Work In Progress / Sweatbox
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Works In Progress (WIP) (59,555 visits to this link)
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5,158 topics in this forum
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Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
Last reply by Heiner, -
- 1 reply
- 409 views
will post file tomorrow with tga file sprite ccloud.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 409 views
I've added a couple new screen shots to my Star Wars short. It is at http://www.dogst.com/vaderss.html So far I'm a little over 9 minutes long, with 2-3 minutes left to do. Any feedback is appreciated. Dan
Last reply by KenH, -
- 1 reply
- 409 views
I am having a bit of trouble getting the decal to look right on this. it is supposed to look like orange paint applied to the glass. right now it looks like orange tint applied to glass.
Last reply by nf1nk, -
- 1 reply
- 409 views
found my old link for sweeper http://www.moscafilms.com.br/emilioleroux/...ns_sweeper.html Did a real quick test in v14 made a shape using sweeper than duplicated the shape around a circle twice using sweeper.. added a quick material and got this
Last reply by MattWBradbury, -
- 2 replies
- 409 views
this is a picture of a robot dog in a movie about robots in their own world and own vilians me and my brother have been working on for a few days now. oops something hapened and it posted twice
Last reply by robcat2075, -
- 1 reply
- 408 views
I modeled these potion bottles and wanted a place to display them. So I modeled the table. However the bottles were lonely, so I modeled the vase and lamp to keep them company. Any suggestions (and I know there are going to be many) please post them. The Red, Green, and Orange bottles are pretty much textured. But I am wanting a more clear-colored-glass effect for the purple and blue bottles. I've tried messing with the settings and the best I've been able to come up with is what is in the pic. However I'm still a newbie, so I'm sure there's a way to do it. Thanks
Last reply by starwarsguy, -
- 1 reply
- 408 views
Howdy: Have an idea for the mini-film contest (shhh!) and decided to test to see if my ending is feasible. Shaggy busts through a curtain. Not much yet, but I decided I'd share. All settings are default except that I lowered the collision radius to 1. endtest.mov
Last reply by Mr. Jaqe, -
- 0 replies
- 408 views
Hi This is one of the first projects I did in 2000 with animation master. I am trying to get a reel together for my website and thought it would make a good intro. I did a new render of it with ao. You can see here the improvement in me and a:m over the years. I atached the old and new one. 3dfroglogoold.mov 3dfroglogonew.mov
Last reply by dborruso, -
sometime ago, i saw diamond texture on this forum, please does any one have the link, otherwise does any one have the material settings to create a diamond material.
Last reply by robcat2075, -
- 2 replies
- 406 views
Hey Guys, This is one of these "good from far" deals. I noticed that there aren't a lot of realistic cars available in AM and so I did this as a test to build my modeling skills. I really didn't do justice to the vehicle as I simply slapped a decal on for the lights and didn't really care much about the materials and stuff. I didn't even add door handles. I am hoping my next one will be better. I really learned a lot by modeling this car. This one was done strictly with rotoscopes and a lot of artistic shortcuts. I think the easiest thing for me was to start with the grill at the front and work outwards. I also used another technique where I q…
Last reply by KenH, -
- 1 follower
- 2 replies
- 406 views
Just made this after improving my lamp rig..shaded render..236kb lamphop.mov
Last reply by Chance, -
- 1 reply
- 406 views
Rodney - attached is a render from my sequence that I am trying to save as a QTime .mov. For those reading about this issue for the first time here is the original thread ... Rendering TGA's and Quicktime conversion issues Thanks again! You're a pal. Doug *NOTE* I failed to mention that I'm using A:M version 10.5r. Sc7_0006.tga
Last reply by Rodney, -
- 1 follower
- 3 replies
- 406 views
