Work In Progress / Sweatbox
Subforums
-
Showcase (57,537 visits to this link)
-
- 530
- posts
-
A:M Stills (86,815 visits to this link)
-
Works In Progress (WIP) (59,443 visits to this link)
-
- 3.1k
- posts
5,156 topics in this forum
-
- 1 reply
- 419 views
i was bored one day and decided to see if i could model a building then i said "hey that be pretty cool to make one of those sky diners" or something like that. this is what i cameup with. sky_box.zip
Last reply by Scottj3d, -
- 2 replies
- 419 views
Here's a simple volumetric shined on a fan. If you want to see the movie, just download it and set the .mov to loop. It was easier and faster to do it that way, and it shows the effect really well. Tell me what you think of it. Fan.zip
Last reply by MattWBradbury, -
- 1 follower
- 4 replies
- 419 views
I thought about this when I posted my first tutorial on johnl3d.blogspot.com I used a pose without explaining how... so I guess that should be my next tutorial. I find creating a pose to do an effect very useful . In this example to show what I mean I have a rough egg shape change color then disappear..go transparent.. I set this up with two simple poses..which are set up in the action window where you set up a new pose. I could have made an action but that would require more work and more setup in the end. Here I imported the same model into the chor and scaled it so each fit inside the other then simply move the pose over time for each one ...pose 1 to change the …
Last reply by paradymx, -
- 2 replies
- 419 views
Bit of an odd project but doing some layouts for a crystal that is cut internally with a yag laser, basically 3d etching inside glass. Will have to translate the objects out to something they can use, most likely stl but atleast that is the easy part.
Last reply by pixelplucker, -
- 5 replies
- 419 views
Yep, I've started picking away at another side model, just to keep things interesting, so I figured that I might as well take a stab at a character from pretty much the only video game I play and that would be Master Chief. It seems others have started models of the Chief, but I can find no record of anyone finishing, so let's hope I can finish this one at some point! Now, something I have learned very early on, this model is kinda tricky, lots of weird placements for shapes and stuff, but yeah
Last reply by Darkwing, -
- 1 follower
- 1 reply
- 418 views
My film begins in an attic full of childhood memories. This still shows that it's twilight, and the character has just turned the light on, but she's off-screen still. I may put something outside the window, so far it's just a night-sky-fading sunset gradient. There are also some models here that I could post to the forum, most of them "work" (the rocking horse, scooter, the russian doll opens and the tin toy bear marches around and bangs a drum. The books also all have working pages) The dresser doesn't open though. Ignore the fact that the streamers on the scooter go straight out. I haven't simulated yet. This is just the "set dressing view so far." Seana
Last reply by Rodney, -
- 2 replies
- 418 views
I was digging around the old hard drive and found an old DXF model of "AL". I had played with him before back in the version 8 days, but it was just too much work to remove all the extra splines that resulted from polygon models. Low and behold someone posted a link to "AccuTrans-3D" and I decided to save a quads copy of "AL" and import him and see how much work there was to do. Sure enough it made it bearable. So I've done some significant cleanup. Split his mouthline and given him an inside to his mouth, cleaned up the face, touched up the ears (A LOT) and completely merged his jacket with his biceps and forearms and his pelvis with his thighs and calves.…
Last reply by Dhar, -
- 1 follower
- 4 replies
- 418 views
I need help on some textures. I want a gold and silver texture. Does anybody know how to achieve these to look like the real thing? I am needing these by tomorrow. Thanks you! Possibly to mix the two together also. That would be great!!!!
Last reply by DanCBradbury, -
- 4 replies
- 418 views
I notice that there's a built-in [?] offset when V.13 pastes a copy. Every time V.11 pasted the copy directly over the original, I half wished it wouldn't. Now that it doesn't, I find that I have need of the old way, particularly when making multiples that have to sit on the same baseline...like the engines on the Junkers flying wing, like the tank bogey wheels I'm trying to align. Can the offset be disabled, or re-set to a known figure, so that 'X' number of cliks up, and 'X' number sideways will put the copy back on the baseline?
Last reply by Kelley, -
- 3 replies
- 417 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 2 replies
- 417 views
Hey everyone! I made my first test mini movie. Its called, "What is that?" Theres no sound yet but I'm working on it. I made this around September. I finally posted it my website. Here is the link below: http://www.freewebs.com/bluetn100/videos.htm Tell me what you think about it.
