Work In Progress / Sweatbox
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A:M Stills (86,954 visits to this link)
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Works In Progress (WIP) (59,577 visits to this link)
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Here's a link to some of the work I've been doing. Its primarily all industrial applications. http://www.dustinproductions.com/robotics_2.htm I've converted them to flash to keep the file sizes down. David
Last reply by ddustin, -
- 2 replies
- 435 views
Hey everyone! I made my first test mini movie. Its called, "What is that?" Theres no sound yet but I'm working on it. I made this around September. I finally posted it my website. Here is the link below: http://www.freewebs.com/bluetn100/videos.htm Tell me what you think about it.
Last reply by rossk, -
- 0 replies
- 435 views
Parrot: -No more Hawaiian Pineapples [attachmentid=14096] [attachmentid=14097] CLICK TO READ USA TODAY parrot10.mov
Last reply by fredfrid, -
- 2 replies
- 435 views
Working on fine tuning her walk, a bit much with smack and slap of the feet. Need to fine tune her clothes too but it is a start. Going to fix the ground plane, that is trippy, I said What the _ _ _ ? Vedas_walkWEB.mov
Last reply by Walter Baker, -
- 0 replies
- 434 views
I need someone to do landscapes for my series, CLone Commander. Mail me if you think you're qualified. This is a non-paying job. We need 3 different deserts (if you know about Star Wars, it's for Geonosis). Later we'll need 2 dank forests, an ocean, a cave, and 2 snowscapes. For now, though, just the deserts.
Last reply by starwarsguy, -
- 1 reply
- 434 views
i was bored one day and decided to see if i could model a building then i said "hey that be pretty cool to make one of those sky diners" or something like that. this is what i cameup with. sky_box.zip
Last reply by Scottj3d, -
- 4 replies
- 434 views
I notice that there's a built-in [?] offset when V.13 pastes a copy. Every time V.11 pasted the copy directly over the original, I half wished it wouldn't. Now that it doesn't, I find that I have need of the old way, particularly when making multiples that have to sit on the same baseline...like the engines on the Junkers flying wing, like the tank bogey wheels I'm trying to align. Can the offset be disabled, or re-set to a known figure, so that 'X' number of cliks up, and 'X' number sideways will put the copy back on the baseline?
Last reply by Kelley, -
- 2 replies
- 434 views
Am trying to set stride length on the Wright Sprite. I can marquee the little yellow dot [it turns black in the center] but it won't move. I get the four-headed arrow cursor by touching it to the yellow dot, but it won't slide. Any thoughts?
Last reply by Kelley, -
- 1 follower
- 2 replies
- 434 views
FINALLY I started a new semi-time taking project rather than a bunch of one hour mini projects . Here are some sneek peeks of it: No particles and water (9 min @ 3000x1500) Particles on no reflections (Kill render time) Everything on(Raytraced took 1hour45min for this half of the image so I downcroped it to look nice) I've been working on it for about a day now. The grass is just a simple imageplane on a hair emitter same with the branches and leafs in the trees. The atmosphere is a skydome with global lighting at 50% and a sun with shadows at 50%. C&C welcome Photoman
Last reply by photoman, -
Well with Jirards head model,where are you Jirard.A walk cycle ,done with the 2008 rigg and hardley done any smartskinning that rigg just seems to get better to use as long as I remember to cfa the model lol dude_walk.mov
Last reply by steve392, -
- 0 replies
- 433 views
got this idea today for a liquidy character put this together but its pretty rough yet and I have to get a slime trail to follow and get a better character the eye ball idea didn't work right and the action is too fast ...really should be working on the web page anyway but for now johnl3d newone.mov
Last reply by johnl3d, -
Soon on DVD
by Flog- 0 replies
- 433 views
Hey all, I just wanted to show you some of my screen shots from past animations and such, stuff I don't care to share, hehehehehe!! MOst of them are unfinished and undone. Some of this was done in A:M, and I do say some. But I'm currently focused on two movies!!! These screenshots are from movies that never were done, and trailers I was never happy with, but looking back I thought some of them were kind of cool. But now I'm focused on animating and such, doing a how to in A:M and gonna have fun all the way. So coming soon to a dvd near you is something like the below, it does have the below characters, but differant stories. Hope you like
Last reply by Flog, -
- 3 replies
- 433 views
Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
Last reply by johnl3d, -
- 2 replies
- 433 views
[attachmentid=15964] [attachmentid=15966] [attachmentid=15965] [attachmentid=15967] darktree simbiot material not included projects 13alpha11 zap.mov zap1.mov zap.zip zap1.zip
Last reply by johnl3d, -
- 2 replies
- 433 views
It has been a while since I did animation. I made this yesterday in about an hour just to see where I stood in terms of weighting. I am disapointed with some aspects, but tell me what you think. http://uberanimator.one.revver.com/collection/16806
Last reply by Heath_Naylor, -
- 2 replies
- 432 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 3 replies
- 432 views
trying to play with distortion in 12h but poses not working correctly so did a very quick test in 11.1 again this was very quick test with two animated distortions one on ship and one on alien but the animation was hurried dist.mov
Last reply by johnl3d, -
- 3 replies
- 432 views
Duck of Borg.
