Work In Progress / Sweatbox
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5,158 topics in this forum
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Hello all, who read this, who bothered to read this, and this, ... I was working on biology and was reading about 'self-sackers'(don't know how to spells) who will stay home with there mom to help raise the off-spring. So right now I'm working on the head, I'll try to put some shots below, but for my hair, only on the top does it show, the rest of the hair is going down, I've provided the .prj file for those to look at and help not to use(yes, that's disclamer). I'm hoping to make this a movie some time, currently saving up for the a:m upgrade and a dual processer(stil dnt knw hw 2 spl). Thanks, to those who post, and post, and post, ... Mohammad sc…
Last reply by case, -
- 5 replies
- 596 views
Hi - finished up 2 more teeth animations for the dentist - these two had more modeling involved, so they were more fun to do. They are located on my site in the lower middle section "3D Flash Demonstrations" - #2 and #3 are the new ones. The "non surgical tooth advancement" one was pretty challenging getting all the metal tooth components to work properly and look good. The "porcelain onlay" one came out pretty cool - I had to model the machine used to grind down the onlay and show it grinding it down and appear as if water was spraying on the inside - and use different color lights for the different stages. I didn't come out half bad. Anyway - here is my site if yo…
Last reply by flashawd, -
- 6 replies
- 596 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
- 2 replies
- 595 views
Hi all, like to show a new town pic, this time as a wip. I have some problems getting the right fog view. Has someone has foggy expierence? greetings Frank
Last reply by Gerry, -
- 6 replies
- 595 views
was adjusting metal material and messed up the pose but it gave me another idea so if you need a cloaking material for your flying saucer this might wwork metal.mov
Last reply by Gene, -
- 3 replies
- 595 views
Hi, I'm working on a chor where light passes through a crate but I can't figure out why two lights that have the same properties, and I mean the same in everything, give such different results! Can anybody solve my clue? Thanx, Rago.
Last reply by rago, -
- 5 replies
- 595 views
Juchu, I did it! My first wlkcycle. I am so proud!!!! I used TSM2 and the hint from Rodney to: http://www.s1.hashmirror.com/ftp/VM/walk_w...walk_wheel.html Thank you. ;>9 Jake simpledoriswalk200405.mov
Last reply by Rodney, -
- 1 follower
- 2 replies
- 595 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 1 follower
- 4 replies
- 595 views
Working on a shirt, but i need to have my decal wrap. how would i go about setting up the materials to do so?
Last reply by Caroline, -
- 3 replies
- 594 views
Its me!!
Last reply by higginsdj, -
I don't know why I made it, but I think it looks good. //Korken Sweden
Last reply by John Bigboote, -
- 5 replies
- 594 views
After going to the Dan Holtz's Race Experience, I decided that I would model the Mesa Marin track. one reason is because I almost broke the track record in a car with only half the horse power. The other reason is the track is scheduled for destruction this month. So I decided I would carry on the legacy. I need some help with some things, first I rotated the straights at 7 degrees, and the corners at 18 degrees, that is what the track has, but it looks like it is way more angled than that. When you use the rotate manipulator, and input a number, is that the actual real world degree, or is it different on this program? Any who, here is the still of what I hav…
Last reply by Odog2020, -
I am starting my website! It is about conceptual pneumatic "Hyperloop" designs. I have an intersection in motion drawn from the Flownuts Hyperloop Intersection and Puff2 models. Those can be found in a post called 'Models to Share' on this Forum. The conceptual 'hypertrack' is 15' inside diameter. The 'hyperpod' or 'hypercart' is meant to fit tight in the track tubes and sized to carry a semi trailer. The website is Flownuts.com Password: hash The website is still "Under Construction" but I plan to keep adding things to it. The concept of Flownuts is to be nothing short of the biggest corporation ever stemming from the transportation industry…
Last reply by Darrin S, -
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- 593 views
I'm trying to find the optimum lighting settings for this character. I've no problem with the keylight but the Fill and Rim wash out the shadow cast onto the ground. How can I fix this? Also, this will be a toon character, but when I render these settings in toon, it looks totally different. It seems the settings don't transfer. For example, the rim light doesn't just light the side, it also lights the front!
