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Everything posted by Vertexspline

  1. Ah......been wishing for some AM gear for a long time. Would be nice if that ever took place. rich
  2. This was a very informative thread and inspiring as well. I have to say in regards to any renderer --its easy to make bad images it takes much more work to make better ones. AM's would not be an exception. I think as we can see though, AM can make some very nice images. So it's a little bit about tinkering and experimenting. But as others have indicated ---AM focus was always on animation and with that it would not be expected to hold AM renderer vs some of the newer most powerful stand alone renderers. And indeed the opportunity of netrendering does help immensely when one is trying to render with some high caclulational images.
  3. And as another helpful tool --and one you have no fears of license issues is using the makehuman figures for retopology model bases. http://www.makehuman.org/
  4. Rest well Gene ---your health is way more important than anything else . Hopefully all will become well again very soon.
  5. Hey Clipping Path --welcome indeed. Hope you have a blast with AM and this forum.
  6. Lots of good stuff here Robert. Thanks for this new inniative. I am sure folks are going to really like this.
  7. Do not be disappointed too much. This stuff takes a major effort for a one man team and there are so many things that can get in your way from finishing. Instead --just think of how much you learned from the project even in a loss as it were. These will help you on your next battle. And most importantly ----be glad and proud as you attempted this project. You were moved to creating. You were inspired. You actually were working on something. There is always another day to take what you learned from this one and be even more successful.
  8. Welcome back ---and hopefully you enjoy your return and meet some of your goals.
  9. Well yes the source folks do like free things but a number of professional applications have ports to LINUX ie MODO, 3d coat, maxwell render, houdini , Octane render, Thea Render etc mainly due to speed and stability benefits over the windows and mac environments. rich
  10. Just a question. Its another segment of the pc landscape that might be something to try. I know development resouces for AM are very very limited but just wondered. I run a linux box at home besides my windows ones and just thought it might be a way for more sales. I have no idea of the effort required but figure if Valve with its STEAM portal is pushing into Linux it might be a thought. Speaking of Steam ---- I still think AM on Steam would be a really good thing if you could figure out a yearly sub mechanism out with them. rich
  11. Best of luck Will going full time with your project. A challenge indeed but something that I think will be good for you.
  12. Hello Tom, I love the bighead dude. Smiles
  13. detbear----- very awesome indeed. I like the sepia look and well.....just very well done .
  14. az3 ----we all sometimes become off and on but welcome and thanks for sharing.
  15. Congratulations to all. Especially Marcos the winner!! But yes indeed so many great entries. And so Marcos.......how did you do the lovely vegetation ? It is very natural and beautiful looking indeed.
  16. Nice job LUDO with your examples , and I think you are just saying its would be nice to see cycles as a choice for AM. The trouble with using 3rd party renderers is often with materials and such as you have to use what the renderer needs. If AM wanted to devote some time to incorporate cycles within AM and keep the materials and such in app that would seem like a nice plan and folks would benefit from a very realistic renderer plus having AM's which is I think very nice for making character animations in particular. Since the cost is all in development -----giving this as a long term to develop gets my vote.
  17. I have noticed a little more traffic to the forums in the recent month which is great to see. In fact right now as I write this there are 27 active users in the forum. So maybe a lot of you folks are just browsing ......but welcome none the less!! And if you are using AM by all means sign up and say hello in the forums and ask your questions as this has to be the best 3d forum to get help in that I have seen. Its not easy to learn any 3d package but with the crew who hangs out here and the vast past threads ----you can get up to speed pretty fast.
  18. thanks for posting this Jim. Very informative and I think a great addition to learning materials for AM . I think if we could entice more folks to do some video tuts like this we could create a nice little library someplace for folks to check out and learn. Animation Master like any full feature 3d program has so many nooks to poke inside that these little tuts become like gems.
  19. The cycles renderer is the newer renderer included in Blender. Its very good although one has to tweak it a bit. It is fast though and generally a lot faster than AM's and has more features. Here is the facebook section ----as an introduction: https://www.facebook.com/blendercycles
  20. Simon --yes bravo for your sharing . It takes a lot of bravery to do that. But I think it has paid off well. For not only you but others like me who have read and watched and learned. So in the parlance of today it was a win win situation for everyone. I have to say your work is very good ...most of these have had nice elements of what you were trying to practice. I was a little late to watch these but one thought as I watched the heavy push ones with the ramp. Another slight way to address the weight of the ball in a subtle way would be to bend the boards downward slightly from the "weight" of the ball as it went up the ramp. But really --they have been entertaining and educational to view. Thanks for sharing.
  21. Carol's request is a feature in MODO --so I am very familiar with what she is looking for. Basically lets say you have set your camera to look the front of a cube but your still tweaking your scene and while you are in another viewpoint ie perspective you see a cool shot ---so in modo there is a camera button" to sync with current view" . It then sets the camera view to the same as the current view. It is very helpful feature.
  22. I think its good the way it is and I think this version entries were outstanding indeed. Congrats again to all of you folks!! And sure down the road they can have a character contest for the Hash Inc Tee-shirts or hoodies I always hope to see some day in the hash inc store . Smiles.
  23. And Robert W. ----welcome back to AM !! Hope you settle in fast and enjoy the new version - Smiles.
  24. Well for starters ------ Welcome to all of you folks. Now do not be shy ---join in the conversations or if you want show us what your working on or curious about. We all would love to hear your thoughts and work.
  25. Great work everyone------some really cool characters here. Made the voting difficult but I finally had to pick one ---and I did.
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