Work In Progress / Sweatbox
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Works In Progress (WIP) (59,590 visits to this link)
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5,158 topics in this forum
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this is a 1st draft model of a german world war 2 grenade, the name of which i cannot pronounce
Last reply by Clone Reject, -
- 1 follower
- 5 replies
- 510 views
where can i find a good tutorial about light reflecting on a object? example: i want to shoot a rupulsor ray out of ironman's hand, i want the light to reflect on his hand thx
Last reply by Caroline, -
- 6 replies
- 510 views
Was bored and decided to make something in A:M, and I ended up making one of those mad scientist syringes. Syringe_Green.zip
Last reply by DanCBradbury, -
- 1 follower
- 4 replies
- 510 views
This one seems to have a ton of miles racked up on it.
Last reply by robcat2075, -
- 6 replies
- 509 views
I hate it when someone asks a question I haven't played with ...so someone..asked about a blinking light material....and that got me thinking and I came up with this. It could be better with a few tweaks of the expression to maybe slow it down but I wanted to work more on a modeling tut so here's the "raw" idea lightsblinking.mov
Last reply by vf124, -
- 4 replies
- 509 views
Thought this might explain what I meant Also Matt alias John Bigfoote is really good with hair he might be able to help wheatfield.mov
Last reply by trajcedrv, -
- 0 replies
- 509 views
vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
Last reply by johnl3d, -
- 3 replies
- 508 views
Hello fellow Hashers. My name is Adam, (AKA LordPython), and this is my first post. A little about me: Age: 25 Location: Ga 3D History: Started learning 3DS Max, and Maya 4.5. However learning by my self from books was taking too long. I have seen A:M down at Dragon*Con every year for the past 4 years and I would always stop by their demo and watch. Every time I would think "It would really be cool to have that" but then I would move on. Well this past *Con I finally said "ah what the heck, I could really use it" and got it. That was 7 days ago, and I now happily present to all of you, my first unassisted animation. Although it's only 4 seconds long,…
Last reply by Nosferatu, -
- 3 replies
- 508 views
I took thhe LUG model from the CD and the Wood-A tga from the wood material folder and appled the tga to every patch in the LUG The front and back have the tga rotated differently. Each patch had to be a group to get best control lug.mov
Last reply by johnl3d, -
- 3 replies
- 508 views
very fast test of beta sorry its a little fast and rough...never thoought i would be making a dress. Needs a few tweaks betadress.mov
Last reply by KingSalami, -
- 3 replies
- 508 views
Here are some standard shots of Flog and Various characters in the short. From my upcoming movie If anyone would like to help further in the movie, please let me know. Need modellers or riggers viewsofflog0.tga
Last reply by apprentice, -
This might belong in motion capture but......just thought someone might think it was neat. It's more of a final than a wip but it's not really a final because it has it's issues. stretch4.mov
Last reply by markeh, -
- 1 follower
- 0 replies
- 508 views
A couple of weeks ago, during the June-deal offer, I managed to upgrade my version of A:M from 10.5 to 13.0. And what a leap that was! While I still had the earlier version, I tried to make do with what I could - but one major setback was the uselessness of the hair feature. Now, somewhere in the advancement, I have since gained those new hair and grooming features that allow me so much more control over my hair and fur, to say nothing of the brilliant render quality! The attached image shows the progression of my personal alter-ego character, Danbuster Cameronean Leadboot - shown in the last rendered frame of my avatar animation, striking his silly pose. …
Last reply by DCLeadboot, -
- 2 replies
- 507 views
I'm making a homepage and doing some titles for it. But I'm getting some artifacts on the right side of the images. Anyone know why this it?
Last reply by KenH, -
- 0 replies
- 507 views
Got this idea after watch a commecial where bubbles with people fall then the people continue doing something. Thought it might be cool to have a ball or frisbee shape sail through the air and morph into something else with color and shape changes. So I volunteered Thom and did a very rough test will have to play with it a bit more as time allows wrong clip posted thought I had stopped it but I guess not. sorry for any confusion
Last reply by johnl3d, -
- 3 replies
- 507 views
Greetings to you all simon
Last reply by Hutch, -
- 1 follower
- 4 replies
- 507 views
You heard it right..it'll be a long time before it's done, because of school and stuff, but this is the thread that'll be used throughout the creation of the film...I'm also doing some animation excersises to get used to non-linear animation..I'm not going to rush into this. Without further ado, I give you the first clip, a two second snipped of the guy looking around. The reason why I made this is I'm focusing on small details right now. Please type up some critiques testlookaround.mov
Last reply by jamagica, -
- 3 replies
- 507 views
Hey gang. I am working on an animation for a scholarship coming in August. I am using a simple character I built just for this event. This is my first model so tell me what you think of the look of Mr. Lego and the movement he has. Mr. Lego takes a leap.
