Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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ok 2 questions...... 1. what button do you press to get them 2. how do you use them
Last reply by Phil, -
- 3 replies
- 521 views
Hey, I'm taking random objects and and modeling them in A:M...ya know why? because Its summer and I have nothin better to do . (plus its fun) I just made a soap dispenser, but I cant make the right brass/gold color so I just kept it uncolored except for the bottom. I think I'm gonna end up making a still with the things I'm making too. I'm also making a new character, but I wanna finish it's hands and head before I show it. I have never uploaded a pic to this forum so i dont know if itll work, if it does then awesome if doesnt....then I'll try it again
Last reply by MATrickz, -
- 3 replies
- 521 views
Here's my picture of how to deal with a 5-pointer. Note that the spline running through the corner terminates in a CP not attached to any others, the "dangling CP" that has left common memory: Refer to http://www.hash.com/forums/index.php?showtopic=6213 for the rest of the discussion if you've ignored the 'ignore me' topic.
Last reply by OdinsEye2k, -
- 3 replies
- 521 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill, -
- 7 replies
- 521 views
hi, i just posted in the general A:M forum but it seems i can´t post images there. Well here´s the render i mentioned w/ my makeshift area light. I think it looks alright but there are artifacts that bother me a bit, in the form of weird shadows in the forehead. However, i believe it´s the lighting since the model has already been smoothed out w/ porcelain and it´s articfact-less w/ the default chor lights. Any thoughts?
Last reply by pancho simpson, -
- 4 replies
- 521 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 6 replies
- 521 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 6 replies
- 521 views
I started out with a single spline with several CP's connected to form a rudder shape. After selecting that closed loop, I extruded twice. Once done with extrusion, I wanted to stitch the sides together to create the side faces. On my first stitch, I noticed the distortion you see in the jpeg. Normally I see that with overlapping splines, but how can that be on such a simple shape? Two extrusions is all. Also, when I select a CP and pull it away, there is no other one hiding behind it - if that makes any sense. Any ideas?
Last reply by Eric2575, -
- 5 replies
- 521 views
After going to the Dan Holtz's Race Experience, I decided that I would model the Mesa Marin track. one reason is because I almost broke the track record in a car with only half the horse power. The other reason is the track is scheduled for destruction this month. So I decided I would carry on the legacy. I need some help with some things, first I rotated the straights at 7 degrees, and the corners at 18 degrees, that is what the track has, but it looks like it is way more angled than that. When you use the rotate manipulator, and input a number, is that the actual real world degree, or is it different on this program? Any who, here is the still of what I hav…
Last reply by Odog2020, -
- 3 replies
- 521 views
just to show that everything I try does not go as plan... [attachmentid=12664] whoops.mov
Last reply by Dearmad, -
Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 2 replies
- 520 views
Island Buian Trial in making foamy combs on waves codec DivX 5.05 (www.divx.com) www.bee-s.com/~gggg/avi/wave.avi 3 mb I use animate displase procedural (perlin) map for wave Thanks Hashers!
Last reply by pdaley, -
Centaur
by Guest mrsl13- 3 replies
- 520 views
Ok here is a Centaur I have Frankensteined (SP?)together..the top half should look familiar ,it's Jim Talbots "Tarzan" model off the Hash CD (I think)...and the bottom half is a basic Horse model Ive been working on..I also used this horse model to model a Pegasus, Unicorn and a Centaursus (cross breed..LOL) and of course its used as simple horse model too. No I am Not intering it into the TSM2 contest (can't claim its mine) ,just wanted to show it Mike
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- 3 replies
- 520 views
Sorry this is just another trial but I like the idea..something else I haven't played with aglow.mov
Last reply by dark_ninja, -
- 3 replies
- 520 views
Here's one of a machine I'm working on. It moves a little too quickly in places and a couple of the mechanical components need more substantial construction. David cut_off.mov
Last reply by hypnomike, -
- 1 follower
- 6 replies
- 520 views
After many long, hard hours and very little sleep, I finally finished Creation Museum Montage for Answers in Genesis (AiG). This video opens with a 3D-animated logo sequence that I really like above all other logo animations that I've done. Until I get my credit card working again on SoundDogs.com, I can't buy the short version of the music for just the logo. So I'll post a high quality render of just the logo animation later. But for now, you can see the whole eight-minute video (40 MB QT) that I produced here. AiG plans to use this video at their Creation Museum fund-raising banquets (Creation Museum is being built by donations) as well as possible use as an i…
Last reply by D.Joseph Design, -
- 1 follower
- 3 replies
- 520 views
I've started once again on a generic anime figure, as part of my Steampunk Samurai Saga. I've only got the head so far:[attachmentid=13993] I think he needs another spline ring around the eyes, and around the mouth. (Actually, the spline from the corner of the nostril should go around the mouth, I think). Also, the ear is still rough. I need to add more detail to it. Other than that, how is it looking so far?
