Work In Progress / Sweatbox
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I have started rendering our animations. The first picture is from intro chor and the second is from part two. The animation was broken into 5 parts for animating and rendering. The settings are the same in each chor and this was rendered on one machine and then on net render. Notice the inside part of tool box that there is a shadow? has anyone run into this? The first picture was the first chor and the second picture is the from the second chor. All the other chor are rendering with the black shadow on both a stand alone machine or one in the net render farm. Any thoughts????? Steve Edit I thought it was because, for what ever reason, the normals …
Last reply by Shelton, -
- 3 replies
- 249 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 0 replies
- 249 views
This is just a simple tube with a displacement material (spherical combiner) applied and animated to ascend Then a material effector with a glow material is sized and animated to follow the displacement [attachmentid=16197] Project file [attachmentid=16198] single frame [attachmentid=16199] matdis.mov matdis.zip
Last reply by johnl3d, -
- 0 replies
- 249 views
http://www.hash.com/forums/index.php?showtopic=23469 The above wip was posted in Anime for the style of modeling and toon rendering.
Last reply by Blackjack_Davie, -
- 5 replies
- 249 views
Ok, This was my entry: I made it from Floor Plans that I found on the web. Had I known there would be so many great entries, I'd have used some more elaborate plans, but then I probably wouldn't have had time to finish. Here is the model with no textures, just AO: Nearly all the textures came from CGTextures.com (I believe I used 5 images total). The background image is a photo I took here in the Hudson Valley. I had planned to do some landscaping with plants, but something went wrong somehow with the choreography file, and Cookie cuts wouldn't render right. I tried to reproduce the results in test choreographies, but sometimes I could, someti…
Last reply by dre4mer, -
- 0 replies
- 248 views
[attachmentid=12820] fan force used to move leaves [attachmentid=12821] needs better leave image hairimagetree.mov hairimagetree.zip
Last reply by johnl3d, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 6 replies
- 248 views
Hello all- I have a sequence of 26 images that I am using as sprite particles. Two questions that I haven't been able to figure out yet: 1) Can you make each image being used as a sprite last longer that 1 frame? 2) Can you make the 26 images cycle over and over? At the moment, after frame 26, the animation just uses the last image and repeats it to the end... Thanks for any insights!! Tom
Last reply by Tom, -
- 2 replies
- 248 views
It's been a while since I posted anything... Just haven't had the time to play around. But I'm taking an animation class this semester, so I had a good excuse to start messing with A:M again This is one of the things I'm working on right now. It's not for class, just for fun. I've wanted to do it for a while, and since I left my flash drive with the files for my class project at school, I figured this weekend would be a good time to get started. I'm working on a Chibi-style character. Chibi is the big-head little-body style, like the sprites from the old Final Fantasy games. I'm actually working on an Oppai Chibi character. (Oppai roughly translates as "Busty…
Last reply by brainmuffin, -
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- 247 views
I'm working on a project and on a particular bone, I get two sets of lines(RGB) and when I copy and past them, they get confused and cris cross. Anyone know how to fix this?
Last reply by KenH, -
- 2 replies
- 247 views
did a quick palm tree in v11.1 palm.mov
Last reply by Zaryin, -
- 2 replies
- 247 views
made a block then use dup wizard to made a wall 5 by 5 pick center 9 blocks and group decorate blocks made second object slightly larger than a block decorate new chor turn off gravity put wall in chor make path through center of wall add second object constrain to path select block wall in muscle mode click on group in model in chor right click cloth wizard crank up stiffness ( more than i did) goto chor in pws right click simulate spring system you get object 2 knocking out center blocks adjust gravity at point of impact..(this feature is new to this idea) render yes that is my ugly mug on wall wearing hash t-shirt old hash t-shirt…
Last reply by jamagica, -
- 1 follower
- 5 replies
- 247 views
Hey guys...I'm starting to model a ferrari....
Last reply by jamagica, -
- 1 reply
- 247 views
plan on using this idea maybe with this or at least something similar http://www.hash.com/forums/index.php?showtopic=13646 remember this is first render so it needs tweaking drop1.mov
Last reply by steve392, -
- 6 replies
- 247 views
Here, i couldnt post this in the main forum, so its here Clouds.rar
Last reply by Roughy, -
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- 247 views
I'm just so stuffed that I finally got this squash and stretch rigging settled that I had to post this silly little test. It's one of those, it's easy once you know how to do it things. Have a pleasant day, as mine is now complete. Doug CubeRigTest.mov
Last reply by jamagica, -
- 1 follower
- 1 reply
- 247 views
Alright...I'm sticking with my story. This short episode is about the son who runs out of hair gel and must go buy some more before school starts. The sink has been started: There's something weird with the mirror reflection, though... the toon lines don't show up
Last reply by jamagica, -
- 1 reply
- 247 views
[attachmentid=15734] [attachmentid=15735] includes darktree underw.zip
Last reply by Zaryin, -
- 0 replies
- 246 views
Only two Animation Showdowns got off the ground in August but here are my four-hour efforts: Queezy: Our character had to be so sick he had trouble standing. I never really got the counter action of the arm working right. Mirror: Actually the topic was "You lookin' at me?" but it was defined as a character reacting to a mirror. So that's what you get. See them on my Showdown Page. You too can test your skill at the Animation Showdown (usually) every week. Find out more about it at http://www.digitalrendering.com in the "forum".