Last reply by Heath_Naylor, -
Hey guys, I just rerigged a character a made a couple years ago. Most of the changes I made to my rig are in the shoulder and torso and I'm definately looking foward to doing some more animation with her! Take a look if you get a chance, [attachmentid=22373] http://www.vrcops.com/Vids/SisSpinA.mov Thanks Mike Fitz www.3dartz.com
Last reply by Paul Forwood, -
- 2 replies
- 507 views
Just was wondering what some of your opinions were when it comes to the industry. I've seen two types of Demo reels. The type where there's a title card, the full project plays through and then repeats through other projects til done. Or a montage of clips with a music lay over of random projects segments. Which do you think is more professional? I see advantages for both. The P to P shows that you can be cohesive, that you can tell a full story visually while the montage can highlight your "money shots" and can show more of your work in the standard 3-4 min time span. I don't know. What do you guys think?
Last reply by robcat2075, -
- 1 reply
- 506 views
Hello all - Attached is a small project that was done as a gift for my wife. It is now considered complete but I'm still open to your impressions and critique. Note - very special thanks to Yves for his wonderful wood texture tutorial and to David Dustin for rendering this for me. Doug
Last reply by Animus, -
- 5 replies
- 506 views
Tell me what you think, the blue parts are supposed to have a glow to them, but it just isn't strong enough, I don't know why...
Last reply by Gene, -
- 1 follower
- 5 replies
- 506 views
Parrot: -Comments? [attachmentid=13936] [attachmentid=13937] parrot03.mov
Last reply by 3DArtZ, -
- 4 replies
- 506 views
Had this idea tonight so did a quick trial used sweeper with a block shape and cone path [attachmentid=22362] tree.mov
Last reply by NancyGormezano, -
- 1 reply
- 506 views
How do you animate a Simbiont material? The water can be animated, but I just can't figure it out!
Last reply by Darkwing, -
- 0 replies
- 506 views
This is a WIP that I'm doing for the 11 Second Club. It's far from finished, but I thought that I was pretty much done up to frame 120, but it's getting hammered over there and I'm not sure where to start fixing. http://www.vimeo.com/1152629 Any suggestions would be welcome.
Last reply by Geophizz, -
New character
Last reply by Mr. Jaqe, -
- 3 replies
- 505 views
Since Thursday night will probably the last night I would be on till Monday I wanted to try one more HAMR sample which I'll hopefully finish before Friday. I thought something like this might look cool in HAMR [attachmentid=21916] primitive.mov
Last reply by johnl3d, -
- 1 follower
- 3 replies
- 504 views
Hello Everyone, I've been working on a model of a small boy as you can see Here And I came up with a little story to put with him. I hope you like it. Crits are very welcome. Sequence 1 A middle aged man, slightly balding incessantly snores in his lazy boy recliner. In the corner a TV flashes illuminating the entire room. Then from behind the dad, a young sly boy cracks open the door just enough to show his face. A smirk appears on the boy's face when he sees that his dad is fast asleep. The boy slowly creeps along then pauses at his dad's recliner. He hesitantly taps his dad on the shoulder, and to his surprise the man makes an abrupt snore cau…
Last reply by Caroline, -
- 5 replies
- 504 views
So I've started this and have exactly six seconds to show so far. I'm not sure I'm gonna make this deadline and I'm slammed at work all of a sudden after sitting on our thumbs for six months. I'm not really happy with this but it's a start. lipsynchtest001_h264lg.mov
Last reply by Gerry, -
- 4 replies
- 503 views
hee hee... this was fun... My turn John! Can vs. Extinguisher Models provided by Gene, available in the wip forum. Vernon "Ouch! Ouch... cold?" Zehr
Last reply by Vash, -
- 4 replies
- 503 views
I don't know why, maybe it's really late, but this little bit cracks me up. This guy gets run off the road by Ravel in his ambulance and is pissed, so he goes to town honking his horn while Ravel drives off oblivious to what's happened. Something about the squeezing to honk the horn is too funny to me. I'm thinking he needs to honk it about 5 more times. The car isn't animated yet, it'll be rocking and stuff. Clip: DiVX 900Kb. test_anger_b_divx.avi
Last reply by Dearmad, -
- 2 replies
- 503 views
three materials including one with sprites and it simulates great yeah.mov
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 503 views
Hi, Here is my most recent render of the USS BB-33 Arkansas. i haven't finished the modeling, decaling and texturing yet because i haven't been able to find any close-up images of the front and middle of the ship. Comments appreciated.
Last reply by Kamikaze, -
- 2 replies
- 502 views
Only my second animation ever that wasn't a cycle of some type. Remember I'm just a novice but would love any constructive comment. Its a 1.8mb mpeg-1 file. Due to problems I had animating this model (major problems with the rig with unwanted bone rotation and oddball balance bone shifting) I won't be trying to fix the animation. I might try using the original model (circa 2000) that was working flawlessly in v9.5 next time. I would have hosted it on my own web page but I can't seem to upload anything larger than 650k so my appologies ahead of time for hosting it on tripod. The post title acurately expresses my current mood in attempting to post this animati…
Last reply by higginsdj, -
- 2 replies
- 502 views
decided to try to set up a simple scene with some of the generously donated models on the cd. Background Roto was not on cd but everything as is
Last reply by johnl3d, -
- 3 replies
- 502 views
Hey... This probably has been addressed before but i cant get a good looking marble with swirls and veins characteristic with good marble, mainly the blueish pink hue. Thanks for the help.