Last reply by ChuckGram, -
- 2 replies
- 431 views
Looks like this is a double post, had trouble posting earlier so not surprised. mumby1.avi
Last reply by pixelmech, -
- 1 reply
- 431 views
I don't know how I shall paint my bot. Can you guys pant it and put up pics so I can get some ideas? I've got many ideas how to paint it but it dosen't look good... //Korken Sweden Fast_Attack_Robot__FAR_.mdl
Last reply by lazz, -
- 2 replies
- 431 views
Sorry missed fedex today so no 12cd instead i started fooling around 11.1d+ gunblob.mov
Last reply by Vash, -
- 3 replies
- 431 views
quick idea...notice small problem with g++ forgot expression when project saved will have to check and report flower.mov
Last reply by steve392, -
- 3 replies
- 431 views
Tweaked it a little [attachmentid=20810] Project file with darktree material [attachmentid=20811] In case you want to play change the materials in the gradient then render dray.mov dray.zip
Last reply by johnl3d, -
- 1 reply
- 431 views
I use AM as a general 3d workhorse, so I though I'd show a couple of simple and very quick projects. I thought I'd put them into a single WIP thread so that people can ask any questions they may have, and because I don't think they'll be worth a thread each. Amway Business Centres.. total project time was 1 and a half days, although it wound up at two days when I needed to alter one of the render settings and had to redo a render. That's for the sequence shown and a global map animation showing the centre locations. The project is based around the final image of a man climbing a building, the rest of it was pretty much up to me. I started the project using newton p…
Last reply by robcat2075, -
- 1 reply
- 431 views
Hi all, I am experimenting with layers. The tractor is supposed to run between the right field-layer in the foreground and the left field-layer behind, wheras the farmhouse and sky are on an extra background-layer. One major drawback: Seems when I toonrender, I can`t avoid an outline around the layers or is there a way? I guess a workaround would be a cookie cut decal on a one patch plane? In fact that leads me to my main question: What really is the difference between a layer and a decal on a plane and which advantage and setbacks does each have?
Last reply by robcat2075, -
- 1 reply
- 430 views
Is there any way of posting an Image Contest Entry before the judging ends to get feedback on improving it? I am assuming that a general post will disqualify the image since it would link artist and image. Even a partial post of the image would probably do the same. I'm not happy with my characters eyes and need advice/guidance on improving them. Cheers
Last reply by JohnArtbox, -
- 4 replies
- 430 views
Got this idea while driving home from work [attachmentid=15845] this was done in 13 alpha [attachmentid=15846] you'll need a couple of darktree materials you can get them for free here http://www.darksim.com/Repository/ and is you don't have 13 the free simbiont plugin(included in 13) to use them is linked here also lightss.mov lightss.zip
Last reply by Zaryin, -
- 3 replies
- 430 views
Just finished rendering the short anim for the gorilla model and stuck it up on my site w/ the 360 and some final images. Thanks again for answering all my forum posts while working on it. It's the 3rd model over on the top. =www.3dcharacteranimation.biz -Eric
Last reply by flashawd, -
- 2 replies
- 430 views
Will be posting this in the exchange, still fiddling with the ik, I messed a constraint up from client interruptions so I'll go through it tomorrow. Was rigging it so the handle can be attached to a character and it would follow and turn. Comments, suggestions?
Last reply by pixelplucker, -
- 3 replies
- 430 views
I a taking a new run on this: Lets´say I have down some muscle smile for the right half of my model in a pose. How would I go about creating a new pose mirroring the musclepose to the left side? Probably asked this before, but since I never get mirroring muscle poses in a symetrical model to work, maybe I need some more explanation. Any help anybody?
Last reply by jakerupert, -
- 1 reply
- 429 views
Slap on your own decal and you've got your own brand of paint. Cheers, Eugene
Last reply by Gene, -
- 1 follower
- 1 reply
- 429 views
Well, I've experimented with more constraints and I came up with this. I wanted to create the effect of the engine on a rocket. the little rectangles represent the end where the fuel comes out...this was all controlled with one null engineidea_noframes.mov
Last reply by jamagica, -
- 1 reply
- 429 views
shaw
Last reply by rusty, -
- 3 replies
- 429 views
well it's a start
Last reply by jimd, -
- 0 replies
- 428 views
Here's a spring I made and it's the first of a motorbike I'll be making. Sweeper will be used extensively. Emilio: Making the spring was automatic and I didn't see any "Dialogue Box". I couldn't find anything about it in the readme....How do I activate those options. Thanks again.
