Work In Progress / Sweatbox
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5,156 topics in this forum
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I was experimenting with distortion boxes today, and I realized there is an older trick that I had never tried before. so I tried it! I scaled a parent bone and put it in a pose slider, and then I could control squash and stretch very easily. The only distortion box I used was one around the "nose" of the green character. Thre rest of the squash and stretch is done by scaling bones with pose sliders or just plain scaling them in the chor. What fun! My next project is going to have squishies!!! matt The file is a DIVX. sorry Apple users GooberJump.avi
Last reply by AniMattor, -
- 3 replies
- 570 views
the leaf falling idea inspired this...about 30 minutes of trial but it could be better with a better model etc.. Used a vorterx force to cause some of the movement and played with gravity for the rest leaffall.mov
Last reply by Roughy, -
- 6 replies
- 570 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
- 3 replies
- 569 views
Thanks for making him Iso quality's a bit low ,keeping file size down view
Last reply by steve392, -
- 3 replies
- 569 views
Hello gang, I've been working with a model that Hoochoochoo, a pal I met over at CGTalk.com gratefully has allowed me to animate with. Please follow the link for a couple of early tests with this character. Thanks for any comments. Doug Joof animation tests
Last reply by robcat2075, -
- 3 replies
- 569 views
Its me!!
Last reply by higginsdj, -
- 2 replies
- 569 views
quicky idea wheat.mov
Last reply by johnl3d, -
- 8 replies
- 569 views
Never played with light lists single light with volumetrics with turb and expression for brightness lightlist.mov
Last reply by johnl3d, -
- 4 replies
- 569 views
Here is a space render... [attachmentid=20582] My original render altered with gschumsky's photoshop hand-tinted feel trick (http://www.hash.com/forums/index.php?showtopic=23948&st=15) Anyway, was just playing around with it...
Last reply by Neu_Type, -
- 1 follower
- 2 replies
- 569 views
I'm taking a huge break from the really detailed stuff i've made, obviously. maybe im just getting lazier. I already made the pieces match up with the grid. Took me a while, but i've got the numbers exact, so now it's time to have some fun with this... one of my ideas is to add walls to the project and have a "Next Block" tunnel for the next block to travel through, obviously making this into an animation. Can i get some more ideas though?
Last reply by Luuk Steitner, -
- 4 replies
- 569 views
Well it appears as though i am just like thanksgiving now. I only come around once a year with something to share. But i want to go ahead and get this topic on here so people can look forward to what i have done this year. I've definitely stepped up from last year's video but only in the fact that i am doing more animation and videos rather than pictures for the individuals in the video. And several of the scenes i went into some detail creating but didnt go to photorealistic given the look of the characters. I started on the video late this year or i would have redesigned the characters but i really like the look of these guys and they are fun to animate. This is a…
Last reply by TheSpleen, -
Shoe
by threedslider- 3 replies
- 569 views
Hi, I need to make more to practice so I make a little bit more complex as a model for shoe 😁 Not perfect but I try it ! 😉 Hope you like it.
Last reply by threedslider, -
Here is the glam pic for the horse model on eggprops. It was modeled by Richard O'Donovan and Joe Cosman, and textured by Brian Prince and Scott Young. Joe Cosman rigged it. You can find a link to it on eggprops <here>
Last reply by lazz, -
- 4 replies
- 568 views
Roses are red - another lipsync to some music. The problem is I have an avi-file as a background on a layer. The avi-file has some roses flying up. The avi-file is 1 second. And I want to repeat it - loop it - but how to do it - I can not figure out... I have made a keyframe in the Choreography for the layer with the avi - file and in the timeline I am choosing for that keyframe: Curve > Post-Extrapolation Method > Repeat But the avi-file will not repeat - will not loop!!! What am I doing wrong? Or is there some other method to get an avi-file to loop?