Last reply by StormedFX, -
Superball!
by KenH- 1 reply
- 501 views
I was just fooling round with the ballman model and came up with this 500kb
Last reply by jfirestine, -
- 4 replies
- 501 views
I had another volumetric light idea this was the test With the right colors this could make an intro to an explosive effect. But that my opinion volumetric00.mov
Last reply by Kamikaze, -
- 1 follower
- 6 replies
- 501 views
I am working on a watersplash and have made a couple new sprites to get the correct look fount.mov Any comments welcome
Last reply by Darkwing, -
- 0 replies
- 500 views
So... I made this dragon right, but I have absolutely no idea how to go about rigging it. I would get The Setup Machine, but its a tad bit expensive. I'm posting a picture of the whole thing shaded and wireframe. If it helps I can post more pics of close-ups of certain areas. (i.e. the legs, neck, tail, wings, etc.) Any ideas would be great. Thanks
Last reply by lazz, -
- 2 replies
- 500 views
Mr. S.Permie! I need some input about how to model the mouth. Thanks in advance!
Last reply by Dearmad, -
- 4 replies
- 500 views
I couldn't figure out something to do in A:M so I decided to to an aspirin bottle animation...it's a really old punchline, but it was a great excersise for squash and stretch, and arc movement (sorry for the bad quality) Aspirin.zip
Last reply by jamagica, -
- 3 replies
- 500 views
[attachmentid=17879] This is an Updated Video(7-1-06) Used a Displacement Map for this terrain. Did the camera movements, then recorded to .mov; then used the .mov file as a layer. Simply dropped in the "Cockpit" model and positioned it to the camera and re-recorded the animation. NOTE 1: I had to use .wmv because of file size. I dont know if I can get away with posting a zip- file (.avi/.mov) of 1.9mb size? If I can, itll be posted on a NEW POST. NOTE 2: It says .avi when downloading, but its actually a .wmv? Just rename it, or it should be fine as is? Semi-calculated? It is doing what I expected …
Last reply by Rodney, -
- 3 replies
- 500 views
Iv been trying displacement maps on hair and it looks promising ,still a bit like a rug at the moment but still messing
Last reply by steve392, -
- 6 replies
- 499 views
The tooncart latly brought me to try to rigg a simple car myself. Following the lines of the bone-tut of Rodger Reynolds , I managed to set up the steering. But when I made a second action for the wheels rolling, in the action only one wheel is rolling, and even that seems to be stopping brievly at the starting-point.. in the chor even none. What have I done wrong? I constrained the other wheels with a roll like constraint. The car is constrained to a path. How can I slow it down a bit to watch its movement better? I enclose the project for anybody interested to help to have a look. Thank you ;>) Jake Something like a rigging -machine for …
Last reply by Gerry, -
- 1 follower
- 4 replies
- 499 views
Hi all I have received so many helpful tips and things from you guys. now I think its time for me to give something back. its a model of a strutt I made with sweeper for the stage of my virtual band, here's a pic [attachmentid=19699] and heres the model, I havn't textured it, I just set the color to light grey, you can change it any way you like. If you copy it and flip it in the X axis then the ends match up, you can build quite a nice structure out of it. Hope you like it. [attachmentid=19700] Leo Framework.zip
Last reply by Duke, -
- 0 replies
- 499 views
Until last year, the greatest sorrow of my life was that my wife Alice and I couldn’t have any children. To make up for this in a small way, we always invited all the children on our street to our house each Christmas morning for breakfast. wow power leveling, We would decorate the house with snowflakes and angels in the windows, a nativity scene and a Christmas tree in the living room, and other ornaments that we hoped would appeal to the children. When our young guests arrived—there were usually ten or fifteen of them—we said grace and served them such delicacies as orange juice garnished with a candy cane. And after the meal we gave each of the youngsters a wrappe…
Last reply by happiness, -
- 3 replies
- 499 views
Just an experiment ... but OK, I made a Dome model, and applied a material to it, I even applied a decal on to it and placed it in a Cho. with the camera positioned inside of it. In the Cho., in Camera view, it seems like I have things set up all right but, when I do a render all I get is a blue color where the render should be. I also tried setting the background color in the camera properties to other colors but that does not change anything either. How can I get a rendered look of what the camera is pointing at ? Just not obvious to me. AM-14C Thanks Creating_a_Mood.prj.txt
Last reply by GAngus, -
- 3 replies
- 498 views
This is a birds-eye of the full column segment. Just for reference
Last reply by wwoelbel,