Here's the character that I wanted to make. It came out sort of like it was in my head. Need to add hands and feet. and probably eye lids. Then I'll have to see if this thing can animate
Last reply by forevernameless, -
- 3 replies
- 405 views
Here is the mdl since I don't have a personal website. Lab_acc.mdl
Last reply by filipmun, -
- 1 reply
- 405 views
plan on using this idea maybe with this or at least something similar http://www.hash.com/forums/index.php?showtopic=13646 remember this is first render so it needs tweaking drop1.mov
Last reply by steve392, -
- 0 replies
- 405 views
Thought I'd try the alpha here is a test with a volumetric light with turbulence for under water effect [attachmentid=12947] [attachmentid=12948] water.zip
Last reply by johnl3d, -
- 2 replies
- 405 views
I'm working on a still, not an animation. I double checked, and there is no change over time in this still. All I am trying to do is render a semi realistic pine branch in a scene. Since I want to smooth the whole scene out, I'm initially using a 9x pass. The problem is the pine branch. There is obviously something going on that is causing this, I'm just not seeing what I'm doing wrong. Compare this to a TWO scene with a pine tree that has no blurring, but I bet it does have multipass? There is no motion blur or focal length change in the camera setting. Edit: After playing around with the hair material and not getting anywhere, I deleted it and created a…
Last reply by Eric2575, -
- 0 replies
- 405 views
Just trying the rigg out to make sure I got it fixed ok ,sorry its a bit big exersize.mov
Last reply by steve392, -
- 0 replies
- 405 views
Posted the image here because some may be just as lazy as me and not look in the other forums
Last reply by pixelplucker, -
- 2 replies
- 404 views
did a quick palm tree in v11.1 palm.mov
Last reply by Zaryin, -
- 2 replies
- 404 views
threw this together
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- 2 replies
- 404 views
i have a tripod modal that needs nulls in it it has bones all ready but i want some nulls in to make it easier to animate any help with it will be much appreciated hears the modal [attachmentid=13196] tripod3.zip
Last reply by MMZ_TimeLord, -
- 1 reply
- 404 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 0 replies
- 403 views
testing out an idea morph1.mov
Last reply by johnl3d, -
toon render artifacts
by Guest william40- 2 replies
- 403 views
Hello, Ok. Something wierd here. Does anyone know why I am getting artifacts on my cookie cut map(hair) in toon render? Help! Bill
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So, I'm jumping in and starting modeling on a short for submission in a film festival Film Festival Topic Discussion. The movie will be a Christmas Story of sorts. The main character is Old Man Willies. I started on his head..made one goof after another, then decided to use Sire Nigel as a starting point. After beheading Nigel, I then started to push and pull control points to get the look I was looking for. Here he is: crits please.
Last reply by fae_alba, -
- 2 replies
- 402 views
I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone? There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?
Last reply by Eric2575, -
Core My concept of the powering source for a giant berserker - a small self-contained sun. This image is just some basic shapes and textures before beginning to add lights and massive detail.
Last reply by MSFlynn, -
- 2 replies
- 402 views
It's been a while since I posted anything in this area. Here is a clip of a case we have been working on for a long time. The Lawyer had to go off for military duty, so it was on hold. We were not happy with the vehicle interaction from the image perspective we had, so we decided to try a different image. Originally I had modeled the environment from a satellite photo and was able to use it for multiple views in Live action. It was a compromise all around. I decided to model the environment to suit the image, which results in strange looking modeled topography, but looks right in the final product, which leads us to where we are today. The …
Last reply by case, -
Sky
by starwarsguy- 1 reply
- 401 views
I used MuliSky to make a sky, but it won't look like a sky... I used to be able to make great skys with it, but I always get something like this now.
