Work In Progress / Sweatbox
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A:M Stills (85,491 visits to this link)
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Works In Progress (WIP) (58,595 visits to this link)
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5,143 topics in this forum
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A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping
Last reply by ludo_si, -
- 53 replies
- 4.9k views
Working on a Kel Tech 9mm for a 2d game working on.
Last reply by NancyGormezano, -
- 1 follower
- 7 replies
- 1.2k views
It's been a looong time since I created anything remotely good in AM, even longer since I posted anything. So I decided to get back into it and create a new character. I've never been good at creating realistic people, so I am creating a cartoony style wizard. Here's the first WIP shot of the head:
Last reply by Rodney, -
- 4 replies
- 649 views
So I've been setting up my main character for Woke Up Dead. To test said phenomes I am using a sound bite from another website. (I can post the bit if you want as it's from a movie and they have no legal right to it.) Anyway I figured I would post my work here as I slowly progress to get a little feedback from the community. I could also use advice. For some reason if I try to render an avi film it tells me it's unable to write to the location (any location on my harddrive). If I do quicktime it crashes AM. I'm using AM v15. Any clues?
Last reply by robcat2075, -
- 19 replies
- 1.2k views
I'm still working on a stormy night but, thinking through ideas for the next one. So... I seem to remember that a few years ago there was an option to render as a negative of the standard render ? Is that still available and, if so, is it possible to combine it with a black and White/greyscale render ? I'm presently working in 15J on OSX 10:68, although hope to move up to V17 in a few weeks time. regards simon
Last reply by Simon Edmondson, -
Hiya Ive been using the new tools and using a prop to make a face .It works very well.I have a problem nose though that I just cant seem to get around .I know there is a lot to many splines especially in the neck ares .Any advice would be very welcomecheers Steve
Last reply by Gerry, -
- 33 replies
- 2.7k views
I have moved to the next stage of development of my Warhawk - making it turn. But I just can't seem to keep it from sliding or looking awkward. I sure could use some help. LowerhalfWarhawk.prj Warhawkturning1.mov Thanks.
Last reply by robcat2075, -
- 10 replies
- 568 views
I could use some help with setting up a simple rolling action. Up to and including v13 I could set keyframes by typing in a frame number, then rolling a bone to the desired position and upon release I got a keyframe. Now In v16b I can only get a frame if I hit the key button but the "keyed" roll value is always zero regardless of the bone's displayed Z rotation value. Referring to the attached screen grab; as I roll the bone the entire horizontal green timeline moves up and down as a solid line while the vertical scale stretches with it. I can only get a non-zero roll value at a key frame by manually moving the cp on the timeline. I'm assuming that there is another …
Last reply by R Reynolds, -
- 1 follower
- 37 replies
- 2.1k views
Hey all, I've been tinkering with this model for a few days and got some good mechanical pieces done. I've hidden all the modeled machined areas and am in the process of animating the machining steps to make the real thing. So, just for fun, here is the first step. Drilling a 3/8" hole in the end of some acrylic. I have to make the material semi-transparent with some translucency to duplicate clear acrylic yet, but you get the idea. The yellow area at the tip of the bit is the particle emitter for the chips and is animating the emission rate. Also, the chips are just square sprites. This was rendered with six Netrender nodes on my design machine in a p…
Last reply by MMZ_TimeLord, -
For anyone joining... Javier has agreed to assist with the transformation of of one of my (2D) characters to 3D. Thanks too much, Javier! I have agreed to donate the model to the A:M community and (also) donate to the Hash Fellows a sum of money toward plugin creation once the model is complete. We are posting progress here so that all may learn from the experience. I cannot speak for Javier, who most likely is doing the hard work here... but comments are welcome along the way... This is one of the pictures I created approximately 10 years ago. One other version of this same picture may exist that I colored but I don't have any leads on what box it …
