Work In Progress / Sweatbox
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A:M Stills (86,815 visits to this link)
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Works In Progress (WIP) (59,441 visits to this link)
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5,156 topics in this forum
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- 3 replies
- 409 views
well it's a start
Last reply by jimd, -
- 2 replies
- 409 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
- 3 replies
- 408 views
Copied block into arch then arch into more arches added some materials and an expression to rotate it SHIP.mov
Last reply by johnl3d, -
- 1 reply
- 408 views
Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
Last reply by clonewar12345, -
- 1 follower
- 2 replies
- 408 views
I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
Last reply by Shelton, -
- 2 replies
- 407 views
I was working on an opening slide for a presentation, and tried using particles and the water material. Started out OK but later frames in the render had a strange flickering effect. This was rendered on a farm. There is no pattern to the flicker related to a specific machine in the farm. David dustglasssmall3.m1v
Last reply by ddustin, -
working on this project has not been easy at all, i am using AM v 13, is it possible to cut with it ( post production) otherwise, some time ago i saw on this forum a tutorial on how to cut and do post production on a paticular software that i cannot remember, could anyone help me out. any help
Last reply by jakerupert, -
- 1 reply
- 406 views
tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
- 3 replies
- 406 views
quick test but its late will finnish later [attachmentid=15227] have to tweak the distortion box [attachmentid=15252] Will have try this again later eddis.mov eddis1.mov
Last reply by steve392, -
The hand that was originally on my green alien character was copied and pasted from another AM model. I wanted my model to be 100% mine, so I remodeled his hands. This is my first hand model from scratch. C & C are welcome.
Last reply by Emotive Images, -
- 1 reply
- 405 views
THis was rendered as mini to save time but looks ineresting if you strech qt window and loop so right click download and view weird2.mov
Last reply by steve392, -
- 1 reply
- 405 views
tried a simple hair tree [attachmentid=13264] project file included decal and hair image [attachmentid=13265] Sorry to post so much tonight I guess I'm coming out of my "brain fart" old guy hair.mov v13hair.zip
Last reply by Kamikaze, -
- 2 replies
- 405 views
Ooops.... Ok just pretend that this thread never existed Photoman
Last reply by itsjustme, -
I'm going for less realism with this one. I can't put my finger on it but the style seems familiar.....
Last reply by KenH, -
- 2 replies
- 403 views
v11.1 fonts all one model all "letters" have a bone translate to constraint with lag based on position then model constrained to path fontline.mov
Last reply by apprentice, -
- 1 follower
- 1 reply
- 403 views
I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor. Steve
Last reply by andyg, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 3 replies
- 403 views
Try it.
Last reply by TheSpleen, -
- 1 reply
- 402 views
Hi everyone...can anyone tell me how to get video playing on 3d images
Last reply by Rodney, -
- 1 reply
- 402 views
http://johnl.inform.net/pages/flake.htm the link is to a 1.4 meg 7 sec version with a few tweaks still needed ...keyframes that didn't set and a pose slider that delayed abit.. so I tried to hide most of that by compositing it for now below is last frame of the rendered sequence the balance is from an older project looped to alternate
Last reply by Zaryin, -
- 1 reply
- 402 views
" I'm really glad that most of the songs dealt with peace and understanding. There's hardly any one of them that says: 'Go on kids, tell them to sod off, leave your parents.' It's all very 'All you need is love'. There was a good spirit behind it all, which I'm very proud of. Anyway it were a grand thing, The Beatles" Paul McCartney To me it seems that those times are gone! Now people - even leaders use the sign of the devil. And some people are proud of that they are devils - act like devils. They are believing they understand their own best. I regret them. Sorry - I believe in Love Peace and Understanding qualities you hate - you are laughing at - …
Last reply by KenH, -
- 3 replies
- 402 views
After reading Vern's ps rock wall method I fooled around in PS a little and then did this the project file have the decal the background is on the cd verncage.zip
Last reply by NancyGormezano, -
- 3 replies
- 402 views
shoot.mov Just trying an idea
Last reply by Dhar, -
- 0 replies
- 402 views
This is Penguin. How do you like it? mor eon the way will be posted here.