Last reply by starwarsguy, -
- 1 reply
- 401 views
Since I reported a slight problem with alpha8 and cloth I decided to try the ztree plugin in alpha and got this this includes an set of eyes on the cd as well what can i say its late just having fun ztreev12.mov
Last reply by steve392, -
So far so good... (6-17-06) Spent the WHOLE day on this sucker, making changes and touching up with Displays and other controls. Also added color for more interest... [attachmentid=17554] (6-18-06) Added the Control Stick.... Ooops!, just noticed, forgot the trigger? Next update I guess... [attachmentid=17559] (6-19-06) Added the seat "cushion". Next is: parts of the seat "frame". I was almost in Fray because I wasnt sure how to make the seat look like it had "padding" due to the shape of the seat. But for the moment, it seems satisfactory for a seat? Also added the trigger. I still have to fill it with more unique controls/buttons/seatb…
Last reply by Viper GTX2.0, -
- 2 replies
- 400 views
Trying out an idea straight from a comic like cartoon The old thought balloon in very very rough 3d manner lots of tweaking to be done This uses a animated sequence as a decal with two layers animated with displacement material You have to imagine it over a character head as he/she /it walks along Yes good or Huh what you thinking Thanks johnl3d oh its set to show double size so might look even rougher than it is if thats possible [attachmentid=19893] huh.mov
Last reply by robcat2075, -
- 3 replies
- 400 views
anewidea.mov Needs some work on the constraints to look what I had in mind this is the first first test render First trial run since a vacation without computers..read email once
Last reply by johnl3d, -
- 2 replies
- 400 views
just testing hairball.mov hairball.zip
Last reply by johnl3d, -
- 2 replies
- 399 views
I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip
Last reply by johnl3d, -
- 1 reply
- 399 views
I animated a simple distortion box on two simple models to see it this works in beta first shows boxes going over model [attachmentid=16200] the second is results [attachmentid=16201] you might want to move the slider to see the effect slowed down animdistortw.mov animdistort.mov
Last reply by Dhar, -
- 1 reply
- 398 views
viewA bit of a copy of Emilio's road realy ,but its good practice wmv 450 k I added a lot of volumetric lights
Last reply by jamagica, -
- 3 replies
- 398 views
Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
Last reply by Rodney, -
- 2 replies
- 398 views
We have a case we're working on where bottles inside the vehicle served as a distraction to the driver. My 16 year old son, modeled this bottle. I don't know if there was any fluid in the bottle (although one would think that if it was a distraction it must have). He'll need to figure that part out. [attachmentid=16966] David [attachmentid=16965] bottle.mpg
Last reply by Dhar, -
[attachmentid=18924][attachmentid=18926]Thought I would practice by modeling a teracota thingy in my garden ,plenty of crits and ideas please
Last reply by case, -
- 1 reply
- 398 views
exphair.mov Hair in three sections controlled by the same expression with a fudge factor to follow along exhair.zip
Last reply by cfree68f, -
- 4 replies
- 398 views
Is there a way to update an action in a chor without removing it and then re-applying it? Whenever I make a change to an action that has already been applied to a model in a chor, I have to remove the action and then re-apply the changed action for it to take effect. Hitting the spacebar or saving the project does not update the changes to the chor. Is there an easier way or is that it?
Last reply by Eric2575, -
- 2 replies
- 397 views
New to AM: I'm not sure if this is the right forum to post this, but I know this is the only one I can post a pic. Usually after saving and then reopening a project will this glitch occur. Upon reopening, I may see some artifacts or slight changes in alignment that I want to correct (another glitch?) When I try to move the CP's or the CP Bias points, the Bias handles jump way off the working area and can't be brought back in line. I have to shut down, not save and start over. In the attached pic, you see a sphere that I wanted to tweak in a very close view around the bottom where all points converge. When I clicked on a Bias handle, it jumped to the…
Last reply by Eric2575, -
- 2 replies
- 397 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 0 replies
- 397 views
Trying to tell something - dragged the lipsynched action twice to the choreography because the first one got lost! But turned up after rendering...???? jump01D2.mov
Last reply by seven, -
- 1 reply
- 397 views
for those of you how have not read the book there was a poisonous gass called "black smoke" so i'm trying recreate how it was described in the book heres my first attempt [attachmentid=17166] i didn't quite get it the way i wanted its suppose to stay low to the ground and it moves fast so people cant outrun it it is also suppose to come out of a missile from a cannon on the tripod and then come out of the missile but i cant quite seem to get the effect i want black_smoke.zip
Last reply by thekamps, -
- 1 reply
- 397 views
Kolbaskin
Last reply by Luuk Steitner, -
Saw a lot of these guys lately as this one sees his reflection
Last reply by johnl3d,