Last reply by apprentice, -
- 1 reply
- 568 views
Here is a project file and VERY quick model to show that you can always model when you don't have a more elegant way to figure something out. From what I recall, shock waves decay out of the exhaust and that's why you get that's the bright diamond pattern. Set glow, roughness and transparency. Cheers, Eugene and the project file. E
Last reply by Gene, -
- 5 replies
- 568 views
Hi - finished up 2 more teeth animations for the dentist - these two had more modeling involved, so they were more fun to do. They are located on my site in the lower middle section "3D Flash Demonstrations" - #2 and #3 are the new ones. The "non surgical tooth advancement" one was pretty challenging getting all the metal tooth components to work properly and look good. The "porcelain onlay" one came out pretty cool - I had to model the machine used to grind down the onlay and show it grinding it down and appear as if water was spraying on the inside - and use different color lights for the different stages. I didn't come out half bad. Anyway - here is my site if yo…
Last reply by flashawd, -
- 2 replies
- 567 views
Here are some Voice Changer files to use with the Voice Changer software Rusty mentioned over in the main AM forum. See here. I have attached three. There are more. Let me know if you want me to post them. You need the software to test them out. Thanks again Rusty! WomanX.zip
Last reply by pwaslen, -
- 5 replies
- 567 views
After going to the Dan Holtz's Race Experience, I decided that I would model the Mesa Marin track. one reason is because I almost broke the track record in a car with only half the horse power. The other reason is the track is scheduled for destruction this month. So I decided I would carry on the legacy. I need some help with some things, first I rotated the straights at 7 degrees, and the corners at 18 degrees, that is what the track has, but it looks like it is way more angled than that. When you use the rotate manipulator, and input a number, is that the actual real world degree, or is it different on this program? Any who, here is the still of what I hav…
Last reply by Odog2020, -
- 4 replies
- 567 views
This is the basic room with 9,000 patch. I made the cornice and I was pretty deep into it and selected almost all of them and accidently press delete when I was aiming for the forward slash and deleted the whole thing, then I prayed and waited for the system to catch up and then press undo and it all came back. Quickly I save the file, and thank my lucky stars. Close call! Turn the cornice into a bump map. I am thinking of doing the same for the ceiling with a tin impression, and a center piece for the art deco chandelier. I am doing a new render in stereo and I'll post it in the stereo of the feb contest as this is the inside of the house that I modeled for the contest.
Last reply by ruscular, -
ok 2 questions...... 1. what button do you press to get them 2. how do you use them
Last reply by Phil, -
- 7 replies
- 567 views
Here's the first half: a red Albatros. [a DV instead of a D III] Now, on to the DH-2.
Last reply by Kelley, -
- 7 replies
- 567 views
So, I must say, the second face is considerably easier then the first, who knows, I may have some char modeling blood in me afterall I'm not quite done as you can probably notice, the mesh is dense in a few areas where it doesn't need to be, namely in the eye-nose region, and I haven't made a nostril yet
Last reply by Darkwing, -
- 3 replies
- 566 views
Just had the opportunity to whip up another prop for my animation project. Comments? Questions? Observations about life?
Last reply by HeadlessBill, -
- 3 replies
- 566 views
Where can i get a good rotorscope of a Nissan Skyline.I want to make a skyline so i can but my sub i made in it but dont know were to get rotorscope or how to make a car from a rotorscope pleas help thats one of my fave cars and want to make it.