Last reply by Rodney, -
- 5 replies
- 734 views
Been workin on this for a few days
Last reply by johnl3d, -
- 14 replies
- 1.3k views
Hello- In the properties panel you can turn on "Glow" for a group. It seems you can either turn "Glow" "ON" or "OFF". I tried searching the database but couldn't find an answer to the question, "What if you want a "Glow" to grow,... over time?...from nothing to a bright glow... Is there a way to do this without making two different renders...one with the glow "ON" and one with the glow "OFF" ...and then just cross dissolve the renders in another program like AfterFX? Thanks for any insights Tom
Last reply by Kamikaze, -
- 1 follower
- 28 replies
- 2k views
While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, sta…
Last reply by mouseman, -
- 9 replies
- 1.2k views
I wasn't sure if this belonged in "Work In Progress" or this section. Since I'm not actually physically working on anything in A:M at this point, I figured this was the better option. If I'm wrong and it belongs in the "Work In Progress" section, by all means kick it over there . So, after reading through the posts in that last thread, I decided that while I wait for my "juices" and inspiration to fully get flowing again in terms of learning in earnest with A:M, that I would start doing some planning for what will be my first full animation with it. I am by no means jumping straight into that project. I'm just doing all the early work that doesn't require any modelin…
Last reply by MikeV, -
- 11 replies
- 1.8k views
I am going to be making a CG trailer for my company The Backyard Games first released game Office Bowling. As of right now it is playable on Facebook and it will soon becoming to iOS and Android phones and tablets. It is being made with Unity 3d. All animations done in Animation Master. Modelling with Animation Master and 3ds Max and UV Mapped with 3ds Max. Every visual aspect of the game was done by me. Except, which seems very major, is the main character model and his main 4 skins that come with the game. I came onto the project after he had chosen to use this character. However, I did do all of the animations and rigged the character myself in Animation Master. And th…
Last reply by totlover, -
- 2 followers
- 42 replies
- 4.9k views
I've needed to put a new roof on this house for years I need to rip off the old roof first and I need to be able to cover the house while I do that. The largest tarp Home Depot sells is not large enough to cover the whole roof at once so I'm using A:M and Simcloth to test out various placements and to see where likely places to tie it down will be. this is a somewhat accurate, full size approximation of my roof and a 60' x 40' tarp:
Last reply by robcat2075, -
- 1 reply
- 559 views
Working or should I say goofing with the hair system and trying to come up with decent settings for a Man in a Gilly Suit ....on this attempt, the model is an altered version of the mannequin model found on the forum or is that one of the extra CD/DVD ? then I applied a camo material to most of his body. and to attempt to control the density of the hair I applied 2 decals, black on the front and white on the back ...... I don't like the way it looks yet ......attempting an animation at the moment to see how it reacts with motion....I think it may be a little limp, not enough stiffness....... Mike Cossey
Last reply by NancyGormezano, -
- 1 follower
- 11 replies
- 1.4k views
Last year one of my benefactors got me Disney teacher Don Graham's "Composing Pictures", a very deep look at what makes images work. On of the techniques he talks about is "passage" where a band of color or value will cross what would normally be a shape boundary. One example he gave was this classic Chinese painting "Clear Weather in the Valley". you can see the sky color descends down through the whole picture even crossing over the sides of mountains. Here, it's like a low-lying fog. My other contest entry was an attempt to do something a bit like that with A:M. I made a set of flat planes for mountain tops and angled a volumetric effect to obscu…
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 1.5k views
What is your recipe for chrome? I did this with matcap(ambiance) + hash environment + reflectivity + FastAOCPU and it came out pretty nice. MLSallstar.mov
Last reply by Kamikaze, -
- 1 reply
- 628 views
after rigging my model, i try to animate it in the chor, but i disclovered something strange, when i rotate the bones of the arms, the slines of the shoes and eye brow gets distorted, what could be the problem and solution.
