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A:M Stills (65,430 visits to this link)
337 topics in this forum
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Hello all! For those of you who may remember me, and remember my annual Thanksgiving videos, I did not stop doing them, and did not stop using Animation Master to make them! This one was done in a short amount of time (like usual because of procastination, but mainly because of my new school, new job, and life just becoming more busy). But I did not want anyone to think I forgot about you all. This community is the reason I still have the passion to animate and am pursuing it to this day by attending school to get a degree. You have to have that piece of paper to show you can do it, portfolios are only half the game. But there is so much for me to learn still a…
Last reply by robcat2075, -
- 18 replies
- 2.1k views
Inspired by Simon's quest for a teddy bear fur texture, I decided to make some bear type creatures of my own. I started with the "Panda on Fire" model from the Hash 2001 CD, mainly because it had a terrific simple body shape, and simple claw/fingers: originally done by Josh Riley, modified by Cabbot Sanders according to the File Info. I changed the eyes, ears, nose, added mouth, eyelids, re-rigged it with TSM2, added Face controls, decaled it to use displacement as the fur texture, added dynamic hair on top, and assorted accessories. Obviously, Panda Monium is a close cousin of the Big Nose Bear species. And because, I stole some DNA, I felt it only right…
Last reply by NancyGormezano, -
- 1 follower
- 10 replies
- 1.9k views
Charles Babbage (DrPhibes) works at a shop that fabricates many large display items for various clients. Charles designed this giant mechanical dragon in A:M for the Disney World theme park. He modeled it in A:M, then exported to a large milling machine. "It is milled out in polystyrene foam, than we use that as a pattern to layup fiberglass. The finished parts are fiberglass with a fabricated steel frame. The head is carbon fiber," Charles told me on Facebook earlier this year.
Last reply by robcat2075, -
- 7 replies
- 1.4k views
it´s that time of the year, on wednesday starts the prolight & sound exhibition in frankfurt and i made an animation with the cameo mascot. this year it was extra fun for me since the theme was led-bars, and i had the idea of using an led-bar as a light saber. i rendered 4 passes, one for the color with shadows, ao, reflections and everything, one for the shadow, one for the depth map and one for the alpha channel. the bridge was made in c4d, exported as an obj and loaded in after effects into element 3D and repeated endlessly, the actual 3D object is just a short segment. this saved a lot of render time and animation time, since i could animate the charac…
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 1.1k views
Hey Everyone. Ran across this story development video that includes Storyboard, Layout, Script, & final composite. Done in 2010. Detwiler_Story_Sample_800x450.mov All characters and props were done in A:M. Backgrounds(sky, desert, etc.) were done in Vue. The lighting of Animation Master and Vue were done seperately but matched together. Banditos were modeled/ textured by Will Sutton(awesome character work). I modeled Appalachian Al, but his texturing was done by John Henderson. Rigs were done by me, Will Sutton, and Robert Holmen. Storyboards, lighting, compositing was a rather difficult process. Even the shadows and AO were in sepera…
Last reply by Clipping Path Specialists, -
- 2 replies
- 881 views
made this video to show a few friends what i have made with Animation Master. thought i would share this with you all.
Last reply by johnl3d, -
- 14 replies
- 2k views
Was just trying out ver18a - wanted to test dynamic hair, dynamic constraints, multiple copies of model and actions, and Screen Space Ambient Occlusion. Thought the result came out somewhat "purty". Started with old chor from 2009 Pass the Ball Then 1) exported the original chor action for the Ork as an action, 2) imported 5 copies of Ork model (using plug-in "multiple copies", translate and rotate), 3) added the exported action to each copy, 4) baked the dynamic systems 5) baked the particle systems 6) rendered 2 pass with SSAO (all default settings, except softness =100%, blur the effect = ON), Global ambiance = 100%, 1 orange klieg (no shado…
Last reply by thefreshestever, -
- 1 follower
- 22 replies
- 3.3k views
Tests physics and dynamics AM Love letters AM https://youtu.be/cg9P7o24310 https://youtu.be/Mha2ldKNk0k [media=https://youtu.be/cg9P7o24310][/media] http://www.youtube.com/watch?v=cg9P7o24310 AnimationMaster http://www.youtube.com/watch?v=Mha2ldKNk0k Love letters AM (vimeo) [vimeo]84795875[/vimeo] AnimationMaster [vimeo]84795874[/vimeo]
Last reply by Clipping Path Specialists, -
- 5 replies
- 1.4k views
Lots of fun to make. AM is awesome. Any feedback appreciated. (edit) added some basic lighting and made less colourful. Might get around texturing properly someday. A variation of the first. David
Last reply by DavidDenzill, -
- 1 follower
- 6 replies
- 1.7k views
Well its been over a year. but finally it is done. let me know what you guys thinks of it.
