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largento

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Everything posted by largento

  1. Sadly, I just read on Facebook that forum member Gene Thompson has passed away.
  2. I never had a lot of success with importing polygon models. I do think the Prop thing worked at the time, but I didn't make use of that. The imports almost always came in looking like an exploded bowl of spaghetti. It's been a couple of years since I used AM, but I was able to make use of the OBJ exporter in v19, so at least that must've been present at the time.
  3. The gate is attached on both sides, but there's no division between it. (It can't open.) Still, it could just be ornamentation above the actual entrance.
  4. Hey Simon, just a suggestion for layout. It would look more appealing and read easier if there was more of a focal point. If you set up the shot so that the infant was more prominent, I think the viewer would cast their attention to the baby. Having him in color does help, but when everything is relatively small, it's hard for the viewer to know what he should be paying attention to. Also, you can emphasize that his back is to the piano playing, which sends a stronger message that he has a barrier up. Just one option. There is, of course, more than one way to skin a cat.
  5. They look great, Robert! Thanks for all the work! Can't help but think of this as a great way to commemorate my time with A:M! When I first tried out A:M 15 years ago, winning an image contest was way beyond a possibility. The Wannabe Pirates, Stalled Trek, The Wobbling Dead ...made a lot of memories with A:M.
  6. I just updated to the latest Mac OS and wanted to let the Mac A:M users know what to expect. As expected, A:M is NOT really usable in Mojave. Many things still seem to work, but the primary problem is that the Project Workspace is unclickable. It's responsive in that selecting something in a model window or choreography will highlight the specific element in the PWS, but no amount of clicking on it will allow you to select it or interact with it via the PWS. Fortunately, the menus and item specific pop-up menus are still functional. Most of the other windows do seem to function: Tim
  7. Hey Simon, you need to get your Mac's MAC address and send it to Jason, so that he can move the license. You can find it in the advanced part of the network settings in your System Preferences.
  8. Here's a video about taking an STL file and using this free slicer software to export the slices as svg. Seems worth a shot. Looking forward to my First Prize medal!
  9. Has it been less than a year yet? My nephew cornered me this weekend asking if I had it yet. I told him about it when I won and he was so enamored with the idea that I was getting a "real" medal that he's still thinking about it and, I gather, told all of his friends at school. My cred with my nephew is in jeopardy here.
  10. Very nice, Matt. The "low poly" look reminds me of folded paper art.
  11. Big congratulations to the winners! I don't want to mention them by name, since that's part of the fun of Robert's excellent video. Well-earned, all!
  12. Not quite that simple. Apparently if you have a later OS than I have and the latest version of Photoshop, you can import the image from your phone (like importing images from your camera) and the depth map is in its own channel. I've also seen an application that uses a command line to write them to a file. Apple bought a company in 2015 that developed this process for using the two lenses to build a depth map. Assuming it still works the same way, it actually creates only 9 layers of depth and it obviously works better in some conditions than others. The image seems to be a much low
  13. Yeah, that's how I first did it was with my iPhone. It's hit or miss, though. Some would figure it out, but if it was too complicated, you ended up with weirdness. In order to get Facebook to recognize it as a 3D photo, you had to use "portrait mode," which is what the iPhone uses to allow you adjust lighting and focus settings on a photo after it's taken. Presumably the phone is generating a depth map to accomplish this.
  14. That's really cool! I gave it a go with and old cover to one of our graphic novels. You could easily spend many hours working on it. They definitely get your attention when your scrolling.
  15. Hey Aetheria, I'm not sure about the exporting, but if you can use the UV map that you make in A:M, there's a tutorial on using the UV editor by Will Sutton on YouTube here. Hope that helps!
  16. So could you stick a giant model of a spaceship to a place with this thing and then wander around looking at it life-size through your phone?
  17. I've been afraid to update to Mojave for this very reason. Ah well, as they say, "All good things..." I'm going to hang back updating until I finish this latest Stalled Trek, but then I'll have to cut the cord. To paraphrase the 11th Doctor, "I'll always remember when A:M was made for Mac."
  18. Hey Robert, any ETA on when we might get them?
  19. Well, HXT files are mini-applications on the Mac. They contain data that can be accessed by right-clicking on the icon and selecting "Show Package Contents". There does seem to be some advice on how to fix them. I saw one that said if you compressed it and then replaced the ".zip" with the correct suffix it might fix them. Worth looking into. It might work to repair permissions, too.
  20. Try this, Walter: Select one of the HXT folders and Get Info (cmd-i) and look at the Name & Extension section. Make sure the Hide extension box isn't checked and then in the Open with: section, select Animation Master. If that works, there's a Change All button.
  21. Mine's exactly the same, Rob (just pointing to the 19.0 folder.)
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