Work In Progress / Sweatbox
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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- 2 replies
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I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip
Last reply by johnl3d, -
- 0 replies
- 362 views
i was playing around with hash today and decided to try to make diffrent sets and lighting since im still not good at making people just decided to throw a chracter in there from the cd took about 8 mins to render used volumtrics with particles for the dust was trying to to get kind of moonlight night type of thing not sure if its the color or something else but something just seems bit off any helpful hints? [attachmentid=14456]
Last reply by thejobe, -
- 3 replies
- 362 views
[attachmentid=17958]I got some jeans on her at last ,thank's tp Jim Talbot's flatten tut .Im pretty pleased with the result allthough its far from perfect .Now to change the top ,maybe a plain t shirt oh the pick lol
Last reply by Woloshyniuk, -
- 1 follower
- 6 replies
- 362 views
I rendered out a 10 second clip to TGA in HDTV-1080 format. This is for the Challenger flyby, so much of the scene is on a black background. The render went fine, but when I try to import the sequence back into AM I get into trouble. There are 300 TGAs. If I select them all at once to import, AM give me a message saying "too many files selected at once." If I select 50 at a time, I can get around 200 loaded and then I start getting blank TGAs imported or #011 errors, and sometimes the fatal #001 shutdown. I have a 2.66 GHz CPU with 1.5 GB of ram. Is this an AM issue or a memory related issue? Anyone else ever try an import of TGAs of that length in 1080 form…
Last reply by Eric2575, -
- 1 reply
- 361 views
I modeled these potion bottles and wanted a place to display them. So I modeled the table. However the bottles were lonely, so I modeled the vase and lamp to keep them company. Any suggestions (and I know there are going to be many) please post them. The Red, Green, and Orange bottles are pretty much textured. But I am wanting a more clear-colored-glass effect for the purple and blue bottles. I've tried messing with the settings and the best I've been able to come up with is what is in the pic. However I'm still a newbie, so I'm sure there's a way to do it. Thanks
Last reply by starwarsguy, -
Saw a lot of these guys lately as this one sees his reflection
Last reply by johnl3d, -
- 1 reply
- 361 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 0 replies
- 360 views
Trying to tell something - dragged the lipsynched action twice to the choreography because the first one got lost! But turned up after rendering...???? jump01D2.mov
Last reply by seven, -
- 1 reply
- 360 views
viewA bit of a copy of Emilio's road realy ,but its good practice wmv 450 k I added a lot of volumetric lights
Last reply by jamagica, -
- 4 replies
- 360 views
I've been working on this for a few days in spare moments. Thanks to Agep for his help with the modeling. Here's a wire and render screenshot [attachmentid=14224] Here's a closeup in panavision resolution (cropped) [attachmentid=14225] I've had some difficulty with decaling >> look here Right now I have a bit too much specularity in the keys but it is a "new" typewriter, and I haven't aged it yet. Other critiques appreciated... though I am just beginning on this, so I know quite a bit more needs to be done... and help on the decaling issues at the link above would be helpful too.
Last reply by oakchas, -
- 1 reply
- 360 views
Have had little time on the computer lately to play and saw some talk on newton so tried a simple project from what I remembered about using it bowling ball amd glass container...use your imagination [attachmentid=19814] I put in a sprite emitter for some debris but at this resolution it hardly shows [attachmentid=19815] v13f newt.mov newt.zip
Last reply by cuboos, -
- 3 replies
- 359 views
Based on the squashy bones post I added a rand() expression to the X,Y,Z scaling properties and imported multiple copies and turned on the pose to use the expression in each . Now will have to try to add a simcloth ball to the mix with the original model as a defector but not tonight EXRANDOMSIZE.mov
Last reply by Rodney, -
- 2 replies
- 359 views
I have a klieg shining out of the side of the sub that casts these wierd beams. I just want a smooth diffuse beam. Tried rendering with multi pass and without - both show same funky beams. Tried volumetrics on and off, no difference. Anyone? There is also a plain bulb in the wheelhouse which is not doing what I want. I want the bulb to dramatically illuminate the inside of the wheelhouse with a good amount of light shining through the bulb windows but not through the rest of the hull. Any suggestions?