Last reply by Viper GTX2.0, -
- 3 replies
- 566 views
Superman takes on the size changing Super Mega Fox. The Superman model was from the Extras DVD. I originally was going to render this in toon style but I thought it turned out rather well here. I'm still looking for someone to play the voice of the fox charecter but somehow I haven't found the right person to do that yet. Super_VS.wmv
Last reply by ChuckGram, -
- 5 replies
- 566 views
I would like some feedback. line work
Last reply by DJBREIT, -
- 2 replies
- 565 views
Hey everyone! I finished something in which I had an idea to do but really was doubting I could pull it off. I made a checkerboard plane and just added fur to it make blue fur come from the blue box on the checker board and the red fur come from the red box on the checkerboard, etc.. Now how I got the animation was I just pulled the guide hairs from left to right on keyframes manually. Now I learned alot from this seeing as I've only been using AM since December 16th and this is my first animation done with AM. It 3 seconds long but what the heck! Ahh, well I hope you all like it! Checkerboard Fur Also, once you watch the Animation you will see how the h…
Last reply by paulmcg1, -
- 1 follower
- 6 replies
- 565 views
After many long, hard hours and very little sleep, I finally finished Creation Museum Montage for Answers in Genesis (AiG). This video opens with a 3D-animated logo sequence that I really like above all other logo animations that I've done. Until I get my credit card working again on SoundDogs.com, I can't buy the short version of the music for just the logo. So I'll post a high quality render of just the logo animation later. But for now, you can see the whole eight-minute video (40 MB QT) that I produced here. AiG plans to use this video at their Creation Museum fund-raising banquets (Creation Museum is being built by donations) as well as possible use as an i…
Last reply by D.Joseph Design, -
- 4 replies
- 565 views
just playing around with an idea shaggw.mov
Last reply by Kamikaze, -
- 7 replies
- 565 views
I just though it would be good to keep my skills in hone every now and then so i did this model tooke me quite a while to finish but i think it finally done. i orginally saw this in an old 1985 tech magazine it was suppose to be the future of cell phones or something i was going off of basicly memory since i lost the magazine. its amazine how the idea of technology changes, just thought that was intersting.
Last reply by thejobe, -
- 2 replies
- 565 views
Hello Fellow A:Mers, and thank you for your time and assistance with my problem (beyond my own stupidity, of course). After recently upgrading to v15, one of my projects has lost all of its 'roundness'. Everything in the model now contains harsh edges, even spheres have become a lot of little straight lines from CP to CP. I did check to see if the Peak and Smooth controls would help, but alas, I cannot find an answer. I have opened some of the models that came with the program, like KeeKat, and he has not suffered any 'loss of roundness'(sorry I cannot describe this any better). BUT, when I do render my model, he returns to the nice smooth creature he was…
Last reply by sab819, -
- 0 replies
- 564 views
Here's my tantalizing bit, and it's probably the last most of you will see of this until the final project. This is my WIP of an Aliens style motion tracker. I need crits and comments. Zachary T.
Last reply by zacktaich, -
- 1 reply
- 564 views
I have no idea how to get Golden color in Animation Master. AIM is Psyx9x Yahoo is Psy_9x@yahoo.com and so is MSN. Email is Psy_9x@yahoo.com or you could just post here, thanks.
Last reply by starwarsguy, -
- 3 replies
- 564 views
Ta da! If you're wondering why I made him flat and didn't just make him 3D and toon render him, it's because I'm trying to capture the style from How the Sith Stole Christmas. Here he is. Now just gotta make a side version, a back version, caped versions, shadow versions, and a 3D version for hard shots. Phew. LOL. I need some C and C. And by the way, Merry Christmas everyone!
Last reply by starwarsguy, -
- 9 replies
- 564 views
You know, making simple medicine tablets are fun! lol.It's mainly to learn about cycles, and some basic modeling..very basic...I've posted a zip folder wiht a walk cycle test...anything to change? P.S. Ibu brothers is short for Ibuprofen brothers Walk_Cycle.zip
Last reply by jamagica, -
- 5 replies
- 564 views
this was an old rc car (ball i mean) i had a while back made the ball first which took about an hour started on the radio part
Last reply by thejobe, -
- 2 replies
- 564 views
this is my first finished project with hash i've been learning the program for about 3 months now and im fairly glad with my personal prgress
Last reply by Usui Horokeu, -
- 3 replies
- 564 views
I started a new character this week. I'm trying for a semi realistic style similar to the recent TMNT movie. Here she is. She needs rigging, textures, and hair. Crits, please.
Last reply by PaulX, -
- 4 replies
- 563 views
Been working with AM for a while off and on (trying to be as much "on" as possible more recently). This is my take on "The Door's Stuck". If anyone could take a look at it and tell me what you think, I'd appreciate it. It may take a bit to DL, as it's approx 20M in QT format; any ideas on how to keep animations smaller would also be welcome. Take a look... ftp://64.227.193.8/stuck.mov Thanks, Rich
Last reply by Dhar, -
- 2 replies
- 563 views
Hello peoples! I have just finished Keystones (Keystone Online Highschool Home Page) AM course. I am just waiting for my last grade. So I thought I would show you what sort of stuff this course has you go through. No videos though. Most are AVI and too big for the forum and my comp won't render MOVs. Most images are frame captures from the animation. The course has all animations on VGA format. Onward! Assignment 1: Introduction and spheres The course assumes that the student has never touched AM. I had some experience so these first couple of projects were a breeze. This one introduces the splines, texturing, scaling, and the chor window. The m…
Last reply by Chrury Sanson, -
- 1 reply
- 563 views
Who modeled the "boy" model on the new Extras CD? I've been trying to make a 14-year-old by "youngifying" Jimmy, but I'm getting better results by "oldifying" the boy. Now I wanna talk to a pro. I could probably track this down, but it's easier just to ask.
Last reply by Paul Forwood, -
- 3 replies
- 562 views
Here's my picture of how to deal with a 5-pointer. Note that the spline running through the corner terminates in a CP not attached to any others, the "dangling CP" that has left common memory: Refer to http://www.hash.com/forums/index.php?showtopic=6213 for the rest of the discussion if you've ignored the 'ignore me' topic.
Last reply by OdinsEye2k, -
- 4 replies
- 562 views
I bet I know who the Trek fans will pick. But, I'll tell ya... I think these guys pack a LOT of wallop for their size!
Last reply by jesshmusic, -
- 6 replies
- 561 views
This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
Last reply by johnl3d, -
- 2 replies
- 561 views
I am wanting to make a whole Medieval/Renaissance motif of stuff. Here's a cart I put together in about an hour last night. It's not complete, no textures or maps. And I need to add handles to the front. But I just wanted people's suggestions for details to add.
Last reply by LordPython, -
- 4 replies
- 560 views
Well, I was moving on to another vehicle for my project and, thanks to the wonderful Osprey U6 tutorial by JohnArtBox, I was able to complete this in less than a full day! THANKS JOHN! I was nearly finished and realized that something didn't look quite right... I changed the engine size and now I'm really not sure which one looks better. What do you think the one on the left or the on the right?
Last reply by MMZ_TimeLord, -
- 8 replies
- 560 views
Hi all: This is a quick test of the Nautilus on the surface with a klieg as the sun and a fill light in front of the sub for a little ambiance. The problem lies with the sub's shadows reflected on the surface of the water - they are casting in the wrong direction. The light source is in the back to the left, ergo the shadows should be pointing to the front right, yet they seem to be pointing straight at the viewer. No diff with the fill off. Any ideas?
Last reply by Eric2575, -
- 1 follower
- 3 replies
- 560 views
I've started once again on a generic anime figure, as part of my Steampunk Samurai Saga. I've only got the head so far:[attachmentid=13993] I think he needs another spline ring around the eyes, and around the mouth. (Actually, the spline from the corner of the nostril should go around the mouth, I think). Also, the ear is still rough. I need to add more detail to it. Other than that, how is it looking so far?
Last reply by arkaos, -
- 5 replies
- 560 views
Hello all, who read this, who bothered to read this, and this, ... I was working on biology and was reading about 'self-sackers'(don't know how to spells) who will stay home with there mom to help raise the off-spring. So right now I'm working on the head, I'll try to put some shots below, but for my hair, only on the top does it show, the rest of the hair is going down, I've provided the .prj file for those to look at and help not to use(yes, that's disclamer). I'm hoping to make this a movie some time, currently saving up for the a:m upgrade and a dual processer(stil dnt knw hw 2 spl). Thanks, to those who post, and post, and post, ... Mohammad sc…
Last reply by case, -
- 3 replies
- 560 views
A Still Shot I put together in a couple of days for a client to show the look of a 3 min. piece to be used in a motion simulator. I will be producing 3 to 4 POV adventure animations per year so my work on "alien Invasion" will have to slow down or be put on hold. What do you think? Camillo
Last reply by Camillo,