Last reply by KenH, -
- 8 replies
- 593 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575, -
- 7 replies
- 593 views
Someone asked about sweeper and v12. I did three shapes and then rendered
Last reply by thejobe, -
- 3 replies
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poseexpress.mov Okay I thought using an expression to control a repeating action is great but how would I add a pose slider to vary that expression. I came up with simple idea in the example above I made a pose that controlled the scale of a bone not assigned any cp's I made a sine expression that scaled the y scale of the model over time but used the control bones scale value to control the effect of the expression The left model has the scaling expression effect turned down on the up cycle then set up for the down cycle The middle model has full effect of the expression for the whole cycle The last has about 30% of the expression effect for the whole c…
Last reply by johnl3d, -
ok 2 questions...... 1. what button do you press to get them 2. how do you use them
Last reply by Phil, -
- 3 replies
- 592 views
Thanks for making him Iso quality's a bit low ,keeping file size down view
Last reply by steve392, -
- 3 replies
- 592 views
Hi all, I'm working on an indian story. Please have a look at the characters, wireframe and storyboard. http://www.hash.com/forums/index.php?showtopic=11946 Let me know what do you think. Satyajit
Last reply by satyajit2000, -
- 1 reply
- 592 views
I'm currently working on a short film that will be used on a game I am currently working on. I've attached a short clip with Simcloth simulated. You can see the issues I'm having and would like anyone with experience to give me some pointers. cloth_test.mov
Last reply by Fuchur, -
- 6 replies
- 591 views
Here is a test still of an animation I'm planning to do of my Hunley sub in a murky underwater scene, I want to eventually add particles in the water and not sure what approch I will take in doing it....any suggestions are welcome, But most fo all..does it look like an underwater view in murky waters? Thanks , Mike C Large image 1600x 1200
Last reply by Zaryin, -
- 3 replies
- 591 views
Where can i get a good rotorscope of a Nissan Skyline.I want to make a skyline so i can but my sub i made in it but dont know were to get rotorscope or how to make a car from a rotorscope pleas help thats one of my fave cars and want to make it.
Last reply by Viper GTX2.0, -
- 2 replies
- 591 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
I took a break from rigging Kong to work on another great ape. Avalanche Software donated the orangutan model to the extra DVD (and other models), but it had no hair material. So far this is what I have. I haven't done any grooming yet. Any "grooming" look you see is through the dynamic settings. Still need to adjust the length and density in areas and adjust the hair group. I'll probably never get it to look as good as Avalanche, but I'll certainly try. There's also a monkey which I may do as well. I don't know if I'll rerig him, but he's in desperate need of a hand gizmo.
Last reply by mtpeak2, -
- 3 replies
- 590 views
Here's my picture of how to deal with a 5-pointer. Note that the spline running through the corner terminates in a CP not attached to any others, the "dangling CP" that has left common memory: Refer to http://www.hash.com/forums/index.php?showtopic=6213 for the rest of the discussion if you've ignored the 'ignore me' topic.
Last reply by OdinsEye2k, -
- 3 replies
- 590 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill, -
- 4 replies
- 590 views
Hi All, I have been working on this animtation and wondered what you thought. Download here All crits welcome. Bare in mind that it is WIP and so is not fully rendered (only realtime shaded at the mo). There are places where the hands are popping through and such. It is mostly the story/direction/acting/timing that is up for crits. I don't mind honest comments. Fire away.
Last reply by modernhorse, -
Sooo... It's been a looong time since I posted a WIP here, so here goes: I've been working on theese two logos the last week. One is for a CounterStrike(a PC game) MOVIE and one is for a CounterStrike CLAN. And since I'm such a nice guy, I don't charge a buck (ok so maybe that has something to do with my current insufficiant amount of skill with A:M, but I like the "nice guy"-stuff better). Anyways, here's the Movie Logo or intro or signature or whatever: (btw, I tried to but the camera in a certain angle so that adult contenet would be as non-visible as possible. What can I say? The guy likes his ladies.) There's suppose to float an E down on the desk, bl…
Last reply by Mr. Jaqe, -
- 3 replies
- 590 views
Here ya go. I don't think it's half bad for only a few months of using the program. Achillesdesire.Deviantart.com
Last reply by trajcedrv, -
- 2 replies
- 590 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 1 follower
- 4 replies
- 590 views
got some free time so I'm messing around fun but i have a bunch of rig cleanup to do on theses guys anyway here are some looks hit_the_ground.mov re20_2.mov
Last reply by jimd, -
- 1 follower
- 0 replies
- 590 views
After doing the 2001 slit-scan project (https://forums.hash.com/topic/53303-2001-slit-scan-effects-simulated-in-am-with-mufoof/) using resurrected 2001 artwork (https://youtu.be/dujQGB-2EXw), I wanted to try some other graphics. The Mandelbrot Set is a wonderful source of interesting imagery. My college roommate, Mike Segor, who also went to that 1968 showing of 2001, had sent me some Mandelbrot work. Grist for the mill. He also contributed music for the final movie. The artwork: John Knoll has a fascinating video about slit-scan techniques (and shows a graphic of the Trumbull 2001 set-up at 5:07): https://vimeo.com/391366006 He discusses var…
Last reply by fraizer, -
- 3 replies
- 589 views
Answers in Genesis saw my work on current and previous Year in Review productions for my church and they asked me to make a short video for them. The video is 8 minutes and starts with this animation, which is mostly camera animations of the previously created 3Dized logo. View it on my animations page (2.1 MB QuickTime).