Last reply by petokosun, -
- 4 replies
- 643 views
This is my first effort at using the 2008 rig for animating. I'm not sure how I feel about the rig yet yet, there are so many controls and variables. I haven't done any lip synch or facial expressions yet so there is no sound. I will post that with the next one. Any feedback welcome regards simonCirius.mov
Last reply by Simon Edmondson, -
- 1 follower
- 22 replies
- 1.3k views
After a long dry spell, I have finally gotten back to A:M'ing. Not sure where this is going. Lothario & Nummi meet the Great Louisa Ruzzlelini (Roozle to her friends)
Last reply by NancyGormezano, -
- 2 replies
- 677 views
help please cristof1.mdl martin1.mdl
Last reply by robcat2075, -
- 5 replies
- 1.2k views
Very cool this p3d.in-Website with their WebGL-Player which Robert uses for some stuff. Have a look at this I tried it with my new character I am currently working on: Gremlin Wizard Exported with the OBJ-plugin with Subdivision-Level "Variable". You will need Chrome or a new version of FireFox to see it. See you *Fuchur*
Last reply by TheSpleen, -
- 20 replies
- 1.7k views
I found the face to this model while cleaning up my e-mail. I used the low patch body that serq2 provided to the forum and the hands and arms of the witch model from t.w.o. I also used some teeth off of a model from the cd (Ms Goodbody?). I dont remember where I got the ear from. Pretty much a lot of different body parts stitched together. Used quite a bit of porcelain as a result
Last reply by NancyGormezano, -
- 23 replies
- 1.1k views
Sorry all but its me again with more questions. The model I'm working with at the moment has a few short chains of bones in the hair and breasts with Dynamic Constraints to give it some "free" secondary motion as she moves. This motion is determined by A:M based on how fast the model moves in real time. Faster, more motion, slower less. Just like in the real world. To capture this motion for NetRender to use, a scene needs to have the Dynamics baked first. However when baking, A:M plays through the scene, making keyframes for the Dynamics as it goes, much slower than in realtime. And it is at this slower speed that A:M now calculates the amount of motion on an…
Last reply by markw, -
- 6 replies
- 887 views
More from my 'mindless trash' department... stuff I whittle away at while doing mundane corporate stuff to keep me from going over the edge... This is a WIP... still fiddling with SSS and you can see I get the black 'glitchies' now and then- don't know what that is. Several renders pop-on and off on this as I whittle away and weeks turn into months. OH- and here's a fun GIF with the same 'party girl' character, made with the same BVH action as I have on the girl in my avatar... a drunk walk: global.mov
Last reply by serg2, -
- 16 replies
- 856 views
Gonna use this as a dual thread of sorts. First of all I'm modeling that constitution refit that I had troubles with in the prop import thread. Second of all, I'm doing it in V17 and seeing how it runs. So first up, some pics and a quick benchmark! So here it is in V16 AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 7:37 V17 Beta 5: AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 6:09 Now you may see it there, there's noise over the saucer in the V17 one and it's the color of the background. This is apparent in both quick render and render to file and more apparent i…
Last reply by robcat2075, -
T-rex
by robcat2075- 1 follower
- 40 replies
- 6k views
will need some teeth...
Last reply by Maniac, -
- 2 followers
- 21 replies
- 1.8k views
Hi guys, I am currently working on a raven-model. What do you think? See you *Fuchur* turn_1.wmv
Last reply by robcat2075, -
- 26 replies
- 906 views
I can no longer render!!!!!!!!!!! when I attempt to render I get this once this lovely screen appears all buttons lockup and I gotta shut down AM! Why????????????? Where is my normal render options???????????????????????? I already reset AM trying to fix it
Last reply by robcat2075, -
- 1 follower
- 29 replies
- 1.7k views
I had a problem yesterday when I indadvertedly moved some bones in the rig. So today I was reinstalling the rig and working away steadily when suddenly the mesh and the rig disappeared in the model window. I reverted but the problem was still there ( or not as it were ). If I do a quick render the model appears to be there but if I try to edit the mesh or the rig nothing is visible in the appropriate window. ??? This applies in an action window as well as a model window. Can anyone please tell me what might have happened so I can avoid doing it again and get on with the rest of the work ? regards simon IMac, V15J,OSX 10.68 Eve_Blox_Toon_.md…
Last reply by Simon Edmondson, -
- 9 replies
- 544 views
I want to set up a walk test were several copies of the same model walk around a path but using different cycles. Is this possible ? Also I followed the tutorial in TAOAM but am still getting skating is there a common cause for that? regards simopn
Last reply by Simon Edmondson, -
Last summer I wanted to make a couple of short live-action videos of the Hulk. I started, but because of school in the fall, my project was halted! Now that I finished my first year of college i'm ready to start the project up again. Here's what I've done so far. Modeled a Hulk: Okay, I didn't really model it. I saw the one that came with my AM v11.1 and I knew I could mess with a little. All I did was a little smartskin tooling around, added hair, and gave him a little more texture. Is it the best Hulk ever? No, but it'll suffice for my thirst to entertain myself this summer before boot camp. If anyone can help me out with the model, please do. I'm still an ama…
Last reply by Gaduunka, -
- 1 follower
- 8 replies
- 923 views
This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
Last reply by thejobe, -
- 1 follower
- 11 replies
- 1.4k views
A run-through of an idea i had for New TAoA:M It was going to be the "Ten-Minute Triceratops" but here I am an hour later...