Last reply by arkaos, -
- 1 reply
- 520 views
Eny coments how i should make the subwoofer box?
Last reply by balistic, -
- 4 replies
- 519 views
Hi hashers - This character was created for fun.......Over at #hash3d on irc we have alot of fun and we learn alot....I always bug Parlo aka (Sam Buntrock) about being a pimp since he's so good with the ladies ... So I created this fish just to tease him.... Am very happy with the results... the whole pimp thing is just a joke...... parlo is not a pimp "DO I MAKE MYSELF CLEAR" lolz..... hope you get a chuckle... modeled / rendered in A:M V11p......
Last reply by JohnArtbox, -
- 4 replies
- 519 views
Well, I was moving on to another vehicle for my project and, thanks to the wonderful Osprey U6 tutorial by JohnArtBox, I was able to complete this in less than a full day! THANKS JOHN! I was nearly finished and realized that something didn't look quite right... I changed the engine size and now I'm really not sure which one looks better. What do you think the one on the left or the on the right?
Last reply by MMZ_TimeLord, -
- 3 replies
- 519 views
Well - jumping for joy - who knows?!., jump01A.mov
Last reply by seven, -
- 5 replies
- 519 views
Holy Thor, I've finnally finished robot number 7. My first fem-bot. She's not perfect, but she'll do. She's Miss Right Now. I have a cold. I hope Saturday's dungeon crawl isn't cancelled because of a sick DM. Click Here Darn You!
Last reply by Nunsofamerica, -
- 1 follower
- 4 replies
- 519 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 2 replies
- 519 views
Hey all, This is one of my personal models that I milled out for a client about 3 weeks ago. Best Regards, William
Last reply by Rodney, -
- 2 replies
- 518 views
answered
Last reply by rumplestilskin, -
- 7 replies
- 518 views
Someone asked about sweeper and v12. I did three shapes and then rendered
Last reply by thejobe, -
- 1 reply
- 518 views
This is my work about a person named Damarwulan warrior from Java island. It's WIP and needs some input from all of you. Regards fadhli This is wireshade in Choreo
Last reply by Fadhli, -
- 3 replies
- 518 views
Haven't posted a new project in a long time. This is what I am currently working on. It is a scale layout of one of the workcenters where I work. I made some significant layout changes in this area about 4 months ago and I wanted to be able to demonstrate the differences. Taking pictures was not doing the trick. This is the new layout. All of the components are the same for the old layout it was just different. A couple of notes: Nothing is bevelled. I do not intend to get much closer than what is shown in this shot so I didn't want to waste the time modelling and subsequently rendering bevelled parts. As a result, all of the various components are extremely pr…
Last reply by Sacman, -
- 4 replies
- 518 views
Here is a space render... [attachmentid=20582] My original render altered with gschumsky's photoshop hand-tinted feel trick (http://www.hash.com/forums/index.php?showtopic=23948&st=15) Anyway, was just playing around with it...
Last reply by Neu_Type, -
- 1 follower
- 6 replies
- 518 views
So Old Man Willies is coming along. LiteFace is up and running (major victory). I've been experimenting with using hair for his eyelashes. Had it looking good in the modeling window, but when I tested how it behaves in an action I found that it doesn't fair so well. I looks like the base of the eyelash moves with the patch, but the hair tip stays put. So the question is, how do you set up a hair patch so that it will move properly when animated. this is the eyelash in the modeling window this is the action I want the hair look, tried a eyelash decal and wasn't happy, especially on closeups. So how to create the a hair system that will animate prop…
Last reply by fae_alba, -
- 2 replies
- 518 views
I keep losing the skeletal mode option in the choreography window. if i delete the model and drop another one back in it works for a few changes then disappears again new_guy5.mdl
Last reply by Phil, -
- 6 replies
- 517 views
Done faster than I thought. Just gotta make some small details and add wheels (which I'm STILL working on ).