Last reply by strohbehn, -
- 1 reply
- 588 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
- 7 replies
- 588 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 1 reply
- 588 views
Here is a project file and VERY quick model to show that you can always model when you don't have a more elegant way to figure something out. From what I recall, shock waves decay out of the exhaust and that's why you get that's the bright diamond pattern. Set glow, roughness and transparency. Cheers, Eugene and the project file. E
Last reply by Gene, -
- 3 replies
- 588 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
- 3 replies
- 587 views
Hello gang, I've been working with a model that Hoochoochoo, a pal I met over at CGTalk.com gratefully has allowed me to animate with. Please follow the link for a couple of early tests with this character. Thanks for any comments. Doug Joof animation tests
Last reply by robcat2075, -
- 6 replies
- 587 views
So I have mostly finished building my fleet of racing jets, and would now like to race them through some large canyons or possibly fjords, with maybe a mountain range thrown in for good measure. The jets should move about 250m/s so the canyon will have to be large indeed. I have my old AM 2000 book, and it mentions rebumpx, but I am not sure how compatable it is with v11. Any thoughts on good relatively recent tutorials on how to build mountains and valleys?
Last reply by nf1nk, -
- 2 replies
- 587 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 3 replies
- 587 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
- 2 replies
- 586 views
Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the h…
Last reply by paulmcg1, -
- 5 replies
- 586 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 2 replies
- 586 views
Hey Gang! Here is a project with models and stuff for everyone to use. Feel free to use these for anything you like! I finished it in After Effects, only because I wanted to use KLF and CC, but 99% was done in the almighty AM! Enjoy! rock_concert_stage.zip
Last reply by TheSpleen, -
- 7 replies
- 585 views
having a problem lighting it and allso had a problem getting the image for the decal on the side of the tin .I photographed it but can't seem to get it without reflections on .Oh well here it is anyway sweet tin 400k wmv
Last reply by steve392, -
- 3 replies
- 585 views
Superman takes on the size changing Super Mega Fox. The Superman model was from the Extras DVD. I originally was going to render this in toon style but I thought it turned out rather well here. I'm still looking for someone to play the voice of the fox charecter but somehow I haven't found the right person to do that yet. Super_VS.wmv
Last reply by ChuckGram, -
- 3 replies
- 584 views
Ta da! If you're wondering why I made him flat and didn't just make him 3D and toon render him, it's because I'm trying to capture the style from How the Sith Stole Christmas. Here he is. Now just gotta make a side version, a back version, caped versions, shadow versions, and a 3D version for hard shots. Phew. LOL. I need some C and C. And by the way, Merry Christmas everyone!
Last reply by starwarsguy, -
- 8 replies
- 584 views
This is a quick animation for something I am trying. It is rigged and animated real quick and dirty. I just wanted to see how it worked. I built this model in another app and imported to a:m as obj. It came in well and had all the texture and bumb maps intact. I rigged it, animated it, and rendered it in a:m. I wont say which app I used because we arent supposed to talk about competitors, but any app that can output obj can be used. It is kind of high poly because the model was subdivided but a low poly version would have worked just as well as it is going to splines. I don't know what use it is but I just feel like exploring other things I can do with a:m. attached …
Last reply by dborruso, -
- 3 replies
- 584 views
A Still Shot I put together in a couple of days for a client to show the look of a 3 min. piece to be used in a motion simulator. I will be producing 3 to 4 POV adventure animations per year so my work on "alien Invasion" will have to slow down or be put on hold. What do you think? Camillo
Last reply by Camillo,