Last reply by Eric2575, -
Some new models in the works
by Guest william40- 2 replies
- 359 views
Hello all, I need some hash love. I have been swamped with a game project and it just wrapped up, so I thought I would post my new "in the works" web site. You will find a gorilla model that I just started working on a night ago. A wip of my undead asrtonaunt and a few little drawings..... Take a look.....I will have some animation up in the next week. http://www.hennesproductions.com/ Cheers, William
Last reply by Eric2575, -
- 0 replies
- 359 views
I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
Last reply by johnl3d, -
- 3 replies
- 358 views
Tried this poodlestroll by using the Riggingmachine. The ears and hairball I attatched a dynamic-constraint to . That didn`t seem to work though... poodlestroll220405.mov
Last reply by Dhar, -
- 2 replies
- 358 views
We have a case we're working on where bottles inside the vehicle served as a distraction to the driver. My 16 year old son, modeled this bottle. I don't know if there was any fluid in the bottle (although one would think that if it was a distraction it must have). He'll need to figure that part out. [attachmentid=16966] David [attachmentid=16965] bottle.mpg
Last reply by Dhar, -
- 1 reply
- 358 views
Kolbaskin
Last reply by Luuk Steitner, -
- 2 replies
- 358 views
just testing hairball.mov hairball.zip
Last reply by johnl3d, -
Sky
by starwarsguy- 1 reply
- 357 views
I used MuliSky to make a sky, but it won't look like a sky... I used to be able to make great skys with it, but I always get something like this now.
Last reply by starwarsguy, -
- 2 replies
- 357 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 0 replies
- 357 views
Tried simple cloth sim with material on cloth I had trouble with this earlier This with a star wars theme using the wookie on the new cd web.mov
Last reply by johnl3d, -
- 2 replies
- 357 views
just fooling around..just realized put moving clouds material on road meant for dome...oops note don't start render then walk away beta1 project SCREEN4.mov
Last reply by johnl3d, -
- 0 replies
- 357 views
Thanks to all the respondents. Here are the results (as of 2/24/2006 7:30 AM EST) in graph form (engineers like graphs). When the results are listed by category: Hobby-15 Freelance-8 Limited Freelance work-3 Freelance AM Main tool-3 Contests-2 Other-2 AM at Work-1 After combining the categories (Hobby & Contests) (Freelance, Limited Freelance work, Freelance AM Main tool) I was surprised to see the percent of people using A:M for paid work. Somehow I had the notion the percent of A:M users doing paid work was around 10%. Now obviously this is not a scientific poll as there were 34 respondents out of a total user base of (thousands). It is…
Last reply by ddustin, -
- 2 replies
- 357 views
Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
Mr.Ball 2.5
by Guest RemoteViewer- 3 replies
- 356 views
Inspired by the short animation by matricks (and follow up film by Xtaz) I made my first kamikaze run at animation. Learned a lot in the process , such as how difficult it is to create convincing motion as well as how obsessive/addictive this sort of activity can be. Fun Stuff!!! I don't have a website to post the quicktime but here are a few pics to give some account of my efforts: Pics2.zip
Last reply by MATrickz, -
- 3 replies
- 356 views
I am playing around with spotlights (klieg) and the source they come from. I made a box with a small translucent dome in the front of it. Inside the box I put a telephone - all for experimentation purposes only. In an action window I put a "bulb" light source in the dome and a klieg just in front of the dome. The klieg has volumetrics turned on to see a nice beam coming from the box. The illusion is to make the viewer believe the beam is eminating from the light source in the box through the dome to the outside. The dome has glow turned on. When I do a Q render in the action window, everything looks pretty good - the telephone can be seen throught the translu…
Last reply by nerrazzi, -
- 1 reply
- 356 views
ornament.mov Got this idea for an ornament here is the first trial render
Last reply by Kamikaze, -
- 1 follower
- 2 replies
- 356 views
Is there a plugin or add on that allows you to print the PWS and its contents? For example I have a character with several decals and maps and settings that I would like to save in print form. I am saving all this information to prevent data loss. I have backups on several machines and back up drives but I am old fashion and would love to create a notebook with all the characters and sets and props information. Steve
Last reply by Fuchur, -
- 0 replies
- 356 views
So, I'm jumping in and starting modeling on a short for submission in a film festival Film Festival Topic Discussion. The movie will be a Christmas Story of sorts. The main character is Old Man Willies. I started on his head..made one goof after another, then decided to use Sire Nigel as a starting point. After beheading Nigel, I then started to push and pull control points to get the look I was looking for. Here he is: crits please.