Last reply by starwarsguy, -
- 5 replies
- 517 views
Hey- I needed a baseball for a 'Pass the Ball' movie, and had an idea of how to make a quick-cool ball, it turned-out really cool and I thought I'd run it past you guys for hoots- 1st- the ball part is obviously just a lathed sphere, with a little bump added. 2nd I made a 'stitch' and copied and-pasted it 100 times so I had 100 stitches in a straight line. 3rd I made the 'path' which winds around the ball tightly, kinda tricky but not too hard. Then in bones mode I made 1 bone for the ball and 1 bone (each) for the 100 stitches. Auto assign points helped big in assigning the points to the 100 bones. Then came the constraints. In a new pose (ON/OFF) I gave …
Last reply by NancyGormezano, -
- 5 replies
- 517 views
Hey, Been a while. Wanted to post a scene ive started workin on again. It's supposed to be a Greek/Roman style hall. The orange lights coming out of those bowl on pedestals are supposed to be torches, just no fire yet. If anyone has suggestions or comments, please feel free to leave them. Ideas for improvement would be nice too, I'm kind of stuck lol
Last reply by Muff, -
- 3 replies
- 517 views
Working on an Animation for my senior project. This is the Bellato's Massive Armored Unit (MAU) The "Catapult" I'm plannin on having a desert backdrop with multiple other Catapults falling in from air support and having returned enemy fire. Besides the Wiring in the legs coming through the plating on the foot and the lack of the shoulder net launcher, can anyone see any flaws in my work so far? Catapult_Render_Final.mov
Last reply by Cross, -
- 3 replies
- 517 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 3 replies
- 516 views
log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
Last reply by johnl3d, -
- 3 replies
- 516 views
Hi, I'm working on a chor where light passes through a crate but I can't figure out why two lights that have the same properties, and I mean the same in everything, give such different results! Can anybody solve my clue? Thanx, Rago.
Last reply by rago, -
Sooo... It's been a looong time since I posted a WIP here, so here goes: I've been working on theese two logos the last week. One is for a CounterStrike(a PC game) MOVIE and one is for a CounterStrike CLAN. And since I'm such a nice guy, I don't charge a buck (ok so maybe that has something to do with my current insufficiant amount of skill with A:M, but I like the "nice guy"-stuff better). Anyways, here's the Movie Logo or intro or signature or whatever: (btw, I tried to but the camera in a certain angle so that adult contenet would be as non-visible as possible. What can I say? The guy likes his ladies.) There's suppose to float an E down on the desk, bl…
Last reply by Mr. Jaqe, -
comments! green_kick1.mov
Last reply by robcat2075, -
- 4 replies
- 516 views
Been working with AM for a while off and on (trying to be as much "on" as possible more recently). This is my take on "The Door's Stuck". If anyone could take a look at it and tell me what you think, I'd appreciate it. It may take a bit to DL, as it's approx 20M in QT format; any ideas on how to keep animations smaller would also be welcome. Take a look... ftp://64.227.193.8/stuck.mov Thanks, Rich
Last reply by Dhar, -
- 5 replies
- 516 views
Hi - finished up 2 more teeth animations for the dentist - these two had more modeling involved, so they were more fun to do. They are located on my site in the lower middle section "3D Flash Demonstrations" - #2 and #3 are the new ones. The "non surgical tooth advancement" one was pretty challenging getting all the metal tooth components to work properly and look good. The "porcelain onlay" one came out pretty cool - I had to model the machine used to grind down the onlay and show it grinding it down and appear as if water was spraying on the inside - and use different color lights for the different stages. I didn't come out half bad. Anyway - here is my site if yo…
Last reply by flashawd, -
- 1 reply
- 515 views
hi, i need of a any image of a character with the two sides (front and left) to use in the A:M as rotoscope... because i don't have any idea to start one character model if you can, post here the images!! thank you!!
Last reply by DarkLimit, -
- 2 replies
- 515 views
Just to try it I rerendered the sprite follow path thing I posted with an alpha channel and used it as the hair "sprite" to see how it would look growing and moving at the same time johnl3d weirdhair.mov
Last reply by steve392, -
- 0 replies
- 515 views
Hi all, I created an animated gif of a test piece I was doing while experienting with material animation. Here is a free vga-sized gif. Just right-click and "save target as..." Electric Ball Screen shots
Last reply by arkaos, -
- 6 replies
- 515 views
I've been working on a short film about the Dragonlance books. Specifically the part where Sturm defends the High Clerist Tower and dies. I've been experiementing with diffrent styles of modeling and was just wondering what particular look do the members of the community think would fit well? I have my own particular style and prefrence but i'm not sure it fits well. I tend to have a mix of real-life and cartoon (much like my avatar pic). Any suggestions?
Last reply by Zaryin, -
- 2 replies
- 515 views
As most of my MOV files are to large for this forum, and MOV is prfered over AVI, I'll show my work using AM at this url http://vids.myspace.com/index.cfm?fuseacti...eoid=1486046701 I first started by disecting one of the sample models to see how it work. Ideas came from seeing the work of many AM ers. They did provide the building blocks need to learn the mechcanics of this neet software. I am open for any and all credics
Last reply by Bruce Del Porte, -
- 2 replies
- 515 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 2 replies
- 514 views
Right, I couldn't resist posting this critter - it's a long while since I modeled a creature in AM and I am trying out the OSX version of AM. So far so good. This chap will be appearing, once finished, in my Bella Bear stories and replace the original alien that I nicked from the Hash CD. I kinda made him look a bit like Alf since I thought it might be fun to make him distant cousin… Anyway any comments or suggestions welcome. Oh, and please ignore the leery material - I am not using that I just wanted to try the materials under AM for OSX
Last reply by Rodney, -
- 8 replies
- 514 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575,