Last reply by esolc, -
- 9 replies
- 1.6k views
or http://coub.com/view/4x0px4re
Last reply by serg2, -
- 1 follower
- 20 replies
- 2k views
Made just
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 1.2k views
Thought I would start a new topic (instead of spreading it around), to post my homeworks that I've been doing for iversity.org's Design 101 course, using A:M. These assignments are not supposed to take more than 1 hour. hoo hah. So I've been trying (rarely succeed in keeping to 1 hour)...and I've been using models that I already have, modified, recomposed Most people are using photos, hand drawing, other media - quite inspiring. I haven't used A:M for all my assignments - but thought I would share here. Some of these were posted already in other threads...so bear with me.
Last reply by esolc, -
- 1 follower
- 4 replies
- 1.2k views
From a long time ago, an assignment from animation school. The assignment was to show a change of emotion. wakeupH500.mov
Last reply by robcat2075, -
- 4 replies
- 1.1k views
Trying to emulate stop motion in AM. lSZqfKnCRAU Direct Link: edited to fix Youtube link - robcat2075 and Rodney
Last reply by KJ'd Beast, -
- 7 replies
- 1.3k views
this was actually finished 3 months ago, but the company just went public with that project now, so i couldn´t post it sooner... i hope you all are able to understand german i did the website and the logo as well, the actual website is still in the making, this is just some sort of a preview/microsite... website
Last reply by Rodney, -
- 1 follower
- 5 replies
- 1.1k views
Happy Halloween, everybody! Carl
Last reply by dinocarl, -
- 1 follower
- 0 replies
- 796 views
Some years back, I had fun participating in the 10 Second Club’s contests (well, even was webmaster there for a period). I never won anything, but much better: learned a lot. Today I stumbled upon the small vids on Youtube, some of which were made in Animation Master. Certainly not masterpieces, but fun to watch again. Here are the A:M ones:
Last reply by Tore, -
- 3 followers
- 50 replies
- 6.4k views
finished. https://vimeo.com/77494185
Last reply by MAYAman, -
- 11 replies
- 1.6k views
Ever wonder what A:M Users were working on 20 years ago? BJ_8ZNyXsIk Direct Link Edit: The Youtube movie linked was removed by original poster.
Last reply by NancyGormezano, -
- 1 follower
- 9 replies
- 2k views
Some may have guest it, other may not: The entry with the chameleon on it was mine. If you are interested I want to show of a little about that fellow because it was a quite interesting workflow. I used A:M to create the model (and rig), gave it some basic materials, used BakeSurface from A:M and exported as an OBJ with a high polycount (I think 256 or 1024 subdivisions, I am not sure...), brought the model with the UV-set to 3dCoat v4. There I painted all the little dots, shades and the displacementmaps (bump is done using a procentual material in A:M), saved the textures and back in A:M I rendered it out... it worked very well and I could paint over seams …
Last reply by jason1025, -
- 1 follower
- 11 replies
- 2.4k views
Since I modeled the anteater to be a competitor to our mascot contest, and it was the winner, I want to share it with you, my friends... You can download it here: https://dl.dropboxusercontent.com/u/1009127.../mascot_v18.zip Feel free to use it any way you want. I spent a lot of time working on its texture and I didn't have time to set a rig... sorry. In another topic Rich ( Vertexspline ) asked me about the vegetation...they are an OBJ model as well as the rocks and I used the "BitMapPlus kci:dnd" plugin material to texture them. The lighting was done using AO+IBL ( HDRI ) and a sun light. Did you notice the ant asking for peace with a white flag ???
Last reply by Xtaz, -
Give it up!
by Tore- 3 followers
- 30 replies
- 3.3k views
As if I hadn’t enough going, I’ve begun a new project, “Give it up!”. This is a very very short story (a couple of minutes) made from yet another piece by Franz Kafka. Staging and head modeling is done 100% in A:M, but the bodies of the characters, their UV-mapping etc. as well as the rendering as seen here, are done in Zbrush. They’ll later be imported into A:M and rigged, animated and rendered there.