Last reply by KenH, -
- 4 replies
- 428 views
Thanks to MIke fitz's tute on decal relationships I was able to figure out how to use a pose slider instead of a bone to drive the percetage relationship of the bump map.....Click here to see an example pretty cool stuff.......Thanks Mike
Last reply by Tunames, -
- 1 reply
- 428 views
Hello I seem to have screwed something up.......I started working on the giraffe tutorial, since I thought that might be beneficial since I still have some problems with modelling. I wanted to change the units for the grid, so I could follow along properly, from cm to ft. However, after I did that, the grid disappeared even though I have "display grid" checked. I had changed the grid spacing from .16cm to 1foot, I wouldn't have thought that would have made it disappear. I probably did something wrong, what I want to know is is there anyway to get the default settings back? Roger
Last reply by Roger, -
- 2 replies
- 428 views
i made some modals for the extra CD Vol II ill be having more coming out this is the GNK power droid from star wars [attachmentid=18428] and the modal [attachmentid=18429] and here are some paintings that you can use for furniture to decorate your scene [attachmentid=18430] modals [attachmentid=18431] [attachmentid=18432] and heres a project with paintings and wall [attachmentid=18433] gonkpowerdroid.zip painting1.zip painting2.zip artgalery.zip
Last reply by Rodney, -
- 0 replies
- 427 views
Just playing with fur and what not...
Last reply by KingSalami, -
- 3 replies
- 427 views
Copied block into arch then arch into more arches added some materials and an expression to rotate it SHIP.mov
Last reply by johnl3d, -
- 2 replies
- 427 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 427 views
My film begins in an attic full of childhood memories. This still shows that it's twilight, and the character has just turned the light on, but she's off-screen still. I may put something outside the window, so far it's just a night-sky-fading sunset gradient. There are also some models here that I could post to the forum, most of them "work" (the rocking horse, scooter, the russian doll opens and the tin toy bear marches around and bangs a drum. The books also all have working pages) The dresser doesn't open though. Ignore the fact that the streamers on the scooter go straight out. I haven't simulated yet. This is just the "set dressing view so far." Seana
Last reply by Rodney, -
- 0 replies
- 427 views
A little tricky to model, still have a few subtle wrinkles to take out. Had to manually flip a mirror and stitch it because the flip copy attach got stupid on me and would make a birds nest. If I get a chance to clean it up a bit more it will be in the exchange.
Last reply by pixelplucker, -
- 2 replies
- 427 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
- 1 reply
- 426 views
Hi all Hashers! I have painted a draconian from a picture i saw like 3days ago. And I think it became rather good. But if someone knows where to find the original then PLZ add the link! Do you guys think that i should model and rig her? //Korken
Last reply by bentothemax, -
- 1 follower
- 6 replies
- 426 views
I rendered out a 10 second clip to TGA in HDTV-1080 format. This is for the Challenger flyby, so much of the scene is on a black background. The render went fine, but when I try to import the sequence back into AM I get into trouble. There are 300 TGAs. If I select them all at once to import, AM give me a message saying "too many files selected at once." If I select 50 at a time, I can get around 200 loaded and then I start getting blank TGAs imported or #011 errors, and sometimes the fatal #001 shutdown. I have a 2.66 GHz CPU with 1.5 GB of ram. Is this an AM issue or a memory related issue? Anyone else ever try an import of TGAs of that length in 1080 form…
Last reply by Eric2575, -
- 1 reply
- 425 views
I decided to look at bvh files and got one and used shaggy in a very rough attempt to get the feel for using the bvh action. I only matched four points of shaggy to the file which you can see since i did it in shaded mode so it is not very good but you get the idea 653k bvh.mov
Last reply by starwarsguy, -
- 1 reply
- 425 views
The motorcycle in this picture has already been on the wip section before. But I finished a render that I'm satisfide with and so I decided to put it up. This model has also been made available to the public at: www.turbosquid.com/FullPreview/Index.cfm/ID/255276/Action/FullPreview Enjoy!!
Last reply by NickHutson, -
- 0 replies
- 425 views
Since there are so many still examples out there, I thought I'd post myself up a moving version. I think others have shown this technique before, but here's my thinking and set-up behind this particular scheme: You have the overall muscle bulk laid out (arm/leg masses, chest, etc). To add definition, you set up complex AM models (which would animate only with difficulty if part of the main mesh) as 'plus-ups.' These models would be good for structures like triceps, all those back muscles around the shoulder/spine area, tendons and whatnot. You could either paint these and try to animate them - or - you could build them out of splines, animate the splines …
Last reply by OdinsEye2k, -
- 0 replies
- 425 views
Got home late and found V15A1 available so tried a quick project lowering a ball into a cup of fluid. Needs tweaking but looks promising tt.mov No Newton just a key frame drop in slow motion I know its 15 not 16 will have to read titles before clicking
Last reply by johnl3d,