Last reply by fae_alba, -
- 0 replies
- 355 views
did a quick ..too quick scrub through it...transport of object with aid of boolean sorry no blue smoke transp.mov
Last reply by johnl3d, -
- 0 replies
- 355 views
I'm working on a project and on a particular bone, I get two sets of lines(RGB) and when I copy and past them, they get confused and cris cross. Anyone know how to fix this?
Last reply by KenH, -
- 0 replies
- 355 views
Varied from 1 to 900 this is V11 hair gone mad mass.mov
Last reply by johnl3d, -
- 4 replies
- 355 views
face.mov Sweeper used to sweep circle around face font then playing with material with ambience level control by random expression
Last reply by cfree68f, -
- 1 reply
- 355 views
Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
Last reply by clonewar12345, -
- 1 reply
- 354 views
Go, check it out. Link Satyajit
Last reply by KenH, -
- 1 follower
- 5 replies
- 354 views
Hey guys, I'm new to the hash forums and animation master. I just finished my first model of a hammer, I know it's a simple object but what do you guys think?
Last reply by cuboos, -
- 2 replies
- 354 views
I'm working on a still, not an animation. I double checked, and there is no change over time in this still. All I am trying to do is render a semi realistic pine branch in a scene. Since I want to smooth the whole scene out, I'm initially using a 9x pass. The problem is the pine branch. There is obviously something going on that is causing this, I'm just not seeing what I'm doing wrong. Compare this to a TWO scene with a pine tree that has no blurring, but I bet it does have multipass? There is no motion blur or focal length change in the camera setting. Edit: After playing around with the hair material and not getting anywhere, I deleted it and created a…
Last reply by Eric2575, -
- 1 reply
- 354 views
Got home from work and just started messing and came up with this Tell me what you think and any suggestions Playing_Evan.mov
Last reply by robcat2075, -
- 1 reply
- 353 views
just spent a hour throwing this together using stuff right in AM or off the cd (plane) building.mov
Last reply by johnl3d, -
- 2 replies
- 353 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
- 1 reply
- 353 views
found an old sprite.tga and tried to bounce it in a tube justas.mov
Last reply by johnl3d, -
- 4 replies
- 353 views
Sorry about the weird walk was just adding something to the fog scene used 1 volumetric light with turb and new model from xtra cd only moved trub in z direction fog.mov
Last reply by Dalemation, -
- 3 replies
- 353 views
tried render as lines seems to work fine v12F rline.mov
Last reply by Zaryin, -
- 1 follower
- 1 reply
- 353 views
I'm takin' a break from the cotton gin...my friend wants a magic logo for the beginning of his videos..it involves a wand shooting out electricity and then his name appears. Here's the wand:
Last reply by Rodney, -
- 2 replies
- 353 views
Just found my cd's for Magix Music maker 7 I got at a half price book store for $15 and tried my own creation and then added it to a animated material animation in AM this is the first draft of my 8sec wonder Its a wmv file to save space [attachmentid=11724] ..for $15 it looks like it could be fun TG intro.wmv
Last reply by johnl3d, -
- 0 replies
- 352 views
Did one of my 15 minute samples here again Happy Birthday kbd.mov
Last reply by johnl3d, -
- 0 replies
- 352 views
Only two Animation Showdowns got off the ground in August but here are my four-hour efforts: Queezy: Our character had to be so sick he had trouble standing. I never really got the counter action of the arm working right. Mirror: Actually the topic was "You lookin' at me?" but it was defined as a character reacting to a mirror. So that's what you get. See them on my Showdown Page. You too can test your skill at the Animation Showdown (usually) every week. Find out more about it at http://www.digitalrendering.com in the "forum".
Last reply by robcat2075, -
- 1 reply
- 352 views
I just through this together in a few minutes. I'm not sure why I'm posting this, but what the heck. Someone might find it useful. lights.mov
Last reply by johnl3d, -
- 0 replies
- 352 views
Ok, here is a picture. I know that the black and white checkers are mishapen, I hadn't planned on adding them, however, can you please tell me what else it needs? [attachmentid=9621] [attachmentid=9620]
Last reply by Heath_Naylor,