Last reply by Tore, -
- 7 replies
- 1k views
BIG thanks to whoever did the cartoony car and brownstone apartments. This animation was a 'quick build' with elements I had laying around... for a corporate 'ra-rah' video, used as a module to house the headshots, names and TERRIBLE videos of the corporate bigwhigs and supporting their 'MERGE LANES' theme. There will be 7 inset videos in all. MERGE_CUT_TEST.mov
Last reply by thefreshestever, -
- 1 follower
- 9 replies
- 907 views
Fun with the cloth wizard... this is the kind of stuff I do in the background while working on very dry corporate crap. Thanks for the Camaro model, Marcos! CAMARRO_small.mov
Last reply by RS3D, -
- 5 replies
- 1.5k views
Hello ... Thought I would dust the cobwebs off this section of the forum and announce a new game. All of the game models were created in Animation Master and programmed using Pure Basic. It's a 3d style billiard game that is "5-games-in-one". Included are "Speed Demon" ... "Pock-it Golf" ... "Stripes & Solids" ... "Stonehenge" and "Pock-it Protector". You can view a video of the game in action from my website. I am offering a free demo version of the game that you can download a try out. The game is for Windows XP, Vista, 7 or 8. You will need DirectX 9.0c installed on your system in order for the game to run (even if you have DirectX 10 or 11) unfortunately ... Of …
Last reply by wedgeeguy, -
- 1 follower
- 17 replies
- 2.4k views
You guys may have seen my recent post of the fan art model I did. I wanted to test out sculptris with Hash and how well the obj export from it would work in Hash's "Retopo/ snap to surface feature." Since I'm new to sculptris and 3D sculpting in general I was hoping to get the basic shape of Dirk the Daring's head fairly close. I knew that the spline modeling in A:M would work much lighter and smoother. However, I like the way sculptris allows me to get the overall shape. Attached is a video of the progression both in sculptris and then on into hash for conversion to a spline copy based on the obj. The body was all done in Hash. Model_Steps_Sculp…
Last reply by pixelplucker, -
- 8 replies
- 1.2k views
had to take a short break from current projects... ballance_low.mov
Last reply by robcat2075, -
- 1 reply
- 980 views
EnxhMtnc6t0 A thought provoking seven minute story by Fujio Tanabe. Told with no dialogue.
Last reply by Dpendleton77, -
- 0 replies
- 752 views
sjDehib8YRM Here's another gem that few folks have seen. Textures in Photoshop. Composed in After Effects. Everything else created in Animation:Master. I love the style. It's a rarer but often used anime style often seen in illustrated Japanese brochures.
Last reply by Rodney, -
- 3 followers
- 43 replies
- 4.1k views
I've joined a rabid bunch of hikers ... not just any rabid bunch ... but a rabid bunch of OLD hikers, who go every week to some park, preserve, etc usually within an hours drive of the San Francisco Bay area. We usually go 5-8 miles, with varying degrees of elevation change. The oldest member is 85, and finishes the fastest and goes the longest! He also has quite the harem of ladies trying to keep up with him. Cracks me up. So, I've been getting into taking photos of these wonderful areas, and of course, ...uh...doing some major manipulation. Somehow, the colors are just never what I remember, nor want to have seen, so of course they needed tweaking! These (l…
Last reply by NancyGormezano, -
- 1 follower
- 10 replies
- 2.1k views
Hi my name is David. My first post and first clip done in AM. It took about eight months. Its a Christian based animation so if that is not your thing please don't be offended. Sorry I took the link down. Video no longer on youtube.
Last reply by DavidDenzill, -
- 4 replies
- 1k views
As threatened. The second ever project in AM. This was the original version. It later got re animated and edited down to three days rather than five but, that version has some horrible compression artefacts on it and still has a large file size. This has been chopped a bit but ( WARNING ), the music is still as annoying as ever. There are many things I'd change if I did it now but I was pleased with it at the time. ( about 9-10 years ago). I still like the idea though. The figure models were adapted off the CD at that time. Rather inexpertly, as you can tell. simonLC_320.mov
Last reply by Bruce Del Porte, -
- 6 replies
- 1k views
This was the first project I did in AM. My nephew was trying to make a career as a racing driver and this was an attempt at raising some sponsorship. It was only intended as a fist pass at the idea and, if the company was interested, then we'd get the polished version done. It never got finished because, they were interested at first but, just as we started to look into it more, two of their marketing dept died with stress related problems so we got lost in the process. The nephew, Ben Clucas, then 17/18 now 29, is still working as a racing driver, albeit not on the plane initially hoped for. There are lots of clips of him on Youtube, including an amazing race a…
Last reply by Simon Edmondson, -
- 4 replies
- 1.2k views
I'd like to thank Al Trafalgar of 'Al's Greebles' from the Contributors Cue, for his great plumbing geometry. I made myself some new imagery for my Facebook page, and if anyone would like to borrow... feel free!
Last reply by TheSpleen, -
- 10 replies
- 1.2k views
I proposed this challenge in another topic, and decided to create a specific topic for it. Analyzing the views, how should be the 3d model? If you don't want to see the solved model then not scroll down Using toon render/lines only your model must looks like this.
Last reply by largento, -
- 5 replies
- 761 views
Hey guys, i wanted to test the render speeds of my new machine so i threw this together and used net render to see how long it would take. Xwing_in_space.mov 1280x720p 30fps global lighting with full AO AO at 50% multi pass x 16 output .TGA 10 seconds total (300 frames) Netrender 5 slaves total time 1 hour 16 mins sound effects were done in post.
Last reply by TheSpleen, -
- 22 replies
- 3.6k views
I modeled a head to help in the Douglas' project then he ask me how I did it... I restarted the process but this time I recorded it. It took me 22 minutes then I decided to increase the video speed. The modeling is a dinamic system thus this model isn't the same as the first, there is some diferences in the splines but the result is the same. I hope you enjoy it. if you have some question, please be my guest to comment. U5w19qocMEQ (720p)
Last reply by JackDrama, -
- 1 follower
- 24 replies
- 2.7k views
[vimeo]24131512[/vimeo] http://trapezfilm.blogspot.com/ Here is another great work in A:M.
Last reply by pixelplucker, -
- 1 reply
- 633 views
Found these models on my machine and couldnt resist doing a render. 7 min render IBL lighting 16 passes + AO
Last reply by Rodney, -
- 2 replies
- 676 views
Decided to play with and update then re-render my Space Marines project (image). One day I will fully rig these models and animate them.....
Last reply by itsjustme, -
- 2 followers
- 10 replies
- 1.7k views
Vr3QR5PC2lI Has anybody seen this? I wonder if this guy posts here.
Last reply by Rodney, -
- 3 replies
- 1.4k views
More from StusMagicBox: (Be sure to watch until the very end) abYgl1xu0So Created in A:M 2006 by StusMagicBox.
Last reply by robcat2075, -
- 2 replies
- 1.1k views
As seen on Youtube: eogVzChpVQk Created in A:M 2006 by StusMagicBox.
Last reply by Dpendleton77, -
- 1 follower
- 6 replies
- 1.1k views
How to make a Cucoloris? I know I could model something, but I think AM has an advanced lighting feature that i have never seen used but have heard of that works for this purpose. Robert are you interested in a vid tutorial? Here are the product shots I am working on.
Last reply by jason1025, -
- 7 replies
- 1k views
here´s some stuff i´ve made lately with the help of a:m. 1. DDQ Series video: those are touring class PA speakers which i´ve designed two years ago. i did the layouts for those speakers with a:m (they looked a little different in the development stage, some things were too difficult to realilze in production). so the design for the speakers was made in a:m, the speakers you see in the video are real video-shots though. the only 3D footage besides the lines-stuff was the compression driver, i had to model it in a:m, because the prototype we filmed didn´t have the right driver built in the animation was made in after effects, the lines with a plug-in called plexus. …
Last reply by jimd, -
- 1 follower
- 14 replies
- 2.1k views
some dance-animations i´ve made for the prolight&sound exhibition 2012 and 2013. i´m not tooo happy with the second one, since i´ve had only 4 days to animate, so there was no time for polishing. turns out animating a robot-dance is kinda tricky, who would have thought? BiHPOnIOy8c dosPLVOo9xk
Last reply by jason1025, -
- 19 replies
- 3.2k views
I know this might not be the place but who did this tutorial? http://www.hash.com/amtutes/Bootcamp/five.html I also want to know if somebody could help me understand this a bit more. The explanation in some of this seems to leave out some info.
Last reply by robcat2075, -
- 4 replies
- 809 views
I'm working with a rock being struck by lightening. Have got the lightening to look the way I want it to but, would like to make the rock heat up as a result of the strike, with the colour spreading down from the point of impact Initially I had thought to do it using a diffuse colour change animated through different layers but that started to look like a Doctor Who scarf made out of stone, with colour bands. Can anyone kindly suggest a method that might work ? I wondered about animated maps perhaps ? regards simon This is Ray on his rock.
Last reply by Simon Edmondson, -
- 1 follower
- 21 replies
- 1.7k views
I'm trying to create a puff of smoke from the end of my flint lock pistol using the Smoke Tutorial and TAOAM but I cannot get AM to set any keys on the smoke parameters (sprite) Any suggestions?
Last reply by robcat2075,