Last reply by robcat2075, -
- 1 reply
- 246 views
I modeled these potion bottles and wanted a place to display them. So I modeled the table. However the bottles were lonely, so I modeled the vase and lamp to keep them company. Any suggestions (and I know there are going to be many) please post them. The Red, Green, and Orange bottles are pretty much textured. But I am wanting a more clear-colored-glass effect for the purple and blue bottles. I've tried messing with the settings and the best I've been able to come up with is what is in the pic. However I'm still a newbie, so I'm sure there's a way to do it. Thanks
Last reply by starwarsguy, -
- 1 follower
- 5 replies
- 246 views
This is actually close to being done. A few touches and she'll be ready to lay an egg
Last reply by Eric2575, -
- 0 replies
- 246 views
line.mov Just had this idea tonight...oh well another tinkering gnome special lineart.zip
Last reply by johnl3d, -
- 2 replies
- 246 views
I've modeled this small RC plane for my day job and I'm getting a weird dark or shadowed patch that I can't account for, which I've circled in red on this jpeg. I'm also attaching the prj file. If anyone can look at this quickly and see what might be causing it, I can't figure it out nohow! 924290.04_Hor_airplane.zip
Last reply by Gerry, -
- 2 replies
- 245 views
I want to start making the lipsync poses for my character, but first: How is this wireframe? Are there too many splines? Not enough splines? I am just curious as to how many splines other modelers use for a mouth. Thanks
Last reply by adamP, -
- 2 replies
- 245 views
this is a picture of a robot dog in a movie about robots in their own world and own vilians me and my brother have been working on for a few days now. oops something hapened and it posted twice
Last reply by robcat2075, -
- 0 replies
- 245 views
Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d, -
- 5 replies
- 245 views
Yep, I've started picking away at another side model, just to keep things interesting, so I figured that I might as well take a stab at a character from pretty much the only video game I play and that would be Master Chief. It seems others have started models of the Chief, but I can find no record of anyone finishing, so let's hope I can finish this one at some point! Now, something I have learned very early on, this model is kinda tricky, lots of weird placements for shapes and stuff, but yeah
Last reply by Darkwing, -
- 4 replies
- 244 views
grabbed a dem type gray scale off the web at tried this ...another quick example ....can post project if interested found something to fly over too sorry about the crash...no time to fix dem.mov
Last reply by Zaryin, -
- 1 follower
- 1 reply
- 244 views
Loooong absence from the forum... Been doing a lot of 2D work lately and had no time for 3d...but alas I can work with AM once again I'll continue with my bunny character once I get used to the application again...but until then I did this little animation late last night. Any comments/critiques etc are surely wanted let me know what you think Took about 2 hours to animate this guy, inbetween remembering what to do here and there Model is of course jeff lew's green dude Link to Animation
Last reply by jamagica, -
- 4 replies
- 244 views
I've been working on this for a few days in spare moments. Thanks to Agep for his help with the modeling. Here's a wire and render screenshot [attachmentid=14224] Here's a closeup in panavision resolution (cropped) [attachmentid=14225] I've had some difficulty with decaling >> look here Right now I have a bit too much specularity in the keys but it is a "new" typewriter, and I haven't aged it yet. Other critiques appreciated... though I am just beginning on this, so I know quite a bit more needs to be done... and help on the decaling issues at the link above would be helpful too.