Last reply by robcat2075, -
- 18 replies
- 1.7k views
I had a problem with the project I was working on and trued this. UK residents might recognise the design ? Any comments welcome regards simonBerty.mov
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 750 views
Hi, It's me again. I need to freeze a sprite system so a camera can move though it. Searching I found: "Set initial velocity to zero." Hmm... seems to me like in the chor you'd let the sprite system form then at some frame you'd 'set the initial velocity to zero' and maybe 'rate of emission' and 'spin' and ???? as well but this isn't working for me. Of course if I set these values in the material section... nothing happens in the chor (as one would suspect). However, sprite systems are tricky devils and I haven't played with them for many years. Is there a way to do it? And pretend I'm a complete idiot and assume I know nothing (I need where, how, wh…
Last reply by robcat2075, -
- 9 replies
- 2.7k views
Y'all don't need to be drooling over "path deformers" in other programs... A:M's got 'em! D_Box_PathDeformer.prj DBoxPath.mov
Last reply by phatso, -
- 9 replies
- 1.7k views
Well, I havn't shown my face around here in 2 or 3 years, and for those of you that remeber me I was working on the project known as Super Mario Film awhile back. Although that project had died years ago, I decided that I'd finish the first scene of it (which in my opinion was the best scene), and call it the finished product. You can view it here: Thanks to the members who helped create this video: Nunsofamerica the_black_mage thetanman d34th5t4r Chrury Sanson tido totlover Jequed case And if anyone's interested in downloading the models from the video (plus other models such a princess peach), I'd be happy to upload them so that …
Last reply by totlover, -
- 1 follower
- 10 replies
- 887 views
A bit more experimenting with cloth. Cape000.mov I thought the cape would be easy since I had the pants working, but it wasn't.
Last reply by Gerry, -
- 1 follower
- 2 replies
- 623 views
Ran a render with a character from Rear Window Project. Rendered in AO with all the bells and whistle, hair fog, shadows etcc 16 b 11:42 frame 17 beta 3 6:42 a frame
Last reply by Darkwing, -
- 8 replies
- 747 views
Ok I have an important video coming up and my most frustrating problem I have had throughout all my videos has been the body mechanics. mine do not quite move like everyone else's. That "aliveness" is somehow missing. I believe it may be I do not work much in the timeline window? I really would like to get up to speed on this. Anything jump out at yall? Gene
Last reply by TheSpleen, -
- 21 replies
- 1.4k views
still have a few finishing touchs to go Working on a AK-47 as well
Last reply by Maniac, -
- 3 replies
- 571 views
is ther a way to give this lamp a glow without lossing Plasma effect
Last reply by Fuchur, -
- 5 replies
- 672 views
I made this hour glass would like to no how to animate sand in it ...look for Tutorial on it could not find one. is this the right place to post this Hour_Glass.mdl
Last reply by TheSpleen, -
- 43 replies
- 2.9k views
Hey everyone, I need to simulate(If possible).....a weighted but Bouyant object in a tube filled with water. It needs to be able to be flipped kinda like a "Sand Timer" and have the bouyant object rise to surface according to real world physics. Is it possible to use Newton Physics in A:M to simulate Bouyancy like this? Thanks so much, William
Last reply by serg2, -
- 5 replies
- 1k views
I've been invited to give an advanced tech talk on developing an edi system for healthcare claims in June. It has to be done as a power point presentation, but me being me I don't want to do just an hours worth of slides, so I plan on doing several slides interspersed with the tech speak with some animated slide s. One of them is an illustration of the system as whole as a rube goldberg like machine. This is a test I just threw together of the first piece, which will be an inlet belching envelopes onto a conveyor belt. test.mp4
Last reply by fae_alba, -
- 2 replies
- 480 views
I saw the signature from Terry (Maniac) has a dog-tag in it and looks a lot like one I made last year... wanted to show him my animation- HERE! (I always believe the forum should have more 'show-and-tell' to it...) So, this is an After-Effects/A:M project for a TV show that may have never been seen... kinda of a 'join the Army and you too can become an elite professional' show. ARMY_ELITE_matts_version_small.mov
Last reply by Wildsided, -
- 0 replies
- 441 views
http://www.youtube.com/watch?v=qsoDdRR_-RA...f46RVAAAAAAAAAA I found this and thought "What a wealth of ideas!" Some wonderful CG deepspace effects. And so many of you like the space genre.
Last reply by TheSpleen,