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Everything posted by itsjustme

  1. A:M is capable of some very realistic images. Of course, the skill of the user is also a factor. Here are a few things to check: Stian's Nidaros Cathedral thread Stian's website Nidaros cathedral Stian's AVR32 Network Gateway thread Stian's KM Bismarck thread Stian's Ecto-1a thread Rodger Reynolds' site Rodger Reynolds' street car thread
  2. itsjustme

    lut files

    Da Vinci Resolve is a video editor and compositor...there is a free version for personal use.
  3. itsjustme

    lut files

    I don't think A:M is set up to use Look Up Tables...I would think that you would use those in post processing. Render your images using a linear workflow (1.0 gamma, correcting your colors and lighting for that) and use whatever LUT you want in your color grading program (maybe Da Vinci Resolve...here). Here are some links that might be useful: DesiredGamma.mp4 linearization.zip RGBlinear post Gamma discussion thread DaVinci Resolve 15 Tutorial : Color Grading Crash Course Davinci Resolve 16 Color Grading For Beginners Hope that helps.
  4. Once you have imported the material, you can drag and drop it onto a group. Hope that helps.
  5. To unhide the majority of the geometry bones, you can turn on the "Show_and_Hide_Rig_Components/show_geom_bones" Pose. For the hands, turn on the "Animation_Controls/Hand_Controls/show_right_finger_controls", "Animation_Controls/Hand_Controls/show_left_finger_controls", "Animation_Controls/Hand_Controls/show_right_thumb_control" and "Animation_Controls/Hand_Controls/show_left_thumb_control". For the face, turn off the "Show_and_Hide_Rig_Components/hide_face_setup_bones/hide_face_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eye_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/eyes_and_eyelids/hide_eyelid_FAN_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_geom_bones", "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_lip_roll_geom_bones" and "Show_and_Hide_Rig_Components/hide_face_setup_bones/mouth/hide_mouth_fan_geom_bones". I think that's all of them. Hope that helps.
  6. Realtime and final render both worked fine for me, Robert...64bit.
  7. You mean drag the arm bone to become a child of the torso...right?
  8. I'm a little late to it, but, in case anyone else hasn't checked in a while, GIMP 2.10 (gimp.org) can now open and edit OpenEXR images. So, now I have GIMP, Krita (krita.org), and DaVinci Resolve/Fusion (blackmagicdesign.com/products/davinciresolve/) for post processing OpenEXR renders. Very cool.
  9. itsjustme

    Path tool???

    Hit the "A" key and then draw your path. Hope that helps, Rusty. path_tool_example.mp4
  10. Here is the page with the link to the free version at the bottom of the page: https://www.blackmagicdesign.com/products/davinciresolve/fusion When exporting ("Deliver"), select the "Custom" tab and on the video section select a still image format to export. I've been using v14, but the current version is 15. I have the option to export as a TIF or JPEG2000 still...not sure what is currently available. Also, here are a few more options: Virtualdub (http://www.virtualdub.org/blog/pivot/entry.php?id=34)...it is Windows only, I think. VLC (https://www.isimonbrown.co.uk/vlc-export-frames/). Photoshop (https://ihatetomatoes.net/convert-video-image-sequence/) Hope that helps.
  11. You can just drag and drop the poses that didn't import. Hope that helps.
  12. All it needed was the rotate offsets to be set to "0" on the BicepLeft bone's "Orient Like Control Bicept Hint Left" . Just turn off "Compensate Mode" when you apply that constraint. Hope that helps. Rig_update.prj
  13. It would be easier to tell you if you delete your character geometry, save it as a separate model and post it. That way we could take a look at what is going on.
  14. Maybe a "Reset Settings" would help?
  15. Mine was acting up during Answer Time, but when I set the Gamma in the Rendering tab (Tools/Options/Rendering/Gamma) to "Custom" and "1" it started behaving itself...not sure why, I'm assuming it needed to be set to something now.
  16. Here's what I get: Current_gamma_test.mp4
  17. I did some more digging and found info on Desired Gamma here (a page from Yves' website using the Wayback Machine). The paragraphs that apply are these: This would mean that the "Current Gamma" should be set to the gamma of your monitor (which should be 2.2 for everyone). Then, the "Desired Gamma" is set to the gamma correction planned...which, if rendering to a 1.0 gamma OpenEXR, needs to be 1/2.2 according to this illustration (found on this page): Reading Yves' description, I would assume this correction for a 1.0 gamma would be applied when "Desired Gamma" is set to 1.0, but that doesn't work for me...I get a white screen. It does appear to work if I set the "Desired Gamma" to 3.4. I've been using 3.3, but if it's supposed to work at 1.0 there would be a difference of 1.2 and that would be 3.4 (going in the opposite direction). So, I'm thinking that "Desired Gamma" may be working, but in the opposite direction as intended? Well, as long as it works.
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