Last reply by rossk, -
- 2 replies
- 417 views
It's been a while since I posted anything... Just haven't had the time to play around. But I'm taking an animation class this semester, so I had a good excuse to start messing with A:M again This is one of the things I'm working on right now. It's not for class, just for fun. I've wanted to do it for a while, and since I left my flash drive with the files for my class project at school, I figured this weekend would be a good time to get started. I'm working on a Chibi-style character. Chibi is the big-head little-body style, like the sprites from the old Final Fantasy games. I'm actually working on an Oppai Chibi character. (Oppai roughly translates as "Busty…
Last reply by brainmuffin, -
- 0 replies
- 416 views
got this idea today for a liquidy character put this together but its pretty rough yet and I have to get a slime trail to follow and get a better character the eye ball idea didn't work right and the action is too fast ...really should be working on the web page anyway but for now johnl3d newone.mov
Last reply by johnl3d, -
- 1 reply
- 416 views
Is there any way of posting an Image Contest Entry before the judging ends to get feedback on improving it? I am assuming that a general post will disqualify the image since it would link artist and image. Even a partial post of the image would probably do the same. I'm not happy with my characters eyes and need advice/guidance on improving them. Cheers
Last reply by JohnArtbox, -
- 0 replies
- 416 views
Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 416 views
My mom gave me this stuffed alien along time ago I decided to draw it. I got two pics having problems with the mouth I thought about decaling it but not sure what to do shall I animate the mouth or decal the mouth, here a pic of the stuffed alien, also is there away that I can get that fuzzy look to it.
Last reply by tbenefi33, -
- 1 follower
- 2 replies
- 416 views
FINALLY I started a new semi-time taking project rather than a bunch of one hour mini projects . Here are some sneek peeks of it: No particles and water (9 min @ 3000x1500) Particles on no reflections (Kill render time) Everything on(Raytraced took 1hour45min for this half of the image so I downcroped it to look nice) I've been working on it for about a day now. The grass is just a simple imageplane on a hair emitter same with the branches and leafs in the trees. The atmosphere is a skydome with global lighting at 50% and a sun with shadows at 50%. C&C welcome Photoman
Last reply by photoman, -
- 0 replies
- 415 views
Here's a spring I made and it's the first of a motorbike I'll be making. Sweeper will be used extensively. Emilio: Making the spring was automatic and I didn't see any "Dialogue Box". I couldn't find anything about it in the readme....How do I activate those options. Thanks again.
Last reply by KenH, -
- 2 replies
- 415 views
Looks like this is a double post, had trouble posting earlier so not surprised. mumby1.avi
Last reply by pixelmech, -
- 2 replies
- 415 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 1 follower
- 1 reply
- 415 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by jamagica, -
- 3 replies
- 415 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 2 replies
- 415 views
It has been a while since I did animation. I made this yesterday in about an hour just to see where I stood in terms of weighting. I am disapointed with some aspects, but tell me what you think. http://uberanimator.one.revver.com/collection/16806
Last reply by Heath_Naylor, -
- 3 replies
- 415 views
Just finished rendering the short anim for the gorilla model and stuck it up on my site w/ the 360 and some final images. Thanks again for answering all my forum posts while working on it. It's the 3rd model over on the top. =www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 1 reply
- 414 views
I decided to look at bvh files and got one and used shaggy in a very rough attempt to get the feel for using the bvh action. I only matched four points of shaggy to the file which you can see since i did it in shaded mode so it is not very good but you get the idea 653k bvh.mov
Last reply by starwarsguy, -
- 1 follower
- 4 replies
- 414 views
Not much to see..but I want to have a high amount of posts
Last reply by jamagica, -
- 1 follower
- 4 replies
- 414 views
I quickly drew up a concept of this guy's head and I made it..I want a body though...should I just create a standard insect thorax mechanically and create the rest of the guy that way?
Last reply by jamagica, -
- 3 replies
- 414 views
trying to play with distortion in 12h but poses not working correctly so did a very quick test in 11.1 again this was very quick test with two animated distortions one on ship and one on alien but the animation was hurried dist.mov
Last reply by johnl3d, -
- 0 replies
- 414 views
Since there are so many still examples out there, I thought I'd post myself up a moving version. I think others have shown this technique before, but here's my thinking and set-up behind this particular scheme: You have the overall muscle bulk laid out (arm/leg masses, chest, etc). To add definition, you set up complex AM models (which would animate only with difficulty if part of the main mesh) as 'plus-ups.' These models would be good for structures like triceps, all those back muscles around the shoulder/spine area, tendons and whatnot. You could either paint these and try to animate them - or - you could build them out of splines, animate the splines …
Last reply by OdinsEye2k, -
- 3 replies
- 414 views
Tweaked it a little [attachmentid=20810] Project file with darktree material [attachmentid=20811] In case you want to play change the materials in the gradient then render dray.mov dray.zip
Last reply by johnl3d, -
- 1 reply
- 414 views
Hi all, I am experimenting with layers. The tractor is supposed to run between the right field-layer in the foreground and the left field-layer behind, wheras the farmhouse and sky are on an extra background-layer. One major drawback: Seems when I toonrender, I can`t avoid an outline around the layers or is there a way? I guess a workaround would be a cookie cut decal on a one patch plane? In fact that leads me to my main question: What really is the difference between a layer and a decal on a plane and which advantage and setbacks does each have?
