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Everything posted by robcat2075

  1. When you run the installer does it start but then stop with no message even?
  2. There was also a "System" temp displayed but that was always within a degree or two of the CPU temp.
  3. Live Answer Time returns on Saturday January 25 at Noon CST. January 25 is the 405th birthday of the Dutch painter whose works have sometimes been mistaken for Rembrandt's, Govert Flinck. Go Vert!
  4. You can drag a pose from one model to another. Use the crosshairs icon. Don't resave the first model after you do.
  5. The case was already open but I tried it again and got better results. This time at 3.0Ghz i got 3:55 per frame. I don't know why it is different. The CPU temp peaked out at 42° C which doesn't seem too bad.
  6. I ran the A:M three teapots benchmark on my Core 2 Quad Q6600 machine. At the stock speed of 2.4GHz it takes about 5:10 per frame I have a utility to overclock the CPU. At 2.8GHz it takes about 4:14 per frame, which is about 20% improvement for only a 16% increase in speed. But at 3.0GHz the time goes up to 4:40 per frame. So what goes wrong at that higher speed?
  7. That is very good. I don't know about running it from the mac side but on my PC I get faster benchmark times if I run several instances of A:M (number of cores - 1) and send them all rendering simultaneously. Just one instance of A:M wasn't enough to get Windows to throttle the CPU up to full speed.
  8. Cool! He previously had a website where he made them available but the links are all broken now. Here is the link to his Youtube page... https://www.youtube.com/channel/UCUOzJhz941BBdMMb6gg0R1g/videos Thanks for contacting him, Mike!
  9. The poll has closed! Watch this space!
  10. I just tried an ultra simple test case with this PRJ saved in v18 Groomong Test03v18p.prj Try that in your v19j and see what happens.
  11. @Jason Simonds Jason, does the password problem Rusty describes in the above post sound like anything fixable?
  12. Hi Matt, There does seem to be a pinching of "spherical" maps on lo-res splineage. I was able to make it unnoticeable with a 32-section sphere. You should be able to swap that in without having to redo the animation.
  13. Today, January 14, is last day of Microsoft support for Windows 7. Windows 7 end of support
  14. The action is a file on your hard drive somewhere, just like a .mdl or .prj is. on your Actions folder, choose import and navigate to where ever the Action (.act) is saved and load it. Then you should be able to drag it from the Actions folder onto the model in the Choreography.
  15. I would suggest importing the action into the PRJ first.
  16. Send him a PM on the forum. See the red envelope on the upper right? That is where you send PMs on the forum.
  17. Hi Jason! LTNS! In the absence of an internet connection, Hash can do the authentication by email. Contact Jason Simonds in a PM on the forum for the details.
  18. Do you just want the character larger? Proportionally larger in every dimension? After you drop it in the Chor you can scale it larger with the yellow bounding box that appears when you select the model in "Director" mode. If you want to make the character taller but not wider that is trickier.
  19. I presume you don't just mean scaling the whole character larger. One way is to go into Bones mode where you can use the scale manipulator to scale bones. If you hold the CTRL key, the bone's CPS (and its child bones and their CPs) will scale with it. Since all the children scale too, it is often useful to un-child portions that you don't want to scale and re-parent them afterward. For example, you might un-child the neck and head if you only wanted the spine to be longer. The proportions of child segments can become very strange if their bone is not exactly parallel to the bone being scaled. This process can work well if you have a version of your character that is unrigged, with just geometry bones in it, that you can rig after you are done stretching. Because of the complex parenting in rigs, this is VERY unlikely to be simple or satisfactory if you try this on a rigged character. This would be a great problem to bring to Live Answer Time.
  20. Here is another experiment. Watch the tall X as the camera moves away. (clearer if you hit the full-screen button) As soon as the jaggies get small enough to not be seen... a larger set of jaggies get swapped in. Some decision is being made too soon. LongPull2PNRC.mov
  21. The rings seem like a very specific effect that I think would confuse most viewers for outer space shots. I'm going to guess that your browser is set to not take cookies from this site. i never have to sign in when i come here unless i've intentionally logged out.
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