Last reply by WarioLoaf, -
- 1 reply
- 401 views
Hello all. It's amazing what great things happen on #hash3d, not only interesting conversations, great guffaws and of course now the monthly lectures But for me a couple weeks ago the idea for a "new" story came out of IRC. I don't want to give much a way but the 2 main characters are loosely based on 2 of our well known A:M ers. It will be an action adventure type story if all goes well. Hopefully through diligence on my part my skills will match up to my imagination and I can do the story justice.
Last reply by Rodney, -
- 1 reply
- 401 views
Ok, I'm trying to setup my choreography using a smaller mini-sub that I built. As you will see in the "mini-sized" movie clip the sub comes towards the camera from a distance passing over head, the problem is after the sub passes by- the two lights from the front of the sub re-appear and look like they're moving away from the camera. I though originally that the lights in the sub model had corrupted themselves somehow and so I made a new model using just a light this time. In the Project file I'll post shortly; although the light is behind the camera if you look through the camera it appears that the light is in front of the camera. Is this some sort of funky mirror…
Last reply by nerrazzi, -
- 2 replies
- 401 views
Hi gang - Attached is my logo and the start of a little 'signature' that I'll be showing at the beginning of my film(s). I have a short short animation planned for it that I'll be working on and posting here. I'm going for a very shiny floor but so far its not working out. Also I'm getting some major banding on the floor. Is this a lighting issue? Doug
Last reply by modernhorse, -
- 2 replies
- 400 views
Hello, Here's link to the still image of the chain link gate and dumpsters I modeled for the animation: Gate and Fence jpg 001 Please let me know what you think. There's a model of the victim involved in the animation but I'm having trouble with the basics of layered animation with actions, walk cycles, etc. Something I'll have to practice with training videos and tutorials first. Get used to it, THEN do that in the project for a client, not while working on said project.
Last reply by nimblepix, -
- 2 replies
- 400 views
I had a couple of hours yesterday. I made a quick, "step" animation, I would say it's done. But I'm still looking for critques. Comments? Block.mov
Last reply by Luxo, -
- 1 reply
- 400 views
[attachmentid=17093] This looks plain because of no textures. But you should get the idea? At least 95% finished. Also another to ADD towards the Extras DVD if desired. By the way..... Rodney..... I have these 3 newer models: G_Loader Gun/Corridor and this Fence Enclosure. Should I send them for the Extras DVD? Heres an Update. May not seem like much, but the single piece that goes to the Right Angle is detachable to expand the enclosure to any number in length. I also varied the Fence Rails height for more interest. [attachmentid=17120]
Last reply by ddustin, -
- 1 follower
- 1 reply
- 400 views
OK, I am just getting into the game with AO. I have been frustrated with it so far but see potential. Others can create a wonderful look of daylight with it. Here is a shot with basic settings. How do you get a better light for the front? I know someone told me to increase the ambiance of the object but that did not work. Steve
Last reply by robcat2075, -
- 4 replies
- 399 views
I've been working on this for a few days in spare moments. Thanks to Agep for his help with the modeling. Here's a wire and render screenshot [attachmentid=14224] Here's a closeup in panavision resolution (cropped) [attachmentid=14225] I've had some difficulty with decaling >> look here Right now I have a bit too much specularity in the keys but it is a "new" typewriter, and I haven't aged it yet. Other critiques appreciated... though I am just beginning on this, so I know quite a bit more needs to be done... and help on the decaling issues at the link above would be helpful too.