Last reply by oakchas, -
- 1 reply
- 244 views
Just an old Gnome tinkering This is a bulb light set to be volumetric then rotated with the x and y scaled to 500% and z is scaled 0-15% with an expression [attachmentid=15848] [attachmentid=15849] done in 13 alpha oh the banding I believe is a current problem with volumetrics in the alpha ..thats it for tonight transrandomlight.mov transrandomlight.zip
Last reply by steve392, -
- 0 replies
- 244 views
From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
Last reply by johnl3d, -
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- 244 views
I've been messing with the 'steam' volumetric effect in a choreography and last night saved the attached project with all the settings working as I intended. When I opened the project after restarting this morning, the settings on both the steam effects and the camera were wacky. What happened? I'm using A:M v.13t in Mac OS 10.4.8. CLOUDS_Brighter.prj
Last reply by cribbidaj, -
Hi all! Now I'm making some logos for a clup called ArbogaFreeriders and I'd like some ideas for more examples for their logo. I've made one (see pic) but I need more styles. Any idea helps! PS It is a bicycle club but they don't want any bicycle looking logo (too much used already). DS //Korken
Last reply by Korken, -
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- 243 views
looks weird looped sorry distortion attached to head bone weird.mov
Last reply by johnl3d, -
new charcter
by case- 1 reply
- 243 views
ok ive got a model going i want finish one thing before i post it so it may be tommorow before i can post so well get ready to help me as i go lol
Last reply by case, -
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- 243 views
weed.mov The basic animation is perform by a randomly placed null ( by an expression) for each weed using constraints to follow the null Project file which is V15 includes sprite tga weed.zip Sorry for the modeling but just trying out some ideas
Last reply by johnl3d, -
- 5 replies
- 243 views
Hi! I have a question. I want to use several actions in one choreo on one model. I have got two pathes. One for the character to walk into the scene, and one to walk out. I although have got a walkcycle with stridelength... Inbetween there are other actions to keep the real animation in. The walk in and the animation itself worked nicely. Now I want to let the character walk out of the scene... I gave the character a constraint to the path and now I want to make the walkcycle action active. But the action isnt available... It is there, I can click on the part where it should be and see the selection-frame, but I cant see the red bar which indicates …
Last reply by Fuchur, -
- 2 replies
- 243 views
I'm working on a still, not an animation. I double checked, and there is no change over time in this still. All I am trying to do is render a semi realistic pine branch in a scene. Since I want to smooth the whole scene out, I'm initially using a 9x pass. The problem is the pine branch. There is obviously something going on that is causing this, I'm just not seeing what I'm doing wrong. Compare this to a TWO scene with a pine tree that has no blurring, but I bet it does have multipass? There is no motion blur or focal length change in the camera setting. Edit: After playing around with the hair material and not getting anywhere, I deleted it and created a…
Last reply by Eric2575, -
- 4 replies
- 243 views
I kind of deleted my projects window with all my models and everything
Last reply by Eric2575, -
- 3 replies
- 243 views
well it's a start
Last reply by jimd, -
- 2 replies
- 242 views
This is a sphere off the cd with a simple gradient combiner material applied. I added pose sliders to the threshold and start and end points of the gradient and the transparency of one of the attributes. I was trying different settings with simple colors. To demo what they do I changed the sliders to different values every 10 frames with no real pattern and rendered a quick qt I'll post the project in next response grad.mov
Last reply by Vash, -
- 3 replies
- 242 views
Shaggy called me at work the other day, and told me that he was tired of being homeless, and asked me if I could help him get a house. So, being the caring guy I am, I decided to build him a house, nothing to fancy, and still needs work, cause all it has is a garage, and a living room. So, I was needing a little input on how to add the interior to this model. It is scaled at 22 feet high, about 40 or so feet wide, and the garage is about 30 feet deep or maybe shorter I cant remember. Anyways, just thought I would get some advice from fellow hashers. Thanks James [attachmentid=11777]
Last reply by Odog2020, -
- 4 replies
- 242 views
anyone have any idea on how to replicate this in A:M? I want to make a stainless steal refridgerator, but i need to know how to make brushed stainless steal first. Hope you gusy can help out.
Last reply by Rodney, -
- 3 replies
- 242 views
Hi all! Here is a clip of Shaggy riding a tandem bicycle that I modeled. (it still needs chain rings and a chain, but I couldn't wait). The tandem is rigged such that when you translate it, it automatically spins the wheels and pedals. Learned how to use expressions on this one. A cool feature. Enjoy, Scott Shaggy_Rides.mov
Last reply by trajcedrv, -
Saw a lot of these guys lately as this one sees his reflection
Last reply by johnl3d, -
- 2 replies
- 242 views
Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
- 1 reply
- 241 views
This is very much a work in progress, but I am buiding this car from the ground up, and I will try to keep posted
Last reply by dre4mer, -
- 1 reply
- 241 views
tried the model in 13 [attachmentid=15745] broken.mov
Last reply by Eric2575, -
Eskimo Boy
by T-Dogg- 0 replies
- 241 views
The mascot contest is over and I am trying to go back and fix a lot of the mistakes I made on this character: My Losing Mascot Entry HERE is a short quicktime file. It uses the h264 codec, so you'll probably need the newest version of QT to view it. I need to add some bones to help with forearm rotation. I also need to do more with the hair and eyebrows. They just don't look right being flat when his coat is so furry. On the other hand, I might remove the fur and try toon rendering him. I may or may not go back and try to model the face differently. I've also been fixing the fur. In my rush to make the deadline, I forgot to tweak a lot of the…
Last reply by T-Dogg,