Work In Progress / Sweatbox
Subforums
-
Showcase (57,639 visits to this link)
-
- 530
- posts
-
A:M Stills (86,938 visits to this link)
-
Works In Progress (WIP) (59,555 visits to this link)
-
- 3.1k
- posts
5,158 topics in this forum
-
- 1 follower
- 6 replies
- 424 views
I rendered out a 10 second clip to TGA in HDTV-1080 format. This is for the Challenger flyby, so much of the scene is on a black background. The render went fine, but when I try to import the sequence back into AM I get into trouble. There are 300 TGAs. If I select them all at once to import, AM give me a message saying "too many files selected at once." If I select 50 at a time, I can get around 200 loaded and then I start getting blank TGAs imported or #011 errors, and sometimes the fatal #001 shutdown. I have a 2.66 GHz CPU with 1.5 GB of ram. Is this an AM issue or a memory related issue? Anyone else ever try an import of TGAs of that length in 1080 form…
Last reply by Eric2575, -
- 0 replies
- 424 views
Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 424 views
My mom gave me this stuffed alien along time ago I decided to draw it. I got two pics having problems with the mouth I thought about decaling it but not sure what to do shall I animate the mouth or decal the mouth, here a pic of the stuffed alien, also is there away that I can get that fuzzy look to it.
Last reply by tbenefi33, -
- 3 replies
- 424 views
Try it.
Last reply by TheSpleen, -
The hand that was originally on my green alien character was copied and pasted from another AM model. I wanted my model to be 100% mine, so I remodeled his hands. This is my first hand model from scratch. C & C are welcome.
Last reply by Emotive Images, -
- 1 reply
- 423 views
Trying some ears, teeth, and giving the eyes some pupils. Will have to break and reconnect some splines to smooth this out
Last reply by clonewar12345, -
- 1 reply
- 423 views
With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
Last reply by entity, -
working on this project has not been easy at all, i am using AM v 13, is it possible to cut with it ( post production) otherwise, some time ago i saw on this forum a tutorial on how to cut and do post production on a paticular software that i cannot remember, could anyone help me out. any help
Last reply by jakerupert, -
- 2 replies
- 423 views
Ooops.... Ok just pretend that this thread never existed Photoman
Last reply by itsjustme, -
- 2 replies
- 422 views
I was working on an opening slide for a presentation, and tried using particles and the water material. Started out OK but later frames in the render had a strange flickering effect. This was rendered on a farm. There is no pattern to the flicker related to a specific machine in the farm. David dustglasssmall3.m1v
Last reply by ddustin, -
- 2 replies
- 422 views
Hi gang - Attached is my logo and the start of a little 'signature' that I'll be showing at the beginning of my film(s). I have a short short animation planned for it that I'll be working on and posting here. I'm going for a very shiny floor but so far its not working out. Also I'm getting some major banding on the floor. Is this a lighting issue? Doug
Last reply by modernhorse, -
- 1 reply
- 422 views
" I'm really glad that most of the songs dealt with peace and understanding. There's hardly any one of them that says: 'Go on kids, tell them to sod off, leave your parents.' It's all very 'All you need is love'. There was a good spirit behind it all, which I'm very proud of. Anyway it were a grand thing, The Beatles" Paul McCartney To me it seems that those times are gone! Now people - even leaders use the sign of the devil. And some people are proud of that they are devils - act like devils. They are believing they understand their own best. I regret them. Sorry - I believe in Love Peace and Understanding qualities you hate - you are laughing at - …
Last reply by KenH, -
- 1 follower
- 0 replies
- 422 views
does anyone know of a good tutorial on using surface constraints. There is an expanation of how surface constraint are supposed to work in the AM help. I have looked at the explantion many times to see if I am missing anything and I still cant bring myself to experiment with the function. It is not clear in the example if the object I am constraining to a surface has any constrants on it too. Surface normals are mentioned but that is as far as it goes. It would be nice to make a chory action with a car driving over bump ground,
Last reply by yardie, -
- 1 reply
- 421 views
tried it in v11 other examples here http://www.sgross.com/plugins/plugin5/sample_e.html v11exploded.mov
Last reply by johnl3d, -
- 0 replies
- 421 views
Hey gang, I've been slaving for quite a few months this year trying to get a animated short ready to go for a film festival and boy is it tough. You never know just how much work they are till you start eh? Just for fun and to help cool my fried synapses, I slapped together a quick and dirty for you ladies and gentlemen to check out. Here is the link it's about 800k Cinepak compression This is one of the villain characters, though he's too low on the intelligence scale to speak he's got more then enough punch to get the job done. I know he's not perfect, but with my production schedule the way it's looking, he'll have to do Comments are welcome, b…
Last reply by dre4mer, -
- 1 reply
- 421 views
Ok, I'm trying to setup my choreography using a smaller mini-sub that I built. As you will see in the "mini-sized" movie clip the sub comes towards the camera from a distance passing over head, the problem is after the sub passes by- the two lights from the front of the sub re-appear and look like they're moving away from the camera. I though originally that the lights in the sub model had corrupted themselves somehow and so I made a new model using just a light this time. In the Project file I'll post shortly; although the light is behind the camera if you look through the camera it appears that the light is in front of the camera. Is this some sort of funky mirror…
Last reply by nerrazzi, -
- 1 follower
- 2 replies
- 421 views
I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
Last reply by Shelton, -
- 1 reply
- 419 views
Hello all. It's amazing what great things happen on #hash3d, not only interesting conversations, great guffaws and of course now the monthly lectures But for me a couple weeks ago the idea for a "new" story came out of IRC. I don't want to give much a way but the 2 main characters are loosely based on 2 of our well known A:M ers. It will be an action adventure type story if all goes well. Hopefully through diligence on my part my skills will match up to my imagination and I can do the story justice.
Last reply by Rodney, -
- 1 reply
- 419 views
THis was rendered as mini to save time but looks ineresting if you strech qt window and loop so right click download and view weird2.mov
Last reply by steve392, -
- 3 replies
- 419 views
quick test but its late will finnish later [attachmentid=15227] have to tweak the distortion box [attachmentid=15252] Will have try this again later eddis.mov eddis1.mov
Last reply by steve392, -
I'm going for less realism with this one. I can't put my finger on it but the style seems familiar.....
Last reply by KenH, -
- 2 replies
- 418 views
Hello, Here's link to the still image of the chain link gate and dumpsters I modeled for the animation: Gate and Fence jpg 001 Please let me know what you think. There's a model of the victim involved in the animation but I'm having trouble with the basics of layered animation with actions, walk cycles, etc. Something I'll have to practice with training videos and tutorials first. Get used to it, THEN do that in the project for a client, not while working on said project.
Last reply by nimblepix, -
- 0 replies
- 418 views
This is Penguin. How do you like it? mor eon the way will be posted here.
Last reply by WarioLoaf, -
hello, i made a short animation, how can i add sound to it.
Last reply by robcat2075, -
- 1 reply
- 417 views
Hi everyone...can anyone tell me how to get video playing on 3d images
Last reply by Rodney, -
- 2 replies
- 417 views
I had a couple of hours yesterday. I made a quick, "step" animation, I would say it's done. But I'm still looking for critques. Comments? Block.mov
Last reply by Luxo, -
- 2 replies
- 417 views
Yves Poissant's Primitives page has this to say about the Squared Wy: "Note that this primitive is not completed. There is a 6 point patch in the center and I did not find an elegant and satisfactory way to close it. If anybody finds an elegant solution, I would be glad to hear about it." Here's my offering as to a possible solution. Anyone else have a good one? I think the underlying problem with this shape is that there is not elegant way to do it in the real world. Take a lump of clay and try it, you'll see what I mean. My method is far from elegant, but it works. Then again, does anyone even use any of the primitives besides the cube? -Zev Squared_Wy.mdl
Last reply by lazz, -
- 1 reply
- 417 views
tried a simple hair tree [attachmentid=13264] project file included decal and hair image [attachmentid=13265] Sorry to post so much tonight I guess I'm coming out of my "brain fart" old guy hair.mov v13hair.zip
Last reply by Kamikaze, -
- 0 replies
- 416 views
just playing with sweeper plug-in that comes with beta [attachmentid=16202] [attachmentid=16203] fun.mov fun.zip
Last reply by johnl3d, -
- 2 replies
- 415 views
v11.1 fonts all one model all "letters" have a bone translate to constraint with lag based on position then model constrained to path fontline.mov
Last reply by apprentice, -
- 1 reply
- 415 views
http://johnl.inform.net/pages/flake.htm the link is to a 1.4 meg 7 sec version with a few tweaks still needed ...keyframes that didn't set and a pose slider that delayed abit.. so I tried to hide most of that by compositing it for now below is last frame of the rendered sequence the balance is from an older project looped to alternate
Last reply by Zaryin, -
- 4 replies
- 415 views
I've been working on this for a few days in spare moments. Thanks to Agep for his help with the modeling. Here's a wire and render screenshot [attachmentid=14224] Here's a closeup in panavision resolution (cropped) [attachmentid=14225] I've had some difficulty with decaling >> look here Right now I have a bit too much specularity in the keys but it is a "new" typewriter, and I haven't aged it yet. Other critiques appreciated... though I am just beginning on this, so I know quite a bit more needs to be done... and help on the decaling issues at the link above would be helpful too.
Last reply by oakchas, -
- 1 reply
- 415 views
[attachmentid=17093] This looks plain because of no textures. But you should get the idea? At least 95% finished. Also another to ADD towards the Extras DVD if desired. By the way..... Rodney..... I have these 3 newer models: G_Loader Gun/Corridor and this Fence Enclosure. Should I send them for the Extras DVD? Heres an Update. May not seem like much, but the single piece that goes to the Right Angle is detachable to expand the enclosure to any number in length. I also varied the Fence Rails height for more interest. [attachmentid=17120]
Last reply by ddustin, -
- 3 replies
- 415 views
Hi all! Here is a clip of Shaggy riding a tandem bicycle that I modeled. (it still needs chain rings and a chain, but I couldn't wait). The tandem is rigged such that when you translate it, it automatically spins the wheels and pedals. Learned how to use expressions on this one. A cool feature. Enjoy, Scott Shaggy_Rides.mov
Last reply by trajcedrv, -
- 0 replies
- 414 views
Wrong form moved post
Last reply by Darknut, -
- 1 follower
- 2 replies
- 414 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 3 replies
- 413 views
If I wanted to make a sphere about 6 feet in diameter and wanted it to radiate a light or glow for several feet in all directions (like a giant lightbulb with volumetrics turned on) how would I do it? I want the falloff to be further out than "glow" can provide. Any ideas? In the pic, you'll notice that the light projection is coming from slightly in front of the dome (klieg) I want the light projection to come from all around the dome.
Last reply by Eric2575, -
- 1 follower
- 1 reply
- 413 views
I have created a path in the chor and have tied a character to the path and then applied an walk action to the character. I have set the time of the action/walk. The time only goes 3/4 of the path. I have render the chor. My question is this, why does the character continue to move on the path with out the action the last 1/4? What I want is to apply another movement before the character moves on the path later in the chor. Steve
Last reply by andyg, -
- 3 replies
- 413 views
shoot.mov Just trying an idea
Last reply by Dhar, -
- 1 follower
- 1 reply
- 413 views
OK, I am just getting into the game with AO. I have been frustrated with it so far but see potential. Others can create a wonderful look of daylight with it. Here is a shot with basic settings. How do you get a better light for the front? I know someone told me to increase the ambiance of the object but that did not work. Steve
Last reply by robcat2075, -
- 2 replies
- 412 views
I've modeled this small RC plane for my day job and I'm getting a weird dark or shadowed patch that I can't account for, which I've circled in red on this jpeg. I'm also attaching the prj file. If anyone can look at this quickly and see what might be causing it, I can't figure it out nohow! 924290.04_Hor_airplane.zip
Last reply by Gerry, -
- 0 replies
- 412 views
Was bored so I tossed this together
Last reply by pixelplucker, -
- 0 replies
- 411 views
Hi Guys! Can somebody help me? I'm working on a "sharkman" model and I have a problem in the pose relationship! I want to make the poses with bones,but I don't know ,how can I do left and right-side will be equal? Only manual? Thanks before, Sharky
Last reply by Sharky, -
- 1 reply
- 411 views
Here's a technique for quickly laying a surface texture over an irregular object without first needing to decal it. The various projection map types work well for regular-shaped objects like sphere's, planes and cylinders. For irregular rounded shapes a projection mapping type which is based on the surface normal is often a better solution. AM doesn't currently have this option but for stills you can use the environment map to project a texture. Just add an environment map material and select an image. A spherical projection is ideal because it avoids pinching at the poles, but even simple photographic textures work well. On larger flat areas the texture will stre…
Last reply by johnl3d, -
- 3 replies
- 411 views
I am playing around with spotlights (klieg) and the source they come from. I made a box with a small translucent dome in the front of it. Inside the box I put a telephone - all for experimentation purposes only. In an action window I put a "bulb" light source in the dome and a klieg just in front of the dome. The klieg has volumetrics turned on to see a nice beam coming from the box. The illusion is to make the viewer believe the beam is eminating from the light source in the box through the dome to the outside. The dome has glow turned on. When I do a Q render in the action window, everything looks pretty good - the telephone can be seen throught the translu…
Last reply by nerrazzi, -
- 3 replies
- 411 views
[attachmentid=17958]I got some jeans on her at last ,thank's tp Jim Talbot's flatten tut .Im pretty pleased with the result allthough its far from perfect .Now to change the top ,maybe a plain t shirt oh the pick lol
Last reply by Woloshyniuk, -
- 0 replies
- 411 views
This model came about when late in the month I decieded to try and enter the Hash mascot contest and the only thing that was occupying my mind at the time was Steve Erwins death ,and I had been googling stingrays, I hope no one thought it was in bad taste, I did worry about that. It semed to be a model I could somewhat attempt (spline layout is horrific) , I'm not much with non mech models and weak at mech modeling..........The boneing is terriable, I did what I could just enough to get it to a pose I could live with. I did learn alot about materials when doing the texturing and had a version that used decals done with 3D painter (what a great program!!!) but went with th…
Last reply by Kamikaze, -
- 1 follower
- 5 replies
- 411 views
Hey guys, I'm new to the hash forums and animation master. I just finished my first model of a hammer, I know it's a simple object but what do you guys think?
Last reply by cuboos, -
- 2 replies
- 411 views
Hi all: I am resurrecting an old model, Disney's Nautilus, and am having a strange thing happen. When I try to render the submarine with fog, the fog does not show up in the final render. To compare, I rendered a whale and it came out fine, fog n' all. The attached pic shows both models, the Nautilus and the whale positioned in the same space in the chor to show you what I mean. As you can see, the whale's back end is shrouded in the fog as intended, but the Nautilus's stern is rendering like there is no fog applied. Mind you, this is not two renders superimposed, this is one render with fog and two models in the same general area. Why and how does the Naut…
Last reply by Eric2575, -
- 1 follower
- 0 replies
- 410 views
As I was programming the new A:M Action export function for Zign Track, I needed to do a good test myself. I choose a song from one of the best Dutch bands and play backed it. OK, it turned out I'm not very good at this because I forgot my lines a few times, for the rest it was pretty good. I exported the Action with only poses for the facial expressions. I have used Squetchy Sam for this example. I added a some poses to Sam so it matched the poses in Zign Track and applied the action. I needed one little tweak on the lower lip so the mouth closed better, that is because of the neutral frame I selected in the video. Besides that I haven't done any tweaking at all, and i…
Last reply by Luuk Steitner,