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Paul Forwood

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Everything posted by Paul Forwood

  1. This will me my final post from my fathers account, just to verify that the account Josh Forwood is in fact a genuine account. My love to all. Josh
  2. Hi everybody, My name is Josh and I am Paul Forwoods son. I am very sorry to bring the news that last Friday my father passed away. I am not sure how well any of you knew him but I thought it best I let you all know as I know he frequented this forum. Again, I am very sorry to be the bearer of bad news, Kind Regards Josh
  3. Happy Birthday, Robcat! Have a great year!
  4. Great fun! Nice run cycles. Just needs those right elbows to match on the first and last(+1) frames. More!
  5. Happy Birthday, folks:) (Ed Lynch! Now there's a name that I haven't heard in a long while.)
  6. Paul Forwood


    Congratulations, Gerry! Great news!
  7. Thanks for the compliments, everyone! I had started a model of Charlie Chaplin's head years ago but it got shelved and now sits somewhere on the hard drive of an old, retired, pc. It was seeing the Buster Keaton sequences in "The Fantastic Flying Books of Mr Morris Lessmore" that made me want to attempt to model and animate Charlie Chaplin. He will be a great character study and I'm sure that I will learn a lot in the process.
  8. Hi, Gary. Looking forward to seeing further development on Bella Bear. Would love to hear more about your recent work on the Graham Chapman movie. Are you able to say anything or are you wrapped up in a non-disclosure agreement? It seems that most of the book is available on YouTube, read by GC. Very amusing and I can imagine it translating to screen very well in typical Python style. I hope that you can shed some light on that project in the near future.
  9. Thanks, Steve. The past two months have been a challenge and I have not done as much as I would have liked but here is a character that I started a few days ago: Modelling__A02__01f.mov Lots to do yet. Sorry about the file size for such a rough WIP.
  10. Try copying your texture maps into the same folder as the obj file and see if that works.
  11. Wow! That's amazing that you have been able to do all of that so quickly and single handedly too! The script, the gags, the models, the voices and music, animation and editing ! Wow! Well done! The lack of eye and brow movement bothered me a little but I gather that was by design in order to cut production time. The voice of the green alien grated after a while but this is subjective. Just my personal, hyper-critical opinions. I love the intro music. It has a touch of the Hitch hiker's Guide to the Galaxy' about it. Very impressive!
  12. Mark did all of the lighting in the finished set.
  13. Beautifully done, Matt! Your stuff is always inspirational and a great example of "Can Do".
  14. Yes, Ultimate Unwrap is what you need. It gives you a number of export options including FBX and Collada, among others, and is very straight forward. You export from A:M as an X file, import into UU and then export to whatever format your game engine requires. FBX seems to be best for Unity. I like the new turtle! (Actually his feet tell me that he is a tortoise.)
  15. Looking very good indeed!
  16. Here is a very, very rough example of how transitions could work: Example_00.mov Please excuse all models, Actions and the set. The set is the old version before I handed it over to mtpeak2 to work his magic on. The actions are just test actions that I had and they are only used here to give some suggestion of movement and most of the models are proxys. I have designated 25 areas in the set as target areas for user actions to take place and then created 25 choreographies, each with it's own camera path. The paths all start from the same location and follow the same trajectory for the first second. It is crude but it will work and animators could choose to set the end ease point themselves, which would allow for a variety of framing options. I was imagining tha opening sequence would parody the opening sequence in Hitchcock's film so there would be blinds that roll up followed by the titles before the butterfly entered the window and revealed the voyeur. When this project was first proposed I had a much simpler, toony method in mind though where windows would simply light up yellow, the camera would fly through the window at such a pace that everything would be a blur and from there the contributers' animations would be shown. The contributers could design their own rooms wjich could be any size, shape and colour and would not be confined by the laws of nature. A tiny window could lead to an enormous ballroom if necessary. Maybe that is another project though.
  17. Paul Forwood


    I think the sounds are perfect for these little rag doll kids enjoying themselves. Well done, Serg!
  18. Happy trails, Kimosabe! Wishing you a healthy, happy and all around rewarding year ahead, Mark.
  19. Have a long legged one, Matt! All the best for the year ahead!
  20. Yep, I've used that technique myself. Very well presented!
  21. Have a really Happy Birthday, Cool Kat!
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