Last reply by robcat2075, -
- 2 replies
- 414 views
Will be posting this in the exchange, still fiddling with the ik, I messed a constraint up from client interruptions so I'll go through it tomorrow. Was rigging it so the handle can be attached to a character and it would follow and turn. Comments, suggestions?
Last reply by pixelplucker, -
- 1 reply
- 413 views
Slap on your own decal and you've got your own brand of paint. Cheers, Eugene
Last reply by Gene, -
Well with Jirards head model,where are you Jirard.A walk cycle ,done with the 2008 rigg and hardley done any smartskinning that rigg just seems to get better to use as long as I remember to cfa the model lol dude_walk.mov
Last reply by steve392, -
- 1 reply
- 412 views
The motorcycle in this picture has already been on the wip section before. But I finished a render that I'm satisfide with and so I decided to put it up. This model has also been made available to the public at: www.turbosquid.com/FullPreview/Index.cfm/ID/255276/Action/FullPreview Enjoy!!
Last reply by NickHutson, -
- 2 replies
- 412 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d, -
- 4 replies
- 412 views
Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
Last reply by Zaryin, -
- 1 reply
- 412 views
Hello I seem to have screwed something up.......I started working on the giraffe tutorial, since I thought that might be beneficial since I still have some problems with modelling. I wanted to change the units for the grid, so I could follow along properly, from cm to ft. However, after I did that, the grid disappeared even though I have "display grid" checked. I had changed the grid spacing from .16cm to 1foot, I wouldn't have thought that would have made it disappear. I probably did something wrong, what I want to know is is there anyway to get the default settings back? Roger
Last reply by Roger, -
- 1 reply
- 412 views
With all the planets being done I decided to try one Did a quick cloud renderin PS adjusted the contrast made three layers and adjusted their transparency and added some color Got a nice decal and saved it to be use on a sphere oh and I have some glow on the model planet.mov orbtest.zip Project file includes decal
Last reply by entity, -
- 0 replies
- 412 views
A little tricky to model, still have a few subtle wrinkles to take out. Had to manually flip a mirror and stitch it because the flip copy attach got stupid on me and would make a birds nest. If I get a chance to clean it up a bit more it will be in the exchange.
Last reply by pixelplucker, -
- 0 replies
- 411 views
Hey gang, I've been slaving for quite a few months this year trying to get a animated short ready to go for a film festival and boy is it tough. You never know just how much work they are till you start eh? Just for fun and to help cool my fried synapses, I slapped together a quick and dirty for you ladies and gentlemen to check out. Here is the link it's about 800k Cinepak compression This is one of the villain characters, though he's too low on the intelligence scale to speak he's got more then enough punch to get the job done. I know he's not perfect, but with my production schedule the way it's looking, he'll have to do Comments are welcome, b…
Last reply by dre4mer, -
- 2 replies
- 411 views
I tried pasting with bones and it showed up like so:
Last reply by entity, -
- 1 follower
- 0 replies
- 411 views
does anyone know of a good tutorial on using surface constraints. There is an expanation of how surface constraint are supposed to work in the AM help. I have looked at the explantion many times to see if I am missing anything and I still cant bring myself to experiment with the function. It is not clear in the example if the object I am constraining to a surface has any constrants on it too. Surface normals are mentioned but that is as far as it goes. It would be nice to make a chory action with a car driving over bump ground,
Last reply by yardie, -
- 2 replies
- 411 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
- 4 replies
- 410 views
Thanks to MIke fitz's tute on decal relationships I was able to figure out how to use a pose slider instead of a bone to drive the percetage relationship of the bump map.....Click here to see an example pretty cool stuff.......Thanks Mike
Last reply by Tunames, -
- 1 reply
- 410 views
Hi all Hashers! I have painted a draconian from a picture i saw like 3days ago. And I think it became rather good. But if someone knows where to find the original then PLZ add the link! Do you guys think that i should model and rig her? //Korken
Last reply by bentothemax, -
- 1 reply
- 410 views
I use AM as a general 3d workhorse, so I though I'd show a couple of simple and very quick projects. I thought I'd put them into a single WIP thread so that people can ask any questions they may have, and because I don't think they'll be worth a thread each. Amway Business Centres.. total project time was 1 and a half days, although it wound up at two days when I needed to alter one of the render settings and had to redo a render. That's for the sequence shown and a global map animation showing the centre locations. The project is based around the final image of a man climbing a building, the rest of it was pretty much up to me. I started the project using newton p…
Last reply by robcat2075, -
- 3 replies
- 410 views
well it's a start
Last reply by jimd, -
- 0 replies
- 409 views
Just playing with fur and what not...
Last reply by KingSalami, -
- 1 reply
- 409 views
I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz,