hoping v17 will be out soon, so I can use the new feature "Snap to Surface" tool. And I have to start experimenting with simcloth.

Posted

Just found this thread and your models are freekin' awesome.

I have tried to get my models like this but not even close, the hair great, been a nightmare for me but still trying.

Just an awesome job.

  • 3 months later...
Posted

Thanks everyone.

 

Where were you for the mascot contest?

Since I did not create this model (Jim Talbot), only modified it, I couldn't submit it for the mascot contest. Plus, I don't think this is what Hash was looking for in a mascot.

Posted

Looking fantastic! Have you tried animating her yet? I have been working on getting hair to not pass thru shoulders in motion, rather wrap around and drag over naturally... I'd be interested to see how her hair interacts with her shoulders and maybe share some settings with you. LOOKS GREAT!

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