Last reply by oakchas, -
- 0 replies
- 399 views
Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
Last reply by Heiner, -
- 2 replies
- 398 views
did a quick palm tree in v11.1 palm.mov
Last reply by Zaryin, -
- 1 reply
- 398 views
Howdy: Have an idea for the mini-film contest (shhh!) and decided to test to see if my ending is feasible. Shaggy busts through a curtain. Not much yet, but I decided I'd share. All settings are default except that I lowered the collision radius to 1. endtest.mov
Last reply by Mr. Jaqe, -
- 0 replies
- 398 views
Wrong form moved post
Last reply by Darknut, -
- 1 reply
- 398 views
will post file tomorrow with tga file sprite ccloud.mov
Last reply by johnl3d, -
- 2 replies
- 398 views
i made some modals for the extra CD Vol II ill be having more coming out this is the GNK power droid from star wars [attachmentid=18428] and the modal [attachmentid=18429] and here are some paintings that you can use for furniture to decorate your scene [attachmentid=18430] modals [attachmentid=18431] [attachmentid=18432] and heres a project with paintings and wall [attachmentid=18433] gonkpowerdroid.zip painting1.zip painting2.zip artgalery.zip
Last reply by Rodney, -
- 3 replies
- 398 views
Hi all! Here is a clip of Shaggy riding a tandem bicycle that I modeled. (it still needs chain rings and a chain, but I couldn't wait). The tandem is rigged such that when you translate it, it automatically spins the wheels and pedals. Learned how to use expressions on this one. A cool feature. Enjoy, Scott Shaggy_Rides.mov
Last reply by trajcedrv, -
- 1 follower
- 6 replies
- 398 views
I rendered out a 10 second clip to TGA in HDTV-1080 format. This is for the Challenger flyby, so much of the scene is on a black background. The render went fine, but when I try to import the sequence back into AM I get into trouble. There are 300 TGAs. If I select them all at once to import, AM give me a message saying "too many files selected at once." If I select 50 at a time, I can get around 200 loaded and then I start getting blank TGAs imported or #011 errors, and sometimes the fatal #001 shutdown. I have a 2.66 GHz CPU with 1.5 GB of ram. Is this an AM issue or a memory related issue? Anyone else ever try an import of TGAs of that length in 1080 form…
Last reply by Eric2575, -
- 0 replies
- 398 views
Was bored so I tossed this together
Last reply by pixelplucker, -
- 0 replies
- 397 views
Hi Guys! Can somebody help me? I'm working on a "sharkman" model and I have a problem in the pose relationship! I want to make the poses with bones,but I don't know ,how can I do left and right-side will be equal? Only manual? Thanks before, Sharky
Last reply by Sharky, -
- 2 replies
- 397 views
I've modeled this small RC plane for my day job and I'm getting a weird dark or shadowed patch that I can't account for, which I've circled in red on this jpeg. I'm also attaching the prj file. If anyone can look at this quickly and see what might be causing it, I can't figure it out nohow! 924290.04_Hor_airplane.zip
Last reply by Gerry, -
- 1 reply
- 396 views
found my old link for sweeper http://www.moscafilms.com.br/emilioleroux/...ns_sweeper.html Did a real quick test in v14 made a shape using sweeper than duplicated the shape around a circle twice using sweeper.. added a quick material and got this
Last reply by MattWBradbury, -
- 1 follower
- 0 replies
- 396 views
As I was programming the new A:M Action export function for Zign Track, I needed to do a good test myself. I choose a song from one of the best Dutch bands and play backed it. OK, it turned out I'm not very good at this because I forgot my lines a few times, for the rest it was pretty good. I exported the Action with only poses for the facial expressions. I have used Squetchy Sam for this example. I added a some poses to Sam so it matched the poses in Zign Track and applied the action. I needed one little tweak on the lower lip so the mouth closed better, that is because of the neutral frame I selected in the video. Besides that I haven't done any tweaking at all, and i…
Last reply by Luuk Steitner, -
- 2 replies
- 395 views
Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 3 replies
- 395 views
If I wanted to make a sphere about 6 feet in diameter and wanted it to radiate a light or glow for several feet in all directions (like a giant lightbulb with volumetrics turned on) how would I do it? I want the falloff to be further out than "glow" can provide. Any ideas? In the pic, you'll notice that the light projection is coming from slightly in front of the dome (klieg) I want the light projection to come from all around the dome.
Last reply by Eric2575, -
- 2 replies
- 395 views
Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
- 1 reply
- 394 views
I modeled these potion bottles and wanted a place to display them. So I modeled the table. However the bottles were lonely, so I modeled the vase and lamp to keep them company. Any suggestions (and I know there are going to be many) please post them. The Red, Green, and Orange bottles are pretty much textured. But I am wanting a more clear-colored-glass effect for the purple and blue bottles. I've tried messing with the settings and the best I've been able to come up with is what is in the pic. However I'm still a newbie, so I'm sure there's a way to do it. Thanks
Last reply by starwarsguy, -
- 0 replies
- 394 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze,